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warrior dps in 5mansFollow

#1 Apr 12 2008 at 11:58 AM Rating: Decent
are warriors ever group for dps in 5mans? how does there dps compare with other classes? i ask this because i'm currently leveling my warrior only 30 atm, but plan to instance a lot from 60-70, but have no experience with any of them so tanking would probably be a problem.
#2REDACTED, Posted: Apr 12 2008 at 2:01 PM, Rating: Sub-Default, (Expand Post) Short answer is No, dps warriors don't dps in 5 mans and wont get invited to 99% of instance groups. Any dps warrior that tried to get into a Heroic Magister's terrace would get laughed at first, and then probably placed on ignore.
#3 Apr 13 2008 at 4:11 AM Rating: Decent
i get into a lot of 5mans now cos i tend to work my magic on the group leader and make him take me.

people are usually reluctant to take dps warriors as they believe they should only tank, but when they see the dps a good fury warrior can put out it totally changes their mind.

in 5mans i tend to come top 99.9% of the time, once you have done a few 5mans as fury and people get to know you can play well, you start getting /w even before you have entered the lfg channel
#4 Apr 13 2008 at 4:56 AM Rating: Decent
I run guild instances/raids with my arms warrior. I normally am PVPing with him, but a well rounded toon needs instances/raids etc. to get stuff not available through PVP.

One thing he can offer the run is off-tanking. I've collected enough stuff to put on 490 defense when necassary. Some pulls require an offtank. I can't hold agro like a tank, but with care it works.

You'll pick up tank gear as you make these runs. If you PVP, there's another way to gear up for offtank. As you upgrade your PVP pieces, keep the old stuff if it can be gemmed or enchanted for defense, dodge, stam, etc. That's most everything on the left side of the character page from the helm on down. Warrior PVP rewards have huge stam numbers on them. The bonus is that they have strength and crit that normal tank pieces don't have.

If you're obsessed with staying on top of the damage charts, it will take some getting used to. Not all pulls will need offtank, but enough of them will pull you down the chart.

Hope this helps. Good Luck.
#5 Apr 13 2008 at 6:47 AM Rating: Decent
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good warrior tanks don't need more than 2 cc's if they are geared for the instance. anyone who says they NEED 3 is either getting beaten down hard by mobs and should work on their avoidance/armor/stamina, or is just lazy. for instance, heroic magister's is doable with 1 or no cc if you have good dps and good mitigation/avoidance, just mark a caster mob to be burned down and don't tank it, have the dps smack it down hard and fast (easier with a rogue for stunlocking).

on that note, i would have no problem taking a fury warrior with T5 equivalent gear into heroic magister's. i took one in with full s3/vindicator's and some pve pieces with +hit and he did well, he was a great dps asset on the 3rd boss. however, i would highly recommend having cc in that instance not for the trash mobs, but for the 3rd boss. i ran it last night with a fury warrior, two hunters and a healadin and the 3rd boss was mage/lock/warrior/rogue (yes, both of them). one of the hunters was able to trap the warrior because he opens with a charge/intercept, but the rogue was much harder to catch... then, when the warrior broke out of his trap, all hell broke loose.

on another note, if you have pvp gear that's all you should need to offtank a caster mob. the tank should be able to hold all the other mobs.


OP - start your own groups for instances, that way you don't have to worry about invites.
#6 Apr 13 2008 at 7:50 AM Rating: Excellent
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2,826 posts
You could always make friends with a good prot pally, since most of the geared prot pallies don't care about CC.

Just don't roll on his tanking gear when it drops.
#7REDACTED, Posted: Apr 13 2008 at 6:42 PM, Rating: Sub-Default, (Expand Post) Two hunters in a group for CC is the sux...
#8 Apr 15 2008 at 7:53 AM Rating: Good
Heres on thing people take for granted if they invite a non tank warrior. Lets say the tank is going down and the healer is out of mana. Happens alot in PuG's. So which DPS is going to shield up, hit challenging shout, Shield wall, and save the day? The mage? The warlock? I don't think so. I surprisingly got accepted into a shattered halls group as a DPS (Only because I had the key) and I prevented 2 wipes by doing that. Not to mention theres nothing like having execute when the boss is below 20%.

