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A Hunter's Plea for HelpFollow

#27 Apr 19 2008 at 1:08 AM Rating: Decent
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Sir put is perfectly into picture format. I found a web site a while back that explained hunter pulling and CCing. Granted this was pre BC, but it did the same style thing. Show group positioning and how to pull properly without causing hell to the group.

I was much the same way as you. up until SM anyway. I only grouped twice. I never worried about growl (didn't know at the time how to turn it off and no one told me how)

Then I read a web form thing that said how to be a better hunter on a random google search. Decided to look at it and it said all these things. I started coming here more for advice and now I am admired by my guild and a few other guilds on my server for how well I play.

If it were not for the help and knowledge I gained here I probably still would not be grouping much.

I would start at BF. That place is a little harder than Ramps but still easily 2 manned if you have a healer as the second so you won't have to many issues there.

I personally always tell the group to wait for my complete cooldown. I find a place away from the group to CC and always remember to LoS the casters or rangers. If you are MM you can silence the casters to get them to stupidly run to you. (situational of course)

I like to see when people are genuine about seeking help. It isn't often when someone will get off their high horse and and admit they have a problem and less often do they actually ask for help.

Good Luck.

#28 Apr 19 2008 at 9:14 AM Rating: Good
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Quote:

The only possible problem is your weapon, it seems a bit fast for a BM hunter, something 2.7-2.9 might be better.


Actually, iirc 2.4 is the perfect speed with good latency, bringing you down to almost exactly 1.5 when Imp AoTH procs.
#29 Apr 19 2008 at 3:38 PM Rating: Excellent
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not that you'll ever get that speed. And you need almost perfect latency to pull that speed off.

Edited, Apr 19th 2008 6:39pm by Xsarus
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#30 Apr 19 2008 at 9:19 PM Rating: Good
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Indeed. Just pointing out that 2.4 is still probably better than 2.9. ;)
#31 Apr 20 2008 at 3:45 AM Rating: Good
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Ieatrocks wrote:
Quote:

The only possible problem is your weapon, it seems a bit fast for a BM hunter, something 2.7-2.9 might be better.


Actually, iirc 2.4 is the perfect speed with good latency, bringing you down to almost exactly 1.5 when Imp AoTH procs.
Autoshot has a hidden cast time of 0.5 seconds (wich is affected by haste, or rather there hasnt been any evidence that it isnt)
So 2.4 is too fast to make a good rotation, 2.6 is the quickest weapon BM can use to have a perfect rotation.

So for some seriously good blue weapons, check the pre-raid sticky for either the bloodwarder's rifle (questgun for a long questchain) or the Shattered Sun Offensive revered X-bow,
#32 Apr 20 2008 at 1:12 PM Rating: Decent
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180 posts
All important things on how to improve your game have been said, so I'm not going in to that. Your gear looks fine too, you just need a couple of more enchants on your purple stuff, like +6 to all stats on chest. At your level, I'd focus more on AP than on AGI, but that's a minor thing. Go get your *** kicked like me in the arena for a couple of weeks and get the very, very nice axe. At 1000 points, it's a steal.

I just want to say, don't feel too bad about ******** up in MT. That is one hard instance. I played it yesterday for the first time in normal mode. OK, the group composition wasn't that great, and the tank has had better days to put it mildly, but man what a fiasco it was! We almost made it to the last boss, but had to call it a night.

Most of us had kara gear or above, but we wiped like ten times. I singlehandedly caused 3 of those by running into groups, having to FD and killing the healer etc. And I'm not saying I'm a great player, but seriously, I can't remember the last time I caused a group wipe like that.
With this group, we usually fly through most instances in heroic mode, but MT made us feel like complete noobs. For me, it was the combination of pretty confined spaces and lots of caster mobs I think.
Play UB hc instead, sooo much easier.
#33 Apr 20 2008 at 5:26 PM Rating: Good
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I didn't learn to trap at all until I got into the 60s. I didn't learn to trap properly in a group and do it right until I was near 70.

