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Death Knight ThoughtsFollow

#1 Apr 13 2008 at 12:02 PM Rating: Decent
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So I thought one of the first threads on this forumshould be what you are waiting to do, hoping for,etc. once DK hits WoW.
#2 Apr 13 2008 at 12:47 PM Rating: Excellent
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I'm anxious to see how the rune system is going to work. The 3 current ones work but it'll be refreshing to have a new mode of play.

I'm also interested in seeing how the tanking mechanics are going to work. Since they cannot use shields they're either going to have to go the druid way - large amounts of health/armor in lieu of avoidance (which I doubt, because they'll be somewhat sharing gear with Warriors/Paladins) - or they'll come up with some other source of avoidance.
#3 Apr 13 2008 at 1:39 PM Rating: Good
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I'm curious as to how a "tanking class that uses two-handed weapons" is going to work out. I see it as better for DPS, obviously, which given the current game mechanics would make it excel at 5-man groups when equipped with better gear (right now tanks need to downgrade their tank gear when go back to 5-mans so they can keep up with aggro generation, especially when survivability isn't all that important).

Agreeing with the former Admiral, they must have some kind of new mechanic using the runes that will increase their avoidance. Somehow I doubt "Death Rune of the Monkey" is going to be the name, but it might be something similar that simply adds a set amount of dodge.

Seeing as there are (three?) rune types, they might have it be something like the forms of the Shivaan Assassin; ice will be the tanking, with some snares and mitigation, shadow is the recovery, and fire is the cleansing/DPS form. If that happens, then using a combination of frost/shadow (death?) runes will be for the tanking form.

Basically, we have no idea, but it's fun to post in a new forum :)
#4 Apr 13 2008 at 2:24 PM Rating: Good
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I'm gonna just guess that there will be, in one of the trees, armor percentage increases in little snippets all over talents.

Or perhaps abilities which increase armor for like 5 seconds.
#5 Apr 13 2008 at 8:38 PM Rating: Decent
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Perhaps a huge increase in parry rate?
#6 Apr 13 2008 at 8:45 PM Rating: Default
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Yeah, how would that work? They'd have the same suvivability as a prot warrior but also the DPS of an arms warrior with the same weapon?

Edited, Apr 18th 2008 8:04pm by Degortuna
#7 Apr 13 2008 at 9:06 PM Rating: Excellent
I'm sure it will be balanced that a DK will not have the armor of a prot warrior and dps of an arms warrior. I doubt blizzard would make that big of a mistake... *knocks on wood*. I'm guessing the 3 talent trees will be 1 dps tree for spells and CC, 1 pure dps tree, and 1 tanking tree.

As to the OP I'm really interested in seeing them as tanks and how that works out with the rune system. I imagine that you'll be using most of your rune cooldowns as mitigation or threat enhancement abilities if you're tanking. If not tanking then rune cooldowns used as dps or threat reduction abilities. I can see how having a high parry chance would be amazing for them especially if tanking with a big slow 2 hander.

We'll have to see how it works especially since its an entirely new system. All the current tanks generate a lot more threat when they are being hit. Warriors/Druids gain rage by being hit which is used on abilities, Palys **** things off when things hit their shield and their mana is recharged through healing. As to DK no one really knows yet. I assume that DK's will tank slightly differently just like warriors, druids, palys tank and that some encounters will favor certain tanking styles.

Edited, Apr 14th 2008 1:08am by Mehdik
#8 Apr 13 2008 at 9:07 PM Rating: Good
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labudism wrote:
Perhaps a huge increase in parry rate?

Well the problem with this, and with increasing dodge to counter it, is it is way overpowered. Shield block works because it pushes crits/crushes off the table but it doesn't completely mitigate damage - it just reduces incoming damage. The problem with using insane amounts of parry/dodge to push stuff off the table is then you have a tank that's completely avoiding 50+% of incoming strikes.
#9 Apr 13 2008 at 9:18 PM Rating: Decent
True Placeholder shield block does work nicely in the crush formula for warriors and palys. However, Druids tank without shield block OR PARRY. Their advantages are a really high dodge, max armor, and high Hitpoints.

