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Few ?'s for the experienced locks....Follow

#1 Apr 11 2008 at 12:48 AM Rating: Decent
So... IM level 48 with my affliction Lock now and loving it. I do great dps, kill anything 4 levels or so above me w/o problems and hardly ever lose life, or mana (thx dark pact).

but i have a few questions that i kinda need answers or advice on...

1. IS the Drain Mana spell really this useless? i drain 99 mana/sec it says right now. And i only have 3300 mana. But.... when i do actually find a caster type to fight... and throw up my Drain Mana ability (after ive thrown on my dots) it very slowly adds absolutley no mana back to my pool (it seems). in fact, i probably barely even break even with the mana it costs to use it, i think. My Drain Life is Awesome-O but this spell just doesnt seem to give me a good % of mana back. Why is this? **and its not b/c of interupt b4 you ask.

2. Why use any other curse besides CoA? CoA for me does on avg 700 Dmg with my bonus's. Even MORE with Amp curse before it (like 1k?) That's A LOT of dmg for me vs a mob. Curse of Shadow/Corruption doesnt even come close to adding an xtra 700 dmg. And Curse of Tongues/Curse of Weakness is hardly worth using. Do you guys use other curses? and why?

3. Curse of Recklessness...... what is this even good for? it seems i wasted money again.... b/c ive never once used it. Why would i want something to hit me (or the tank) harder? a measely AR reduction is hardly worth it when melee type chars have things like armor ignore, etc... and it -700CoAdmg and -FEar. Why do you guys(if)even use this?
- Are some of these spells just filler and useless? you know.... Hellfire... CoR.... Detect Invis? Or am I just not using them right?

4. When does my Felhunter become a viable replacement for my blob? Will it ever do significant dmg? I usually just use passive imp for xtra mana pool or blob if i need crowd control/tank.

5. For all you UNDEAD guys n gals out there.... Does your Will of Forsaken work very well? Not sure why but i can never get it to work right... You can use this while afflicted by the spell/ability right? Any time im ever paralyzed/cant move/feared the 1st thing i do is hit my WoF hotkey.... I see it come up.... and it does nothing really. I still have no control of my character.. I know it doesnt work when you get Sapped and stuff.... but it never seems to help w/ anything. Maybe im just getting Stunned alot, and not charmed,feared,or sleep?


Thanks in advance, and sorry for the complaining
(I really do like locks i swear, LoL)

-Chloroform
#2 Apr 11 2008 at 1:54 AM Rating: Excellent
39 posts
1. Drain mana is mainly used to drain someone else's mana to 0% instead of gaining mana yourself. So it has it's uses in PvP (mage has 1000 mana left -> you drain him to oom) and occasionally in PvE.

2. CoA gives you 700dmg only if the mob last the whole 24sec. CoS would probably be more beneficial if the mob goes down much faster. CoT and CoEx are pretty valuable, especially in PvP.

3. CoR will prevent mobs from fleeing. Very nice curse when fighting in a place filled with mobs that the fleeing mob could aggro.

4. Felhunter is (pretty much only) valuable in PvP.

5.WotF will _only_ break fear, charm and sleep (and it does work like a charm for me ^^).

Hope this helps.

Edited, Apr 11th 2008 5:56am by Irvileuka
#3 Apr 11 2008 at 7:22 AM Rating: Decent
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5,729 posts
Quote:
1. IS the Drain Mana spell really this useless?

Pretty much, yeah.

Quote:
2. Why use any other curse besides CoA?

The various curses are useful in different situations. Tounges is is good in both PVE and PVP for casters, recklessness (rank 1) is good for stopping runners and for controlling feared targets, exaustion is good for kiting/running away in both PVE and PVP, shadows/elements is good for helping other casters, doom (especially when amped)is amazing for anything that lives for more than 1 minute.

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3. Curse of Recklessness...... what is this even good for?

It's good for stopping runners in PVE. It's mostly useless when solo as you can hit things from range, but it's good in instances to keep running from pulling more mobs. Just throw out a rank 1 CoR when the mob is at low health to keep it from running.

It's also good for controlling feared mobs. If you cast fear, and then cast CoR, the target stops running but the fear is not dispelled. That means when the target gets close to you again you can cast a different curse (to get rid of CoR) and the target will start running again.

Quote:
- Are some of these spells just filler and useless? you know.... Hellfire... CoR.... Detect Invis? Or am I just not using them right?