(I love the 'Damn caster mob' label in the pictures. They really annoy me too)

As for the additional distracting shot...
It's my understanding that once the mob is on ice, his agro table is frozen also. As long as the healer didn't build up enough healing agro while the mob was walking to the trap, it should be cool. I don't think I've ever seen a mob escape a trap and go for anyone but me.

Don't bother firing a distracting shot at the frozen mob, unless you are careful, and have a macro to perform the shot and do a /stopcasting. You need that because clicking the Dist. shot will cause the Autoshot to toggle on. The Dist. shot won't break the trap, but the following autoshot will.
<edit>But, of course, if the mobs agro table is in fact frozen, then it will do no good.

Edited, Apr 21st 2008 1:50am by Fraeky
#34REDACTED, Posted: Apr 20 2008 at 6:39 PM, Rating: Sub-Default, (Expand Post) 2 long did not read
#35 Apr 20 2008 at 9:54 PM Rating: Good
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1,245 posts
Kelnoen the Ludicrous wrote:
The only possible problem is your weapon, it seems a bit fast for a BM hunter, something 2.7-2.9 might be better.

What shot rotation do you use?
Most BM's will use a 1:1 (Steady, Auto, Steady, Auto etc).


The OP is obviously very intelligent and might have found out the info elsewhere, such as his guild, but he may not know what the steady/auto rotations are, and simply just fire off all the shots when they're off cooldown.

So, an explanation may be needed.

Edited, Apr 21st 2008 1:55am by Raglu
#36 Apr 21 2008 at 3:41 AM Rating: Excellent
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Well, I have been practicing my **** off. First I tried chain freezing some helboars in Hellfire Peninsula, as was suggested earlier. I found, pretty much as described, that provided I started with a good cooldown time I could keep the sucker trapped for long periods of time (it broke trap on about the 7th or 8th time, but by then he was nearly dead anyways). I then took some low 50's guildies through BRD. Ordinarily this is just a killing ground for me and I can usually lead them through like the bank/gunfight scene from "Heat", but it doesn't quite work that way when you get down to the one place, Dark Iron Road I think it's called. There are numerous roving patrols and they're all clumped together. And since I was high man on the totem pole I had the group mage sheep one, I chain froze another, and we pretty much mowed down the rest. Worked like a champ!

But this was low end stuff and I was nervous about the actual application of my newfound skills with a higher end dungeon. Thus with some seriously frayed nerves and much apprehension I went into a PuG for Mechanar. Here there are plenty of caster mobs and using the LoS method was able to largely pull and trap most casters I came across. There was another Hunter in the group and he kept putting his traps in front of mine and there was a minor fiasco here and there but by the end of the thing I was surprised how much easier it went by knowing how to do this kind of thing. And no wipes :). Did some more practice in Mana Tombs and I think they were impressed by how long I could keep some of the caster mobs frozen. I sure was. Alas, one titan lay before me, that glistening Everest of suck instances, MgT. I went in (after making damn sure that none of the group members were from my previous wipeout group that made me infamous) and was able to keep my mobs frozen most of the time. Still we only made it to the third boss (the snake hair lady and her minions) and wiped 3 times because the healer was experiencing lag, but it went noticeably easier. They weren't very receptive to my asking for 20 seconds to lay a trap before big pulls, but I can understand that. Still working on trapping, keeping an eye out for ideal trap placement, and what not. Some of these instances aren't good for LoS caster pulls because there's not much to hide behind, and more than once the caster hits defrost and starts pelting me with magic attacks instead of running into my trap. Thus I'm considering re-speccing and maybe getting Silence Shot. Any suggestions with regards to that?

Also, I have noticed that if I lay a Freeze Trap too close to an already frozen mob it disappears. Is this the target mob defrosting, hitting the new trap and getting flash frozen? Or does the trap simply get absorbed into the frozen mob? That's a big question.

Several of you have asked what shot rotation I use. I was not really aware of the concept until I hit my high 60's, and truth be known I'm not sure that the one I'm using is all that efficient after reading up on it a little bit. But currently, when facing a regular humanoid mob I will typically hit it with Serpent Sting, Concussion Shot, Steady Shot (for extra damage due to stunning), and finally Arcane Shot. Then I revolve between Steady Shot and Arcane Shot, with autoshots sprinkled in between.

