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The Life Tap/Drain Life Combo...Follow

#1 Apr 20 2008 at 1:51 PM Rating: Excellent
I've been trying this out after browsing the forums and seeing it brought up in some topics regarding the spell rotation of an affliction warlock.

How many times after your initial DOTs (Immolate, Corruption, and Curse of Agony) do you use Life Tap before following it up with Drain Life? I'm trying to find some kind of happy medium to make it as efficient as possible, but I am clueless right now.
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#2 Apr 20 2008 at 2:41 PM Rating: Good
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I always assumed, when reading about it, that you used it between fights so that you could just slap it on at the end. If you mean on bosses, I don't know if it technically matters so long as you're not letting the health drained by the spell overfill your maximum. But I'm not a warlock, so don't take it as gospel.
#3 Apr 20 2008 at 4:29 PM Rating: Good
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I'm not the best or most experienced lock here (Mine's only 45) but for me it depends on the situation.

If I'm fully drain tanking stuff that hits pretty hard I'll use Dark Pact instead. If I'm not getting hit, am drain hunting, or doing the fear yo-yo I'll usually DOT up: Siphon Life, CoA, Corruption then life tap a time or two then drain life.

For some reason I don't find myself using Immolate that often since I got siphon... that's probably bad. I dunno.
#4 Apr 20 2008 at 7:11 PM Rating: Decent
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266 posts
Life tap to full mana, drain life, rinse dots, repeat
#5 Apr 20 2008 at 8:43 PM Rating: Good
Yes I see what you're saying here.

Do not Drain Life on a solo grind unless you are down HP, there are more efficient ways to spend your mana! Drain life is a very mana-efficient Damage + Heal, but for just damage's sake it has relatively bad damage-per-mana, and is often mistakenly used to overkill the target.

If you are down on Mana, lifetap what can be regained in 1 Drain Life, and if you're down on health try to get that back up into the 90% range. If neither apply you can try using a different spell or just waiting for your DoTs to finish up the monsters. Hell, even wand.

What you'll find as you reach into certain level ranges (and are fighting certain types of monsters) is that your DoTs alone will kill the enemies, therefor making Drain Life completely useless other than a quick way to regain life. The only time for this to make sense is if you're down some HP.

You have many options here.

Drain Tanking means you'll be taking damage, and with Fel Concentration you can usually squeeze some good efficiency out of your Drain Life. One thing to make sure you're not doing though is killing the monster way before your DoTs are done. If this is the case you're overkilling the monster and spending extra mana on Dots. Either cut back on the number of DoTs or stop Draining.

Dotting and Fearing monsters that will die when purely DoTed is an exceptionally mana-efficient strategy. You do the most efficient damage in the game while not taking any yourself - perfect. While this method has its flaws (unfearable monsters, social agro, pathing errors) using this can help maximize efficiency and kills per second.

Mixing the two will result in the more hardcore of Affliction Experiences, and is the only real way to compete (and surpass) a Felguard-based leveling spec. Doing Fear Juggling (keeping multiple monsters engaged, DoTed to the bare minimum, and Draining to boost Health and therefor Mana) will result in a phenominal killrate.

In UnGoro my Lock was engaged with often 5-6, sometimes 8, monsters at a time all with life ticking away either running away or running back towards me. Improved Howl of Terror helps handle any sticky situations, which you can make for yourself often since the cooldown is so slow.

Now on 70 Grinds depending on what level I'm against, I keep engaged on 3-6 monsters simulaniously for enormous strings, the higher numbers actually on higher mobs (68s generally) since the lower ones die too fast! Depending on the situation either a Lifetap Bandage or Eat/Drink is required every so often but the style is alarmingly effective at grinding.
#6 Apr 21 2008 at 10:45 AM Rating: Good
BillyRayValentine wrote:
How many times after your initial DOTs (Immolate, Corruption, and Curse of Agony) do you use Life Tap before following it up with Drain Life? I'm trying to find some kind of happy medium to make it as efficient as possible, but I am clueless right now.

