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Al'ar fight and your petFollow

#1 Apr 15 2008 at 7:52 AM Rating: Good
This is something that has been bothering me for a couple months now. Maybe it is just me, but on the alar fight, i cant seem to keep my pet alive.

For those of you who havnt seen this fight let me briefly explain it:
Tanks stand up on the platforms and fight alar, while the raid is down below on the ground. Ranged cannot pull aggro on phase one of this fight. Every 30 seconds or so, alar will fly to the next platform where a tank is waiting to pick him up, this continues, along with some other abilities and adds.

Anyways, my problem is this: When alar flys to the next platform, as soon as my pet gets there, he turns and oneshots him. This is because the aggro from the first platform is caried over to the next one. I have tried everything from not attacking(with pet) until all of our tanks have fought him on their platforms(a significant amount of time) and generated threat, to holding back a little when alar first gets to a platform, all to no avail, poor Steve always dies.

In fact 2 weeks ago, over the course of 2 attempts and a kill, my pet died 27 times :( I am wondering if it would be better to just go MM or SV for this fight, and leave my pet be. By the time P2 comes around my pet is very pissed, i was actually afraid he would run away, so i started cramming kiblers bits down. (Heres a Q: can your pet run away while your in combat?)

So is this just me, or do you guys have problems with this too? I am seriously considering taking cower, i have been noticing my pet steadily climbing the threat meters for a few weeks now, even pulling aggro once. (no, its not the tank, i truly believe that our mt is one of the best, i never have to fd in a fight, and dont even need to give him time to establish aggro, just a md, then full out, and i dont even have growl, so no its not on :P)

Any tips/advice?
#2 Apr 15 2008 at 8:12 AM Rating: Decent
Well I've never been a hunter on Al'ar, I do have plenty of experience with the fight itself, having done it a million times as a paladin. If this, indeed, is the way he handles aggro when changing platforms (which probably makes sense, come to think of it) then the way I see it you have two options. Don't use your pet on that phase at all or send him up on the first platform, bring him back after the first switch, and keep him beside you until he has made one complete pass around the room to all the tanks, and they all have threat on him.

You know who might be a good class to ask for help on this? Rogues. If you have problems with aggro when platforms shift, I would imagine a rogue would as well. I don't think I remember seeing rogues actually travel beyond the first platform, I don't remember them chasing him around, but they could have. I know they would have most likely been out of range of heals, and I don't remember having to heal anyone on the actual platform besides the tank itself.
#3 Apr 15 2008 at 8:26 AM Rating: Decent
Well for us, the melee kills adds in the first phase, so they arent up there. I have tried waiting until he makes a complete round, and he still catches up and gets one shotted :( It just makes me sad, because being BM, not using my pet, i feel weird lol.

Or maybe the tanks are just auto attacking since he cant be pulled off by range? Who knows, ill ask the tanks what they are doing while up there.



Edited, Apr 15th 2008 12:29pm by montaghar
#4 Apr 15 2008 at 9:04 AM Rating: Decent
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27,272 posts
The only times i've seen my pet get aggro on part 1 was when a tank was there too late.
Other then that, your tanks should be building as much aggro as they can because it transfers over to phase 2.

Also, i very very rarely see my pet on the threatmeters, and it displays the top 9 + me.
#5 Apr 15 2008 at 9:41 AM Rating: Good
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1,259 posts
When Al'ar is on the first and fourth platforms my pet is up there clawing and biting him. As soon as he switches to platform 2 or 3, I recall him. I also have had problems with my pet dieing during those times. Instead of trying to squeeze out extra DPS, having him alive so you can BW is a much better option.

Not to mention the MP you waste from constantly rezzing him.

I recommend what I said above. Call him back when on platform 2 and 3.

Also during phase two be careful of where the fire is located. I've had my pet roasted because of them.

Edited, Apr 15th 2008 1:41pm by Ebonspine
#6 Apr 15 2008 at 9:49 AM Rating: Good
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203 posts
Couple things to consider in this fight. Alar spawns adds during both phases, melee pick those up in phase 1, ranged kill adds in phase 2. When an add dies, he blows up and causes aoe damage, so if your pet is near the dying add, he will take this damage and could die from it.

Also, Alar does something called flame quill. Not exactly sure what this is or what it does, but whenever it happens the only thing I hear in vent is for the melee to get off the platform. So you might want to pay attention to that and pull your pet back in those cases as well.

I've been told that its safe for your pet to be up on platforms 1 and 4, and keep him recalled on 2 and 3, as I believe these are the platforms he does flame quill. Dont quote me on the platform numbers, though.

As a side note, not sure if getting your pet fire resist will help or not. If nothing else just keep your pet at your side during the whole phase. No risk of him dying and you keep the extra damage from focus fire. Use him during phase 2 if you wish, but be sure to pull him back when an add is about to die.
#7 Apr 15 2008 at 9:58 AM Rating: Decent
I think thats what i ended up doing lately is just using him on 1 and 4, and pulling him back during 2 and 3.

Flame quill is nothing, your pet will run to the center of the room automatically when he quills, then follow him back to what ever platform he goes to.

I have tried speccing all fire resist, and it helps, but not in phase 1, and during phase 2 it helps a little, but not enough for me to respec all the time, so i have given that up.

So does anyone know if your pet can run away during combat, that would really suck. Blizz really needs to let us feed during combat.


On another note, Rage winterchill is a joke, we went in to check her out, with a guild pug, and killed her on our first attempt ever, with half the dps dead. Of course the nice leather bracers dropped, and i couldnt roll against the feral druid/rogue(was hoping they would not roll) :( the one time where it wouldnt cost dkp.

Edited, Apr 15th 2008 2:01pm by montaghar
#8 Apr 16 2008 at 1:25 AM Rating: Default
Very simple solution, dont use him in phase one.

Feed him before you start and pull him out in phase 2, since your pet is barely doing dps when he runs between platforms and gets oneshotted.
#9 Apr 16 2008 at 1:40 AM Rating: Decent
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231 posts
I've never had a pet run away on me, but my memory might not be failing me when I remember a level 10 trainer telling me that if he does run, he will actually turn on me... offering the chance to re-tame him.

If this is how pet behavior works, it could make for one of the most interesting boss fights in your career! I could just imagine all the guildies laughing on vent as you start CCing your own pet and frantically searching for the tame button hiding in your spellbook. would suck to get him back up to Best Friend though...
#10 Apr 16 2008 at 2:05 AM Rating: Decent
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27,272 posts
they wont run away before they've dropped all the way from best friend down to loyalty lvl 1 if i'm correct.
#11 Apr 16 2008 at 2:39 AM Rating: Decent
Aethien wrote:
they wont run away before they've dropped all the way from best friend down to loyalty lvl 1 if i'm correct.


That's the way I remember it too.
And the rate they lose loyalty at level 6 is very low so it will be a looong time of being unhappy before he bolts, probably a good 5-6 hours.
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