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So whats the deal with 2.4 badge gearFollow

#1 Apr 11 2008 at 11:02 PM Rating: Decent
Anyone else notice that there isn't a spell casting mail gloves? Also, if elemental shamans are built for spell crit and dmg, why did they take all the crit out and replace it with haste? Thats going to hurt our mana pool even more. What are your thoughts on this?
#2 Apr 11 2008 at 11:22 PM Rating: Decent
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Get the 100 badge pants for casting.

/cream
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#3 Apr 12 2008 at 12:24 AM Rating: Good
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Soljourner wrote:
Anyone else notice that there isn't a spell casting mail gloves? Also, if elemental shamans are built for spell crit and dmg, why did they take all the crit out and replace it with haste? Thats going to hurt our mana pool even more. What are your thoughts on this?


Haste is considered to be one of the most powerful damage increasing stats for most casters. I'd imagine this is true with Shamans as well. But if you're really worried about crit, there's always the cloth stuff.

As far as the gloves, some classes/specs don't get much at all. I think there's only 1 resto druid item(ignoring the mace) in this patch.
#4 Apr 12 2008 at 2:19 AM Rating: Decent
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If you look at the last set of badge gear as well, there is like one or two pieces of armor missing for any given Shaman spec. Except for Enhancement, I think, but it's been a while since I've looked at it so they may be incomplete as well.

I guess a lot of people have forgotten, but a while ago Blizzard tinkered with our lightning talents, supposedly re-engineering us to get a bigger DPS increase from spell haste than from +crit and +spell damage, as well as LO. Which is all fine and dandy, but as our mana pool is also reliant on crit to keep us going... as usual one is left to consider whether or not they actually thought the whole thing through.
#5 Apr 12 2008 at 6:23 AM Rating: Decent
And looking at their past experiences with shaman related things, they dont have a good record of thinking it through. You might actually see a change in the standard 41/0/20 build with more unrelenting storm for mp/5 now
#6 Apr 12 2008 at 8:47 AM Rating: Decent
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Quote:
And looking at their past experiences with shaman related things, they dont have a good record of thinking it through. You might actually see a change in the standard 41/0/20 build with more unrelenting storm for mp/5 now



I'd never drop 2% crit for a little bit more mp5.
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#7 Apr 12 2008 at 11:05 AM Rating: Decent
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WeakenedShadow, Goblin in Disguise wrote:
I'd never drop 2% crit for a little bit more mp5.

Yeah. You need that crit so you can keep two-shotting people.
#8 Apr 12 2008 at 11:43 AM Rating: Good
who said you had to drop 2% crit? We have plenty of hit, so its possible that we could drop a point or two out of the elemental talent that gives us hit and threat reduction. we easily have enough hit to cap with no problems at all. this was just a theory anyway and i haven't messed with the build yet
#9 Apr 12 2008 at 5:58 PM Rating: Good
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Quote:

Yeah. You need that crit so you can keep two-shotting people.


Damn, that really got to you, didn't it? I'm flattered to have made such an impact on you.
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Sir Exodus the Cheesemaker wrote:
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#10 Apr 12 2008 at 6:57 PM Rating: Default
Haha, hey, where did you make your sig and how?
#11 Apr 13 2008 at 11:49 AM Rating: Decent
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Elemental Shamans have loads of Crit already, plus Haste is a much better stat for Raid DPS.
#12 Apr 13 2008 at 11:50 AM Rating: Decent
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Soljourner wrote:
Haha, hey, where did you make your sig and how?


