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How/ Where to Hone your skills?Follow

#1 Apr 11 2008 at 8:48 AM Rating: Decent
39 posts
I've only been playing WoW for a couple months now. I have a NE hunter that is close to lvl 40, and I'm looking for some pointers as to how to go about bettering myself as a player.

I mainly solo and have yet to run an instance. I would like to start doing them, but don't want to be refered to as the "Huntard" who doesn't know how to play. I try to work on CC w/ my pet tanking and am OK at trapping (still need some work). I have looked through the post on here and other sites but can't seem to find anything that goes into much detail. If anyone can give some ideas or point me in the right direction I would greatly appreciate it.

Thanks for any input.
#2 Apr 11 2008 at 8:59 AM Rating: Decent
To practice trapping, just level a bit.

-Set your freeze trap.
-Send your pet into a group of 2-3 mobs
-You Arc shot one of the mobs
-That mob steps on your trap, freeze.
-Assist killing the one the pet is on.
-When freeze trap is off cool down, always, always.... put another one down in between you and your trapped mob. Sooner the better in case of resists.

I learned how to kite mobs in Battlegrounds lol. Mobs and RL players are not that different.

Edited, Apr 11th 2008 1:00pm by GYFFORD
#3 Apr 11 2008 at 9:31 AM Rating: Decent
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542 posts
Practice kiting using jumpshots as well. Put your pet on passive, arcane shot a mob and start running away (getting on a road is a good idea to avoid getting any adds). Every now and then do a jumpshot to keep aggro. You'll eventually get a feel for the timing on when to shoot them again.

My jumpshot technique: hit jump, rotate with mouse (keyboard turning is too slow) just enough to see the mob, arcane shot, rotate back to original direction before landing (NE's look cool when they do the flip as you do this).

Keep trying to get farther and farther with the mob before you lose aggro. For fun, kite an elite mob to a town and watch the havoc begin.
#4 Apr 11 2008 at 1:14 PM Rating: Decent
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797 posts
I found Stitches to be a great help practicing my kiting. He walks the road in Duskwood anyway. I'd kite him into Westfall and back.

Edited, Apr 11th 2008 2:24pm by ItsaGaAs
#5 Apr 11 2008 at 4:04 PM Rating: Decent
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1,519 posts
You've come to the right place, honestly. There are plenty of examples and stories about huntards here, and one of the best ways to learn to NOT be one is to understand what one is.

One of my suggestions for instances is to JUST GET INTO THEM!!! The longer you wait to get into doing them, the more critical people are going to be of you. If you get into Outland before you run any instances, you'll be in a tiny bit of trouble. If you make any mistakes in Outland instances, you're likely to be kicked from the group. If you make a mistake in Uldaman, you might be treated a bit nicer.

Just make sure that if you do make a mistake, fess up to it, apologize, and be more careful. Everyone makes mistakes, but it's the huntards that try to rationalize them.
#6 Apr 12 2008 at 7:00 PM Rating: Decent
I'm much more a PVE guy myself, but saying that, I learned a lot about my abilities doing PvP. Several skills and abilities that I never used leveling much really play out in PVP; then they became useful once I understood them more and could execute them properly.

Also, work on understanding misdirection and /focus targetting if you ever intend to raid 10/25 man events. The official WoW hunter forums has a very good sticky that explains a lot of this and much more that you would probably learn a lot by reading.
#7 Apr 13 2008 at 1:18 AM Rating: Decent
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1,305 posts
Start running groups now, but warn people that you're new to instance grouping so you'll need them to go a little slower in the more hectic instances. This way they'll either kick you or be a little less critical on you. If you get kicked, it isn't a loss so don't worry.

Just stay with the group, and if you get aggro run TO the tank and stay in LOS of the healer at all times. Remmeber to put your pet on passive or defensive, and always dismiss your pet before jumping off a ledge or down anywhere. Even in it's a 3 foot fall, some places make the pet go around the corner to get to you, but your pet may aggro a whole room you havent cleared yet, thus bringing 15 mobs you aren't ready for yet. Lastly, remember focus fire. Kill the tanks target first. He should have aggro on all the targets and tab+sundering them all, but don't rely on him to have all the aggro of every target, so it's best to attack what he's attacking and save the headache of something bearing down on you.

That's all I can think of besides keep aspect of the pack off during fights, because it pisses people off when they're trying to run back to the tank with aggro.
#8 Apr 13 2008 at 2:32 AM Rating: Default
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1,519 posts
fuzzzywuzy wrote:
Remmeber to put your pet on passive or defensive, and always dismiss your pet before jumping off a ledge or down anywhere.


Never put your pet on defensive in a group. Ever.
#9 Apr 13 2008 at 5:15 AM Rating: Default
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2,717 posts
Quote:

Never put your pet on defensive in a group. Ever.


I used to think defensive was okay, but after a run or two where pets went after the wrong mobs...yeah, passive at all times.
#10 Apr 13 2008 at 6:43 AM Rating: Good
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3,339 posts
Darmas wrote:
Also, work on understanding misdirection and /focus targetting if you ever intend to raid 10/25 man events.


