Assumptions
For this bit, I am using the model of steady shot’s cast time presented in wowwiki, that steady shot is 1.5s / (multiplicative of haste effects). I am also under the assumption that lag does not affect macro-based shot rotations, although I could be wrong. If I am wrong, I am assuming that ping/k should be added to the 1:1, and 2*ping/k should be added to a 1:1.5 rotation.
(note that k is simply the roman-numeral for 1000, not some special variable)
- For a 1:1 rotation, it should be steady shot cast time + 0.5 seconds. Minimum is 1.5 second shot rotation.
- For a 1:1.5 rotation, it should be steady shot cast time + 1.0 seconds (for 2 rotations, you need a GCD between steady shots – with an autoshot inside – and an extra auto-shot, 2 seconds total, so 1 second per rotation). Minimum is 2.25 second shot rotation. (Assuming 3 total GCD’s, 4.5 second double-rotation).
Math
The math for all of these is to find the steady shot cast time, (15% haste for quiver is assumed, 15% haste for IAotH, and 20% haste for SS – assumed for BM builds), then to add the time for the shot rotation (0.5 for 1:1 and 1.0 for 1:1.5) to find the base shot rotation, then multiply by the haste effects to get the most efficient base weapon speed. I am not including all the work, since it would get fairly redundant to see the same formula posted for each method.
- BM, with IAotH on, at a 1:1 rotation, 2.4 base attack speed is best.
- BM at a 1:1 rotation, 2.2 base attack speed is best.
- MM/SV, with IAotH on, at a 1:1 rotation, 2.2 base attack speed is best.
- MM/SV at a 1:1 rotation, 2.1 base attack speed is best.
- MM/SV, with IAotH on, at a 1:1.5 rotation, 3.0 base attack speed is best.
- MM/SV at a 1:1.5 rotation, 2.7 base attack speed is best.
Notes
There are a few things I would like to note (some which may be known already). First is that no BM spec is going to use a 1:1.5 shot rotation. Second, the attack speeds which are most optimal for 1:1 rotations are not seen on any epic ranged weapons in-game (fastest is 2.6).
Rapid Fire
If rapid fire will bring you to below a 1.5 attack speed, it will clip auto-shots. Thus, if your hasted attack speed is above 2.1, you will not see clipping of auto-shots. Other haste effects are not factored into these equations, but you could use the formulas presented to come up with the math if you had to.
Thus, any weapon designed around a 1:1 rotation is going to see clipping of auto-shots during rapid fire, unless only arcane and multishot are used. However, any weapon designed around a 1:1.5 rotation can drop to a 1:1 rotation but have some dead space in between shots. Thus, I would argue rapid fire is better on a 1:1.5 bow.
Implications
This model supports MM or SV builds in favor of BM builds, albeit that lag was not introduced into the formula. Since lag varies per person (some people get 30 ping, some get 300 ping) I would say there isn’t a “standardization†of weapon speeds, however I hope I have given people the formulae to figure out for themselves what they should use.
While this is probably very counter-intuitive to most of the posters on here (myself included), I do believe that the pure damage in high-end BM allows it to stay on top, despite the pros in weapon speed. I went into this just to figure out what weapon speed I should look for, not to come up with proof that MM is better.
Discussion
Please...discuss. I don't want to start a war between the MM fans and the BM fans, I don't want to have people simply using "I top damage meters and I'm <spec>" as an arguement, I'd rather see emperical or solid theory arguements, or constructively critical comments.
Edit
I changed a few errors in the 1:1.5 shot rotation, which also lead me to drop a previous conclusion I had. I still hold by the others, though.
Edited, Apr 10th 2008 12:13pm by skribs
Edited, Apr 10th 2008 12:18pm by skribs