I've noticed something lately on bosses and it's been bugging me.
For most of my PvE experience(with the exception of the last 2-3 weeks) I've been either combat maces or mutilate. While I was combat maces, and had my 2pc t4 bonus, wI would use the usual 1s/5r rotation, and once I started getting t5, the spreadsheet said I should change to 3s/5r, with which I never had a problem.
Since I've gotten my 4pc t5, and have respecced combat swords, the spreadsheet changed to 4s/5r, which seems pretty much unattainable, unless I get a lucky string of combat potency procs. Either SnD goes down for 1-3 seconds, or rupture is down for 2-5 seconds. The problem presents itself more if there is a boss that requires a lot of movement.
With the advent of the new badge vendor, I've been given some freedom to switch some gear up. I have already purchased the badge legs(even just equipping this is a bigger dps than my t5 legs, _and_ my 4pc bonus), and was thinking about getting the chest.
Changing my t5 chest for the t4 chest, and the t5 shoulders for t4, I come up to 1552(alleged) dps, with a 1s/5r rotation.
Or, I can go with the Tunic of the Dark Hour, and the Shoulderpads of the Stranger which (still allegedly) should give me 1580 dps, but still remains 4s/5r.
If I am not keeping up SnD and rupture, then I'm not hitting my 1580 mark, yet I never had issues with keeping 1s/5r.
Would it be a sound assumption to keep my t4 pieces on during encounters with a lot of movement, and put my new chest and shoulders on for stationary fights(VR, Tidewalker, Kael), or is it just me thinking too much?