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Balance druid build?Follow

#1 Apr 15 2008 at 12:04 AM Rating: Decent
I just recently started a new druid for Balance spec. I already have a feral build and it does good in kara and a few other heroics for main and off tanking. But now I wanna try out something new. Instead of running all new instances i just made a new toon. So without further to do. Here is what i have for the balance druid build. Its built mainly for group helping.

http://www.worldofwarcraft.com/info/classes/druid/talents.html?51402201250313523125100000000000000000000050500300000000000000


Also wanting to know if Dreamstate and Intensity work together in order to keep the mana up so im not a OOMkin so easily.
#2 Apr 15 2008 at 12:20 AM Rating: Good
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http://wow.allakhazam.com/db/class.html?wclass=6;mid=1208165682251454633;num=2;page=1


And yes, Dreamstate and Intensity add up and keep you going for a long time.
#3 Apr 17 2008 at 3:20 AM Rating: Good
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Standard PvE Doomkin build

The trees are actually a nice boost in damage on trash, very nice on some bosses (if timed correctly) and can be a life saver for solo PvE.

PvP builds are similar to what you posted but this is what I would use.

#4 Apr 17 2008 at 4:49 AM Rating: Good
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You don't want to go without Balance of Power in PvP as it will require you to stack spell hit rating - which other than on the staff is nowhere to be found on PvP gear.

OoC is pretty useless in in PvP as anything you could possibly beat on with your weapon is too dangerous to come anywhere close to. Plus you should be regenerating enough mana to keep going. You can drink, even in arena matches. That's far better than doing the melee thing as a moonkin.

PvE without 3/3 Natural Shapeshifter is quite a bit of a gamble. You're risking going OOM just from shifting back and forth when you have to depoison or throw a quick heal on yourself or somebody else, especially since those things tend to happen somewhere in the middle of a battle, when you're no longer sitting on a full mana pool. At the same time, why would you worry about cutting off half a second off your Healing Touch, as there is no way a caster would worry about whatever PHYSICAL damage he could do?

2/3 Nature's Focus, 3/3 Natural Shapeshifter for Tier 2 in Resto

I'm dealing with spell pushback/interruption now continuously since I turned tree, especially in those lovely places like the Isle. 3/3 Celestial Focus is a MUST unless you want to lose your mind trying to kill something that's beating on you.

1/5 Subtlety is enough. Watch Omen. Get your cloak enchanted if threat is an issue. Get Blessing of Salvation whenever it's available. For everything else there is 14K armor and Barkskin to protect your furry-feathery... (insert profanity).





Edited, Apr 17th 2008 2:49pm by Kanngarnix
#5 Apr 17 2008 at 9:51 PM Rating: Good
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Regarding pvp, I am a total noob at balance pvp. If I pvp, 90% of the time its as resto or as my normal pve crit chicken build.

My reasoning for picking talents is as follows.
I go for .5 seconds off of Healing touch as if I need to throw out an emergency heal .5 seconds can be a life saver. at 25% crit those HTs in my dps gear crit for ~7k and I have saved the tank a couple of times by picking up the healing when a healer goes down/oom or is just not coping (unfortunate that I had too but it's part of being a druid).
Mana is really not an issue, with 3/3 Dreamstate and 3/3 Intensity, and fully raid buffed I have ~200Mp5 - that is without the SPriest in my group. And I ALWAYS have the SPriest in my group. which is another 150Mp5. fully raid buffed I have 1200 +damage, 35% crit and am capped with hit. Early on in a fight threat is a HUGE issue. Any talent that allows me to put out more dps is a win for me, thus 4/5 subtelty. I would take 5/5 but there is no talent point anywhere else that I can really give up either :)
As for shifting to depoison and such. We have 3 resto druids, 2 shammies and a host of priests and pallies who can cleanse/depoison, I am not usually expected to do it but when I am, I just pot every CD. And the Out of casting 5 second rule is extremely useful to use in these situation.
As for Celestial Focus? 3 points which I can't justify using in a raid environment. as I am not getting hit the pushback is pointless and a 15% chance to stun is not so hot.
For solo? there is roots ;) plus 2 shotting mobs with Starfire crits is pretty normal :)

#6 Apr 18 2008 at 2:41 AM Rating: Decent
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Hehe, I didn't mean to flame you or rip your builds apart just for the heck of it :)

Quote:
I just recently started a new druid for Balance spec


So he (or she) is obviously facing quests and 5-mans, and in that setting a (mostly) uninterruptable Wrath cast is essential. Of course there are roots, but there are also caster mobs. Getting the newest daily annoyance done (Sunfury Attack Plans) is a major pain when you don't have the spell damage (anymore or just yet) to deal with constantly being bombarded with arcane missles. The Barkskin CD is just too long to be of much help.