I've got a long ways before this becomes an issue but it's something I've always been a little confused about.

I've heard several times in game and here that hunters don't use misdirection properly. Is it really that difficult? Isn't it just:

Target the player you want aggro to go to (i.e. the tank)
Cast Misdirection on them
Target appropriate mob
Shoot (whatever the appropriate shot of choice is) before the misdirection buff wears off

Or is there more to it that I'm missing?




#11 Apr 13 2008 at 7:54 AM Rating: Good
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423 posts
That's pretty much it, yeah.

And you get three shots. Although that's not completely clear cut.

But yeah, there's not much complexity to it.
#12 Apr 13 2008 at 8:55 AM Rating: Good
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3,339 posts
OK then my follow-up question is - what the heck are people doing? I've heard quite a few people in game say "Hunters don't know how to use Misdirect properly"

What the heck are they doing, targeting the healer? Themselves? Their pet? Waiting too long so the buff goes away? Just not using it?
#13 Apr 13 2008 at 3:03 PM Rating: Good
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423 posts
I really have no idea. Next time you should ask. :D

Maybe they mean some just don't use it at all.

/shrug
#14 Apr 13 2008 at 11:04 PM Rating: Good
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1,292 posts
Celcio wrote:
OK then my follow-up question is - what the heck are people doing? I've heard quite a few people in game say "Hunters don't know how to use Misdirect properly"

What the heck are they doing, targeting the healer? Themselves? Their pet? Waiting too long so the buff goes away? Just not using it?
Even among my Guild groups, using MD can be a little tricky. Swap "Guild" with "PUG" and things become even more uncoordinated.

The main issue seems to be one of communication. The Tanks are the pullers, always. I haven't been asked to pull an Instance run in ages. But when the pull calls for a MD the group always seems to fail to change their thinking, and they still want the Tank to pull. Which makes me, as the Hunter, have to try to time my MD, since it only lasts 30 seconds, and then my shot. I've had to tell a Tank puller who often 'balk' pulls (starting a shot and then moving to interrupt it) that I will be firing by timing their bow sound, and if they balk the mobs are coming anyway.

If every MD pull was a Hunter pull things would go better. It's not like the scant damage caused by a Warrior's bow is going to help him gain much rage or aggro in the first seconds of a fight, and I can unleash 3 shots in 1.5 seconds.

So, if you hear that Hunters are MDing improperly, in my experience it's the fault of the group for not adapting to a MD pull.
#15 Apr 14 2008 at 1:19 AM Rating: Decent
ProjectMidnight wrote:
Never put your pet on defensive in a group an instance. Ever.


Defensive is fine in groups.
#16 Apr 14 2008 at 2:17 AM Rating: Decent
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1,292 posts
No, it isn't. You don't want your Pet haring off after any mob that damages it with an AOE during a fight, or before the fight starts when the party may not be ready to begin. You want to specifically tell your Pet which mobs to go kill, and otherwise to stand by your side and not pull adds by pathing into them while running after something.
#17 Apr 14 2008 at 4:17 AM Rating: Decent
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881 posts
I don't have MD yet so haven't been able to play with it. When you cast it on the tank, what shot do you follow up with? Do you multishot so you help the tank with threat on 3 different mobs? Do you Aimed shot hoping for that big crit since it is before the fight, that cast time shouldn't be a problem for your DPS.

I was thinking, cast MD, start with Aimed shot follow with multi then arcane for your 3 shots. Is this good/bad is something better?
#18 Apr 14 2008 at 4:40 AM Rating: Excellent
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27,272 posts
Aimed > Multi > Arcane on bosses.
If its a group, Multi eats all 3 charges.
#19 Apr 14 2008 at 5:30 AM Rating: Good
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3,339 posts
Ah ok thanks Kompera, that makes a little more sense.

Sort of. I've run into tanks that always pull (drove me nuts OTing in Kara "OK here comes the 10-mob trash pull. I'll pull you pick them up and tank them" What?) Maybe it's just the paladin in me. I do prefer to pull, definitely. But when I ask for a misdirection, it ain't me that's pullin!

I just wanted to make sure, if there was some secret, that when I got it I wasn't ******** it up.

Thanks!
#20 Apr 14 2008 at 5:55 AM Rating: Decent
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881 posts
Aethien wrote:
If its a group, Multi eats all 3 charges.


oh, thats an important thing to know. Thanks man.
#21 Apr 14 2008 at 5:56 AM Rating: Decent
Kompera wrote:
No, it isn't.


It's fine, as long as you can control it.
If it's chasing a runner, the runner's going to pull adds anyway.
#22 Apr 14 2008 at 6:23 AM Rating: Decent
39 posts
Thanks to all who replied. I have read about using pets in instances and think I understand that pretty well. I am more concerned about the CC aspect. I will practice kiting and using my traps. I dueled for the first time yesterday against a rogue 4 levels lower that me and he kicked my butt. However, it was a learning experience for me.

Hopefully I can get some guildies to take me through some runs and help me along the way.

Thanks again.
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