Thanks for the reply.
I'm not sure I understand everything you say though.
Your first method is probably what we were trying (alhtough not sure what "peel" means?).
We start with a Sap on the warrior and hopefully an opening on the druid, even though it's pretty tough: we can do that if my partner sees the druid (he's human, so perception) but other than that, the druid usually stays well out of detection range so I have to sap, re-sap and re-re-sap the warrior (or whatever else), and after some time, I have to open on him (not the druid). Which leaves the druid free to heal, root, cyclone, or even damage my priest (they can deal some serious damage).
So I actually switch target at that time, leaving the warrior with crippling poison which should help my priest to kite him a bit while I start beating on the druid. I can usually bring him below 50-40% life quickly, and try to have 5 CPs and 110 energy to do a KS and burst him to death, but that's usually when he starts doing all his sh.t with shape shifting, insta healing and running like a rabbit and it's often hard to stick to him, even with crippling poison (on my OH) and ShS every 30 sec.
During this time, the other buddy (often warrior or whatever) is beating on my priest (who's pretty tough and hard to take down, thanks god!) and I'm just trying to blind him either when the druid is low and I hope to drop him or when my priest is in danger and needs some air. We try to chain blind (if I haven't evaded and vanished by then, I use them because I know I'll soon use Prep to refresh the blind CD), then fear, then blind again. We're not yet excellent at coordinating our efforts to incapacitate the other buddy effectively, but getting better at it. I guess it just takes practice to do these things even in the heat of battle.
I'm not sure if what I described above is understandable, but it's just to give an idea of how we're doing it (or trying to do it).
As for option 2: what do you mean by "burst CC"? Just what you describe, i.e. fear and 2 mind control or sth else?
How to force the druid into bear? I mean, he's doing this only when he gets beaten on badly and needs to survive the beating, and if I understood correctly, I'm suppose to beat on the warrior in this 2nd option.
What do you mean "LOS by burning the druid"? What we're doing is that my priest is usually turning around a pillar to avoid double fire (like from a warrior and hunter). Other than that, we find hard to use LOS to our advantage. I mean, how could we keep a druid out of LOS of his warrior?
My feeling is that, as far arenas are concerned, a lot boils down to prioritizing which target to hit first. We discuss briefly when we determine what combo we're against, but it's usually according to a ranking of the most dangerous classes. For instance, we hit on druids first because, if we don't, they can heal and CC (and even dps). We also usually go first for the warlocks, because otherwise we're up for a nice little chain-fear party. However, when facing a pally, I just sap him and then hit on the other guy, which force them into a defensive posture where the pally is healing while getting mana burt by my priest and we use a mana war. We usually don't focus hunters because they can dps which is annoying, but not that bad as compared to CC; we just try to stay away from their arrows using LOS. Shamys... we stay away from them and from the totems, but sometimes focus them (if they're primary healers). I pretty rarely focus warriors (except in the pally combo as described before) but usually do focus rogues because they can f.ck up my priest quite bad and quickly.
Ok, the above was just to try to show you how we do arenas. I'm thinking there must be sth wrong, so any type of advice would be welcome.
nostra
Edited, Apr 21st 2008 1:57pm by nostraaa