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Update on end-game healing specs.Follow

#1 Apr 18 2008 at 2:07 PM Rating: Excellent
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1,073 posts
I'm a Black Temple raider. My guild is disproportionately heavy in priests, and we have a few different specs, so we chat a lot and compare notes. I decided to post this in order to help other priests out, and provide information about what we've seen.

This post is about *healing* priests. The usefulness of shadow priests is undoubted and the format of their builds is well-established. Therefore I shall say no more about our shadowy brethren.

There are three basic priest specs for end-game healing: 41Disc/20Holy (deep Disc), 23Disc/38Holy (cookie-cutter or Holy/IDS), and 20Disc/41Holy (CoH). There are some slight variations in the exact talents taken but those are the major formats. Now I'll discuss them individually in more detail.

HOLY/IDS

This spec provides very strong healing power to the priest's staple heals as well as a nice raid buff for all casters. Endurance comes from Holy Concentration, Spirit of Redemption, IDS itself, and the ability to cast fewer heals due to the higher power.

This spec is extremely potent in early raids and five-mans. It's hard to knock it, as it has no real weakness. If there is a downside, it's that an additional priest of the same spec adds nothing extra to the raid aside from more strong, enduring healing capability.

DEEP DISC

This spec is lacking in healing power compared to either of the Holy builds, making up (to an extent) with extra endurance and two nifty cooldown-based abilities: Power Infusion and Pain Suppression. Definitely not a spec for meter-whores; however, since it packs IDS it does much to complement a second priest with CoH.

This spec provides the raid with capabilities it otherwise wouldn't have, and with a competent raider at the controls the meters shouldn't suffer too terribly much. The trick to making this build worthwhile is in proper use of the cooldowns. In many fights it's worthwhile to shoot someone a PI as soon as practicable; other times you need to wait for it. An example is the Kael'thas fight. Saving a PI for a warlock during the AoE against the weapons is WAY better than blowing it against an advisor.

Unfortunately, one of my favorite uses of Power Infusion is no longer viable. Casting it on a prot paladin no longer provides the insane aggro boost it once did. So the build has taken a bit of a hit.

Pain Suppression, being a reactive ability, is much trickier. In many cases, it's desirable to simply drop it on a high-threat DPSer, possibly at the same time as you give out your PI. In certain fights this ability positively shines. Gurtogg Bloodboil is made MUCH easier, because you can PS a person who otherwise wouldn't survive a Fel Rage and make it far easier to heal. The Reliquary of Souls fight is also easier with this ability, which has valuable uses in all three phases of the fight. And it provides an invaluable extender to the Kael'thas fight, since it allows your tank to survive a Pyroblast that would otherwise one-shot him while your DPS knocks down the Shock Barrier.

Unfortunately, this spec still struggles overall because, even in the Bloodboil and RoS fights, Circle of Healing exists.

Side note: In the past I used a 40Disc/21Holy build to maximize my regen. My analysis shows that this spec is no longer needed. Potting regularly and using cooldowns/trinkets smartly, I don't really run out of mana any more, even with a ludicrously inefficient healing routine.

CIRCLE OF HEALING

One of the most lambasted talents when originally announced, Circle of Healing has since proven highly desirable in certain circumstances. While not useful in all situations, Circle of Healing shines in certain fights, most of which are in Black Temple (although there are a few in TK). The spec loses Improved Divine Spirit, which is a hit if the raid has only one healing priest; however, CoH is very powerful in certain fights, such as Najentus, RoS, and Bloodboil.

CoH still has its downsides, primarily its small radius; targeting is, in fact, the major effort involved with using CoH. Any fight which requires lots of spacing hurts CoH. Early raids tend to lack AoE damage, so it's not terribly useful until Tempest Keep. It is similar in its overall function to Chain Heal, so if you have a strong cadre of Resto shaman then CoH is a bit superfluous. Still, CoH is no longer the black sheep talent it once was.

FINAL THOUGHTS

Holy/IDS is still the most solid overall priest healing build. However, Circle of Healing builds are proving their worth in high-end content, and Deep Discipline adds some interesting tricks. If I only had one priest, I'd want a Holy/IDS priest; but if I could have more than one, then some diversity becomes intriguing.
#2 Apr 21 2008 at 3:57 AM Rating: Good
27 posts
Thanks for posting that comparison Chah; as I've wondered about my spec now at 64.

