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Probs with my tanking :( plz helpFollow

#1 Apr 20 2008 at 9:01 AM Rating: Decent
Okay so i have no hitted 70 and on my way to it i had no probs in keeping aggro and all that, but now in the 70 instance's i can't keep the aggro from more that 2 mobs .

do i need to spec prot to do any 70 instance ? i'm arms spec atm . i will admit that my tanking gear is not the best. but didn't have this problem before.

anyone got some suggestion to what i can do?

- the sad tank.-
#2 Apr 20 2008 at 12:22 PM Rating: Decent
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842 posts
no, you don't need to respec to prot as long as you have maxed out imp tclap, cruelty and deflection. you don't need any points in prot to tank any regular difficulty level 70 instance. i first learned to tank in shadow labs using a 17/44 spec. keep tclap on cooldown, sunder spam and cleave if you have the rage(if tanking multiple mobs; if tanking single mobs thread heroic strike in there if you have the rage) and you should be fine.
#3 Apr 25 2008 at 6:22 PM Rating: Decent
17 posts
Have proven to myself I am really a lousy tank and considering going back to dps. I can't keep multiple targets either.
#4 Apr 25 2008 at 11:47 PM Rating: Good
34 posts
Honestly if the other people in your group are well geared, then yes you will need to be prot to tank.

Make a choice to either dps or to tank, and stick to it and gear for that. Of course you could do both, but expect to be paying you re-spec costs often.
#5 Apr 27 2008 at 1:12 AM Rating: Good
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61 posts
Yes you can tank any spec. I've done it But prot makes it alot easier. If you want to tank then go prot if you want to dps/ot your build is fine. Issues being a dps war is that most groups want cc and as a war you don't have any. I was an awfull tank arms spec when I went prot it became alot easier. For multiple mobs Start by range pulling an off target then hit it with a MS (since your arms when the other mobs get to you spam TC and cleave using hero strike and ms on the main target. if you have the points in TM you can stance dance and get in some whirlwinds. Also for multiple mobs if they are going for the healer its your fault if they are going for a dps it's theirs. All dps should be on the same mob. If you have a warlock spamming seed then it's his repair bill.

EDIT for spelling....which I'm bad at.

Edited, Apr 27th 2008 5:14am by shammytank
#6 Apr 27 2008 at 12:45 PM Rating: Decent
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2,029 posts
If you are playing with really well-geared people, you *will* lose aggro. They simply put out too much damage, and are probably accustomed to a veyr well-geared tank who knows more about tanking and can hold aggro better. I feel sorry when I PuG a tank, because I know that more than likely, if I do much more than stand there, I'm going to peel aggro off them every pull.

If you are playing with idiots, you *will* lose aggro. People going after more than one mob is the biggest one. That rogue who thinks he can tank another mob. Or people who have been spoiled with having a pally tank friend all the way to 70 (I have friends who regularly Chain Lightning, tab-DoT, or using SoC on any pull with more than 1 mob).

For multi-mob tanking, the biggest thing is having Improved Thunderclap, and hitting it every time it's up. Unless you have one of the aforementioned idiots, that will keep healing aggro and one or two hits of mis-clicked auto-attack off someone.
#7 Apr 28 2008 at 9:59 PM Rating: Decent
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2,717 posts
On my 67 hunter, just for kicks, I pulled threat off a boss being tanked by a warrior in full T5. Thus, if DPS doesn't hold back, you can very easily lose aggro. There's a reason you should be marking targets and using CC - if DPS focuses on one target you wont have to worry about generating threat against them on 3 targets, and if 2 mobs are CC'd you dont even worry about healer threat on those.
#8 Apr 29 2008 at 7:17 AM Rating: Good
If you are having problems keeping hold of multiple mobs, then tell your party to hold off a few more seconds with the DPS so you can build up some agro on them. This is especially important in a PuG, when even a tank with great gear can lose agro if the other party members aren't coordinated or following directions. Just make sure that targets are always marked and all are aware of the kill order and you should have no problems at all.

The times that you cannot use imp. Thunderclap (ie CC mobs are around and you are facing a caster or two that cannot be pulled away from the CC mobs easily), make sure YOU pull the mobs and throw out a demoralizing shout to get initial agro and build it up from there.
#9 Apr 30 2008 at 11:03 AM Rating: Decent
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101 posts
Quote:
i can't keep the aggro from more that 2 mobs


you have to give more details. which mobs are you losing agro on, and to who?

losing agro on main target to dps = you don't generate enough threat. gear and prot spec will help with that. yes, they can hold back, but then you are gimping the dps of the entire party and making the instance harder.

losing agro on secondary target to healer = you are not keeping imp. TC on cooldown - do that.
or, you are missing a ranged mob and you will need to move the fight closer to it and pick up agro. a quick taunt + spell reflect works with casters.

losing agro on secondary target to dps = let them die and tell them to follow the kill order next time.
#10REDACTED, Posted: Apr 30 2008 at 1:11 PM, Rating: Sub-Default, (Expand Post) Noone can keep aggro from more that 2 mobs, because thats impossible!
#11 May 13 2008 at 9:35 PM Rating: Default
there are a few varriables of this, most have been covered already.
big deal is, diference from normals to heroics.
on normals you can keep aggro off healer while tanking 4-5 mobs with just spamming imp TC, the dps, specially the well equipped ones, is often less focused since they know if they get aggro on a single mob it most likely wont kill them.
on heroics, specially if your equipment is not full epic+ your healer often ends up spamming more heals than your threat can handle with just imp TC, and sometimes its just hard to do anything about. but there is a few things that will help as others have mentioned, spam cleave as much as possible. main target aggro is at all times less importank than making sure adds dont kill healer. i dont advice tabbing around using sunders thou, since it takes too long.

as for equipment, our equipment have very little influence on our threat untill we get shield slam. untill them its mainly just a factor of how much aggro your healer is gonna get from keeping you alive

as for your spec, you can make a very viable hybrid, go down and get the 15% threat increase in prot, and place the rest in arms+cruelty.
shield slam and devestate from full prot specs are very nice, but they are mainly tools for main target aggro, and you will loose your dps spec completely if you go for those... but thats the choice we all had to make at some point

Buzak

Edited, May 14th 2008 1:42am by Buzak
#12 May 26 2008 at 4:38 PM Rating: Decent
I apree with a couple of the people that have posted. What the dps does is definitely going to be a part of it, as will your gear. I tanked as arms until I hit 70, then I respecced prot. Made things easier, once I figured out what I was doing. I still have trouble holding multiple mobs, partly cause the dps has full epic, they don't hit the target I'm on, and my gear is pretty sad. It's not absolutely necessary to go prot to tank, yet. I will say though, if you are planning on tanking most of the time, stay prot and have people help you with quests. Makes them much easier.

#13 May 27 2008 at 1:04 AM Rating: Decent
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161 posts
You can tank as Arms. Just have the 3 points in Tactical Mastery.

If you can train your group not to start in on the heavy DPS until they see MORTAL STRIKE on your main target you will be fine. This allows you to sunder it up, while also building threat on secondary targets, pop an MS and they can go to town.

And I am talking about (most) heroics here. Honestly the gear inflation is such that new 70s are achieving stats that it took guys a couple months to achieve shortly after BC pushed. And the ease of farming gold with dailies makes it a crime not to have the best crafted gear gold can buy shortly after hitting 70.

I say stay Arms, at least for tanking all the beginning heroics. This will save you a ton of gold if you like PVPing.
Now if you are gonna raid main tank you're gonna have to be prot my good man (though this is debatable for Kara nowadays).

Cheers!
Tiq
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