What warriors lack in sheer DPS they make up for in utility. IF I happen to aggro a couple mobs in the mix, no big deal. I've got 330 resilience, 12k HP and 10k armor unbuffed. I can take a beating for a bit till the rest of the group catches up. That and commanding shout is a nice little perk. And its constant DPS.
#9 Apr 15 2008 at 8:54 AM Rating: Good
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Quote:
Heres on thing people take for granted if they invite a non tank warrior. Lets say the tank is going down and the healer is out of mana. Happens alot in PuG's. So which DPS is going to shield up, hit challenging shout, Shield wall, and save the day? The mage? The warlock? I don't think so.

Do you know how many DPS warriors I have seen do that, ever? Two, and one of them was me.

5 mans don't bring in warriors with the idea that they can off/emergency tank. Not when they can get real CC instead. Yes, there's the whole 'off tanking is a CC' argument but let's face it, in 5 mans off tanking is not a replacement for real CC. Off tanks need to be watched and healed while sheep/sap/trap/banish/etc take a mob completely out of the action, don't waste the healer's time and mana, and let the CCer do DPS on another target in the mean time.

As much as it sucks, there just isn't any reason to invite a non-tanking warrior to a 5 man at 70.
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#10 Apr 15 2008 at 5:48 PM Rating: Good
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Having played fury warrior a bit (no raid experience with him, mostly 5 mans) I can say from MY experience that getting into a group is rather hard, and I can fully understand why my warrior is the last choice people will have on their groups.

People talk about taking fury warriors for heroic magister's terrace (for example) if he has T5 or equivalent gear, having such gear is outgearing the instance. When you outgear something, don't be surprised you don't have a problem with it, you will not be surprised if a group of 70s do very well in the slave pens(normal), right?

When you take a character with gear level equal to that of the instance, fury warriors bring almost nothing to the table compared to other options, no CC(THE killer in 5 man PuGs), not too much buffing, some debuffing and even rather good ones if tank ain't already a warrior, VERY sensitive to damage(berserker stance and melee range is the problem) and no threat dump whatsoever. You CAN off tank some fights, but at the "cost" of bringing a fury, any other character will bring more, for example a feral druid will bring off tanking+battle res+innervate+little off healing.

You might find groups at 70, and if you go with friends it'll be much easier as well, but you should know that DPS warrior is not the best option for 5 man, in fact, in my opinion it's one of the worst, that is the reason I have stopped playing my warrior(for now).

On the other hand, you said that you plan to instance alot from 60 to 70, therefore having a warrior is quite handy as tanks, at least on my realm, are always needed, if you farm instances you'll have rather easy time as prot.

The most important thing to remember is that this is your character and you should do what you want to with it, if you want to play fury then go ahead and have fun.

Have a nice day.
#11 Apr 15 2008 at 8:48 PM Rating: Good
If you have to rely on 3 CC classes to run an instance maybe you should gear up a little. I ran H SP with 1 cc, a warrior tank, paly healer, and enh shaman. We did just fine, and by just fine, we burned the multiple mobs down quick. The tank marked, we followed. You people who think DPS warriors aren't viable in 5 mans need to move on. It's very much debatable but lets face it, ya can't keep us out, so whats the point of ******** about it? If you really want to run as a DPS warrior, do it with your guild.

I don't think having 12k HP and 10k Armor and 300 Resil makes for a really good DPS warrior. Get some pve gear...
#12 Apr 15 2008 at 9:40 PM Rating: Decent
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1,331 posts
Quote:
I don't think having 12k HP and 10k Armor and 300 Resil makes for a really good DPS warrior.


Those are not really considered dps stats.

AP, crit, hit, etc...

But your point remains the same.

PvP gear can perform in PvE. But really, only as an arms (MS) build can it do any real damage, and then only on par with a 2h warrior in mediocre (mostly blue, and a few epics sure...) gear that is aimed at PvE. An arena or crafted epic weapon does make a huge difference...

Edited, Apr 15th 2008 10:49pm by devioususer
#13 Apr 15 2008 at 9:48 PM Rating: Decent
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Quote:
not too much buffing


BS and CS are both really nice buffs...

Quote:
VERY sensitive to damage(berserker stance and melee range is the problem)


We're just as sensitive as many other forms of melee. Much of what we have to watch out for, the other melee does to. Plate + 10% damage from berserker stance is roughly like wearing mail. We don't get the dodge that agi based melee'ers get, but we do have more armor usually. It's the magic based damage we get hosed on, but again, just like most other melee specs.

Quote:
...for example a feral druid will bring off tanking+battle res+innervate+little off healing.


Yeah... I have a hard enough time convincing ferals that they have a 'natural' form, let alone convince them that they have any other spell than feral faerie fire, thorns and mark of the wild...

