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Season 4 Arena Gear/Rating ChangesFollow

#1 Apr 22 2008 at 8:54 AM Rating: Decent

While Season 3 is still going strong, we wanted to announce ahead of time the rating requirements that will be present for arena items once Season 4 begins. We also wanted to give everyone a heads up to some changes that will be in an upcoming patch, altering how points are gained and players are matched in the arena system. The patch with these changes is scheduled to release before the start of Season 4.

First though, the rating requirement changes:

When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:
Shoulders: 1950
Weapon: 1800

The new Season 4 items will have the below personal and team arena rating requirements:
Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: none

In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none

The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.

The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.

To help ensure that the challenge in obtaining these items stays true to those achieving these ratings, we'll also be implementing new rules with an upcoming patch to curb practices that undermine the core concepts of the arena system. These rules are as follows:

• If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.

This means that a player cannot join a highly rated team and begin earning points based purely on the pre-established rating of the team before they joined it. They'll need to compete, improve, and gain a personal rating worthy of the points they would receive.

• If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

This means that players cannot join a highly rated team and immediately face highly rated opponents, easily and quickly bringing their personal rating up. Instead they'll need to again compete, improve, and earn their rating.

We're excited to see these changes implemented, which will continue to emphasize the strong competitive nature of the arenas, and the challenge in obtaining the highest end rewards available for PvP.

Source:
http://forums.wow-europe.com/thread.html?topicId=3778917992&postId=37785479177&sid=1#0
#2 Apr 22 2008 at 9:18 AM Rating: Good
Terrorfiend
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12,905 posts
Hmm, some really good changes. I've been saying for awhile all the arena gear should have rating reqs. glad they have decided to do that. Shouldnt be able to be awful and get the best gear.

Hopefully the changes to the points and matchups will help, it looks good on paper but you cant underestimate the creativity of some of these people.
#3 Apr 22 2008 at 9:23 AM Rating: Decent
Meh, I don't agree with forcing the rating req ever higher when the system is as broken as it is. I guess S3 quality gear will still be available foir honour, otherwise some people will be left without a PvP set of boots at all.

At least this might kill point selling, although not boosting for gold.
#4 Apr 22 2008 at 9:31 AM Rating: Good
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428 posts
Long overdue, though it means my days of wearing meaningful PvP epics are numbered. I usually find myself floundering in the 1550-1600 range.

I just hope the rating fixes will diminish boosting to some extent, else the changes are all for naught. Won't eliminate it, but should make it significantly more difficult. And really that's the best you can do when it comes to "crime".

Edited, Apr 22nd 2008 1:32pm by AynLoD
#5 Apr 22 2008 at 11:09 AM Rating: Decent
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349 posts
Salwrathis wrote:

The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.


So, does this mean that people who are good at PvP, will have better PvE-gear than people who do... BT?

And does this mean that the gear-gap between S4-gear and S2-gear will be much much larger than the current gap between S3 and S1 gear?

Edit: I guess the rating requirements should be higher. I mean, you'll "only" need a 1700 rating to have the very best gear for both PvP and PvP?



Edited, Apr 22nd 2008 3:28pm by Prikker
#6 Apr 22 2008 at 11:14 AM Rating: Excellent
It's going to be interesting to see if they keep this up when WotLK opens, it'll create a huge split between the have and have nots.

It'll also increase the importance of pve gear in pvp. Think about it, if your guild can kill a few boss in (the new) Naxx and you get a badass sword from Thadus or what not... you essentially got a weapon that's equivalent to the S5 (assuming S5 is the first wotlk season) weapon.

I mean, imagine if those rating had been in from the start. Imagine how much more powerful and important weapon like the emerald ripper and Malchazeen would have been? The Mutilate craze of S1, backed up by those 2 much easier to obtain weapon then a 2050 rating?

In short... if they keep it that way, people will pve to get pvp gear... and pvp gear will become much less important/powerful.