I'm a drain hunter (as opposed to tzsjynx, who is a drain tanker). The tap/drain combination is central to drain hunting. Aggro control is the central basis for drain hunting, and my personal feeling is that drain tanking is for those who never learned aggro control.

On same-level mobs I use the combo only once, and I don't have to use all my DoTs - I leave Immolate out. I generally use Siphon Life, CoA, Corruption, Life Tap, with Drain life as the finisher while my VW tanks. Trying another tap/drain combo after the first is not a good idea, since the mob is almost dead and you'll end up with less mana than you started with. Higher level non-elites get Unstable Affliction thrown in.

Against elites, I'll throw in Unstable Affliction and Immolate and renew my DoTs after the drain. When I grab aggro, I'll Fear the elite. and continue with either Dots or Drain.

At lower levels, (before I used my talent points for Siphon), I did use Immolate, but I waited for my VW to toss another taunt before casting it so that he kept aggro. If the mob didn't go down after the drain, it got wanded for a finisher, or I used drain Soul if I was in need of shards. You'll want to spend talent points in Improved Life Tap and Soul Siphon to get the most kick out of the combo.

Edited, Apr 21st 2008 11:51am by ohmikeghod
#7 Apr 21 2008 at 11:51 AM Rating: Excellent
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When I play my lock, I draintank, but I only kill one mob at a time. I usually send my Succy in, do Corr + UA, tap, and start draining. Drain Soul the last second, end every fight with full mana and full health. If you pull two mobs, Immo + Corr + UA + Siphon, keep that one feared. From what I remember, I would usually chainpull mobs with about 15 seconds per mob.
#8 Apr 21 2008 at 11:55 AM Rating: Excellent
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3,339 posts
ohmikeghod the Venerable wrote:
my personal feeling is that drain tanking is for those who never learned aggro control.


Or we're already playing a hunter... Smiley: grin

I actually do sort of a hybrid - Send pet, DoT mob, LT/DL and as soon as I pull aggro the pet goes on to the next mob while I finish tanking the first one.

Done correctly I can keep that up indefinitely without every having to stop and eat/drink (sometimes I have to HF the pet for a couple of seconds but then I just get life back from the next mob).
#9 Apr 22 2008 at 2:39 AM Rating: Excellent
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478 posts
ohmikeghod wrote:
and my personal feeling is that drain tanking is for those who never learned aggro control


I know it's your opinion and all that, but certainly in my case this simply is not true. I've played my 'lock since release and think I know it pretty well. If it's not an elite, and I only need to kill one, I'll drain tank it to avoid fearing it into other mobs. I won't use VW as I don't find it it so efficient to allow him to build up agro when I could have the mob dead already simply by drain tanking it.

My personal favourite way of grinding though is simply to dot everything that moves, AoE fear and continue dotting. That's the single most efficient way to kill every mob outside Black Temple, and the best way to ensure you will never be short on gold too :)

I understand agro perfectly well, but if I'm not multiple mob dotting, I will drain tank as that is my preference. VW is too slow for me, especially as I could have the mob dead before the blueberry has built up the agro he needs.

That's the beauty of Warlocks though, several different ways to achieve the same end. None of them are wrong, just different.
#10 Apr 22 2008 at 3:52 AM Rating: Decent
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881 posts
Drain tanking doesn't mean you can't control aggro, if you are drain tanking you usually have your imp out and set on passive for the mana battery. Therefore you are the only one able to get threat. It is a very efficient very safe way of grinding with zero downtime to eat/drink.
#11 Apr 23 2008 at 11:22 AM Rating: Good
=)

I wish I still had FRAPs... I'd show you why I drain tank. I Drain Hunted up till 25ish. Agro wasn't the issue. VW = Pathetic Killrate until SoC is an option. I'd much prefer a Felguard, although that's simply not my style of play.

I feel like I'm doing something wrong if I end every fight with theoretically >100% hp >100% mp. With 100/90 and an Imp at 100/100 you practically are overflowing - I figured out back at 25 it's possible to spread your damage out and have since learned whats possible and what's not. I passed Drain Hunters and Felguard Hunters in Kills Per Hour and therefor Experience Per Hour by leaps and bounds (I'm talking nearly double the speed.) Small downtimes including Bandaging and Eating/Drinking simulaniously hardly detracted from the ridiculous 'uptime' I had.

