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Accurate Healing/HPS measurement for druids?Follow

#1 Apr 15 2008 at 2:03 PM Rating: Decent
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988 posts
Last Sunday was my first raid as a tree. Things went smooth and at the end I found myself almost even up with the other main healer (3% difference) which I accounted to my lack of experience, and the problems with HoT healing in general.

Anyway, tonight's raid didn't happen, so a few of us ventured into heroic Ramparts instead. After the run I was browsing through the data Recount had produced, and it occured to me that I am being "cheated" out of a significant amount of healing thanks to the way Lifebloom works.

The final bloom is (correctly) applied to the player the lifebloom was on, which results in MY healing done missing some rather large chunks.

My effective healing for this run was at 702338. Just the tank alone however "healed" for 42942 with MY blooms and another 37658 from our kitty's Imp LotP.

I am wondering now if I missed a setting or tab within Recount, or if there is an addon that takes the oddities of druid heals a little better into consideration. Right now I'm really wondering where I stand in comparison to our other healers, and manually sorting things out sounds rather painful, especially if I'd do that for a full 10 person raid group.

Any ideas?
#2 Apr 15 2008 at 2:27 PM Rating: Good
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2,717 posts
If it's about your e-peen and how much healing YOU do, instead of about making sure everyone in the raid survives (or as many people as possible), delete your addon and just heal without it.

WoW is about teamwork, not getting the most credit.
#3 Apr 15 2008 at 2:51 PM Rating: Excellent
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1,764 posts
Since the different healing classes all heal differently, there really isn't a good way to compare your Recount stats. What you want to look at is how well you're doing from one night or one encounter to the next. Keep your overhealing down, HoT up-time up, and watch your mana use so you know when you need to use pots and/or Innervate.

I never pay that much attention to the healing meters, except overhealing (wasted mana, basicly). Once you start getting into 25-man raids, whoever's healing the raid is probably going to dominate the healing meters. It will either be the one CoH priest, a resto shaman, or maybe a resto druid running around casting LB on pretty much everyone.

Also, druids tend to lag behind on healing meters since HoTs don't tick when someone is at full health. You'll find a lot of pallies that cast FoL or Chain Heals that jump to people you cast LB on.
#4 Apr 15 2008 at 3:52 PM Rating: Good
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Nah, this has nothing to do with epeen. As the only raiding tree in my guild, I'm the best of my class anyway :)

But seriously, my guild is mature enough not to care about numbers as long as the job gets done. I need them for myself mostly as they are not only a confidence boost being that I'm new to the whole thing, but also help making decisions in regards to gear and talent builds.

WoW is about teamwork, but that also includes trying to give your very best to the group. If that was any different, we'd all be running around in greens rather than trying to farm reputation for some crazy purple items. Why worry about spell rotations, talent builds, and whatnot (what this forum is mostly about) if you don't have any means to check that whatever you deciced to do was the right thing?

Tools like Recount have their place in WoW, but they need to be accurate, and apparently there is a bit of an issue with that.

Besides, if it wasn't for some healthy competition amongst members, no guild would have cleared Karazhan up until this date. If you see that any different, you might want to take of your pink glasses and have a closer look at human nature.

Next time someone asks if he can heal Heroic Ramps, I can answer that with x amount of +heal I averaged at x HPS, using x rotation, and that things went fine. That's a lot more accurate than a "You should be alright", especially if that person fails and starts to wonder why (like Gyfford more recently with his BM problem) and comes here after things went bad.

Let's not discuss the use of numbers and statistics, but instead how to improve their accuracy.

Oh, the person I "lost" against sent me a stack of Golden Darters tonight. That's how serious we are about competition in my guild :)
#5 Apr 15 2008 at 4:19 PM Rating: Good
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988 posts
Quote:
Keep your overhealing down, HoT up-time up, and watch your mana use so you know when you need to use pots and/or Innervate.


That's kinda part of the problem. Lifebloom overhealing is being accounted to the receivers too and not as my overhealing.

I could say that I'm ok since I did just as much healing as the other main healer, without never really getting below 50% mana. But this is Karazhan and might not be the end of my raiding career. Any bad habits I might get into now might kill the raid group later...

Efficiency is a major concern.
#6 Apr 15 2008 at 5:35 PM Rating: Good
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1,764 posts
Your over-healing may be artificially low compared to other healers, but if you look at your stats from one week to the next, you can see if you're getting better at managing your mana.