Most spells have at least some practical use, but there are some stupid ones as well. I can't even remember the last time I used things like hellfire or soulfire.

Quote:
4. When does my Felhunter become a viable replacement for my blob? Will it ever do significant dmg? I usually just use passive imp for xtra mana pool or blob if i need crowd control/tank.

Felhunter is mostly useless in PVE but it totally owns in PVP.
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#4 Apr 11 2008 at 7:27 AM Rating: Decent
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53 posts
Just some additional trivial comments:

- I view CoA as the main damage curse through most PVE situations. CoS/CoElements are great utility curses primarily used in raid situations - your personal DPS takes a hit but the overall raid DPS increases (assuming you have enough classes to take advantage of the debuff)

- As stated above, CoR causes enemies to never flee – extremely helpful when fighting humanoids that tend to run away when near death. It has saved my group a couple times in SM. You may need to check up on this, but I think rank 1 provides the same “anti-flee” benefits but at a lower mana cost. Fear juggling (Fear/CoR) can also be used as an action of last resort. It is not very common as you can’t control where a feared mob runs to and ultimately takes away attention from putting out DPS

- I only use the felhunter in PVP encounter these days. However, the increased resistance buff is useful in limited/certain PVE situations.

- WotF does have uses in PVE but definitely shines in PVP. It is an extra method to break fear so you can save your trinket for situations that WotF has no affect on (Rogue Kidney Shot comes to mind).

Hope that helps…
#5 Apr 11 2008 at 7:53 AM Rating: Excellent
ChloroformGT wrote:
1. IS the Drain Mana spell really this useless? i drain 99 mana/sec it says right now. And i only have 3300 mana. But.... when i do actually find a caster type to fight... and throw up my Drain Mana ability (after ive thrown on my dots) it very slowly adds absolutley no mana back to my pool (it seems). in fact, i probably barely even break even with the mana it costs to use it, i think. My Drain Life is Awesome-O but this spell just doesnt seem to give me a good % of mana back. Why is this? **and its not b/c of interupt b4 you ask.

Most of th time Drain mana is useless. However, I've found it useful against mobs that heal, like those paladins in Strat. Without mana they are dead meat.

Quote:
2. Why use any other curse besides CoA? CoA for me does on avg 700 Dmg with my bonus's. Even MORE with Amp curse before it (like 1k?) That's A LOT of dmg for me vs a mob. Curse of Shadow/Corruption doesnt even come close to adding an xtra 700 dmg. And Curse of Tongues/Curse of Weakness is hardly worth using. Do you guys use other curses? and why?

Curse of Shadow and Curse of Elements are mainly for grouping to up the entire group's DPS, not only yours.

Quote:
3. Curse of Recklessness...... what is this even good for? it seems i wasted money again.... b/c ive never once used it. Why would i want something to hit me (or the tank) harder? a measely AR reduction is hardly worth it when melee type chars have things like armor ignore, etc... and it -700CoA dmg and -Fear. Why do you guys(if)even use this?

I use it to stop runners from going off and bringing back their buddies.

Quote:
- Are some of these spells just filler and useless? you know.... Hellfire... CoR.... Detect Invis? Or am I just not using them right?

They are (like most spells) conditional.

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4. When does my Felhunter become a viable replacement for my blob? Will it ever do significant dmg? I usually just use passive imp for xtra mana pool or blob if i need crowd control/tank.

When you are fighting casters, the felpup is the absolute best choice of minion.

#6 Apr 11 2008 at 8:28 AM Rating: Good
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1,262 posts
I put spells on as buffs in PvP so my armor lasts longer against hunters... I put on me (and everyone around me) unending breath & detect invis. Never know when a mage will go invis in PvP and try to kill ya, but honestly, I use them for things for hunters to pick off me with their arcane shot.
#7 Apr 11 2008 at 9:17 AM Rating: Excellent
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3,339 posts
Hmm, a couple of the responses here makes me wonder if "I'm doin it wrong"

I use my felpup quite a lot in PvE. I usually drain tank and while the succy is nice for that I like the additional durability of the felpup if things go wrong. I also like the tainted blood effect to lessen the effect of mobs beating on me.

So is there something I'm missing about the succubus? Should I be doing something differently?

