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#1 Apr 10 2008 at 9:29 AM Rating: Decent
I'm new at being preist. I like to know if mind control good ability to use & if so when is best times to use it in pvp & pve?
#2 Apr 10 2008 at 12:16 PM Rating: Default
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Mind control in PvE is bad. It is a good form of CC, but it generates a lot of aggro when it ends and you can do no serious damage while using MC.
In PvP, MC comes much better to it's right, but you should be really carefull when and where to use it. It breaks on damage, you know. Psychic scream and manaburn are really great for PvP.
#3 Apr 10 2008 at 12:33 PM Rating: Excellent
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Not exactly.

Mind control is awful in pvp, it breaks quickly, has a long cast time, and is easily interrupted. Short of throwing people off cliffs with it you will never use it in pvp.

For pve its good crowd control with the potential to do some nice damage if you know what mobs to use it on. It does cause a lot of threat, make sure its the last mob to be killed so the tank can taunt it without worrying about other enemies. If you have to refresh the mind control halfway through. run it away from you, cast shield on yourself to break mindcontrol and recast it on the mob before the shield breaks.
#4 Apr 10 2008 at 12:59 PM Rating: Good
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Two funny things with MC. The first is a PvP classic: MC injured enemies at the Lumber Mill at make them jump off the cliff... It's always fun. Second is for PvE: during a pull, MC a healer mob and heal your tank with the enemy heals. You'll have big heals almost mana free but make sure your group knows about it before. The tank needs to be ready to taunt when MC breaks.

Definitely you're not going to use it very often but it's really fun.
#5 Apr 10 2008 at 2:27 PM Rating: Excellent
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Mind Control is a powerful tool within its limitations. It can be used to devastating effect in PVP, not only for the always-amusing cliff jump, but also for ruining enemy line-of-sight. For example, try mind controlling an opponent who is covered in DoTs out of sight of his healers--you can't do that with Polymorph.

In PVE, Mind Control makes certain pulls that would be very tricky almost trivial. Control the clothie, then let the other mobs beat it to death while the rest of the team peels them off one by one. Also, you can use Mind Control to force certain NPCs to cast powerful buffs on your party.

Its cast time and range are definite disadvantages, though Mind Soothe can help with the latter in PVE. In PVP, its shorter duration is the only thing that keeps it from being completely broken.
#6 Apr 15 2008 at 1:52 PM Rating: Excellent
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More MC Fun:

PVP: Eye of Storm on land bridge near flag. Great place to run people off a cliff. Also, if you are one on one with the flag carrier and dont have the dps/mana to burn down, MC him, run him off a cliff into the abyss. Flag resets.

PVE: Botanica, Bloodwarder Mender, MC this mob and cast on your spell casters:

Holy Fury
Instant cast
Increases an ally's Spell damage by up to 295 for 30 min.
#7 Apr 16 2008 at 12:50 AM Rating: Decent
MC in PVE is a great tool, if the other members of the party know how to use it. If they don't get ready to die within 5 seconds of the spell ending. U need to remember to explain in words of one syllable exactly what you want the other party members to do when the MC breaks, which is to get the aggro off u (no offense to the experienced warrior out there, just been my experience).

If the mob that was MC'd is not killed it will be almost impossible for the tank to pull the aggro off u. But I've found that only happens if people in the group haven't listened and started the fight as soon as u MC.

Also u do need to weigh up whether it's worth the effort removing your Amazing DPS/Heal abilities from the fight to potentially neutralise one mob.
#8 Apr 16 2008 at 2:22 PM Rating: Excellent
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Tyranise wrote:
Also u do need to weigh up whether it's worth the effort removing your Amazing DPS/Heal abilities from the fight to potentially neutralise one mob.


Done properly, MC can neutralize TWO mobs. After the pull, MC one and use it to tank another. Do it in ZA all the time. It's a good way to get around not having an optimal CC set up or those rare 6 pulls in 5-mans.
#9 Apr 17 2008 at 10:23 AM Rating: Decent
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^ That. Get either a medium-damage squishy mob to tank and really high-damage mob (caster tanking a 2-hand warrior or rogue type), or vice versa (rogue or 2-hand warrior chewing through clothie mobs). That's the reason I loved Slabs so much back when I first hit 70, those pulls in the second room with the rogues and the guys with spears were awesome :D
#10 Apr 18 2008 at 7:00 AM Rating: Excellent
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Just went to Blood Furnace with my level 62 Priest (she dinged 63 on the final boss) and I used Mind Control frequently. Not on my own initiative, though, so don't ***** at me.

