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Auto-shot trap breakingFollow

#1 Apr 18 2008 at 7:42 AM Rating: Good
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I recently ran Ramps and BF with my 62 hunter. Occasionally I would trap a mob and then proceed to break my own trap in one of two ways:

A) The mob would get too close to me before the trap triggered and I would automatically switch to melee and hit him.

B) I would fire several shots at the mob to get him headed to trap and then be a millisecond too slow on switching targets or stopping the autoshot.

This only happened maybe 2-3 times over both instances...I was able to deal with the mob until I was able to retrap...but it was a little annoying and freaked out my tank. I don't want to turn off the "range ---> melee" option or the autoshot option. The obvious answers are stand further back from trap for A and get faster in switching targets for B. Is there a trick or tip that any of you could share that you use to avoid breaking your own traps?

99% of the time I have no issues...but the other 1% is what people seem to comment on in the group.
#2 Apr 18 2008 at 7:47 AM Rating: Good
I always click off the mob (just click the ground) as soon as my second/third shot leave my bow, it seems quicker than switching to the next target.

If you only want one shot, just make a macro with:

/cast Arcane Shot
/cleartarget
#3 Apr 18 2008 at 8:14 AM Rating: Good
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797 posts
You should know that most of the orcs just before the first boss in Ramparts are immune to freeze traps. Its rather rude to get one shotted right after learning that.
#4 Apr 18 2008 at 8:17 AM Rating: Good
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438 posts
I used to have the same problem, so now when I trap, I hit escape (same as clicking off I spose) so that by the time the mob reaches my trap, I can be attacking something else.
#5 Apr 18 2008 at 8:30 AM Rating: Excellent
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10,601 posts
If you hit steady, and then spam arcane you'll get three shots off almost simultaneously. At that point hit escape repeatedly and run to your trap. You can also replace arcane with concussive, which will give you more time to kite.
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#6 Apr 18 2008 at 11:10 AM Rating: Good
I agree with Concolor. Esc is the way to go. I am sure there are some neat little add-ons out there or some setting you can change, but I will typically lay the trap before the fight starts and then pull my target. As he (maybe she)is running towards the trap, I will hit esc once (sometimes twice). I don't have any problems with doing this. It seems to work great for me. Everyone is different though. Another option is to turn you auto-shot off b4 he gets to you.
#7 Apr 18 2008 at 11:17 AM Rating: Good
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27,272 posts
drop trap, arcane shot, [escape]
works great for me :)
#8 Apr 18 2008 at 11:20 AM Rating: Good
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797 posts
I'm on a Mac. Hitting escape brings up the preferences / quit menu. I usually click on one of my party member's avatars in the upper left of the screen to assure I've stopped shooting at mobs. When soloing I click on my pet's avatar.

I've noticed lag can sometimes cause me to shoot after I thought I discontinued shooting and inadvertently break my trap. So now I make sure to discontinue shooting with plenty of time to spare.

Edited, Apr 18th 2008 12:22pm by ItsaGaAs
#9 Apr 18 2008 at 11:24 AM Rating: Excellent
31 posts
I use arcane or aimed shot to pull the mob toward the trap and click off as soon as I see it is headed towards me, generally while I am clicking off I am backing up a few steps to avoid melee range just in case I didn't get clicked off.This also helps pull the mob to the trap especially if it is a caster and also allows for some time for an "oh crap" manuever in case the trap is resisted. Be careful while backing up that there are no mobs behind you. I know some groups will skip trash if possible and I have accidentally backed into it. While I am backing off I am furiously hitting the tab button to target the skull and then move into position to shoot and chain trap if needed.
#10 Apr 18 2008 at 11:30 AM Rating: Good
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830 posts
Since you don't want to turn the automatic switch between autoshot>melee off in your preferences, you might still break traps unless you are out of melee range of your traps but with ranged combat still. (there is an overlap zone where it will not switch over automatically.)

I turn off the automatic switch and just switch macros once in melee range. I also pull the mob onto the trap and immediate switch targets with a simple keyboard sequence:

<F#> (key, #=tank) > <F> (key, assist) > <die an ugly death> (dps macro key)

Pet is normally off-tanking something else for the group.