PvE can be a lot of things, and unless you clearly specify a raid setting, or even make that a fixed raid group composition, you need to be very careful with your choices.

Quote:
Its built mainly for group helping.


Even that can mean a billion different things. Group quests? Instances? Just questing together?

I'd say that the majority of people is leveling solo, at least for the most part, and threat reduction there is utterly useless since you're the main target of everything that's moving anyway.

I think the OP got some good pointers. For everything else... respecs happen :)
#7 Apr 18 2008 at 4:07 AM Rating: Good
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Hehe - sorry I know you didn't - just wanted to give the OP (and you) an idea of why I pick these talents. If I came over a bit defensive, well, I have been at work since 6am...

As for leveling and 5 mans, you are correct, Celestial focus is a godsend! I know how sucky pushback can be, I spent almost 2 years as resto out of my 2 and a half years on my druid.
#8 Apr 18 2008 at 4:35 AM Rating: Decent
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3,114 posts
Kanngarnix wrote:
OoC is pretty useless in in PvP as anything you could possibly beat on with your weapon is too dangerous to come anywhere close to. Plus you should be regenerating enough mana to keep going. You can drink, even in arena matches. That's far better than doing the melee thing as a moonkin.


Just to add, it's brilliant in PVE. Hit a few times to finish him off as dots tick, you get mana back and save mana from the spell that you normally would have used.

Though it is pretty usless in PvP. I only bother to buff myself with it simply for fodder for being purged.
#9 Apr 30 2008 at 4:02 AM Rating: Decent
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http://www.worldofwarcraft.com/info/classes/druid/talents.html?tal=50032201253313503105100000000000000000000050500150000000000000

^^ my spec

It's built mainly for raiding/grouping and some healing if necessary - also use it to solo/farm.
A couple points I think are useful:

1) I like Control of Nature because, when soloing, farming, etc, it's easier for me to get roots off and continue to nuke. I don't like Nature's Grasp because it relies upon me to activate it and keep it activated.
2) Celestial Focus is cool. Again for some soloing, which can be very useful in between groups, the chance to stun your target gives some breathing space and anywhere anytime the 70% chance to not have Wrath spell cast interrupted upon being hit is awesomeness.
3) Subtlety is your best friend. Druids are probably the most intrinsically-threat-producing class when casting. I had a fury warrior guildie respec prot to hold my threat before I invested in Subtlety and was known in my guild for being a happenstance offtank for how much threat I pulled on a very regular basis (and was yelled at therefore for breaking moonkin form for whatever reason). In PvP it doesn't matter for obvious reasons .. but especially if you're a crit moonkin you should have 20% threat reduc.
4) For resto, you invest in Intensity .. for balance you invest in Dreamstate, the reason being that resto druids have more spirit and balance have more intellect. This should be obvious, but must not be, as evidenced by the many balance druids I've seen with full Intensity..

*Also I'll note that, as of yet, I have not put points into Balance of Power becuase I like my build the way I have it and it works well enough to not sacrfice anything for 4 spell hit. I have mainly been doing Kara and as such do not see it as imperative. This surely will change, but it has not yet. For PvP, Balance of Power is very important.
I would link to my armory but I've got my healing gear on atm and no access to my account .. therefore it would be rather useless.
#10 Apr 30 2008 at 6:14 AM Rating: Decent
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Fawe wrote:
I don't like Nature's Grasp because it relies upon me to activate it and keep it activated.


You don't really need to 'keep it activated' as such, just if you see a guy coming that you want to root, hit the button, they hit you, and bam, snared. Costs no mana, has no cast time, it's great. (Admittedly you have to grab imp NG for the 100% snag, but I like it.)
#11 Apr 30 2008 at 10:43 PM Rating: Decent
22 posts
Micros wrote:
(Admittedly you have to grab imp NG for the 100% snag, but I like it.)


Yeah, see, that's the thing: I'd much rather spend the talent points somewhere else. :P I had Nature's Grasp once and failed to use it .. so I dumped it.
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