Sorry for venting my spleen here, as I'm sure this has come up ump-teen times since 2.4 found its way onto the PTR.
Did the changes to gear (specifically a lot of the better quest rewards and instance drops levels 58-69) intended to improve Ret DPS actually hurt the class overall?
Prior to the patch... a lot of the pre-70 Pally gear in outland was statted for general utility. It had stats that benefitted pretty much any build in one way or another.
In the patch, a number of blue quest rewards and instance drops had Healing/Spell Damage replaced with strength. This includes Leonine Breastplate, X-52 Technician's Helm, Ornate Boots of the Sanctified, Azureplate Greaves... probably about 60% of Rare quality BoP Pally gear in Outland.
Strength doesnt benefit me (63 Holy & 70 Holy) near as much as +Healing and/or Damge would... and having discussed itemization with my 70 Prot Pally friend, he's in the same boat (prefering Spell Damage).
So, while I fully support gear improvements for Ret, and think it makes sense to trade some spell damage for strength on gear in this level range, since Ret is so commonly used as a levelling build, I am of the opinion that this re-calibrating of 'Pally' gear was handled in a terribly heavyhanded manner, and puts the other two builds in a big hole gear wise. Its as if Blizz is saying that they dont want Ret Pallies to have to wear 'Warrior' gear anymore... but in so doing they force the other two specs to shoulder the burden of having to assemble strange hodge-podges of mix-n-match gear. Being Holy, I dont mind mixing in some cloth or leather... but I have no idea what Prot are supposed to do to balance survivability and spell damage stats when finding both qualities on gear is next to impossible now. Considering how tough it can be to find a tank or healer when you need one, that's a bit of a head-scratcher.
I am of the opinion that (while it still wouldnt thrill me) it would have been FAR better for the Paladin community as a whole (if I may be so bold as to speak on everyone's behalf... :)) if they made these changes more moderately on at least a handful of the items... perhaps reduce the bonus healing/damage by half and increase the Str by a relative amount.
Edited, Apr 22nd 2008 1:53pm by soobooboo