And back to the original post - what is CoR good for? One word. Murlocs. (I'll usually use a different curse to start off with and throw CoR on just when it's going to run if I need to. But again, given the above, I could totally be doing it wrong.)
#8 Apr 11 2008 at 11:46 AM Rating: Decent
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1,729 posts
Quote:
1. IS the Drain Mana spell really this useless? i drain 99 mana/sec it says right now. And i only have 3300 mana. But.... when i do actually find a caster type to fight... and throw up my Drain Mana ability (after ive thrown on my dots) it very slowly adds absolutley no mana back to my pool (it seems). in fact, i probably barely even break even with the mana it costs to use it, i think. My Drain Life is Awesome-O but this spell just doesnt seem to give me a good % of mana back. Why is this? **and its not b/c of interupt b4 you ask.


There's some pulls in Kara where it's nice, right before Curator, those guys have a huge mana shield and you can drop it pretty fast with Drain Mana. I'm sure it's useful in some other places too, but as far as the level grind goes, not really.

Quote:
2. Why use any other curse besides CoA? CoA for me does on avg 700 Dmg with my bonus's. Even MORE with Amp curse before it (like 1k?) That's A LOT of dmg for me vs a mob. Curse of Shadow/Corruption doesnt even come close to adding an xtra 700 dmg. And Curse of Tongues/Curse of Weakness is hardly worth using. Do you guys use other curses? and why?


Once you start raiding, and your CoS is helping other warlocks and SPriests, it will add more damage than CoA. If you have 2+ Mages, your CoE will also help them more than CoA will help you. So for now, no, not really, CoA is your best bet.

Quote:
3. Curse of Recklessness...... what is this even good for? it seems i wasted money again.... b/c ive never once used it. Why would i want something to hit me (or the tank) harder? a measely AR reduction is hardly worth it when melee type chars have things like armor ignore, etc... and it -700CoAdmg and -FEar. Why do you guys(if)even use this?
- Are some of these spells just filler and useless? you know.... Hellfire... CoR.... Detect Invis? Or am I just not using them right?


It prevents enemies from running away. In tight spots with mobs that run in instances, it can bee good to throw this up so they don't run off and pull another group. Can also be used to "yo-yo" a mob with fear. Cast fear on them, they run away, get to far, CoR them and they come back, put some other curse on them, they run away again. Semi-useful for CC in some Instances, but there are usually better alternatives. Also, in end-game raids, if you have a melee heavy group, the increases damage they get is better than CoA.


Quote:
4. When does my Felhunter become a viable replacement for my blob? Will it ever do significant dmg? I usually just use passive imp for xtra mana pool or blob if i need crowd control/tank.


I consider the Felpup my PvP pet. He does ok damage, but can practically solo a mage, and in BGs/Arena, the stealth detection is great.

Quote:
5. For all you UNDEAD guys n gals out there.... Does your Will of Forsaken work very well? Not sure why but i can never get it to work right... You can use this while afflicted by the spell/ability right? Any time im ever paralyzed/cant move/feared the 1st thing i do is hit my WoF hotkey.... I see it come up.... and it does nothing really. I still have no control of my character.. I know it doesnt work when you get Sapped and stuff.... but it never seems to help w/ anything. Maybe im just getting Stunned alot, and not charmed,feared,or sleep?


Works fine for me.
#9 Apr 11 2008 at 4:16 PM Rating: Excellent
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90 posts
Celcio wrote:
Hmm, a couple of the responses here makes me wonder if "I'm doin it wrong"

I use my felpup quite a lot in PvE. I usually drain tank and while the succy is nice for that I like the additional durability of the felpup if things go wrong. I also like the tainted blood effect to lessen the effect of mobs beating on me.

So is there something I'm missing about the succubus? Should I be doing something differently?

And back to the original post - what is CoR good for? One word. Murlocs. (I'll usually use a different curse to start off with and throw CoR on just when it's going to run if I need to. But again, given the above, I could totally be doing it wrong.)


I use my imp when draintanking, the fireshield, increased stamina, and the fact that it has the highest mana regen of all pets help alot for Dark Pact. I dunno if that's normal but it works pretty well for me.
#10 Apr 12 2008 at 9:43 AM Rating: Decent
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1,729 posts
Quote:
I use my imp when draintanking, the fireshield, increased stamina, and the fact that it has the highest mana regen of all pets help alot for Dark Pact. I dunno if that's normal but it works pretty well for me.


Yes, this is very normal. Though if you do not have Dark Pact yet, the Succubus is a better option as she deals more damage and has the added utility of Seduce in a pinch.
#11 Apr 12 2008 at 10:41 AM Rating: Decent
Quote:
4. When does my Felhunter become a viable replacement for my blob? Will it ever do significant dmg? I usually just use passive imp for xtra mana pool or blob if i need crowd control/tank.