I have a hunter and even with Him I'll often engage multiple targets (not a common thing) and use what little AE I have before FD. But, being honest, a hunter might as well focusfire over and over again. For me, if a class can handle more I'll put it on him.

That's just how I do =)

BTW I still use VW if I think a Rogue is around, if I plan on doing specialized groups (including healers/instance socials/ect) so I can seed as opposed to slowburn which could get healed off or dispelled, or if I really feel like relaxing. Usually, I dont~
#12 Apr 23 2008 at 12:29 PM Rating: Default
I must not be that level yet.Currently level 15 almost 16 lol.But what would be the most efficient way to grind with this:
http://www.worldofwarcraft.com/info/classes/warlock/talents.html?tal=0502222510205115512012350330030000000000000000000000000000000000

Drain Tank/or Drain Hunter with either VW or IMP?
#13 Apr 23 2008 at 12:43 PM Rating: Decent
lsfreak wrote:
When I play my lock, I draintank, but I only kill one mob at a time. I usually send my Succy in, do Corr + UA, tap, and start draining. Drain Soul the last second, end every fight with full mana and full health. If you pull two mobs, Immo + Corr + UA + Siphon, keep that one feared. From what I remember, I would usually chainpull mobs with about 15 seconds per mob.

I send my VW against 4 at a time. He's a bit tougher than the succy and able to hold aggro better.
#14 Apr 23 2008 at 4:13 PM Rating: Excellent
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331 posts
Quote:
Aggro control is the central basis for drain hunting, and my personal feeling is that drain tanking is for those who never learned aggro control.


I leveled all the way to 70 as a drain hunter, loved the playstyle. I often wondered how i would have learned any aggro control in groups had it not been for me carefully measuring the blueberries threat and toeing the line carefully.

When i got to 70 I was basically forced into draintanking by the way the voidwalkers taunts scale so badly with your spellpower, its like permanently being at the x9th level when the taunt felt so weak. Ive tried the boosting demonology talents and they do help but it forces me to sacrifice DPS and lower the efficiency I kill with, as well as ruining my effectiveness in endgame pursuits.

Having said that i love draintanking now, it suits the affliction build in the same way demonology suits drainhunting, and the same way destruction suits ''zomg-hope-i-crit-lifetap-bandage''.

Oh and ive learned aggro control but casting 3 dots and waiting is all i can do with the voidy now :(
#15 Apr 24 2008 at 9:08 PM Rating: Good
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279 posts
ohmikeghod wrote:
Aggro control is the central basis for drain hunting, and my personal feeling is that drain tanking is for those who never learned aggro control.

hmmmm
ohmikeghod wrote:
When I grab aggro, I'll Fear the elite. and continue with either Dots or Drain.


/headscratch

So which of these do you fall under exactly?



Bolded to stress attention

Edited, Apr 25th 2008 12:18am by Serevixx
#16 Apr 24 2008 at 11:42 PM Rating: Decent
Serevixx wrote:
ohmikeghod wrote:
Aggro control is the central basis for drain hunting, and my personal feeling is that drain tanking is for those who never learned aggro control.

hmmmm
ohmikeghod wrote:
When I grab aggro, I'll Fear the elite. and continue with either Dots or Drain.


/headscratch

So which of these do you fall under exactly?

Bolded to stress attention

Against elites it's just about impossible to prevent yourself from grabbing aggro. Either you will overrun your tanking pet's aggro or you'll grab it if your pet needs healing. However, knowing how to control aggro means that you can delay that aggro grab as long as possible.

In drain tanking you want to grab aggro as soon as possible to prevent your pet from going down. In Drain hunting you want to delay it as long as possible and have your pet act as a tank for you. Using drain hunting against normal mobs that means that repair costs are minimized because you never get hit. Against elites, it means that they are easier takedowns because you don't grab aggro until you are well into renewing your DoTs when it finally breaks from your pet.
#17 Apr 25 2008 at 9:20 AM Rating: Decent
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279 posts
And, once again, the joke is lost.
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