moshio wrote:
Hi!!
First of all, altough i've just registered i've been reading the forum for a long time, and i'd like to give thx to Theo, almost everything I do now in arenas is learned from you, so thanks a lot.
And now a few things, I just stopped playing with a resto druid coz the team didnt do well, and i tried R/R for first time, we get to 1600 easily but there we found lots of M/M M/R teams, the thing is we can beat almost any healer/dps team by CCing the dps burning the healer (or viceversa in some cases...) but with 2dps teams we found we get hit quite hard, especially in M/M teams because they take more time than a rogue to be killed (at least in my opinion)
Can anybody give me some extra advice for my R/R team???
The other thing is, I'm waiting everyday to see Theo's 3/3 discussion...I know you don't have to, but please...can you write a few lines about it? I'd like to run a R/R/? team and im waiting for your advice to select the 3º one (in case a double rogue team is a possible matchup)
Thx a lot, and GL
RR doesn't do well against MM. It's actually pretty laughable for the MM team, tbh. Not much you can do but take your losses and try and play it to the best of your ability. If they block/trinket out of blind though, you're pretty much boned.
MR is a bit different, and it's possible to win, but it relies on getting the rogue out of stealth with a sap.
My own personal preference on this setup is to grab the shadow sight (using a grab -> Vanish, or if you're NE, just shadowmeld near the gems, grab them, then stealth). Hopefully you can grab both of them without getting jumped by the mage, but we all know that's not likely. Sapping near when they come up (it's about 1.5-2 mins into the match, IIRC) should allow you to grab them, restealth, and grab a ShS -> sap on the rogue.
Of course with Perception that all goes out the window. If you both jump the mage (R1 drops CS, then vanishes, R2 drops a garrote at the end of the CS), then R1 can look for the mage's rogue in stealth near the back of R2 while R2 starts on mage, seeing if he can get a sap, and if not, popping a CS -> KS on the rogue, throwing a rupture before hitting evasion and jumping to the mage or staying on the rogue if the mage blocks. The key for this is to spilt to start until the mage blocks, then both switch to the rogue (R2 should sprint/clos/vanish over, grabbing a garrote on the rogue), then when block drops, switch to the mage and pop all buttons to get him down.
It's a tough match to be sure.
As for 3v3, MYteddy looks to be working up something (with my collaboration), but I will be finishing this. With the sitcky being all but done, I'll have this to work on when I get time/the inclination to do so.
Don't give up on me yet!
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