I was just about ready to ask all of you *pros* to check my spec and for some advice on using *off hands* for additional healing in battles etc.! I've mainly used a staff; but have an orb with additional healing that can't be used with two handed staff. Is there something else I could/should use in my main hand or do I have enough right now?

So far, I find that I have good mana *management* and regen as main healer during battles in furnace, ramparts and my first trip into bog with no troubles or complaints from ppl.

Back to your discussion on talents Chah. My thought was that in order to get CoH I would need to re-spec since I'm heading down the Holy/IDS (which you speak to) at this point. After reading your post I will proably stick with and re-spec if I'm asked to for certain purposes.

So you all .... tell me what you think; what can I improve on, etc., etc......

http://www.wowarmory.com/character-sheet.xml?r=Uldum&n=Kassanaomi

Be gentle! *wink*


#3 Apr 21 2008 at 5:20 AM Rating: Good
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679 posts
While I generally play shadow, I've been healing quite a bit recently as well. I always found IDS/holy was great for the times when my gear wasn't as good and my regen was suffering. Once you get the gear to sustain it CoH is borderline overpowered. Been healing heroics and 10 mans this weekend in that build and its great.
#4 Apr 21 2008 at 5:40 AM Rating: Decent
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85 posts
Nice write up ChahDresh. I wish my guild had more raiding priests so we could run more that one spec. We'll have to work on recruitment more. I’ve wanted to try out the CoH build.

Kass – There is not much to say about your build or gear yet. You are doing fine for level 64. When you hit 70 you will find that one hand weapon and offhand is a bit better than a staff. But don’t worry at it just use the best stuff that drops and make sure you grab healing drops so you can switch from staff to weapon, offhand.

#5 Apr 21 2008 at 7:56 AM Rating: Good
27 posts
Thanks fluffy!

I just ran Slavepens and got thi: http://www.wowhead.com/?item=24378

Main hand, now I can use my offhand orb! Woohoo!

#6 Apr 21 2008 at 9:44 AM Rating: Decent
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2,029 posts
I would argue that CoH has uses earlier than just Hyjal/BT.
Hydross - We way we do it, 1 tank on Hydross, 3-4 on adds to pull the to Hydross to be AoE'd. That means 4-5 people in the same group taking steady damage.
Tidewalker - After murlocs, when the prot pally has a bit of aggro, or even before (combined with Fade).
Karathress - Priest add, melee group after priest is dead, Spitfire if they happen to get a tick or two off.
- SSC Trash: Spore Quake giants, mages, those annoying elementals with mushrooms

Void Reaver - Melee group, just stand in the pounding with them and you don't have to worry about orbs either.
Solarian - Occasional raid-wide AoE, adds without a prot pally to tank them
Al'ar - When your tanks are stupid and/or slow and the raid takes a couple ticks of Flame Buffet
- TK trash - Solarians's trash and their massive AoE, VR's trash with the bombs/saws, Al'ar's giant birds with the mana burn

Eagle boss - We collapse into the center just before the storm, and usually get hit with one of his aoe
Hex Lord - Makes Spirit Bolts cake to deal with. Have yet to successfully do him without a CoH priest; shammies can't get chain off fast enough and druids can't keep that many HoT's up without several pieces of crafted (BT) shadow resist gear.
Zul'jin - makes the AoE during Lynx and Dragonhawk phases easier to deal with.
#7 Apr 28 2008 at 10:32 AM Rating: Decent
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513 posts
I have both CoH and Holy Nova (i think that's what it's called). I use em both in Kara. Works great....I get to do AoE damage as a healing priest...Woot
#8 Apr 28 2008 at 2:27 PM Rating: Good
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244 posts
I've been CoH Spec since early Kara (in TK/SSC atm). I think it's an incredible spell and a lot of fun to learn how to use. I agree my spec doesn't shine on the spaced out fights. I'm usually assigned to raid healing now along with a shammy.

I agree with what Isfreak wrote, although i do find myself a bit gimped on Al'ar :S



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