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*bug fix* Pets growl will no longer scale with pets APFollow

#1 Apr 23 2008 at 3:06 AM Rating: Good
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Can you believe this?

Test realm patch notes

Look under bug fixes if you don't believe me.

Here is a cut out.

Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
The hunter pet ability Growl will no longer scale with pet Attack Power.
Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
Mage Spell - Molten Armor will now do damage while a damage absorption shield is active.
#2 Apr 23 2008 at 3:27 AM Rating: Decent
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Yes, we are even more ******* oh goodie!
#3 Apr 23 2008 at 3:44 AM Rating: Decent
Why would they do that?

It has no bearing on PVP/Arena, only PVE, do hunters need nerfing in PVE/Solo?
#4 Apr 23 2008 at 3:47 AM Rating: Decent
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It is to nerf the really strong Charge > Growl combo on boars.
And i wouldnt care if growl would also scale with our crit%, but it doesnt... so the higher your crit the worse of a tank your pet will be.
#5 Apr 23 2008 at 4:12 AM Rating: Decent
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I don't know but I guess Blizz just doesn't think our pets should be able to hold aggro... which they really don't do right now anyway. Specially at my 26.83 crit rate. pfft gonna play my warrior more. Tired of these little nerfs here and there making it that much harder to enjoy my class.
#6 Apr 23 2008 at 6:29 AM Rating: Decent
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Why don't they just give us one pet type with one set of abilities and be done with it? Its been moving toward that sort of standardization all along.

I can't believe they're 'fixing' something that has existed since beta.
#7 Apr 23 2008 at 7:14 AM Rating: Excellent
A very unneeded "fix" if you ask me.
However it won't affect me very much. As a SV hunter I have unbuffed (that is with Aspect of the Hawk up) ~36% crit and ~2.5k RAP.
My pet does not hold aggro against my damage, somtimes autoshotting will pull the mobs off my pet, thus when solofarming stuff I usually turn growl off and kill those mobs before they reach me.
Playing as a SV hunter for a few months does adjust the playstyle when solo farming :-)
#8 Apr 23 2008 at 8:27 AM Rating: Good
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I'm with Hitash on this...

It's going to make holding aggro on targets nearly impossible with crits of any significance. I'm already having a hard time staying below Morris in threat level when I'm out questing. I pull with really high crits and have to do the FD or disengage bit. This is going to make questing solo pretty dang hard.

Why Blizz is doing this? I have no idea. Maybe they don't like how easy Hunters are to level. This change won't impact instances, PvP or even raiding much (if at all). So they have to be targeting the solo hunter experience. Why, I don't know. Part of the allure of the Hunter class was how easy it was to learn to play the game with as a solo player.

On the plus side, it will reduce incoming unskilled players choosing to level a Hunter since they will HAVE to learn how to properly play a Hunter or take forever doing it.

A serious negative is that this may hurt MM spec'd hunters more since they require the pet to hold aggro against the burst damage when fighting tough mobs. I know I'll have to hold back even further at the start to let Morris get in a third or fourth growl before I can unload on a target if need be. I don't know how accurate that observation will be. I guess SV will lose out big as well since they stack AP (Edit: I'm referring to SV levelling here, not uber 70 SV like Mulgrin is referring to ^_^ ).

I think we need to let Blizzard know that this kind of crap needs some justification on their part.

Edited, Apr 23rd 2008 9:29am by sloshot
#9 Apr 23 2008 at 9:43 AM Rating: Good
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What are you raiding these days mulgrin? that's some nice stats there.

Why do you try to let your pet keep aggro? Send him on and then just nuke. Most mobs will only hit you once anyway. This won't affect me much as I usually pull off my pet pretty quick anyway.

Edited, Apr 23rd 2008 12:44pm by Xsarus
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#10 Apr 23 2008 at 10:05 AM Rating: Decent
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Sir Xsarus wrote:
What are you raiding these days mulgrin? that's some nice stats there.

Why do you try to let your pet keep aggro? Send him on and then just nuke. Most mobs will only hit you once anyway. This won't affect me much as I usually pull off my pet pretty quick anyway.

Edited, Apr 23rd 2008 12:44pm by Xsarus
He's in Sunwell, though dont ask me if its 2,3 or 4/6 :P

And dont you agree that its stupid that hunters have to treat their pets as walking dots once your gear is decent?
#11 Apr 23 2008 at 10:46 AM Rating: Good
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Not really. My pet can use intimidate to pull off me if things are bad, and If I don't go full out he still holds aggro, although I don't know if that's going to change now.
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#12 Apr 23 2008 at 10:58 AM Rating: Decent
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I am expecting/guessing at 5-15% less threat from your pet. (way more if you use a boar)
And to be honest, intimidate is only once each minute and i pull aggro even in viper with steady/auto rotation as BM...
#13 Apr 23 2008 at 12:09 PM Rating: Good
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Aethien wrote:
(way more if you use a boar)

Didn't they ***** boar over with 2.4 or did they return it to it's pre-patch threat?
First time I used my boar after that I noticed that it's threat was considerably lower than it was before the patch. There was that blue post saying something along the lines that they way boar's charge was working before was a bug. That it's threat was supposed to be as poor as the kitty's.