Again, I want to thank all of you for your suggestions, they have definitely pushed me in the right direction!

#37 Apr 21 2008 at 4:08 AM Rating: Decent
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StealthDonut wrote:
Also, I have noticed that if I lay a Freeze Trap too close to an already frozen mob it disappears. Is this the target mob defrosting, hitting the new trap and getting flash frozen? Or does the trap simply get absorbed into the frozen mob? That's a big question.

Several of you have asked what shot rotation I use. I was not really aware of the concept until I hit my high 60's, and truth be known I'm not sure that the one I'm using is all that efficient after reading up on it a little bit. But currently, when facing a regular humanoid mob I will typically hit it with Serpent Sting, Concussion Shot, Steady Shot (for extra damage due to stunning), and finally Arcane Shot. Then I revolve between Steady Shot and Arcane Shot, with autoshots sprinkled in between.

Again, I want to thank all of you for your suggestions, they have definitely pushed me in the right direction!
When you lay a freeze trap that close it triggers, wich can lead to some nasty situations if you need to trap longer.

As for shotrotation, check here.
I havent seen anything yet that explains shotrotations better or in more detail without going into seriously complicated math.
(there is a lot of math in that thread, but its all explained in pictures ^^ )

And at the trapping on other instances, what else can i say than:
:), you did well.
#38 Apr 21 2008 at 5:20 AM Rating: Decent
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180 posts
StealthDonut wrote:
Some of these instances aren't good for LoS caster pulls because there's not much to hide behind, and more than once the caster hits defrost and starts pelting me with magic attacks instead of running into my trap. Thus I'm considering re-speccing and maybe getting Silence Shot. Any suggestions with regards to that?


If I remember correctly, your spec is close to the cookie cutter BM raid-spec that "everone" (including me) is using. It's an excellent dps-spec, but if you want some more utility including better traps, go for this: http://www.wowhead.com/?talent=VZVVbRVzZIhoztcMhAuh or possibly this: http://www.wowhead.com/?talent=VxZVqbRVzhestrhhMz
You will sacrifice some dps, and they won't be very good for raiding, but for 5-mans it's probably better and more fun than the one you're using now.

Only the second spec gives you Silencing Shot, but Wyern Sting in the first spec should work pretty well too.
#39 Apr 21 2008 at 8:35 AM Rating: Decent
I would add one other point which was not mentioned and which helped me tremendously with understanding trapping. Group with other hunters. I learned a great deal about how to trap well and, alternately, how not to trap when teamed with another hunter.

It is also a useful skill to learn how to deal with 2 traps in a group. It requires a little more coordination between the hunters and positioning of the traps.

Looks like you are doing much better now. Great advice from the hunters here -- good to see!

/bow
Wolf

Edited, Apr 21st 2008 12:36pm by iLonewolf
#40 Apr 21 2008 at 3:50 PM Rating: Decent
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110 posts
It's great to see that everyones advice is making a difference.

Quote:
Several of you have asked what shot rotation I use. I was not really aware of the concept until I hit my high 60's

There is a reason for this. You don't get Steady Shot until 66, IIRC. Up until then all of your shots are instant (except for Aimed Shot) and don't interfere with your autoshots going off. Whereas the difference between good and bad timing on your steady shots can mean a 30% (or more) difference in DPS.
I don't have a macro button to spam, I manually weave my shots in for my shot rotation. Most of the time it's just Auto - Steady - Auto - Steady, with an Arcane or Multi-shot occasionaly if the situation allows. More mana efficient that way, for the long fights.
#41 Apr 21 2008 at 5:20 PM Rating: Good
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92 posts
If things really end up not going your way with trapping and such then I really suggest speccing heavily into Survival which im pretty sure considering your trapping problems you will not regret.


Edited, Apr 21st 2008 9:33pm by Killerheals
#42 Apr 21 2008 at 6:48 PM Rating: Good
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1,606 posts
I am having similar issues with 70 and grouping. Sounds like you are well on your way.