Not like it matters so much to me, when this goes live, my arena career is more or less dead :(
#7 Apr 22 2008 at 11:48 AM Rating: Good
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428 posts
Prikker wrote:
So, does this mean that people who are good at PvP, will have better PvE-gear than people who do... BT?

I don't think that's what it means. I'd bet that when they say "comparable", they just mean in terms of iLevel, not in terms of itemization. Thus S4 gear will be as good for PvP as Sunwell gear is for PvE, though I frankly didn't realize that was such a departure from current status as to warrant a bluepost mentioning it.

Tyrandor wrote:
Not like it matters so much to me, when this goes live, my arena career is more or less dead :(

I hear ya bro. I get so excited when we break 1600, even if it's only for one game or week.


edit: nvm Tyr, I misunderstood you. I read your posts on this topic in the main forum and see that it isn't the 1600 plateau that is your concern.

Edited, Apr 22nd 2008 4:01pm by AynLoD
#8 Apr 22 2008 at 12:33 PM Rating: Decent
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13,048 posts
Prikker wrote:
And does this mean that the gear-gap between S4-gear and S2-gear will be much much larger than the current gap between S3 and S1 gear?

Well, according to the stuff that's been data-mined, S4 is 13 ilvls ahead of S3, instead of the 10 in past seasons.

Though, with the introduction of armor penetration and hit to S3 gear, the set is substantially better than S1 to a degree that it's almost ridiculous.

It's interesting that they put rating requirements on the rest of the arena gear, though I'm pretty happy about that. Looks like I'll be getting S3 weapons, but the rest of my gear will be S4.
#9 Apr 22 2008 at 1:43 PM Rating: Excellent
Quote:
edit: nvm Tyr, I misunderstood you. I read your posts on this topic in the main forum and see that it isn't the 1600 plateau that is your concern.


Not sure if you were trying to poke fun at me or not ;p.

It's pretty damn annoying that I ended up as a duelist after S2, with over 2k rating in 2v2 and 3v3... but the rise of druids killed my comp in 2s and the rise of double melee killed my comp in 3s.

I haven't been able to 'adapt' (i.e. find the proper partner) since, and by now my old priest partner has quit the game.

Quote:
It's interesting that they put rating requirements on the rest of the arena gear, though I'm pretty happy about that. Looks like I'll be getting S3 weapons, but the rest of my gear will be S4.


It's not even the gear cap that annoys me, it's how they're basically totally killing off team switching.
#10 Apr 22 2008 at 2:04 PM Rating: Decent
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13,048 posts
Warchief Tyrandor wrote:
It's not even the gear cap that annoys me, it's how they're basically totally killing off team switching.

Yeah, that part is pretty irritating, but it's mainly to prevent point selling.
#11 Apr 22 2008 at 7:22 PM Rating: Decent
Quote:

It's interesting that they put rating requirements on the rest of the arena gear, though I'm pretty happy about that. Looks like I'll be getting S3 weapons, but the rest of my gear will be S4.


Except shoulders. =p
#12 Apr 22 2008 at 8:23 PM Rating: Decent
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13,048 posts
RPZip wrote:
Quote:

It's interesting that they put rating requirements on the rest of the arena gear, though I'm pretty happy about that. Looks like I'll be getting S3 weapons, but the rest of my gear will be S4.


Except shoulders. =p

Yeah, pretty much.

Though if the shaman on my 5s team actually gets PvP gear and we take 5s seriously, we'd get to 2.2k NP.
#13 Apr 23 2008 at 3:23 PM Rating: Decent
Any new news on a release date of S4? My whole guild is going arena/honor/mark farming just waiting for season 4 to come. I haven't as much because i think its going to be 2+ months. Anyone know a date or month?
#14 Apr 23 2008 at 4:02 PM Rating: Decent
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13,048 posts
Kil'jaeden will be dead when they announce the two week period before the end of S3.
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