Sir Xsarus wrote:
What are you raiding these days mulgrin? that's some nice stats there.
Our raids are scheduled for BT/MH to farm some additional T6 tokens and stuff. The main target however is Sunwell, although we are still 0/6 there (please don't ask why, we do not understand it ourselves).
And after > 100 wipes on Kalcegos I must say that the fight is still nice and all, but this encounter and my raid group are not the best friends. We had some quite close tries nearly beating Kalcegos but somehow something always messes up the try at the end. Hopefully things will improve during the next raid sessions.
My stats are ok, drops have been lucky during the last weeks. From BT & MH I need another 2-3 items (T6 chest, perhaps a second Blade of Infamy and perhaps the Illidan bow). And I cant wait for the epic-gem vendor. I have some gems to replace. Those will up my agi by another ~15 points and gets me nearer to my goal having the strongest AP buff in the raid (those damned warriors with their improved battle shout).
Sir Xsarus wrote:
Why do you try to let your pet keep aggro? Send him on and then just nuke.
That is basically just what I do, if I am patient I let my pet do one or two attacks before I fire away, if not I start the damage while my pet runs still in. In half the fights the opponent dies before he enters melee range, in other fights he dies a few seconds later.
The only stupid fight is against those Skettis elite elementals. Thats basically a combination of misdirection, feign death and kiting. Nothing complicated, but those slightly longer fights make the problem with pet aggro obvious. I'm able to pull hate from my pet after a misdirection and a feign death loooong before the next feign death becomes available.
Aethien wrote:
He's in Sunwell, though dont ask me if its 2,3 or 4/6 :P
And dont you agree that its stupid that hunters have to treat their pets as walking dots once your gear is decent?
Yes it is stupid that pets cannot hold decent aggro. And it does not make sense as well. A pet cannot tank more than some solo content and some 5man mobs (though bosses would normally destroy a pet). Thus buffing the aggro generation of pets would no really change anything beyond solo PvE.