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Theo's Rogue PvP FAQFollow

#77 Apr 21 2008 at 7:47 PM Rating: Decent
P.s. It appears I am horrible with sigs.
#78 Apr 21 2008 at 7:48 PM Rating: Good
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Boneyards wrote:
Overlord Theophany wrote:
Plate: Rupture, KS, Deadly Throw, SnD.

Non-Plate: Evis, EA, Deadly Throw, KS, SnD.


Am I wrong when I read that and wonder why EA is not used as a finisher on plate wearers?
Sorry if I am, it just makes sense to me.

It's not a big enough of a difference. EA reduces armor by ~3k if you have Imp EA, basically taking cloth wearers to 0 armor. Plate wearers will still have ~7k or so.

Rupture is a much more efficient use of CP.
#79 Apr 22 2008 at 9:19 AM Rating: Excellent
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krqllebqlle wrote:
If you really want to find good info + tacs etc. you should go to arenajunkies.com and not here. It's a good post nonetheless, but mostly it's for people who are just about to enter their very first arena. For more advanced stuff - try arenajunkies.com.


I read AJ at least once a week and I can tell you something - IT ISNT THAT GOOD. There are a lot of BAD, OUTDATED strategies.

I'm not pro- or anti Theo, so I'm looking at this rather objectively. I've also studied the internet up and down trying to improve my game.

IN MY OPINION this guide is excellent - it has a ton of information and it would have saved me a ton of time if I had stumbled upon it two months ago. It goes far beyond the very basics. It is up to date.

Rate up for every Theo post in the thread to counter the trolls. Good info is good info, whether you are in love with the source or tired of feeling inferior when a better player isn't nice ... (did that make sense?)
#80 Apr 22 2008 at 9:36 AM Rating: Excellent
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Overlord Theophany wrote:

Druid section is coming soon, just need some experience with a good restokin druid. That's all for now though, folks.


Thought I'd throw in my thoughts as I've played ~140 2v2 games w/ a Resto (not Restokin) Druid lately:

Resto DRUID

This is a survival comp. You should be ShS spec.

This team is going to rely on both the Rogue and Druid's ability to stay out of harms way. Thinking hard about how and when to use cooldowns is going to be the difference between winning and losing.

For one thing, getting a solid opener and forcing the other team to catch up is huge in this comp. Sapping a healer and opening on a DPS will either (a) force an immediate trinket from the healer or (b) force the healer to play some serious catch up, often costing them their cooldowns. If you can get this ideal opener off, you will usually win. If the healer DOES use their cooldowns (I.e. a Druid or Shaman uses NS) you can either continue to attack their DPS while cycloning their healer or switch and cyclone their DPS and jump on their healer, who is now without the benefit of their healing cooldowns, and possibly without their trinket, too.

Knocking someone else out of stealth at the beginning can also make or break the match.

Success in this comp relies on coordinating DRs, knowing which opponents have blown trinkets, and using cooldowns effectively.

Your Druid should be spec'd 11/11/39 so that they can help out with Feral Charge, as well as double-DoT'ing your target (MOonfire, Insect Swarm) to help w/ DPS if their mana allows.

Splitting the cyclones and DPS can remove a lot of effectiveness from most enemy teams.

Pros: Versatile and fun to play.


Cons: Blind and Cyclone share DR timers. Watch that you don't overlap them. Games can be longgggg.


Counter Comp: Warrior/Druid is a hard fight unless you're well geared enough to stand toe to toe with the warrior. Ghostly Strike and Evasion can really help. Rogue/Priest can be a tough match due to Mana Burns forcing your druid into Bear.

Most double DPS can be beat with this spec - just blow your defensive cooldowns early as needed and survive their initial onslaught.


Edited, Apr 22nd 2008 6:39pm by Jordster

Edited, Apr 26th 2008 8:28pm by Jordster
#81 Apr 22 2008 at 12:26 PM Rating: Good
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Thanks a lot for that, Jordster. That helps me out a lot, as the odds of me playing an extended set of games with a resto druid is pretty much nil.
#82 Apr 23 2008 at 5:28 PM Rating: Excellent
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Overlord Theophany wrote:
Thanks a lot for that, Jordster. That helps me out a lot, as the odds of me playing an extended set of games with a resto druid is pretty much nil.


Someone is still karma-hunting you. Somehow your above post was rated down to default.
#83 Apr 24 2008 at 12:09 PM Rating: Excellent
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2,396 posts
I've got a history of not liking Theo (his posts are too much like my own) and I've never made a point of hiding it, but even I am going to have to say that this is not only an excellent thread, but if this was on my forum it is one that I would want to see stickied.