I just wanted to add that people can find some videos on youtube dealing with trapping. I don't know how accurate they are and some look a little old but they might give some ideas and actually seeing something in action can often be better than just reading about it.
#43 Apr 21 2008 at 9:27 PM Rating: Decent
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2,029 posts
As for weapon speed, the two best options are
2.7 weapon speed, casting 1 steady shot for every 1 auto shot
2.9 weapon speed, casting 3 steadies for every 2 autos (auto/steady/steady -> auto/steady)
(3.0 weapon speed, same as 2.9 but you need some to pull it off)
(2.8 weapon speed, weird in-between that with haste acts like 1:1 but without haste sometimes acts like 3:2)

The first one is noticeably less damage but much, much easier on your mana pool. For the 3:2 shot rotation, look at this, and I hope it doesn't intimidate you too much. Just starting out, a 1:1 rotation would probably be better on your mana, though that macro actually adjusts to you weapon speed so you can still use it with a 1:1 rotation (and that's what I meant by 2.8 as being weird, sometimes it goes 3:2 with the macro, sometimes 1:1).

Also, Magister's Terrace is a horrible, horrible instance to start out on. Our first time in there, as people who pretty much got over doing heroics 10 months ago, we wiped three times until we got the hang of things. For your next journey into level 70 dungeons, I'd probably suggest something more along the lines of Steamvaults, Botanica, or Mechanar.

Also, I'm glad I'm not the only one who thinks they look like Lucky Charms. People sometimes spam trade or guild chat (my guild has two of our server's biggest tradechat trolls :p), I start getting hungry.
#44 Apr 22 2008 at 1:27 AM Rating: Decent
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Stealth, I just wanna say thanks!
Your post has just saved me from quitting wow. I had a very similar experience recently when on my first run in TK i was told to MD mobs onto tank, In my previous guild we never MD pulled and that combined my total inexperience in TK meant that the inevitable happened and i basically wiped the raid 3 times. The inevitable abuse on vent and shouts in chat (WTF!! etc) ensued after my first failure and the pressure went up (along with my nerves, bloodpressure, body temperature etc)I was a wreck after pull 2 and after 3 i admit i gave up.I was a broken hunter, someone who thought he was skilled but obviously not enough.
The following day i read your post, and it gave me hope, there are a lot of people out there with stuff to learn, Some dont realise it, others dont have the bottle to ask.As you will see this is my first post, thanks to you i have had the bottle to post it.
Could anyone give me advice on how to not be a liability in TK SSC etc please?
Bear in mind guys i am 40 years old lol and not so technically minded so try and keep it simple.
Thanks
http://armory.wow-europe.com/character-sheet.xml?r=Talnivarr&n=Colandra
#45 Apr 22 2008 at 1:59 AM Rating: Decent
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@colarbear, Al'ar room?
If so, yeah those hawks are a ***** to pull.
I can do it reliably now but i also ****** up my first try...
#46 Apr 22 2008 at 2:24 AM Rating: Decent
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Yeah Aethien it was Al'ar room
Any Tips?
#47 Apr 22 2008 at 2:46 AM Rating: Decent
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27,272 posts
Track beasts and patience.
I usually take a minute before i pull because i want to be sure i dont pull 2.
Just make sure you look around and pay attention to the patterns those hawks follow.
#48 Apr 22 2008 at 2:53 AM Rating: Decent
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Thanks :)
#49 Apr 22 2008 at 3:23 AM Rating: Decent
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Isfreak wrote:
Quote:
As for weapon speed, the two best options are
2.7 weapon speed, casting 1 steady shot for every 1 auto shot
2.9 weapon speed, casting 3 steadies for every 2 autos (auto/steady/steady -> auto/steady)
(3.0 weapon speed, same as 2.9 but you need some to pull it off)
(2.8 weapon speed, weird in-between that with haste acts like 1:1 but without haste sometimes acts like 3:2)

The first one is noticeably less damage but much, much easier on your mana pool. For the 3:2 shot rotation, look at this, and I hope it doesn't intimidate you too much. Just starting out, a 1:1 rotation would probably be better on your mana, though that macro actually adjusts to you weapon speed so you can still use it with a 1:1 rotation (and that's what I meant by 2.8 as being weird, sometimes it goes 3:2 with the macro, sometimes 1:1).


