Forum Settings
       
Reply To Thread

How we will change when Arthas gets pissedFollow

#1 Apr 07 2008 at 8:06 PM Rating: Decent
How do you think Blizzard will change the paladin class by the time WotLK comes out. I don't entirely want to know what you want to happen so much as what you think might happen.

Also I don't konw if anyone has noticed it but in WotLK it looks like roughly 80% of all mobs on northrend will be undead...

can anyone say paladin paradise =)
#2 Apr 07 2008 at 8:15 PM Rating: Excellent
***
3,801 posts
bamninja wrote:
How do you think Blizzard will change the paladin class by the time WotLK comes out. I don't entirely want to know what you want to happen so much as what you think might happen.

Also I don't konw if anyone has noticed it but in WotLK it looks like roughly 80% of all mobs on northrend will be undead...

can anyone say paladin paradise =)


Well, in theory, TBC was supposed to be an expansion filled with demons for us, too. That didn't turn out quite as expected, though.

I'm betting that WotLK will be rather similar, as well. There will be plenty of undead, but there will be more than enough non-undead as well.
#3 Apr 08 2008 at 7:23 AM Rating: Good
**
713 posts
I heard that it wont just be a frozen wasteland filled with undead horrors like WC3. There will be green hills as well as jungles too so no to just an WPL/EPL type expansion.

Ialaman summed it up well. Everyone thought of Outlands as this demon infested world that would just look like Hellfire Peninsula but there was Nagrand, Terrokar Forest and Zangermarsh.

It would probably be too hard for Bliz to add enough content if it was all to do with just Arthas and the icey barren land that we once knew as Northrend.

I hope there is an area and faction dedicated to the protectors of Frostmourne. You know those undead / elementals you have to kill on the way to discovering the runeblade in WC3.

Maybe some lore on what happened to the human survivors who followed Arthas into Northrend (havent played Frozen Throne so I'm not sure if this was covered there or not).

As long as there is a couple of areas with undead melee warriors to set up an aoe prot pally camp I will be happy.
#4 Apr 08 2008 at 8:27 AM Rating: Good
***
2,826 posts
The human survivors founded a settlement, which is going to be 1 of the 2 starting towns for alliance. It's a settlement along the cost of Daggercap Bay, but I can't remember the name of it.
#5 Apr 10 2008 at 8:39 AM Rating: Decent
**
713 posts
Hehe. Ironic that they now battle against the very person they swore to protect. Anyone think it might be time to introduce a hybrid horde/alliance 40man raid group so that the most powerful being of this age can be taken down?





PS sorry for the hijack!

Edited, Apr 10th 2008 4:40pm by arthoriuss
#6 Apr 10 2008 at 4:42 PM Rating: Decent
38 posts
I've read that there may be another "Titan" area a la Uldaman as well. Should be interesting. I wonder if they'll do anything with Uldum like they did when they added Caverns of Time with TBC.

I'm wondering what they'll do with the flying mounts in WotLK. Of course you'll be able to used them in Outland, still, but seeing as we'll be back on Azeroth for the next expansion... hmmm...

As far as the pally class goes, I'm only up to 43 on mine, so I'm not so sure. The only issues I have right now are the mobility and lack of ranged moves so far. Having played a warrior tank to 70, that's a little weird not having that. I will say, though, that being able to heal up after battles is much better than having a charge or intercept when doing PvE content. And the "bubble" is great as well. I really don't think there's much I've "desired" so far, other than maybe a little tweaking for the Ret spec.
#7 Apr 10 2008 at 6:40 PM Rating: Decent
***
2,183 posts
It's been said that flying mounts will be usable in Northrend, but not until a higher level, 78-80. They don't want people to just fly over the beginning zones and miss content.

I'm sure there will be some zones that are extremely Paladin friendly, but not all of them. It would get very boring and repetitive if everything were just a frozen wasteland infested with the undead.
#8 Apr 11 2008 at 7:23 AM Rating: Good
***
3,801 posts
arthoriuss wrote:
Anyone think it might be time to introduce a hybrid horde/alliance 40man raid group so that the most powerful being of this age can be taken down?


