Forum Settings
       
Reply To Thread

Improving my SV specFollow

#1 Apr 13 2008 at 6:48 PM Rating: Decent
**
459 posts
Hey, it's me again. I've been planning my end game spec for five-mans, and the crit bonuses from deep survival tree look just awesome. The only thing that could make this tree better is if I could fit in Mortal Shots. To do that though, I would need to trim some fat from the survival tree.

My first thoughts on this 'trim' is resourcefulness vs thrill of te hunt, but I am unsure which is better. Currently I am unable to go down to Readiness without spending a total of 46 points. Here is my current build.

Any help would be much appreciated :)

edit: before I get downrated, I would like to say I did look at the 0/20/41 in the sticky, but I feel it gives up too much CC utility to be worth it. Wyvern sting looks like so much fun with readiness. Also, is deterrance worth it as an "oh sh*t!" button?

Edited, Apr 13th 2008 11:05pm by Untoucheable
#2 Apr 13 2008 at 10:12 PM Rating: Excellent
******
27,272 posts
21/40, cant get much better for CC.
Readiness wnt help that much for CCing.
And to be honest as BM with zero help from talents it's rare when i get into trouble while trapping.
#3 Apr 14 2008 at 10:46 AM Rating: Default
Here is my build. I typically don't use the end talents in each tree. I have ran Kara numerous time and able to do just fine. I use to have all my points in SV and decided I didn't need some of the stuff in that tree. I found that when putting points in MM (past aim shot) I actually get about 2-3% more crit on my rating. Hope this helps!

Spec MM/SV:

http://www.worldofwarcraft.com/info/classes/hunter/talents.html?0000000000000000000000505231205011220000033300012500302300500200


Honestly clever trap is the only thing you need. That will reduce the cooldown time enough for you to retrap. I typically don't use the wyvern sting. I like to use scatter shot and wait for my trap. I typically do not have trouble with CC with this spec, but we usually have plenty of cc if my breaks. You may be in a different situation.

Edited, Apr 14th 2008 12:51pm by joshbozarth

Edited, Apr 14th 2008 12:56pm by joshbozarth
#4 Apr 14 2008 at 11:03 AM Rating: Good
**
902 posts
That is a horrible build, why spec SV if you aren't getting full EW? And why would you spec BM without getting TBW? TS, if you want to be going for 5 mans, utility is great, but readiness just isn't worth it. You can easily get mortal shots in a SV build, and it is far more worth it than getting an extra wyvern, especially if you can get enough points for scatter. I would also get hawk eye, and 1 point in clever traps (or imp wing clip, or another point into TotH) instead of deflection.

Something like this one will be good.

Edit: Guy above me again, combat experience, 1 point in barrage, why do you have random points everywhere? 3 points in imp arc shot? No wyvern, and no resourcefulness?

Edited, Apr 14th 2008 3:05pm by Yuppley
#5 Apr 14 2008 at 1:52 PM Rating: Decent
**
459 posts
Ok, I gotta ask. Why do these builds not include Master Tactician? Does it not last long enough to get a crit out of it or not proc often enough?

I figured it would synergize well with GftT, Mortal Shots, Thrill of the Hunt, and Expose Weakness. I could be missing something, but that talent was my main inspiration for the SV tree.
#6 Apr 14 2008 at 2:08 PM Rating: Good
**
902 posts
Sticky says that it equals roughly 3% crit, and it is just overall a terrible talent. Unless you have 5 talent points that you can't spend any where else, then it is generally not used.
#7 Apr 15 2008 at 10:16 AM Rating: Default
Yuppley. May I see your armory link? Just curious what you have set up.

Edited, Apr 15th 2008 12:17pm by joshbozarth
#8 Apr 15 2008 at 10:37 AM Rating: Decent
**
902 posts
Sure, if you expect to see a 64 hunter using MM to level. Really, I respecced for a day of PvP.

Right here. Flame away.

Edited, Apr 15th 2008 2:39pm by Yuppley
#9 Apr 15 2008 at 11:24 AM Rating: Excellent
******
27,272 posts
Yuppley wrote:
Sure, if you expect to see a 64 hunter using MM to level. Really, I respecced for a day of PvP.

Right here. Flame away.

Edited, Apr 15th 2008 2:39pm by Yuppley
LOL u is olny lvl 644 nub!!11!one
#10 Apr 15 2008 at 11:25 AM Rating: Decent
**
902 posts
I'm waiting for North to come.
#11 Apr 15 2008 at 8:55 PM Rating: Good
**
377 posts
"yuppley" wrote:
I'm waiting for North to come.


Breaking out the chains and whips might speed that process up a bit.
#12 Apr 18 2008 at 8:31 AM Rating: Default
Yuppley,

Do you have any 70 lvl hunters? Is this your only one? If so, I don't see how you can comment like you did. First, how would you know if that was a bad talent or not. If you have never been in Kara with a hunter. Second, that build works great for me and the Kara group I go in, so telling people that the talent is horrible is something you would have no right doing. I can respect some of the comments from the others (whom have been through Kara or have a lvl 70 hunter), but don't try to flame someone if you have no clue what you are talking about. Copying someone elses response does not make you smart. Please keep that in mind next time you decide to flame someone. Anyways, that was my opinion and I can respect that people may not agree with me. Good Luck Hunters!

Edited, Apr 18th 2008 12:30pm by joshbozarth

Edited, Apr 18th 2008 12:31pm by joshbozarth
#13 Apr 18 2008 at 8:40 AM Rating: Decent
**
438 posts
Once again I findmyself disagreeng with aethien on Readiness, I've been playing survival for a few months now at 70 and readiness has saved a number of runs/raids from wipes, both with emergency retrapping after someone aoe's, and with two wyvern stings in a pinch. the who wyvern stings are also good in arena.


On another note, deterrance is very much worth your points. It'll allow you to tank a mob till you can activate a trap, or give you a good chance to counterattack and move away. It's a VERY useful ability.

Edit - I got a couple points in improved crit damage which has done well for me.

Also, Master Tactitian procs more than I expected. it might not be the best talent out there, but if you're using a crit-heavy spec like SV, it's a decent ability.

Edited, Apr 18th 2008 12:43pm by concolor
#14 Apr 18 2008 at 10:00 AM Rating: Decent
I agree about Master Tactician, That pops fairly often for me and plows my Crit % over the 50% mark.

I disagree on the Readiness. We have tools at our disposal that make me feel it's not needed and that the point is better placed elsewhere.
#15 Apr 18 2008 at 10:49 AM Rating: Default
I agree with dbernor. You don't necessarily need readiness and wyvern sting. These points can definately be put somewhere more useful. The only exception would be in my opinion if you were the only CC in the raid, the other hunters are BM or MM (not SV specced), or you have issues where alot of traps are being broken. If your are the only CC or traps are being broken, either way you are in for a long raid. I am fortunate enough to have several CCs in our raid group, which allows for the others to focus more on dps and back up as CC. Which allows for us to put the points elsewhere.

I guess he didn't say anything about the wyvern sting, but I did. =)

Edited, Apr 18th 2008 12:50pm by joshbozarth

Edited, Apr 18th 2008 12:52pm by joshbozarth
#16 Apr 18 2008 at 10:55 AM Rating: Decent
**
902 posts
Josh, why do you double edit almost all of your posts? Also, MM doesn't have a place in raids after Kara, SV and BM both out buff, and out dps it.
#17 Apr 18 2008 at 10:57 AM Rating: Decent
******
27,272 posts
-1 ToTh for readiness is very much worth it imo, especially if your guild has brains and uses a retadin in raids.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 31 All times are in CST
Anonymous Guests (31)