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Quick Recovery after Combat ResFollow

#1 Apr 18 2008 at 3:58 AM Rating: Decent
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988 posts
So it happened last night...

Phase 3 on Prince. Unlucky combination of Axes, SW:Pain, and probably a step too close to him, and I'm a dead tree. I'm getting a combat res from our feral druid, and with all buffs gone, I immediately chug down a mana pot (thanks to Alchemist Stone I'm getting a little more out of it) and innervate. A second later our other main healer goes down, and with the tank taking heavy damage, I just don't have the time to resurrect him. In fact, things turn from bad to worse and I find myself spamming HT like a crazy. This works for a while - until innervate fades and the SPriest in my group joins the spectators. No more innervate, potions on CD, and just enough mana coming back in for smaller heals. At about the same time I was completely OOM, I die again since I healed everybody but myself (as per usual) and with just the backup healer and a mage still standing, Prince finally dies...

I'm seriously wondering now if I should make possible death and the need to innervate part of my strategy for this fight by swapping my +heal trinket for the "Bangle of Endless Blessings" and my mace for Nightbane's staff (whenever it happens to drop for me)

My current main/offhand/trinket combination gives me

575 +heal (788 with trinket activated)
34 +int
12 +sp

Nightaff/Bangle would result in

429 +heal
34 +int
55 +sp (188 with trinket activated)

That's a ton of mana during an innervate, and even without I'd still get a little extra.

Bonus healing for the ability to recover a little faster and overall last a little longer... I just can't make up my mind. We had plenty of healing available during Phase 2, and I didn't even use my current trinket. We were very heavy on melee dps last night, which is rather unusual, so the damage on the raid (shadow nova especially) and the required heals should drop quite a bit with our normal setup.
#2 Apr 18 2008 at 4:16 AM Rating: Decent
most definitely use the bangle and the staff when you innervate
I don't have the bangle yet and I only have the staff of infusion but I made a macro to switch to the staff when I innervate.
#3 Apr 18 2008 at 4:38 AM Rating: Decent
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3,114 posts
While I don't know the fight (which could make my suggestion usless) but if you drink and inervate enough, wouldn't using tranquility be good in that situation above?
#4 Apr 18 2008 at 5:38 AM Rating: Decent
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988 posts
Well the deal is... I can't switch the trinket while in combat, and I need to continue healing while I'm innervating...

So I'm more or less stuck with whatever setup I decide to go at the beginning of the encounter.
#5 Apr 18 2008 at 7:44 AM Rating: Excellent
45 posts
I'd say it depends on how you are mana-wise normally. If you normally wouldn't need the bangle, then it's pointless lowering your healing output for something that might save you 5% of the time, but is likely to be either not used or make no real difference.

Also I find that innervate basically completely refills my mana-bar anyway, so once you have enough spirit to achieve that, the on-use effect is useless.

You can swap weapons in combat, so keep your Nightstaff in your bags (with a +spirit enchant), to equip during the innervate. The rest of the time, use your +heal setup.
#6 Apr 18 2008 at 8:41 AM Rating: Decent
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1,888 posts
What Ataraxi said.

Just one thing...how the hell did you die? Healers shoudn't take one single hit from anything at prince unless the tank dies. Just keep ranged/healers by the door and tank Prince at maximum range as possible. If you guys are good enough, he will die before an inferno pops around him and/or near you.
#7 Apr 18 2008 at 9:01 AM Rating: Excellent
36 posts
In phase 3 of the fight prince sends out his axes to anyone in the raid at random. We awlays have people call out when they have the axes on them so they can get some extra healing. I'm assuming the axes are what killed the OP because that is what he said in his post lol. He also starts tossing out his SW:pain at random as well. So your right about range and healers not taking any damage in Phase 1 and 2, but those axes are nasty in phase 3.
#8 Apr 18 2008 at 10:41 AM Rating: Decent
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988 posts
A I said already, we were high on melee, so there were 5 people continuously soaking up Shadow Nova, SW:Pain, and whatever else he throws at you (literally) in phase 3. Since axes are random, there is always the possibility that you get hit twice, and with everything else going on... you might just end up dead.

It didn't help that when I got the combat res the other druid did that the moment I was in range and of course I was respawning at his location, right in between Prince and the door - way too close. Overall just a little unlucky I guess, but that's what Prince is known for after all.

Anyway, I guess I could just switch back and forth between staff and mace as needed, with the Bangle equipped only have a loss of +53 healing, but at the same time both the spirit boost and the mana proc. Then again, if I just pop the trinket before an innervate, I have more than twice the spirit of the staff and could just keep the mace... Might just try both :)

Edited, Apr 18th 2008 8:42pm by Kanngarnix
#9 Apr 21 2008 at 6:18 AM Rating: Decent
I would recommend the OP look into bringing some Super Rejuvenation Potions along for raids as well. While you will not get as much Mana from a Rejuvenation Potion, your Alchemist's Stone will make up for it somewhat. I carry them on both my Druid and my Shaman for times when I receive a Battle Rez and need to get back into the fight quick. If something happened to kill you the first time, you would want to make sure you could give yourself that little extra edge to help you survive that second one. I started doing this when I took a bad hit during the Prince fight, went down, received a Battle Rez, only to drop again from the Axes heading my way as soon as I accepted the Rez.
#10 Apr 28 2008 at 4:17 PM Rating: Good
You can set up Outfitter to change your weapon when you have the innervate buff (your own or another druids).

I helped our guild Battle Turkey set it up last night. When he innervates (himself) it now switches to a high spirit & Mp5 weapon he had drop in heroic MgT. It greatly increases the amount of mana he gets back from innervate. This may not be as much use for you however as you probably already have quite a bit of spirit where the spell dam gear he has doesn't have much at all.

#11 May 10 2008 at 6:47 PM Rating: Decent
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988 posts
So.. almost a month later, and Nightbane has been rather complicated. 2 Shields, 2 leather chests, a bunch of other junk, but no spirit stick...

I got lucky in heroic Magister's Terrace yesterday though and went home to Darnassus with both the staff and a new pair of bracers.

This staff.. socketed with just rare gems it leaves Nightbane's staff far behind, and it seriously takes off once it's filled up with the new epic gems, and it gets even better once you figure in possible enchants.

Of course there would be +heal if you don't have anything better, +spirit if you only want to use it for innervates or grinding/BG regen...

Put +intellect on it however, and you end up with the perfect staff for a raiding restokin and innervating tree, even more so with Bangle equipped and activated right before the Innervate.

Seems like I found exactly what I was looking for, and I'm gonna put this baby far on top of my mental list of items to recommend to fresh caster druids, especially restokins :)

Oh.. and EFF-YOU, Nightbane!

#12 May 10 2008 at 7:59 PM Rating: Decent
Quote:
A I said already, we were high on melee, so there were 5 people continuously soaking up Shadow Nova


then they aint playing right. easiest way to do it is have every melee run out on enfeblement. that way no one dies and no one gets hit by the nova.

wish i hade the luck on nightbane drops like you have. we've killed him about 5 times now.(random dps had the urn so wasn't every clear thing) and i've only seen 1 shield drop. then again i'm prot pally so i'm looking for shields : )
#13 May 10 2008 at 9:11 PM Rating: Good
punkspider, ****** Superhero wrote:
Quote:
A I said already, we were high on melee, so there were 5 people continuously soaking up Shadow Nova


then they aint playing right. easiest way to do it is have every melee run out on enfeblement. that way no one dies and no one gets hit by the nova.

Phase 3, no enfeeb so no easy dodging of the Nova.
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