I am going to be optimistic (delusional) and hope that it means that growl's threat generation will be static but greatly increased over what it is now.

Either that or someone left out the part saying that we could now use our ranged weapons point blank.

Hunter's aren't supposed to be actual melees. We aren't warriors or rogues. Our main weapon is ranged. Why would they choose to make it so now we will be doing a lot less ranged and a lot more melee?
#14 Apr 23 2008 at 12:15 PM Rating: Decent
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Blue has confirmed that Growl will now scale with your own AP instead...
Wich doesnt change anything for anyone who is crit heavy.
#15 Apr 23 2008 at 12:27 PM Rating: Decent
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My pet only holds aggro for like three shots already, imagine when growl gets nerfed even further. Thought the whole meaning of the hunter class was to deal damage from range, while pet takes hits.
#16 Apr 23 2008 at 2:06 PM Rating: Good
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Aethien wrote:
Blue has confirmed that Growl will now scale with your own AP instead...
Wich doesnt change anything for anyone who is crit heavy.


Well, sounds like it was just a phrasing problem then. Odd that it will scale with player AP and not the pet (which is affected by players AP right?)

I expect I'll still pull the hate with a sequence of crits but at least it won't be off "normal" damage shots, which is what I was dreading.
#17 Apr 23 2008 at 2:38 PM Rating: Good
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sloshot wrote:
Maybe they don't like how easy Hunters are to level.


The silly thing is, this change will hardly affect any leveling Hunters at all. The gear simply isn't great enough for the "bug" to matter in the first place, making the "fix" unnoticable. The only real issue this fix provides is when you've accumulated enough crit and attack power to present a threat, aggro-wise, to your pet.

Levelers don't ever do that. Besides, if you're not leveling with a Beast Mastery build, you're just being silly. Leveling Beast Mastery Hunters shouldn't notice this change at all.

So, really, this change only affects level 70 epic'd Hunters who are out soloing. I don't mind the melee aspect of being a Hunter, because I don't see my pet as just a tank, but more like an extra party member.

However, spamming Raptor Strike and Mongoose Bite isn't awesome. Give us some more melee attacks, please. Like.. oh, I don't know.. how about:

TIGER BITE TIGER BITE TIGER BITE?!
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#18 Apr 23 2008 at 2:39 PM Rating: Good
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I'm hoping that the change will mean it will scale better. If they don't change the coefficient then it will scale insanely well. More likely they'll change it, but I wonder what too. I usually pull of my pet in two or less steady's, but by then it's pretty much dead anyway.

I go auto-steady-auto-steady-arcane-auto, and if it's not dead I winclip/raptor strike and do a spin multi. For hard mobs I just use MD and intimidate, but honestly there's not many of those.

TIGER BITE TIGER BITE TIGER BITE?!

I remember that, Best Post Ever! rofl

Edited, Apr 23rd 2008 5:40pm by Xsarus
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#19 Apr 23 2008 at 3:14 PM Rating: Good
Sir Xsarus wrote:
What are you raiding these days mulgrin? that's some nice stats there.

Our raids are scheduled for BT/MH to farm some additional T6 tokens and stuff. The main target however is Sunwell, although we are still 0/6 there (please don't ask why, we do not understand it ourselves).
And after > 100 wipes on Kalcegos I must say that the fight is still nice and all, but this encounter and my raid group are not the best friends. We had some quite close tries nearly beating Kalcegos but somehow something always messes up the try at the end. Hopefully things will improve during the next raid sessions.
My stats are ok, drops have been lucky during the last weeks. From BT & MH I need another 2-3 items (T6 chest, perhaps a second Blade of Infamy and perhaps the Illidan bow). And I cant wait for the epic-gem vendor. I have some gems to replace. Those will up my agi by another ~15 points and gets me nearer to my goal having the strongest AP buff in the raid (those damned warriors with their improved battle shout).

Sir Xsarus wrote:
Why do you try to let your pet keep aggro? Send him on and then just nuke.