Group setup:

Restoration Druid (healer)
Protection Warrior (tank)
Affliction Warlock
Demonology Warlock
Shadow Priest (me)

Yeah, that's right. Probably the most mana efficient setup.. ever! Druid was at 90%+ mana at all times, except on mass pulls and some bosses. I only popped out of Shadowform to heal once.

Anyway, we tore through Ramparts and then Blood Furnace. I'm telling you, having Curse of Shadows, 5x Shadow Weaving, Misery and Improved Shadow Bolt on a mob makes for massive Shadow Word: Death and Mind Blast crits. Not to mention the healing I pulled with Vampiric Embrace. And naturally we all stayed afloat mana wise due to Vampiric Touch and all the shadow damage debuffs.

Oh yeah, Mind Control, that's right. I used it a lot in there while the Warlocks used Enslave Demon on the Felguards and Imps. The Imps do 1,000+ damage with their Firebolts (non-crit - normal mode) due to the +spell damage coefficients and whatnot once enslaved. I used Mind Control on one of those big ones and did 1,200+ crits on other mobs wearing shields. Crazy sick damage from a Mind Controlled entity.

Mostly I did it as a sort of CC, so the tank had an easier time, not that he needed it. It was also fun slapping DoTs on a mob, Mind Control it and have it run into another pack of mobs. Risky with the Mind Control breaking on damage, but well worth it. Besides, with two healers, a Protection Warrior and all that shadow damage teamplay, we were gods in there.
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#11 Apr 18 2008 at 7:11 AM Rating: Excellent
That's two of you now who have said Mind Control breaks on damage, lets have some clarification from someone please.

I'm holy so I've not used it a whole lot, though I can see it's usefulness in certain instances and situations. Mostly I've used it when soloing, one particular quest in Duskwood where I had a caster take on two melee, and more notably for the Winterfall Runners quest in Winterspring, I could not have completed that quest without MC'ing one of the 3 runners. The other two killed my MC one, they were beating on it for quite a while, none of their damage broke it.

Wowwiki says this

Quote:
Mind control can break early even if channeled bar is still somewhat full. A break is checked vs level/distance/resistances of target every x amount of seconds.


It mentions nothing about breaking on damage and it would be a somewhat less useful spell if it did.

Thought I'd best add this, if you take damage while channelling the spell this will shorten the length/break it, but the mind controlled mob taking damage doesn't.

Edited, Apr 18th 2008 11:14am by cococj
#12 Apr 18 2008 at 7:24 AM Rating: Excellent
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I was under the impression Mind Control, like any channeling spell, had its duration reduced by incoming blows (dealt to the Priest).

That's what I meant, anyway.
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#13 Apr 18 2008 at 7:25 AM Rating: Excellent
Mazra wrote:
I was under the impression Mind Control, like any channeling spell, had its duration reduced by incoming blows (dealt to the Priest).

That's what I meant, anyway.


It does. However the way "breaks on damage" is written could have been misleading. I was just trying to clear things up for the newbies, don't want them to not use it because they think it might mean something else :)


Edited, Apr 18th 2008 12:35pm by cococj
#14 Apr 18 2008 at 12:07 PM Rating: Excellent
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Quote:
Just went to Blood Furnace with my level 62 Priest (she dinged 63 on the final boss) and I used Mind Control frequently. Not on my own initiative, though, so don't ***** at me.


One of the easiest and fastest BF runs I've ever been on was months ago. We had a priest who MC'd the engineer mobs (the ones that drop the mines) and use them to tank the pulls. He made short work of that section and opened my eyes to how useful MC can actually be.


Edit: Spelling

Edited, Apr 18th 2008 4:50pm by Paladense
#15 Apr 19 2008 at 1:00 PM Rating: Good
Yeah I'd have to agree. MC in BF is very nice. I've ran it a few times with the chance to MC and it really makes for some easy pulls... plus it is hella fun lol
#16 Apr 19 2008 at 4:59 PM Rating: Excellent
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As a Night Elf Priest, I also have loads of fun Shadowmelding near the elevator in Southern Barrens, waiting for unsuspecting Horde players to come by.

Thousand Needles is contested area and the zone border starts by the elevator. At the top of the cliff.

*snicker*
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