Edited, Apr 18th 2008 12:32pm by sloshot
#11 Apr 18 2008 at 11:47 AM Rating: Good
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277 posts
Thanks for all the advice folks. I currently just click elsewhere on my screen to stop shooting. But sometimes this doesn't seem to work in hectic situations if I can't find an "open" area to click before the mob gets to me. It sounds like I'm going to have to start hitting ESC in order to fully stop shooting after I get aggro.

I knew there was some easy answer I was missing. Adding ESC and backing up to get out of melee range should help out a lot.
#12 Apr 18 2008 at 11:52 AM Rating: Good
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277 posts
Quote:
You should know that most of the orcs just before the first boss in Ramparts are immune to freeze traps. Its rather rude to get one shotted right after learning that.


I learned this the hard way on my first attempt. I had the tank switch me over to trap the casters instead. It's times like that where I enjoy being MM.
#13 Apr 18 2008 at 11:53 AM Rating: Good
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1,622 posts
Sloshot wrote:
<F#> (key, #=tank) > <F> (key, assist) > <die an ugly death> (dps macro key)

Assisting your tank may not be the best idea in the world. Tanks can change targets very often depending on the fight. You're better off designating another DPS for everyone to /assist (Rogues work well if they're competent) because they'll definitely be on the first kill target.
#14 Apr 18 2008 at 9:13 PM Rating: Decent
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1,519 posts
ItsaGaAs wrote:
I'm on a Mac. Hitting escape brings up the preferences / quit menu.


being on a mac shouldn't make any difference... If it does, I'm amazed at how poorly the game is designed for those things- and I've already read all the weird things Mac owners have to do before they can get the same wonderful experience as PC users.

Before it opens up the preferences/quit menu, it should cancel whatever you're casting, untarget your target, and then close all your windows before it brings up the preferences screen. If does that before bringing up that menu, then you should have no problem with breaking your own traps.
#15 Apr 21 2008 at 9:06 AM Rating: Good
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830 posts
tabstopper wrote:
Assisting your tank may not be the best idea in the world. Tanks can change targets very often depending on the fight. You're better off designating another DPS for everyone to /assist (Rogues work well if they're competent) because they'll definitely be on the first kill target.


No, tank is not always best assist but the most common if the group is taking on single target. Truth is, you should target your assigned target, but that's an assumption. Frequently, you may have a target nobody else does if you are on 'pick up' duty. The possibilities for targeting are endless. I was just being simple phrased. I didn't want to get into qualifications as it would've turned a relatively simple concept post into war and peace.
#16 Apr 21 2008 at 9:30 AM Rating: Decent
what you can also do is turn around, turn your back to the mob. Even if you have your auto attack still on, you won't hit something behind you. Turning around for me is quicker than hitting escape or whatever.
#17 Apr 21 2008 at 9:59 AM Rating: Good
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1,259 posts
I still have my autoshot set to one of my bars. When I go to pull, I usually do an Aimed shot, then arcane and auto.

During that time I have my mouse rested on my autoshot button. As soon as they hit I turn it off and wait.
#18 Apr 21 2008 at 11:20 AM Rating: Decent
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807 posts
The majority of you seem to use Arcane shot to pull a mob into a trap, what about using Distracting shot?


And since we are on this topic, anyone else have problems with pulling a mob to your trap through a paladins consecration? Not the ideal situation, but seems to happen more often than not.
#19 Apr 21 2008 at 11:28 AM Rating: Decent
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1,519 posts
Distracting shot does a flat 800 threat. Arcane shot causes as much threat as it does damage, and a lot of us are geared to the point that even a non-crit Arcane shot does a lot more than 800 damage.

So basically, if you're in dungeon blues, or even a green machine running a 5-man... chances are Distracting Shot is the way to go. However, once you start seeing your arcane shot doing more than just 800 damage- use arcane shot.

And a lot of hunters have a hard time pulling threat off of a tankadin. If that's the case, don't worry about it. If a hunter trying his/her damnest can't pull threat- a healer won't. The main reason we trap is because warriors and druids can't always hold threat on multiple targets, and the extras go straight for the healers. If the Pally just can't stay alive with multiple mobs on him, either he's undergeared, the healer is undergeared, or you just need a different form of crowd control.

Edited, Apr 21st 2008 3:33pm by ProjectMidnight
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