Also, overhealing on the "bloom" part of LB is usually because another healer went behind you and cast FoL/FH/LHW.
#7 Apr 16 2008 at 10:10 AM Rating: Decent
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231 posts
Kanngarnix wrote:
My effective healing for this run was at 702338. Just the tank alone however "healed" for 42942 with MY blooms and another 37658 from our kitty's Imp LotP.

1. I love LotP :D
2. Why are your heals blooming so often? I'm not flaming you for your technique, but am trying to understand the nature of tree healing before my own druid gets to 70.
#8 Apr 16 2008 at 11:45 AM Rating: Good
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988 posts
Well, there are a couple of reasons why blooms expire:

Obviously, when the mob is dead, you just let the HoTs tick on the tank until their time is up.

Once you get a decent amount of +heal, your lifebloom becomes rather effective. If a single stack heals for like 3K (bloom + ticks) you're having a rather efficient tool to patch people up who might have had aggro temporarily or just got hit by AOE or something. What's nice about Lifebloom is that it's cheap, fast, and the bloom part counts as your target's threat, not yours.

Sometimes they expire because you just don't seem to have enough time for everybody. Party members might have taken significant damage, and if you figure in cast times for bigger heals, global cooldowns, and your latency (and reaction time), along with possibly having your own set of problems like mobs on you, being incapacitated or whatever, you might simply not have enough time to keep your stack(s) rolling.
#9 Apr 16 2008 at 11:54 AM Rating: Good
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1,888 posts
Well, answering your first question: in-game, I know none that would do what you want.
Offgame (or at least, kinda) WWS may do what you wish, but I'm not so sure about that. Maybe you would have to calculate things on your own, but since you are offgame, it would be easier.
Also, you would keep a record of your raids numbers. So if you do kara today and record that, next time you do and record too, you can compare your numbers pretty easy.
#10 Apr 16 2008 at 11:58 AM Rating: Good
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1,764 posts
With near-0 latency, you can keep lifebloom rolling on up to 4 targets. More often, you've got 2-3 targets with lifebloom and you're casting Rejuv on the tanks with your extra GCDs or random LBs on the party/raid. The extra party/raid heals will almost always bloom, since the person you're healing isn't taking constant damage.

If you're on raid heals, you're basicly watching 10-20 people and burning every GCD to LB a different target, or a Rejuv+Swiftmend for anyone that needs to be healed NOW. With 10-20 targets, every lifebloom will probably bloom.

Interestingly, with the reduced cost to Regrowth, it's actually fairly mana-efficient if you get the full 7 ticks out of it.
#11 Apr 16 2008 at 12:43 PM Rating: Decent
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988 posts
I average at around 200ms, so there is no way for me to keep things rolling on 4 people... One of the reasons why I've been looking into the possibility of stacking spell haste at least to the point where it would reduce the GCD far enough to make up for the latency loss.

This would be a perfect example for how important Recount data is. Knowing that my heals are obviously right where they should be, I can now safely address other issues I'm having - without having to guess and wonder.
#12 Apr 16 2008 at 1:52 PM Rating: Good
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1,764 posts
Generally, you're going to be assigned to 1-3 tanks to keep hots rolling on. Or possibly healing the raid, it depends on your raid leader. More than 2 or 3 and you're not able to do anything BUT cast LB, and there's a good chance of losing the stack if someone moves out of range at the wrong time. You'll also lose stacks when you innervate or if you have to Battle Res someone.

Basicly, you should never have to roll 4 lifeblooms, so I wouldn't go out of my way to grab spell haste gear.
#13 Apr 16 2008 at 7:32 PM Rating: Decent
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988 posts
It adds up though. If you leave out latency and reaction time, the 1.5 second GCD really cuts into the time you're effectively healing. You're spending 40 seconds of every minute waiting for your GCD to expire.

If you cast 1000 spells, you have spent 25 minutes doing nothing. Now if you add in latency like in my case 200ms on average, the effective time available to cast the appropriate heals drops even more.

Of course, people managed to survive (quite literally) before spell haste affected the GCD, and it's certainly wrong to drop absolutely everything over it. But 3k bonus healing don't do a whole lot when you're spending that much time waiting until you're allowed to cast again.

Does it make sense to have a Ferrari in a country where you're only allowed to drive 70 mp/h if you're lucky? Certainly not. Spell haste is kinda like the radar detector that allows you to push things a little here and there and get a little more out of your investment.
#14 Apr 28 2008 at 3:14 PM Rating: Good
From memory, I don't think the combat log can differentiate who's lifebloom is blooming so the mods don't assign it to a healer because they can't tell which druid cast it.

#15 Apr 29 2008 at 10:42 PM Rating: Decent
Its the same thing with earth shield for shamans, counts as the tank healing himself.
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