That is basically just what I do, if I am patient I let my pet do one or two attacks before I fire away, if not I start the damage while my pet runs still in. In half the fights the opponent dies before he enters melee range, in other fights he dies a few seconds later.
The only stupid fight is against those Skettis elite elementals. Thats basically a combination of misdirection, feign death and kiting. Nothing complicated, but those slightly longer fights make the problem with pet aggro obvious. I'm able to pull hate from my pet after a misdirection and a feign death loooong before the next feign death becomes available.

Aethien wrote:
He's in Sunwell, though dont ask me if its 2,3 or 4/6 :P

And dont you agree that its stupid that hunters have to treat their pets as walking dots once your gear is decent?



Yes it is stupid that pets cannot hold decent aggro. And it does not make sense as well. A pet cannot tank more than some solo content and some 5man mobs (though bosses would normally destroy a pet). Thus buffing the aggro generation of pets would no really change anything beyond solo PvE.
#20 Apr 23 2008 at 3:41 PM Rating: Decent
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Aethien wrote:
Blue has confirmed that Growl will now scale with your own AP instead...
Wich doesnt change anything for anyone who is crit heavy.


... and it only serves to nerf BM hunters, while buffing MM.

Seriously, I'm putting a huge amount of my talents into my pet... should his growl be more ferocious than a MM's pet?

I imagine it will only be harder for BM pets to hold aggro now, while buffing MM slightly.

Edited, Apr 23rd 2008 7:42pm by baveux
#21 Apr 23 2008 at 3:49 PM Rating: Default
But overall this won't be an issue to leveling BM speced hunters I gather?
I shouldn't have a problem having my pet hold agro until I reach 70 right? If I bump down crit rating on my list of priorities?
#22 Apr 23 2008 at 5:05 PM Rating: Decent
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ugh. I already have a really hard time keeping mobs on my pet. I have to switch out my ranged weapon and ammo just to HOPE that my pet can hold aggro.

Why do they have to nerf anything? Pets could hold aggro when we were level 70 and in greens. Why shouldn't pets be able to hold aggro when we are level 70 and in purples?

I have a proposal for a new hunter quest! The reward is a trinket that increases the threat generation of your pet by 10%! I'd gladly give up one of my trinkets if it means that my pet can hold aggro.

Edited, Apr 23rd 2008 9:06pm by ProjectMidnight
#23 Apr 24 2008 at 12:09 AM Rating: Decent
Growl's threat should scale with our dps, or at least include crit.
#24 Apr 24 2008 at 9:21 AM Rating: Good
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Mazra wrote:
The silly thing is, this change will hardly affect any leveling Hunters at all. The gear simply isn't great enough for the "bug" to matter in the first place, making the "fix" unnoticable. The only real issue this fix provides is when you've accumulated enough crit and attack power to present a threat, aggro-wise, to your pet.

Levelers don't ever do that. Besides, if you're not leveling with a Beast Mastery build, you're just being silly. Leveling Beast Mastery Hunters shouldn't notice this change at all.


Um, understood but not quite agreeing with you. First there are several assumptions you are making that I'd be reluctant to make.

First: You can get great gear and stack AP as you level just doing the right quests and instances. You do not go from 1-70 overnight unless you are mainlining caffiene and decide that heart attacks are healthy. Casual players (8-16 hours a week) will take quite a while to level and may decide to go for decent gear and enjoy the leveling experience. Guild positive people (always helping out guildies) tend to level slower as well and may seek good gear for their level to help guildes.

Second: All things are relative. While leveling, +2 AP gear may seem low, it is just as potentially dangerous to an appropriate level hunter as +60AP gear would be to a lvl 70. Since +AP gear tends not to be seen until late 20's - 30's, that's about the time hunters might experience problems if scalable Growl was dropped completely (which it hasn't -thank God- reality now being the focus just changes to the toon, not the pet's AP)

Third: Currently BM rules the roost for DPS and this was not always the case and I wouldn't be willing to bet it may remain the case patch to patch. MM was the standard since I created my toon and I'm still in MM spec. I can pull aggro instantly with a heavy crit (which happens about 20% of the time) and I still need to grind for goods (and dailies) which would kill me if my pet had a fixed threat increase growl, unless they bumped the fixed threat increase. I stay MM because I'm doing PvP primary now and I'm comfortable with the spec but not to a point where I think I have it all figured out. Don't bet on someone levelling with just BM because people might like another spec better to play with. Not everybody has to get to 70 as a sprint. Some enjoy the ride.

Mazra, I fully realize that your position is pretty much reflected by most of the players of WoW: speed level, maximum efficiency, get to 70 and raid. There is nothing wrong with that position, but it is not everyone's take on the game and if Blizz did go to a flat threat formula for Growl, it would really take the 'fun' out of the game for those that chose not to go with that logic and tried to level other spec's than BM. I think it would even impact BM early on to some degree. It would certainly have some impact or they wouldn't make a change.
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