I am going to have to disagree with the comments about the felhunter being useless in PVE.
Felhunter is invaluable in boss fights, especially ones that cast Polymorph and Fear, or any other anti-buff. Dont bother using him for fighting, because his attacks are slow (except in PVP). Of course, it is less useful if you are not Demonology speced, because you do not get any resistances off of it.
Typically, my felhunter and voidwalker outlive all my other minions during those boss fights; but now a days, sacrificing a voidwalker for a boss is more health-efficient.
I used a voidwalker for my soloing minion for a really long time, until I finally got a felguard. So, yours is probably the one with which you are stuck, if you are doing PVE more than PVP.
#12 Apr 12 2008 at 1:58 PM Rating: Good
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3,339 posts
Leetler wrote:
I use my imp when draintanking, the fireshield, increased stamina, and the fact that it has the highest mana regen of all pets help alot for Dark Pact. I dunno if that's normal but it works pretty well for me.


Heh I've all but forgotten about impy outside of instances.

I guess the thing is that I do a combination of drain tanking and drain hunting which is why I like the durability of the pup.

Usually I'll send in puppy, CoA, SL, Cor, LifeTap once, drain life - usually by this point I've pulled aggro. When I do pull aggro I sent the pup to the next mob and finish of the first. Rinse and repeat except I'll usually cycle in Dark Pact instead of LT.

That usually lasts me about 6-8 mobs before the puppy is wounded. Then I'll either bandage him or Health funnel and then move right off again.

The thing with the succubus is that these days I'm usually encounting more beasts than humanoids so the durability of the felhunter is more desirable than the seduce. (I'm 42, btw) That and neither she, nor the imp (especially the imp), are going to hold up well under this style. Though maybe it's a bad style. /shrug

Admittedly I do need to set aside some time and just practice seducing on some humanoids. I'm woefully bad at it.

edit: WTF is AL? SL dammit SL.

Edited, Apr 12th 2008 5:59pm by Celcio
#13 Apr 12 2008 at 6:48 PM Rating: Decent
1. Drain Mana's usefulness is really dependent on how you use it. It's not really meant to restore your mana, because just like you said, it doesn't restore that much. It's meant to drain mana; the fact that you get a little back is just a nice bonus. Use it with that in mind.

2. Agony has to run its full course to get that nice damage. Tongues is good for casters, Exhaustion is good for runners and kiting, Curses of Shadow and Elements are good for instances and raids, etc. Each has its potential...except maybe Weakness.

3. Curse of Recklessness, at least for me, is great for the Yo-Yo technique (applying and overwriting Recklessness while a mob is in Fear, making the mob move back and forth over and over. If you do it right, it can make Fear in instances a much more useful tactic, and it's pretty funny to watch). It also stops runners, which can be very helpful.

4. Felhunter is a primarily PvP pet.

5. Some of the Warlock spells are pretty useless, like Hellfire. Detect Invisibility, Eye of ???, Underwater Breathing, etc. all have their utility uses.

#14 Apr 12 2008 at 9:32 PM Rating: Decent
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2,211 posts
I rarely use my felpuppy, tried once against casters but then just used it as a tank because it wouldn't interrupt the casts.
#15 Apr 12 2008 at 10:13 PM Rating: Good
I'll agree that the Puppy is only good in PVE against enemies that do nasty Magic Effects. Keep him on Passive and use his Devour Magic (not autocast) when you need to knock off an obnoxious buff.

For any form of Drain Hunting, though, the VW is a much better option (Consume Shadows, 8500hp, 10k armor, decent Taunts.) Main problem with Void is that he has few emergency options (other than, of course, Sacrafice which is very handy.)

Still, I find the killrate with VW to be subpar to the multiple-engaged fear juggling I do with my Imp as a Mana battery. 10-12 kills per minute is nice =)
#16 Apr 13 2008 at 10:01 PM Rating: Decent
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107 posts
Quote:
Most spells have at least some practical use, but there are some stupid ones as well. I can't even remember the last time I used things like hellfire or soulfire.



If you kill yourself with hellfire, you take no durability damage. can be useful at times. also using a rank one hellfire can be a decent way too break a rogue/druids stealth, not great sure but it can work. The most common thing I use hellfire for is using rank one to proc (after life tapping) the priestly healing spell that goes off when you take damage(forget its name).