My biggest hurdle with shot rotation function is that I'm math challenged. For a long time I just mashed whatever shot was ready, mostly Arcane Shot (I very rarely use Aimed Shot except in PvP when dealing with enemies who are getting big heals since it cuts that to 50%). Now, what I'm about to say please do not torment me over. I do not know how to implement the use of macros. If I read the link that you provided correctly I can basically cut and paste it's innards into a macro in my game and put that in an empty window and then spam it when I'm in a big fight, and that it will do it's thing in a relatively self-automated fashion, correct? If so, sign me up.

Several have expressed concern over my weapon. There are times when I'm soloing that I break agro because my gun is causing too much dps and my pet can't hold the agro unless I use Intimidation and just go with auto-shots. I had planned on making myself a Gyro-balanced Khorium Destroyer at some point in the near future and have most of the materials already gathered. Just need a handful more primal fires and two more primal airs. It's a somewhat slower weapon (2.8 in lieu of the 2.4 my current gun has), and thus retire my beloved Consortium Blaster to just pvp use. Hell, I'd drag an M60 machine gun into pvp if I thought it'd help (I'm Alliance :P), but that's a whole other post.

colarbear wrote:
Quote:
Stealth, I just wanna say thanks!
Your post has just saved me from quitting wow. I had a very similar experience recently when on my first run in TK i was told to MD mobs onto tank, In my previous guild we never MD pulled and that combined my total inexperience in TK meant that the inevitable happened and i basically wiped the raid 3 times. The inevitable abuse on vent and shouts in chat (WTF!! etc) ensued after my first failure and the pressure went up (along with my nerves, bloodpressure, body temperature etc)I was a wreck after pull 2 and after 3 i admit i gave up.I was a broken hunter, someone who thought he was skilled but obviously not enough.
The following day i read your post, and it gave me hope, there are a lot of people out there with stuff to learn, Some dont realise it, others dont have the bottle to ask.As you will see this is my first post, thanks to you i have had the bottle to post it.
Could anyone give me advice on how to not be a liability in TK SSC etc please?
Bear in mind guys i am 40 years old lol and not so technically minded so try and keep it simple.
Thanks


I'm glad my post, and more specifically the help rendered in subsequent posts, was able to help you sort stuff out like it was for me. It makes it hard to go into instances, especially ones you're not familiar with, for fear of ******** up. As for the age issue I'm 35 and surrounded by 15 year olds. If I thought I could get away with it I'd start a guild named "AARP" but again, that's the subject of another post. ;)

I have not been to TK and your description makes me nervous. I usually just go through instances when I need a quest written off in my log, and then only when my backpacks start filling up with endless "quest debris" that piles up from incomplete quests. I have a single quest in TK and I'm not looking forward to it. However I have found that if you explain to the group that you're not familiar with the zone they'll typically provide you with an accounting of the various areas and the mobs within as you come to them. PuG's are rife with sometimes hurtful comments that it's hard not to take personally. I sometimes do. I can only pass on the words of my family's well-worn unofficial motto:

Illegitimus non carborundum

"Don't let the bastards wear you down".
#50 Apr 22 2008 at 4:24 AM Rating: Decent
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why your weapon is to fast is explained here
Its basically that you cant fit a steadyshot in between autoshots without pushing back autoshots.

Making a macro cant be done much easier than it is now.
/macro
And you'll get a neat screen, pick new macro (duh) and choose a name and picture for it.
After doing that there will be a box where you can enter the macro itself (copy+paste = win :P ) and you'll be able to drag that button to whatever place on your hotbar you want to dedicate to your macrospamming :)
#51 Apr 22 2008 at 8:32 AM Rating: Good
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830 posts
Just a quick note on the trigger trap issue. Yes, it triggers when you drop a freeze on top of a frozen target but from my own testing, it also resets the trap counter on the target. So you get another X number of seconds the target is frozen.

I would assume (and we all know what that word means) that it also runs the resist checks again.

I have intentionally dropped another trap on a target knowing it would trigger just to keep it on ice until I was ready to let it go. I may have had a second or two remaining on the timer but it was close enough. I usually was not worried about it because we almost always end up breaking the second trap anyway.
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