While it is true they can do it, just like we can slap on our tank gear, slap on the sword and board, switch to defensive stance, we just don't do it as well as we could if properly specced. Just like other classes...



Edited, Apr 15th 2008 10:48pm by devioususer
#14 Apr 15 2008 at 9:55 PM Rating: Good
devioususer wrote:
Quote:
I don't think having 12k HP and 10k Armor and 300 Resil makes for a really good DPS warrior.


Those are not really considered dps stats.

AP, crit, hit, etc...

But your point remnains is the same.

PvP gear can perform in PvE. But really, only as an arms (MS) build can it do any real damage, and then only on par with a 2h warrior in mediocre (mostly blue, and a few epics sure...) gear that is aimed at PvE. An arena or crafted epic weapon does make a huge difference...


This isn't really true. PvP gear is roughly equal to the Season plus 2 in terms of Tier gear; so S3 gear is roughly equivalent to T5. This would put S1 gear at not much better than T3 (or L70 Blues), but an actual PvP Warrior in full S3 will do quite well. Plus, of course, the weapons are pretty ridiculous. Hell, I'm pairing a S3 offhand with my Warglaive at the moment.

DPS Warriors are much maligned, and for no good reason. They're short on CC, albeit not entirely absent, have an interrupt and good utility abilities. They tend to combine best with non-Warrior tanks, since giving a Bear or Paladin Demo Shout and Thunderclap is a pretty huge decrease in their incoming damage, as well as Sunders helping other melee in the group (on the longer fights, anyway).

The ability to taunt mobs that get on the healer or otherwise go loose is their CC; if you use it incorrectly that's your problem, but it's no more fair than saying that all Hunters are worthless because there are morons who can't figure out how to use traps.

Incidentally, DPS Warriors can easily tank MrT. The vast majority of damage is magic-based, and Spell Reflect works absolute wonders. If you pick a caster as the first DPS target, reflecting their first spell means you can easily pick up aggro on everything else.
#15 Apr 16 2008 at 2:32 AM Rating: Decent
Just curious if you guys have some actual DPS numbers that you put out in 5 mans. I've been running heroics with friends for a while as a PvP specced, moderately PvP geared (Full S1 with 1 S3) arms warrior. I've got ~33% crit in zerker and ~1550 AP, I have around 80 hit rating as well when I run them (and ZERO expertise unfortunately). Anyways, I usually put out 600-700 DPS (Wish I was fury >.> ) throughout the whole instance, including 3-4 offtanking situations (No problems off tanking at all, a couple of insta-casts from our priest and I'm good).

I've been main tanking pretty much everything I can get my hands on recently (up to Kara anyways) and the feral druid who was tanking before got to pull out his DPS gear (almost full epics -- Kara/Crafted/Badge gear) and cat form it up.. However, (with the same off tanking situations in place) he only put out very similar numbers to myself, 600-700 dps. Is this regular or is the druid maybe not up to snuff?
#16 Apr 16 2008 at 4:29 AM Rating: Good
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I usually don't have a problem getting groups for most 5-mans. Including heroics, but that is because if I want to do it enough I will start the group myself grabbing a tank first. Some days are more difficult than others butI have had the same problems on my lock (before we became so popular for some reason ;) ).

@FaberRDH: Those numbers seem about right. Is that AP including your BS though?
because selfbuffed in zerker stance I have 2400 AP, 25% crit and put out 600-700dps. More constrained usually by pulling aggro than anything else.

As for catform dps for feral: druids also have no aggro dump so their dps is affected by the amount of threat the tanks put out. So again - even with really awesome gear (full epics: 142 hit, 3k AP, 35% crit) - I can usually in 5 mans pull off only about 800dps.

Remember - a good dps is one who puts out dps to their max potential WITHOUT pulling aggro.
#17 Apr 16 2008 at 1:01 PM Rating: Decent
Nah that doesn't include my battle shout, which I normally have up at all times, especially since we usually run with a rogue. You're right that maybe his DPS was constrained because of my TPS, since I had just started tanking at that point, and he did take aggro at one or two points, however, we had a lock in our group who was putting out 1k+ dps and he only took aggro once as well. I don't know what was going on there =P
#18 Apr 16 2008 at 5:17 PM Rating: Decent
@Squirrel, can you post a link to your armory? Are you in the same guild as froman? I think I remember reading something about you two being in the same guild. Just curious is all.
#19 Apr 18 2008 at 8:03 PM Rating: Decent
It can take a while to get a group on my dps warrior, and often it fails off the bat because the tank is no good, but when I get into a good run and I top the dps by 10% or more dps than the second place player, that tends to get noticed. I'm hoping to get my name out there so I can get more invites.