You need to have a Premium membership to get the sig, but to get the Wowreader program you just need to visit the link on those nifty little sidebars. The program reads your character info and can create a little page that you can link to for it.
#13 Apr 13 2008 at 6:21 PM Rating: Decent
Actually, I took a helluva hit in my crit department. I was originally sitting at 900 spell dmg with no totem, and sitting at 32% crit again with no totem or buffs. Now with haste gear, I put on my badge chest, shoulders and the new legs and I'm sitting at 1006 spell dmg and bout 28% crit rate.
#14 Apr 13 2008 at 7:18 PM Rating: Good
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Quote:
Actually, I took a helluva hit in my crit department. I was originally sitting at 900 spell dmg with no totem, and sitting at 32% crit again with no totem or buffs. Now with haste gear, I put on my badge chest, shoulders and the new legs and I'm sitting at 1006 spell dmg and bout 28% crit rate.


you should still see a big increase in dps.

what I would suggest is to keep crit around just in case, for a group chain pulling go crit for better mana conservation.

for groups that allow you to drink every other pull haste may see better dps outcome.

for shorter boss fights haste, but for a longer fight you may want to stick to crit to prevent mana problems.

but you can also always make sure you carry tons of mana pots for raids.

it is all situational, but don't throw out crit gear.
#15 Apr 13 2008 at 8:56 PM Rating: Decent
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I enjoy running around with my 40%+ crit rate and 1300 spelldamage in my raid buffs. I like seeing the numbers.
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Sir Exodus the Cheesemaker wrote:
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#16 Apr 14 2008 at 5:06 AM Rating: Good
Gaudionz wrote:
Which is all fine and dandy, but as our mana pool is also reliant on crit to keep us going... as usual one is left to consider whether or not they actually thought the whole thing through.


Do blizz ever think shaman changes through?
#17 Apr 14 2008 at 7:31 AM Rating: Decent
Once you hit 40% crit or so, stacking crit starts to lose its effectivness (it's not linear). Haste just gives another option to increase DPS, and it's not as streaky as crit.

http://elitistjerks.com/f31/t16947-shaman_one_stop_elemental_shop/ wrote:
However, stacking endless amounts of crit is not a good idea. Going from 40% crit to 41% crit will result in a 0.7% damage increase (assuming 0 crit = 100% baseline) rather than the 1% you would expect. Ideally, 40% crit (including talents) is the point to aim for (or ~400 crit rating).


Even before that 40% crit threshold, spell haste will give more DPS than an equivalent amount of +damage once you reach about 100 haste rating. There is a minimum threshold of haste rating since you technically don't see the damage benefit of spell haste until enough combat time has passed to cast an extra lightning bolt.

Of course if you stack haste as opposed to crit, you will not see as many big numbers and lose some mana regen from elemental focus. However it still has the potential to increase your overall DPS.
#18 Apr 14 2008 at 7:47 AM Rating: Good
But what good is an elemental shaman that stacks haste on illidan? A 2 minute blitzkrieg that reloads like a musket?
#19 Apr 14 2008 at 8:13 AM Rating: Decent
Draeneipally wrote:
But what good is an elemental shaman that stacks haste on illidan? A 2 minute blitzkrieg that reloads like a musket?


Funny you should mention that... Our Token Elemental Shaman started stacking spell haste (check out his gems) for our Illidan attempts: he wound up first on damage for our first kill. He didn't have any mana problems; I think he was with a shadow priest, but it was impressive nonetheless.

Another benefit of spell haste is on fights where you need to move a lot, like Illidan. Sometimes that extra haste will allow you to finish casting that lightning bolt before moving. Meanwhile, those periods of movement allow for some mana regen (even if it's just via not casting) to offset the loss of elemental focus regen.
#20 Apr 14 2008 at 10:18 AM Rating: Decent
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Since 40% seems my threshold, I suppose I'll take a look into Haste. Thanks.
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#21 Apr 16 2008 at 8:25 AM Rating: Excellent
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Here is some info I looked up on spell haste a couple days ago. Kind of interesting figured it goes well with this discussion.

Ok here is the info from wowwiki.