Soulfire is really only useful if you've spec'd it I guess. I rarely use it, but I know a friend who likes to use seduce + soulfire in pvp, which I imagine can be nasty. As for me, I only use it on certain fights where its damage is worth the cast time. Curator for instance.
#17 Apr 14 2008 at 5:21 AM Rating: Good
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3,339 posts
manicshock wrote:
I rarely use my felpuppy, tried once against casters but then just used it as a tank because it wouldn't interrupt the casts.


Did you have Spell Lock on auto-cast?

If you did then it was probably on cooldown so it couldn't. It's got something like a 25 second cooldown.

Thing with the puppy is that if you have Spell Lock on auto cast and you send it at something with a mana bar, the first thing it does is case Spell Lock. So it's on cooldown when you really want it used.

#18 May 08 2008 at 11:12 AM Rating: Decent
rolled a lock not too long ago as an alt..
Reading through the forum and I know this is on page 2 already but good info here and I just wanted to add I initially frowned upon curse of recklessness but I also hadn't run into very many mobs that liked to flee up until recently.
I find this curse very useful in these kind of situations as stated in previous posts.
Even if the area isn't packed with other mobs to draw aggro this curse works great in the aspect that you don't have to run far to loot the corpse when they die.
After a night of killing mobs who liked to run 40 yards away from me and seemingly always in the opposite direction that I was going to next. I started to put this curse on them right before they reached their fleeing thresh hold or when they do run. They always come right back to me and saves me a a few seconds of running to loot their corpse.
I use my VW as a tank and the extra AP they get doesn't hurt it at all.
#19 May 14 2008 at 10:56 AM Rating: Decent
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460 posts
They are mostly covered but here's my two pennys worth

1. Yes it is useless in pve better to life tap and drain life. Limited use in pvp for draining casters.

2. Once you get unstable affliction CoS is nice. My standard when I was affliction was sent in voidy, unstable affliction, curse of shadows, corruption, syphon life, life tap, drain life, next target rinse and repeat.

3. As other's have stated stopping runners. I use it if I think my mob is going to run into a bunch more, can be a life saver.

4. I only use my felhunter for pvp, but as someone mentioned it could be good for bosses that do polymorph and such.

5. Not to sure what the problem is with your WoF is, mine breaks fear just fine.
#20 May 14 2008 at 11:40 AM Rating: Decent
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2,029 posts
Agony - Bread-and-butter soloing curse.

Doom - Curse for solo play or small groups against long-lasting mobs, like bosses or solo'ing elite elementals (Doom/max rank banish/lowest rank banish and CoD will hit 10 seconds later, repeat).

Shadows - Raid curse. If there's yourself and one more shadow damage dealer, cast this instead of Doom. Anecdotally good for helping Succy seduce longer, or seduce-bombing someone (seduce->sbolt->coil->sburn)

Elements - Same as shadows, for mages. If there's 2 or more mages in a raid, this should be dropped.

Recklessness - The single biggest raid-damage-boosting buff or debuff in the game. The AP gain is fairly small and only becomes a problem on a handful of bosses that have AP-based attacks (cleave, MS, etc) or those that have incredible burst. Other than that, Recklessness is the first curse that should ever be dropped on a boss in raids. For PvP, you can drop it on flag runners or casters to help the rogues chew through them faster. For solo or instances, you can use Rank 1 along with something like Weakness to fear-juggle a mob.

Exhaustion - Kiting. Mostly I found it useful for getting away from gankers.

Tongues - Good against casters in solo play, instances, and especially PvP. Tongues on a pally, priest, or shammy severely cripples their healing, and on a mage or other caster it has similar results.

Weakness - Pretty much useless except maybe for dropping it on a hunter's pet.

Will of the Forsaken, in terms of PvP, is pretty much fears only. If you don't have a purple glowy skull over your head, it's not doing any good to click it.

Edited, May 14th 2008 2:42pm by lsfreak
#21 May 18 2008 at 11:22 PM Rating: Decent
Someone finally mentioned it in passing, but if you're rolling with a group, the reducded armor from CoR can far outdo the damage of CoA or anything else.
Also, assuming you have a tank (you do have a tank, right?) their armor will be so high they won't even notice the extra damage.

Edited, May 19th 2008 3:23am by Claritizzle
#22 May 18 2008 at 11:29 PM Rating: Decent
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821 posts
Quote:

Weakness - Pretty much useless except maybe for dropping it on a hunter's pet.


It´s pretty decent to put it up on RoS, during Phase 1.
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