To say a little about my dps, I have 1900 AP, 31% crit, and 124 hit rating completely unbuffed. I was dpsing Heroic Slave Pens with a prot pally tanking. We weren't really using CC, and I had Improved Berzerker Stance and Salvation on, so I was pretty much just going all out. On all melee groups like the lobster-men pulls, I was pushing 900+ dps. The second closest was a rogue who topped out at around 700 dps. I ended up with 34% of the damage done, rogue in second at about 25%. And I still haven't finished leveling my unarmed weapon skill so I'm not pushing quite as much dps as I would if I finished it. Also, once I get my 30 badges I need and get the offhand fist weapon, I'll have even more hit rating and a higher dps offhand and I should be able to break 1000 dps in the same situation I was in, a lot more if I had a group that could buff me properly.
#20 May 29 2008 at 7:36 PM Rating: Decent
Quote:
on that note, i would have no problem taking a fury warrior with T5 equivalent gear into heroic magister's. i took one in with full s3/vindicator's and some pve pieces with +hit and he did well, he was a great dps asset on the 3rd boss. however, i would highly recommend having cc in that instance not for the trash mobs, but for the 3rd boss. i ran it last night with a fury warrior, two hunters and a healadin and the 3rd boss was mage/lock/warrior/rogue (yes, both of them). one of the hunters was able to trap the warrior because he opens with a charge/intercept, but the rogue was much harder to catch... then, when the warrior broke out of his trap, all hell broke loose.


On a side note to Magisters Terrace
firstly:
the random group that hangs with 3rd Boss (priestess) can be reset until a good group (one that dosen't have awarrior & rogue in it) is set this is done taking the route at the left side of the first roundabout (before getting to 1st Boss Selin Fireheart)when at this position you are directly above 3rd boss and if enabled can see npc name tags. take alook at the make-up, if not as you would please-all run out and reset. The next goup make-up at 3rd boss may be much better. this can be done everal times, with only a small amount of trashto clear.

secondly:
the fury warrior can be an awesome asset here especially if the tank your using can heal in off speck. The fury warrior can tank the 2nd Boss while the group gets the benifit from the extra heals.
#21 May 31 2008 at 9:45 PM Rating: Decent
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FaberRDH wrote:
...the feral druid who was tanking before got to pull out his DPS gear (almost full epics -- Kara/Crafted/Badge gear) and cat form it up.. However, (with the same off tanking situations in place) he only put out very similar numbers to myself, 600-700 dps. Is this regular or is the druid maybe not up to snuff?


Feral Dps doesn't scale well at all. This might not be the reason his numbers were somewhat low (he might have been using a bad rotation, for instance not keeping the mangle debuff up, or Ripping at 5 combo points instead of 4), but it is the most likely reason.
#22 Jun 01 2008 at 11:06 AM Rating: Good
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Lorimath wrote:
On all melee groups like the lobster-men pulls, I was pushing 900+ dps. The second closest was a rogue who topped out at around 700 dps.

My average DPS for an instance on my rogue tends to be 600-700 depending on the specifics. I'm wearing mostly 70's blues with misenchanted S1 weapons (though to be fair, this isn't in heroics). If the rogue had comparable gear to you (*very* nice gear, btw), he should have been cranking out more DPS than that, especially with Salv. Guess if I ever gear my Rogue that well, I'll get to see what I can do.
#23 Jun 02 2008 at 12:19 PM Rating: Good
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I'm fortunate to have a nice static group (w/ Pally tank :D)for running and a willing guild if we need to pick up a 5th somewhere... so I never have the problem of being the last kid picked on the lfg tool. If youre having trouble getting into pugs, save yourself the trouble and static up.

I'm not hugely overgeared for most heroics (transitioning from 70s blues to heroic and T-4 caliber epics... though my axes are prob T-4.5 equivalent and will be on par with the badge fists once upgraded) and can push dps in the mid 600s and sneak up within a few tenths of a percent of 30% in the right situation. I pretty well destroyed in Heroic SP and SV this weekend (the daily gods smiled on coilfang). But in instances with a lot of single and double pulls (or where you cant as easily bunch mobs up) my damage tends to fall off into the high 500s.


Edited, Jun 2nd 2008 4:19pm by soobooboo
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