I'm at work right now and the computers are too damn slow, but I'm going to rate a few of your posts up when I get home, Theo. Keep it up with this thread. And believe me, I sympathize. I've had a troll (or two) rating down almost every post I've made for the last month.
#84 Apr 24 2008 at 12:27 PM Rating: Good
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Totally feeling the love, guys. I'm going to work on the 2s a bit more tonight in between deaths on Archi/Bloodboil.
#85 Apr 24 2008 at 1:44 PM Rating: Good
36 posts
Hey Theo,

I like the blog idea. Are you still planning on posting most of your info here or on the blog or both?

anways, thanks again!

#86 Apr 26 2008 at 4:27 PM Rating: Good
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THIS NEEDS A STICKY, IMO.

(bump)
#87 Apr 26 2008 at 5:21 PM Rating: Good
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Thanks Jord, but I don't really think that this can replace any of the current stickies.

It's definitely linked to in my journal (link in sig), though. I plan on making my journal the one-stop source for pretty much all rogue knowledge, though there's a lot of linking to other posts/sites done.

Still looking for time to add more to 2v2, in case anyone is wondering.
#88 Apr 27 2008 at 1:48 PM Rating: Excellent
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Quote:
SL/SL Lock

Counter Comp: Rogue/druid is probably going to be one of the hardest, as will lock/paladin. I'm fairly unfamiliar with how locks deal with paladins and druids other than spamming CoEx, so I'll just wait to fill this in until someone is nice enough to help me out.



Concerning Sl lock/rogue vs. sl lock/pally
In all honesty, a good warlock could solo a team with a pally healer. Curse of tounges >>>>>> pally healer. CC/LoS the lock as much as possible. If both of you are blood elf, you could conceivably kill the pally before he even pops bubble (three garrotes, two aoe silences, puppy silence.) The only hard part is keeping your rogue on the pally to kick all of his heals that you miss/resist with the silences. Much easier if he's undead, but saving devour magic for defensive dispels should suffice. BoFreedom could be an issue if your rogue doesn't have fleet footed/run speed, cloak out of the JoJ and keep on the pally. Devour the BoP if he's dumb enough to use it.

Good pallies try to LoS when they're getting burned. They key here is to follow him and give the lock nothing to CC for a few seconds while you work on the pally. CoEx on the lock as you run after the pally helps too, keeps him from peeling the rogue off for longer. Rogue should pre-emptively WotF/Vanish/CloS away from fears, and it's good game.

You may have to kill him in two pushes if neither of you are blood elf, as he'll bubble. That's fine, get out of LoS and bandage/restealth.

Edited, Apr 27th 2008 3:50pm by Banatu

Edited, Apr 27th 2008 3:53pm by Banatu
#89 Apr 27 2008 at 1:58 PM Rating: Good
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Banatu wrote:
Quote:
SL/SL Lock

Counter Comp: Rogue/druid is probably going to be one of the hardest, as will lock/paladin. I'm fairly unfamiliar with how locks deal with paladins and druids other than spamming CoEx, so I'll just wait to fill this in until someone is nice enough to help me out.



Concerning Sl lock/rogue vs. sl lock/pally
In all honesty, a good warlock could solo a team with a pally healer. Curse of tounges >>>>>> pally healer. CC/LoS the lock as much as possible. If both of you are blood elf, you could conceivably kill the pally before he even pops bubble (three garrotes, two aoe silences, puppy silence.) The only hard part is keeping your rogue on the pally to kick all of his heals that you miss/resist with the silences. Much easier if he's undead, but saving devour magic for defensive dispels should suffice. BoFreedom could be an issue if your rogue doesn't have fleet footed/run speed, cloak out of the JoJ and keep on the pally. Devour the BoP if he's dumb enough to use it.

Good pallies try to LoS when they're getting burned. They key here is to follow him and give the lock nothing to CC for a few seconds while you work on the pally. CoEx on the lock as you run after the pally helps too, keeps him from peeling the rogue off for longer. Rogue should pre-emptively WotF/Vanish/CloS away from fears, and it's good game.

You may have to kill him in two pushes if neither of you are blood elf, as he'll bubble. That's fine, get out of LoS and bandage/restealth.

Thanks for that. I'll work on getting the info edited. In your opinion, what would be the counter comp to SL/SL lock/rogue?
#90 Apr 27 2008 at 3:36 PM Rating: Excellent
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Disc Priest + CC/Dps class. The harder part being the discipline priest. They're hard to CC and hard to burn, and if you leave them alone they're dangerous.

