Personally imo, Imp. Kick shouldn't be needed at all. I mean, sure it'd be nice to silence the casters and all, but regular kick already disrupts their casting.
Besides, as a rogue, you should be keeping the mob stunlocked (if the tank isn't fighting that specific mob, because we all know that a tank needs to hit and be hit to generate rage). Either way, regular kick seems to be working fine so far.
As for fleetfooted, you could always just enchant your boots, if you want that extra speed. Use those points elsewhere.
and this...
Quote:
Surprise Attacks really does a great job increasing your DPS.
Did I mention Combat Potency?
And Vitality can help your survivability in some fights where AOE is a factor not to mention the increase in AP.