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Raids with different resistances? (pet Q)Follow

#1 Apr 11 2008 at 9:12 AM Rating: Decent
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2,717 posts
When hitting raids with different requirements for resistances (i.e. SSC needing nature/frost and TK needing arcane) do you get a seperate pet and spec it for each instance, do you spec into some of everything on one pet, or do you constantly respec your pet as you go from one raid to the other?

I'm just curious, because it seems like all three methods would have their advantages and disadvantages, but I was wondering what the popular method was.
#2 Apr 11 2008 at 10:27 AM Rating: Decent
You dont need resistance for ssc. I usually spec like 25 resistance into all. The only special pet i have is for alar. The 140(i think) fire resist is very nice, however it is not required.

I wouldnt worry too much about it, but i have only been through ssc/tk so maybe later you may.
#3 Apr 11 2008 at 11:19 AM Rating: Decent
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902 posts
I would respec every time, with armour (if you normally spec for stam) and nature for Gruul, fire and shadow for Mag, frost and nature for SSC, fire and arcane for TK, and same setup as Mag for BT.
#4 Apr 11 2008 at 11:25 AM Rating: Decent
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27,272 posts
respecs are cheap and unlimited, stable slots are very limited.
#5 Apr 11 2008 at 11:54 AM Rating: Decent
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797 posts
I respec my pet for the necessary resistances too. Its not a big deal anymore. It was a pain when every respec caused your pet to require more frequent feeding. Thankfully that's no longer a penalty for pet respecs.
#6 Apr 13 2008 at 2:52 AM Rating: Default
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1,519 posts
ItsaGaAs wrote:
It was a pain when every respec caused your pet to require more frequent feeding. Thankfully that's no longer a penalty for pet respecs.


When was that ever the case? I've been playing this game for over 2 years, and as far back as I could remember "needing to feed your pet more often" was just people being forced to imagine that because the TRAINER said that he/she needed more food to retrain a pet every time. If you actually take the time to carefully ready what the dialogue box says (uncommon for most), it's not a warning that your pet is screwed, was a way to "explain" why the trainer needed more money every time you respecc'ed.

I would imagine that it would be QUITE difficult to keep track of how many times EVERY hunter respecs 1 of his pets, and then recalculate the rate at which your pet loses happiness. But technical reasons aside- where else does the game PUNISH you for respecc'ing... or for that matter, where does the game punish you like that at all for changing your mind?

The whole idea that pets required more frequent feeding after a respec is just another GREAT example of how many stupid people play this game.
#7 Apr 13 2008 at 5:13 AM Rating: Decent
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2,717 posts
Quote:
where does the game punish you like that at all for changing your mind?


"I want to roll a hunter instead of a druid. Crap, back to level 1..."
Good example?
#8 Apr 13 2008 at 11:51 AM Rating: Default
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1,519 posts
skribs wrote:
Quote:
where does the game punish you like that at all for changing your mind?


"I want to roll a hunter instead of a druid. Crap, back to level 1..."
Good example?


Not at all. If you rolled a druid, and then decided that you wanted a hunter, sure you have to go back to level 1, but it doesn't gimp your hunter character by lowering its base stats or making it take more damage than someone who rolled a hunter in the first place.
#9 Apr 13 2008 at 7:51 PM Rating: Default
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1,292 posts
It's still a penalty imposed for changing your mind.

"where else does the game PUNISH you for respecc'ing"

I want to respec twice per week between a raiding spec and an Arena spec. That'll be a 100G per week penalty for changing your mind, please. A not insignificant punishment for changing my mind.

I want to retrain my Pet for each different raid encounter. That'll be a higher retraining fee than if I retrained never, or only once. In other words, a punishment for changing my mind.

I'm a BM Hunter, and want to respc SV. On top of the cost/punishment for that change of my mind, I can now start collecting and re-gemming and re-enchanting most of my gear slots. The player who stays in a single spec now has much more gold and DKP than I do. A huge punishment for changing my mind.

I'm not saying this is poor game design. It's very good game design, really. But saying that there is no penalty for changing your mind in this game is not a supportable position.
#10 Apr 14 2008 at 1:42 AM Rating: Decent
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1,519 posts
Did you read, at all, what I said?

Yes, there is a fee to respec your own talents, and a fee to respec your pet's talents. My point was to find anywhere in the game that has a lasting effect for changing your mind- not a 1 time fee to unlearn talents or having to invest time to level a character from 1 to 70. A lasting effect, as in needing to feed your pet more often to keep it happy- which has never and will never be the case.

Edited, Apr 14th 2008 5:50am by ProjectMidnight
#11 Apr 14 2008 at 2:13 AM Rating: Default
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1,292 posts
ProjectMidnight wrote:
Did you read, at all, what I said?

Yes, there is a fee to respec your own talents, and a fee to respec your pet's talents. My point was to find anywhere in the game that has a lasting effect for changing your mind- not a 1 time fee to unlearn talents or having to invest time to level a character from 1 to 70. A lasting effect, as in needing to feed your pet more often to keep it happy- which has never and will never be the case.

Yeah, I actually read exactly what you said. It all had to do with busting someone's balls for thinking that re-training your Pet would make them need more food. Which was not described as either a one time or a long term effect, and is in fact fluff text as you pointed out. But any penalty which removes golds from my bank is a lasting effect. Does the gold return after some arbitrary time period? No, it does not. It is a permanent penalty.

So I'm sorry you write vaguely and are difficult to understand, but that doesn't change the fact that there is a penalty for re-training your Pet, re-speccing your character, re-rolling a new character, and for a great many other ways in which a player can change their minds and not "stay the course" with a single class, a single spec, and a single Pet with a single skill set.
#12 Apr 14 2008 at 6:06 AM Rating: Good
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1,259 posts
To the OP: I don't really change my pet resistances much... if at all. I use a cat, and haven't picked up any resistances for her.

She has been with me since Kara, we just dropped Naj'entus in Black Temple and I haven't had many issues with her dieing.

Mind you having 2T5 bonus helps...
#13 Apr 14 2008 at 2:49 PM Rating: Decent
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797 posts
I must admit I never timed my pet's feeding schedule. It felt like respecing caused more frequent pet 'hunger' about a year back. That seems to have disappeared after a patch that mentioned this no longer being a penalty. However perhaps I'm imagining that.
#14 Apr 14 2008 at 11:11 PM Rating: Decent
a side question, what's the cap on gold for pet respecs? Its 50g for players, is it the same for pets?
#15 Apr 15 2008 at 7:23 AM Rating: Decent
I have never had to pay over a gold for a pet respec, usually cost me some silver. I dont know that it goes up everytime like your char respecs.
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