I imagine that if DK's are viable tanks Bliz will have to make up for the lack of a shield in some other way. This could be done through traditional ways like higher dodge+parry on par with a druid dodge, more armor bonuses, or more hitpoints. It could also be done through non-traditional ways like life regen/leeching abilities.
#10 Apr 13 2008 at 9:35 PM Rating: Good
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They'll probably have vampiric aura like WC3 DK to cause aggro and gain more health the more mobs are beating on them -- which is likely OP. >_>
#11 Apr 14 2008 at 6:28 AM Rating: Decent
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churler wrote:
They'll probably have vampiric aura like WC3 DK to cause aggro and gain more health the more mobs are beating on them -- which is likely OP. >_>


But they are a hero class...shouldn't they be OP?
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#12 Apr 14 2008 at 7:08 AM Rating: Good
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Placeholder wrote:
labudism wrote:
Perhaps a huge increase in parry rate?

Well the problem with this, and with increasing dodge to counter it, is it is way overpowered. Shield block works because it pushes crits/crushes off the table but it doesn't completely mitigate damage - it just reduces incoming damage. The problem with using insane amounts of parry/dodge to push stuff off the table is then you have a tank that's completely avoiding 50+% of incoming strikes.


I have two responses for this.

1) Shield block isn't what pushes crits off the hit table typically. It's defense. While it's possible to do so strictly through shield block, your defense would be so low you shouldn't be tanking anyways.

2) Blizzard has said they're "reworking the mechanics" of crushing blows. Nobody knows exactly what this means, but here's what we do know. There are multiple bosses in ZA that do not crush. Illidan and Archimonde also do not crush. Then, there's Sunwell Plateau, where absolutely nothing can crush. I think you may be a bit too concerned about crushing blows.
#13 Apr 14 2008 at 8:01 AM Rating: Good
Degortuna wrote:
Yeah, how would that work? They'd have the same armor as a prot warrior but also the DPS of an arms warrior with the same weapon?


Without a shield, they will have no where near as much armor as a prot warrior. Unless it is a telent spec.....hmmmmmm....
#14 Apr 14 2008 at 8:51 AM Rating: Default
just so you guys know....death knights "can" use shields. blizzard just said it wouldnt be cool to see a dk behind a shield. but i have read that dk's can use shields but it is up to the player to use one or not.
#15 Apr 14 2008 at 9:49 AM Rating: Decent
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i still can't get past the fact everyone and their mother will be making one, and everyone of them will want to be playing theirs.

Im going to make one for sure, too inviting since you get to skip the majority of azeroth, its just not going to be that extraordinary. Unless they decide to make the prereq quest insanely tough, i would appreciate that though, even if it meant i couldnt make one.

I will remain the pessimist until i see it in action. that way i wont be disappointed.
#16 Apr 14 2008 at 10:04 AM Rating: Good
mattarin wrote:
just so you guys know....death knights "can" use shields. blizzard just said it wouldnt be cool to see a dk behind a shield. but i have read that dk's can use shields but it is up to the player to use one or not.

When you post something like this, it's also a good thing to put a link to the reference. However, the paranoia here is high, and a 1st time poster with a link is suspect of having a link to a keylogger. I'd still like to see a reference, though.
#17 Apr 14 2008 at 10:15 AM Rating: Excellent
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ohmikeghod the Venerable wrote:
mattarin wrote:
just so you guys know....death knights "can" use shields. blizzard just said it wouldnt be cool to see a dk behind a shield. but i have read that dk's can use shields but it is up to the player to use one or not.

When you post something like this, it's also a good thing to put a link to the reference. However, the paranoia here is high, and a 1st time poster with a link is suspect of having a link to a keylogger. I'd still like to see a reference, though.


You won't get a reference, because that poster read the article wrong. Death Knights will not be able to use shields, and the reasoning behind it is what he quoted. Blizzard also specifically said they will be a DW or 2H tank.
#18 Apr 14 2008 at 10:19 AM Rating: Excellent
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mattarin wrote:
just so you guys know....death knights "can" use shields. blizzard just said it wouldnt be cool to see a dk behind a shield. but i have read that dk's can use shields but it is up to the player to use one or not.


