Galkaman wrote:
What are your opinions on the badge loot in general? Good? More stuff needs paladin-tailored? Less stuff paladin-tailored? What about the general awareness of tankadins playing their class?
I believe that a tanking paladin has the most stats to balance of any class/role combination (armor, stam, spell damage, spell hit, melee hit, expertise, avoidance, block rating, int, etc.). Of course, I think this is because of our completely messed up mechanics: some things use spell hit (holy shield, judgements), some use melee hit (avenger's shield, our swing/SoR), I believe our taunt uses melee hit with the miss chance of a spell, etc.
Because we gain benefit from so many different stats, it's hard to come up with pieces of gear that have enough of the "right" things together to make it work. Like most of the "paladin" tanking gear, the new badge loot is hit or miss in this department as most of it seems like you'd be required to change several other pieces of gear along with it to maintain tanking minimums like uncrushability/uncrittability.
I'd like to see more paladin tailored tanking gear, but I wish it would be better tailored to paladins. I find it almost impossible to get to uncrushable in 'paladin' tanking gear. Why can't more of it have stats like
Justicar Shoulderguards and less of them have stats like
Shattrath Protectorate's Breastplate.
As to the general awareness of tankadins playing their class, I'd have to say it's poor to mediocre. However, as mentioned above tankadins have inconsistent and complicated mechanics (not to mention that for some crazy reason I play on a PvE-RP server, so I shouldn't expect anyone to know what's going on). Anyway, evertime I hear a paladin cry about how badly they want the
King's Defender, it makes me die a little inside. (Of course, there are a couple of situations where it's useful, like those spell imune worms in the kara library, and it looks cool, but....is not for paladins.)
And, to answer your original question about gearing. I usually aim for between 50-55% true avoidance, as much spell damage as I need to keep the DPS happy (not very much in kara~250, but quite a bit more quen I run out of demons/undead~350-400), and as much stamina and armor as I can fit in after the first two are fulfilled. Hit, Spell Hit, and Expertise are nice to have, but I don't gear for them, they just come along with whatever else I have. Int is nice too, but I don't gear for that either.
Edit: fixed link Edited, Apr 22nd 2008 10:07am by nimrokon