Quote:
Finally, certain items provide a "spell haste" bonus or a "spell haste rating" bonus. Spell haste rating is used to determine the characters spell haste bonus. At level 70, 15.7 (as of 2.2) points of spell haste rating grants 1% spell haste bonus. As of 2.4.0 spell haste also influences spellcasting global cooldown.


So it is based on a % not a value. So a 2.5 second cast time reduced by 1% would be 2.475 seconds. 5% would be 2.375 seconds.

So in order to drop it by .5 seconds for a 2.5 second cast time you would need 20% haste rating or 314 haste rating. This would also reduce the global cool down and 1.5 second spells to 1.2 seconds.

Another note they have about the rating.

Quote:
Note: Blizzard rounds to 4 significant digits.


Kind of interesting. Looks like it can help some but you would really need to stack quite a bit of it to see any significant benefit from it as opposed to say spell crit.
#22 Apr 17 2008 at 9:00 PM Rating: Excellent
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You did the haste math wrong, and it's actually the most common math mistake I've seen made.

[basecast/(1+haste%)=newcast]
100% haste = twice the attacks in a set period of time

The way you calculated, 100% haste lowers the attack/cast speed by 100%. The universe implodes when that rogue hits 100% haste [basecast*(1-haste%)=newcast]

To drop LB to 2 second cast, you need
2.0=2.5/(1+x)
x=.25=25% haste
25*15.77=394.25 haste rating

EDIT: Clarity, it kinda all jumbled together.

Edited, Apr 18th 2008 12:02am by lsfreak
#23 Apr 17 2008 at 11:30 PM Rating: Good
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You math guys always make me feel fuzzy inside.

Rate up for the work(Even if I have to completely take your word on how correct it is :P)

/thumbsup
#24 Apr 18 2008 at 12:36 AM Rating: Decent
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Draeneipally wrote:
Gaudionz wrote:
Which is all fine and dandy, but as our mana pool is also reliant on crit to keep us going... as usual one is left to consider whether or not they actually thought the whole thing through.


Do blizz ever think shaman changes through?

Yes, they do. Quite well, in fact. It's one reason you didn't get a retardedly OP totem in Flametongue.
#25 Apr 18 2008 at 5:05 AM Rating: Good
Quote:
Yes, they do. Quite well, in fact. It's one reason you didn't get a retardedly OP totem in Flametongue.


Lulz, MS totem. But they also buffed toughness, and put dispell resist in a pve talent from the resto tree. Smiley: grin
#26 Apr 18 2008 at 9:36 AM Rating: Good
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Overlord Theophany wrote:
Yes, they do. Quite well, in fact. It's one reason you didn't get a retardedly OP totem in Flametongue.

The fact that that change was even proposed and passed far enough to make it onto the PTR was bad enough.

Draeneipally wrote:
Lulz, MS totem. But they also buffed toughness, and put dispell resist in a pve talent from the resto tree. Smiley: grin

Actually, this wouldn't be the first time Blizzard has buffed a PvE-only talent to give it some PvP application. Where they put it is fine. It's what they put in there that is retarded. Shaman didn't and still don't need general dispel resistance. We have nothing to protect other than our elemental shields (one of which is free to cast, another is a 41-point talent, and the third hardly sees use) and Ghost Wolf, and 30% is pathetic when you consider that. Earth Shield should have an extra 20% chance to resist at least, and Ghost Wolf... well...

We're not Priests. We don't start with and/or generate additional buffs en masse. And their 41-point talent defensive shield not only has inherent dispel resistance, it's more than double what ours is with Healing Grace and nearly triple with additional talents. We're not Druids either, with up to three HoT's ticking at any given time, though if that's what they want us to be I'd really like it if Ghost Wolf didn't suck so bad compared to Travel Form.

No, Shaman are Shaman. And Blizzard needs to start addressing us as Shaman instead of trying to normalize us like the generic healer we aren't.

Oh, and Toughness does suck too. =P

Edited, Apr 22nd 2008 3:49am by Gaudion
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