You're missing the subtle...I'll explain. Mattarin said "can" use shields. The "can" is in quotes. I think that DKs use shields for something other than shielding...like a dinner plate or something.
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#19 Apr 14 2008 at 4:33 PM Rating: Excellent
I'm looking forward to skipping 50 levels on an alt more then anything else.

I'm a bit tired of my mage and rogue, but I'm sick to death of the 1-30 level ranges that I have done at least 20 times by now. I wish the option to start a character at higher level was available to every class, but I'll settle with DK.

Oh, and I hear he can tank and dps. That should be cool.
#20 Apr 14 2008 at 5:19 PM Rating: Decent
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I've heard rumors that that the 3 talent specs are going to be Frost, Unholy, and Blood. You can even google "death knight talent trees" and that'll come up. In my opinion, I think Blood will be the tanking spec, Frost will be the DPS spec, and Unholy will be the casting spec.

Or another idea, maybe the Death Knight will tank by slowing down the enemy's attacks, which will make Frost the tanking spec. Just a spare idea.

Or he can tank by sacrificing his zombies to give him health, which will make Blood/Unholy the tanking spec. Who knows.
#21 Apr 14 2008 at 6:55 PM Rating: Excellent
I know it is way too soon to speculate on this but I am thinking paladins will have a new areana buddy. I may be off base but a plate wearing healer and a plate wearing DPS sounds like a good combo in 2V2.
#22 Apr 14 2008 at 7:03 PM Rating: Excellent
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Klagoth wrote:
I know it is way too soon to speculate on this but I am thinking paladins will have a new areana buddy. I may be off base but a plate wearing healer and a plate wearing DPS sounds like a good combo in 2V2.

Almost like... Warrior/Paladin, which has become incredibly underwhelming.
#23 Apr 15 2008 at 7:40 AM Rating: Good
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My entirely uneducated guess as far as how tanking with this thing will work... I doubt Blizz will introuduce another AoE/Porcupine tank to the game (one given to more passive multi-mob tanking). Or rather, as a Prot Warrior, I hope they dont.

I think the DK's tanking mechanics will involve a fair number of instant and counter attacks and a lot of Debuffs that sacrifice damage for bonus threat.

For example... an ability (perhaps requiring a specific rune) that, when you parry/dodge an attack instantly hits the mob (or like Revenge, activates an ability) with an attack that does 50% damage but slows attack speed by 10% for 10 seconds and does a significant amount of bonus threat. This debuff could stack up to 3x. Kindof a single-target TC with different casting mechanics.

That kind of thing would give DK a reason to stack avoidance (to offset the loss of a shield), and mitigate a significant amount of incoming damage.

I also think there will need to be some ability or talent to mitigate the slower weapon speeds and increased miss rate inherant to 2H weapons. Maybe talents increasing Haste Rating and/or Hit. Or a 'Follow Through' ability that gives 10/20/30/40/50% chance at gaining an instant extra-swing when a mob is missed. That'd keep threat generation more consistant and less spikey.
#24 Apr 15 2008 at 8:29 AM Rating: Decent
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Well to be honest, the tanking mechanic will likely be talent-based. I expect one of the trees, most likely Frost, to be packed from 31-51pts with all the damage-reduction abilities.

Prot warriors are a good example, exceptional tanks but pigeonholed with talents into practically no PvP or farming utilities. Since a Death Knight will be packing a full DPS weapon loadout (DW/2H), Id expect to see any damage-reduction to be so high in the tree that it eliminates the damage-dealing abilities of the other trees.

With that in mind, a DK could easily possess extreme dodge/parry percentages when specced correctly, particularly as they're not rage-depended so dont need to take boatloads of damage to cause threat in return.

I like the idea of sacrificing damage for threat... Shadow damage version of Righteous Fury?
#25 Apr 15 2008 at 8:37 AM Rating: Good
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ice shield, perhaps?
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#26 Apr 15 2008 at 10:52 AM Rating: Decent
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Maybe some dispellable buff that acts as a shield, either on a timer or with charges.
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