Mostly though, priest/rogue. They can play defensively, mana burn the lock to force life taps, and just generally outlast you. Disc Priest/Hunter will be next to impossible if they have their frost trap + pillar hump down.

Edited, Apr 27th 2008 5:38pm by Banatu
#91 Apr 29 2008 at 5:42 AM Rating: Good
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Overlord Theophany wrote:
Thanks Jord, but I don't really think that this can replace any of the current stickies.

It's definitely linked to in my journal (link in sig), though. I plan on making my journal the one-stop source for pretty much all rogue knowledge, though there's a lot of linking to other posts/sites done.

Still looking for time to add more to 2v2, in case anyone is wondering.


I don't care ... Some of the other stickies could be removed ... Like the outdated Lockpicking FAQ (sorry RPZip, but asking a trainer where to go level it, and lockboxes that show you the level needed to pick = FTW).

Anyway ... /BUMP
#92 Apr 29 2008 at 8:11 AM Rating: Decent
First I want to say, that i find this guide, a great read, and useful for the rogue class.

My rogue is only 55 atm, and I am looking for some info, to put to good use, once I reach 70.

The only problem I have with your post is the fact that you said (1v1 Duels isn't real pvp)?? lol.

I'm sorry mate, but duel's are pvp in it's purest form. It takes the most skill, and knowledge of your class to be successful, yes gear plays a big part, don't get me wrong, but always relying on another player or player's to do well, will limit the amount of skill you can possess, when having to fend for yourself in arena, and bg's.

Not a flame much respect for the time put into this post, and i will be sure to check back for more useful info.

Keiomi lvl 70 Hun Eonar
Keiomi lvl 55 rogue Lightning's Blade. (sry the name has brought me luck :) )
#93 Apr 29 2008 at 11:55 AM Rating: Good
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kailiao wrote:
First I want to say, that i find this guide, a great read, and useful for the rogue class.

My rogue is only 55 atm, and I am looking for some info, to put to good use, once I reach 70.

The only problem I have with your post is the fact that you said (1v1 Duels isn't real pvp)?? lol.

I'm sorry mate, but duel's are pvp in it's purest form. It takes the most skill, and knowledge of your class to be successful, yes gear plays a big part, don't get me wrong, but always relying on another player or player's to do well, will limit the amount of skill you can possess, when having to fend for yourself in arena, and bg's.

Not a flame much respect for the time put into this post, and i will be sure to check back for more useful info.

Keiomi lvl 70 Hun Eonar
Keiomi lvl 55 rogue Lightning's Blade. (sry the name has brought me luck :) )

Duels aren't even close to "PvP in it's purest form".

I was a master at dueling last year, as soon as I learned how to deal with all of the new spells that each class got.

Arena is constantly evolving. Different teams, different strats; how can you possibly say it takes more skill and knowledge to duel as opposed to being able to think of what the other team is running, figure out who to focus first, who to CC first, etc?

Do me a favor and download the commentary version of Deep 6, a feral/rogue PvP movie where they got to 2.2k+ as the comp that I personally had a hard time getting past 1800 with.

Granted there are a whole lot more lock/paladin comps in my BG, but still; watch how coordinated Deep and Trukilla are and tell me that doesn't take skill and knowledge.
#94 Apr 29 2008 at 4:32 PM Rating: Decent
Relax mate, keep your shorts on :)

First i never said it took more skill, lol, of course it takes more skill and strat to be able to handle multiple targets, that's a given.

What i said is that mastering dueling is the foundation for a strong player, if you can't handle a certain class by yourself, and know what to do, you are a henderence rather than an asset.

My point being, that dueling exp, plays a large part in understanding your class, therefore real pvp, in it's purest form.

And remember you have only yourself when dueling, no help, no heals, no xtra dps, therefore requires more skill to be successful, in mastering your class.

And for someone who masterd the art of the duel, why did you put so much time into mastering it, if it's pointless, and not real pvp?

Edited, Apr 29th 2008 8:38pm by kailiao

Edited, Apr 29th 2008 8:39pm by kailiao
#95 Apr 29 2008 at 4:42 PM Rating: Decent
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Lawl. I can reliably 1v1 every class (provided a similar gear level >.<). I started mid-s2, and I don't think I'll ever be able to claim such a record against every 2v2/3v3 comp I face.


Dueling favors people with tunnel vision. Arena doesn't. The two are as similar as theo and a pineapple.