There will never be an in-game party or raid that consists of members of both factions. The logistics (the fact that there is no in-game way for them to communicate with each other, for one) would make it impossible.
#9 Apr 17 2008 at 10:42 PM Rating: Decent
**
713 posts

I know the communicating part would be hard but I think it would be awesome lore-wise. Kinda like when the horde and aliance teamed up to stop the Archimonde/Burning Legion from destroying Azeroth in WC3.

I think Blizzard would only do it if they planned on ending the WoW storyline once and for all. This way they can always introduce another boss after the Arthas/Lich King raid like Sargeras himself or some type of Titan Boss from Uldum. Or stretch it out like Kael...
#10 Apr 18 2008 at 5:58 AM Rating: Decent
*
246 posts
I've already seen what would happen when the wow storyline ends and a new one begins...

Nightmare Mode..

Edited, Apr 18th 2008 8:59am by Kyuske
#11 Apr 18 2008 at 6:53 AM Rating: Decent
***
2,183 posts
That comic made me lol big time.
#12 Apr 18 2008 at 7:56 AM Rating: Good
**
808 posts
The Undead/Demon will be limited, probably about 20% again,

I'm pretty sure there'll be an Un'goro type land filled with lushness, flowers, bright colors, and other prettiness. Prettiness and sixty-foot raptors.

Nerubians will be up there, but I wouldn't be surprised if "for balance reasons" they end up classified as humanoid rather than undead.

Like the Burning Legion, the dragonflights can go anywhere they want, so Blizzard is free to paint in dragonkin in lieu of more demons. Elementals and Yeti are even better, the paladin notes sarcastically.

I also recall hearing that the Dark Iron Dwarves will have a prominent story arc, which would probably tie in with the Titans lore. If I were Blizz, I'd throw in some ethereals there as well, possibly the Consortium Expedition as a new faction. Uldum alone could be huge, like Auchindoun, and without a demon or undead in sight.

Another speculative thread argued convincingly that a major storyline would include some kind of internal conflict between Stormwind and Menethil that carries over to the new zones. They might easily parallel this with a similar dispute within one of the Horde factions.

Plus we know we're getting lots of Tusken adventures. They're like arakkoa, but like walruses! Yay.

#13 Apr 18 2008 at 8:39 AM Rating: Excellent
*****
12,049 posts
Quote:
I also recall hearing that the Dark Iron Dwarves will have a prominent story arc, which would probably tie in with the Titans lore.


Just to check, are you sure you heard Dark Irons? The Ragnaros-worshipping nutters? From what I heard, it will be the Iron Dwarves, similar in appearance to the Dark Irons, but quite different overall.
#14 Apr 18 2008 at 8:53 AM Rating: Excellent
Quote:
Nerubians will be up there, but I wouldn't be surprised if "for balance reasons" they end up classified as humanoid rather than undead.


The original Nerubians weren't undead, in fact they were the only race in Northrend that were resistant to the plague and fought back against the scourge. The Lich King slaughtered them and had to reanimate them to make them his undead servents. I think the new instance is attacking the rest of them deep in their catacombs that survived that initial onslaught.
#15 Apr 18 2008 at 12:36 PM Rating: Good
as for the horde/ally 40man raid. they could have a set channel you can only get in if your in so and so zone in the raid, that would allow everyone to speak common. or maybe a long long quest line to learn the other races speach. sorta like here in the us most the places i go to are english but certain spots are spanglish. mostly english that i cant understand mixed with spanish that i have no idea what so ever what they are saying. so you might only see like 4 out of 5 words in the language you understand the 1 word will be unreadable like now.
#16 Apr 18 2008 at 12:59 PM Rating: Excellent
Why Common? Why do I gotta conform to YOUR language? Maybe YOU should learn orcish. =P
#17 Apr 18 2008 at 1:24 PM Rating: Excellent
***
3,801 posts
punkspider, ****** Superhero wrote:
as for the horde/ally 40man raid. they could have a set channel you can only get in if your in so and so zone in the raid, that would allow everyone to speak common. or maybe a long long quest line to learn the other races speach. sorta like here in the us most the places i go to are english but certain spots are spanglish. mostly english that i cant understand mixed with spanish that i have no idea what so ever what they are saying. so you might only see like 4 out of 5 words in the language you understand the 1 word will be unreadable like now.


