Overlord Theophany wrote:
Druid section is coming soon, just need some experience with a good restokin druid. That's all for now though, folks.
Thought I'd throw in my thoughts as I've played ~140 2v2 games w/ a Resto (not Restokin) Druid lately:
Resto DRUID This is a survival comp. You should be ShS spec.
This team is going to rely on both the Rogue and Druid's ability to stay out of harms way. Thinking hard about how and when to use cooldowns is going to be the difference between winning and losing.
For one thing, getting a solid opener and forcing the other team to catch up is huge in this comp. Sapping a healer and opening on a DPS will either (a) force an immediate trinket from the healer or (b) force the healer to play some serious catch up, often costing them their cooldowns. If you can get this ideal opener off, you will usually win. If the healer DOES use their cooldowns (I.e. a Druid or Shaman uses NS) you can either continue to attack their DPS while cycloning their healer or switch and cyclone their DPS and jump on their healer, who is now without the benefit of their healing cooldowns, and possibly without their trinket, too.
Knocking someone else out of stealth at the beginning can also make or break the match.
Success in this comp relies on coordinating DRs, knowing which opponents have blown trinkets, and using cooldowns effectively.
Your Druid should be spec'd 11/11/39 so that they can help out with Feral Charge, as well as double-DoT'ing your target (MOonfire, Insect Swarm) to help w/ DPS if their mana allows.
Splitting the cyclones and DPS can remove a lot of effectiveness from most enemy teams.
Pros: Versatile and fun to play.
Cons: Blind and Cyclone share DR timers. Watch that you don't overlap them. Games can be longgggg.
Counter Comp: Warrior/Druid is a hard fight unless you're well geared enough to stand toe to toe with the warrior. Ghostly Strike and Evasion can really help. Rogue/Priest can be a tough match due to Mana Burns forcing your druid into Bear.
Most double DPS can be beat with this spec - just blow your defensive cooldowns early as needed and survive their initial onslaught.
Edited, Apr 22nd 2008 6:39pm by Jordster Edited, Apr 26th 2008 8:28pm by Jordster