Dueling you focus on taking the least damage. In arena, your goal is to do the most damage, not take the least. Totally different styles of play. So lawl rate down.

Edited, Apr 29th 2008 6:43pm by Banatu
#96 Apr 29 2008 at 7:47 PM Rating: Good
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Banatu wrote:
Lawl. I can reliably 1v1 every class (provided a similar gear level >.<). I started mid-s2, and I don't think I'll ever be able to claim such a record against every 2v2/3v3 comp I face.


Dueling favors people with tunnel vision. Arena doesn't. The two are as similar as theo and a pineapple.


Dueling you focus on taking the least damage. In arena, your goal is to do the most damage, not take the least. Totally different styles of play. So lawl rate down.

Edited, Apr 29th 2008 6:43pm by Banatu

Really couldn't have said it better. Tunnel vision is why so many people are effing terrible.

Why do you think so many people use Proximo and WitchHunt/MSBT?
#97 Apr 29 2008 at 9:12 PM Rating: Decent
Heh, you both don't understand my point, it's ok, i didn't want to start a flame fest.

As far a tunnel vision, heh, I have none.

I play my hunter very well, have taken out 2, 3, once or twice 4 at one time, beaten 2+ both in s3, and do well in arena mate.

Mybe it's just me, as i find it easier to drop toons in arena, than dueling.

I don't know about you, but last i checked my class does dam, and i focus on that when in duels and when in arena, the only diff i see is that i have to cc, drain, every now and then, and worry about los, yes arena is diff and more challenging, but when it comes down to it, it's class vs class.

My point again is that dueling is a starting point, and therefore the end result will be a good arena player, you have to learn to walk, before you run, that's why it's important.

Being rated down means nothing for me bro, I play this game for fun, not to have my *** kissed by little kids.

Again, much respect for the info, a good guide I will use in the future, keep them comming.
#98 Apr 30 2008 at 1:02 PM Rating: Good
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Hello, Good guide.

I haven't posted in a while, but I'd like to add a piece to the Sub Spec, since it's the most asked about arena spec.

1) Lethality isn't good. It's a filler. Each point is somewhere around 0.2% to 0.4% extra DPS. It's only increasing crit damage. Considering Resil reduces both chance to crit and crit damage, this is a pretty gimped talent.

2) Improved EA is extremely useful vs warlocks, priests, and BM hunters. The difference between being able to use a 2-3pt EA and a 5 pt EA on a warlock is huge since ShS has energy regen issues. Think of it as gaining half a kidney shot, or half an eviscerate every 30 seconds. A finisher with a lower combo point requirement is very useful considering all the energy/combo point goodies you have in the assassination tree.

3) Vile Poisons. If you are putting 20 in Assassination, the last 4 or 5 go into Vile Poisons. Improved Poisons is only for Envenom builds, which are all terrible. Eviscerate is rarely used and you're more likely to lose a match because wound poison wasn't up than you are to lose because Evisc did 100 less damage.

So, with that in mind, there are 2 good choices for Assassination:
5 Malice, 2 Murder, 3 Ruthless, 1 Relentless, 2 EA, 2 Lethality, 5 Vile
5 Malice, 2 Murder, 3 Ruthless, 1 Relentless, 4 Lethality, 5 Vile
#99 May 01 2008 at 5:39 AM Rating: Good
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kailiao wrote:

I'm sorry mate, but duel's are pvp in it's purest form. It takes the most skill, and knowledge of your class to be successful, yes gear plays a big part, don't get me wrong, but always relying on another player or player's to do well, will limit the amount of skill you can possess, when having to fend for yourself in arena, and bg's.



No I'M sorry ... That you really think that a 1v1 fights, which almost always favors any Rogue that gets the jump, constitute some sacred, "real" form of PvP.

Arenas are far more intense, with far more going on, and require far more skill.

Even BGs, where you have to watch your surroundings, and often fights 2v1, are more skill-based than duels.

Dueling is a great way to learn how to fight other classes 1v1, but that is really the base, not the pinnacle, of PvP skill.
#100 May 01 2008 at 3:39 PM Rating: Excellent
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So, a S3 resto druid is more skilled than me because he can stand there in caster and lifebloom until his moonfire/insect swarm kills me? I am more skilled than a warlock because I am undead? Another rogue is more skilled than me because he's human?

It's good practice, but winning or losing in it doesn't really prove anything.
#101 May 03 2008 at 12:14 PM Rating: Decent
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1,006 posts
Rogue and Resto Druid strats please.

...or does anyone have a link to that assface druid traitor, MyTeddy's guide?
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