Again, though, there is no in-game way to plan this raid. You're requiring people to use out-of-game methods to plan the raid.

We do have a similar to horde/ally raid in the Mount Hyjal raid zone. This is likely the closest thing you'll ever see. 1 PC raid with NPC's from both factions.

If you try to invent a cross-faction raid, you run in to not just the communication issue, but also cross-faction trading as well. If Uber-Guilds A+B clear the zone, they can then meet whenever they want the rest of the week there to do cross-faction trading without use of the neutral AH, which will really simply allow those top guilds to get richer.
#18 Apr 18 2008 at 1:42 PM Rating: Excellent
Yeah, people were first talking about this with Ahn Q'iraj (sp?). I think the original concept was that both horde and allies would fight against them, but they scrapped the idea because of what's being mentioned here. Don't quote me on that though, those are mostly pieced together from vague memories which I have slowly been killing with alcohol.
#19 Apr 19 2008 at 5:17 PM Rating: Default
Quote:
Anyone think it might be time to introduce a hybrid horde/alliance 40man raid group so that the most powerful being of this age can be taken down?


You forget that this game is called World of WARcraft as in there is a war here.

PS: when will we get world PvP back I think it's time to introduce a new pointsystem that you get from world PvP and the rewards could be fantastic.

I don't always wanna wait in a que to kill that damn gnome rogue (which by the way are always played by @#$%ups, !@#$%^ preteens who think their cool, @&%$# children who are on a game they are not ready for, and some seriously #^$!!#% pedophiles who like doing it from behind to the characters played by teens but he wanted to be a midget while he does it). Sorry got a lil off topic anyway I want world PvP back I want destructable buildings in World PvP I want the ability (and I should only be able to do this with half the servers population on my side) to claim stormwind as a horde city a benefit from this could be that the faction who claims cities starts to get gold.

This could cover many agrivating problems such as gold farming because (why buy gold when you can kill a few *#@s for it?) and it would promote even more teamwork. Also it would help those who want to be social but in PvP so now instead of a bunch of guys corrdinating a raid on Illidan we are corrdinating who we negate the timer on IF's king's thunder clap.

Wow I've gotten off topic
#20 Apr 20 2008 at 1:16 AM Rating: Excellent
***
2,183 posts
bamninja wrote:
PS: when will we get world PvP back I think it's time to introduce a new pointsystem that you get from world PvP and the rewards could be fantastic.


We do have world PvP, just most people don't do it. Halaa, towers in Zangarmarsh and Terokkar, the 3 points in Hellfire: occasionally I still see people gather a raid on a Horde town/capital city as well.

Dont' forget in the expansion there is going to be a zone dedicated solely to outdoor PvP.

And new point system: you know that every time Blizzard changes how PvP works people get up in arms about it right? If they change it again, or add a new system (aside from that being unnecessary and complicated), there'll probably be PvP QQ like we've never heard before.
#21 Apr 20 2008 at 6:22 PM Rating: Decent
**
713 posts
I know its called WARcraft but if you follow the lore you will see there are times when both factions join to kill a common foe. For example in WC3 like I mentioned before. This has happened in WoW too like in the Caverns of Time instances (Durnholde and Hyjal.

Besides which at the moment its more like the Cold War then an all out War(sort of like the US and USSR post WWII. In a way BGs are like the Korean, Vietnam and Afghan Wars where both sides sort of fought each other under different banners). I am using these wars as an example. I dont in any way believe they are related or anything like that, nor am I making any sort of political statement.

Bam if you want more info on the environments go here to see there wont just be a frozen wasteland:
http://www.worldofwarcraft.com/wrath/features/northrend/borean-tundra.xml

On my server there are raids on capital cities in Azeroth all the time, not to mention the westfall/crossroads areas.

If you want to PvP just go kill up some starting area and within 5mins your guaranteed some 70 alts are going to come after you though I dont know why you would be pro world PvP as a Paladin with us being so kiteable, but thats another topic I guess =P

Edited, Apr 21st 2008 4:32am by arthoriuss
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 122 All times are in CST
Anonymous Guests (122)