StealthDonut wrote:
I do not have a clue what the hell I am supposed to be doing in a group instance.
That's only natural, because the things you do in a group are almost completely different from the things you do you are solo.
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To those of you reading you're no doubt scratching your heads and asking yourselves "How did you get to level 70 then?".
Not at all. Any class can be soloed to 70 quite easily.
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Everything I have done to get myself soloed to level 70 is instantly tossed out of the window when I'm in an instance. I'm told that as the group Hunter I have to "trap" certain mobs, as depicted by whatever specific icon the group leader places over it's head. Other mobs are denoted by skulls, big red X's, and an assortment of other Lucky Charms icons. After a few runs of having nonstop expletives tossed my way I ultimately determined that to get the target mob's attention better I use Distracting Shot, at which point he veers away from the pack and comes at me. Have an ice trap ready, and voila! Freeze dried fel orc. This small action, and learning to use it reliably, took me a long time with little to no explanation from party members. In fact they all stood around most of the time amazed that I didn't know how to do it already, despite my numerous explanations that I'd never had to do it this way before.
Correct in method. Could use some refining though. Don't use distracting shot. Use Arcane Shot. If you stand still you'll immediately fire an auto shot after, and those two should see the mob running straight at you. Turn off auto attack. Or, even better, take the tanks target or the 'next kill' target (the skull, X, etc. Whichever one is next to be killed) and start shooting that one.
Try to learn to anticipate the pull. Your trap will stay on the ground, untriggered, for 60 seconds. The best duration, triggered, is 20 seconds. The cooldown is 30 seconds. So if you place your trap early you have the best chance to have the cool down be expired before the trap is triggered and expires. All it takes is a 10 second lead to have no delay between a full duration trap and the placement of another. More time is better, of course. If your cool down expires, drop another trap immediately. Not right on the trapped mob, although that works in a pinch, but with a few steps between you and the trapped mob you lay it between you and the mob, so that once it is free it will sake a step towards you and will be trapped again.
Also anticipate the path of the pull. You need your mob to be the one to cross your trap forst, and the best way to do that is to make sure that it's the
only mob to cross your trap. Lay your trap behind the party. Move up until your trap target comes into range. When the tank pulls, shoot your target. Turn and run across your trap, turning off autoshot as you run. Turn back around. See that your target is trapped. Run forward, through the trapped mob. Drop another trap after you pass it. Take another few steps forward, and start shooting the 'next kill' target. When your trap breaks the mob will step towards you and will become trapped again.
Do this enough and you'll be able to do so while also shooting the 'next kill' target, improving your DPS considerably. But getting your target trapped is more important than shooting anything else, so get that part down first, and once you're comfortable you can improve your technique.
On pulls of 5 or 6 mobs, especially in the tougher Instances, you may have to trap the same target 3 times before it becomes the 'next kill' target. Using your trap lead time and cool downs intelligently is the only way to accomplish this. There is no way to pull it off if you're ever 'surprised' when your trap expires and you have to lay a second. The second
must be on the ground before the first one breaks or you'll have a loose mob beating on someone. You or a healer, most likely. Either is bad, and your groups will expect you to keep that from happening by using all your skills as a Hunter to prevent that.
Traps get resisted, traps break early. That's just the way things go sometimes. But you need to set yourself up for success in order to keep the same effect from happening when dumb luck isn't working against you.