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Theo's Rogue PvP FAQFollow

#227 Aug 11 2008 at 3:04 PM Rating: Good
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Stick with combat.

Not enough in Subtlety at 39 to be worth it. And with combat you get several shinies(Blade Flurry, Dual Wield Spec, etc...)
#228 Aug 15 2008 at 1:45 PM Rating: Good
Hi!!

First of all, altough i've just registered i've been reading the forum for a long time, and i'd like to give thx to Theo, almost everything I do now in arenas is learned from you, so thanks a lot.

And now a few things, I just stopped playing with a resto druid coz the team didnt do well, and i tried R/R for first time, we get to 1600 easily but there we found lots of M/M M/R teams, the thing is we can beat almost any healer/dps team by CCing the dps burning the healer (or viceversa in some cases...) but with 2dps teams we found we get hit quite hard, especially in M/M teams because they take more time than a rogue to be killed (at least in my opinion)

Can anybody give me some extra advice for my R/R team???

The other thing is, I'm waiting everyday to see Theo's 3/3 discussion...I know you don't have to, but please...can you write a few lines about it? I'd like to run a R/R/? team and im waiting for your advice to select the 3º one (in case a double rogue team is a possible matchup)

Thx a lot, and GL
#229 Aug 15 2008 at 2:00 PM Rating: Excellent
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moshio wrote:
Hi!!

First of all, altough i've just registered i've been reading the forum for a long time, and i'd like to give thx to Theo, almost everything I do now in arenas is learned from you, so thanks a lot.

And now a few things, I just stopped playing with a resto druid coz the team didnt do well, and i tried R/R for first time, we get to 1600 easily but there we found lots of M/M M/R teams, the thing is we can beat almost any healer/dps team by CCing the dps burning the healer (or viceversa in some cases...) but with 2dps teams we found we get hit quite hard, especially in M/M teams because they take more time than a rogue to be killed (at least in my opinion)

Can anybody give me some extra advice for my R/R team???

The other thing is, I'm waiting everyday to see Theo's 3/3 discussion...I know you don't have to, but please...can you write a few lines about it? I'd like to run a R/R/? team and im waiting for your advice to select the 3º one (in case a double rogue team is a possible matchup)

Thx a lot, and GL

RR doesn't do well against MM. It's actually pretty laughable for the MM team, tbh. Not much you can do but take your losses and try and play it to the best of your ability. If they block/trinket out of blind though, you're pretty much boned.

MR is a bit different, and it's possible to win, but it relies on getting the rogue out of stealth with a sap.

My own personal preference on this setup is to grab the shadow sight (using a grab -> Vanish, or if you're NE, just shadowmeld near the gems, grab them, then stealth). Hopefully you can grab both of them without getting jumped by the mage, but we all know that's not likely. Sapping near when they come up (it's about 1.5-2 mins into the match, IIRC) should allow you to grab them, restealth, and grab a ShS -> sap on the rogue.

Of course with Perception that all goes out the window. If you both jump the mage (R1 drops CS, then vanishes, R2 drops a garrote at the end of the CS), then R1 can look for the mage's rogue in stealth near the back of R2 while R2 starts on mage, seeing if he can get a sap, and if not, popping a CS -> KS on the rogue, throwing a rupture before hitting evasion and jumping to the mage or staying on the rogue if the mage blocks. The key for this is to spilt to start until the mage blocks, then both switch to the rogue (R2 should sprint/clos/vanish over, grabbing a garrote on the rogue), then when block drops, switch to the mage and pop all buttons to get him down.

It's a tough match to be sure.

As for 3v3, MYteddy looks to be working up something (with my collaboration), but I will be finishing this. With the sitcky being all but done, I'll have this to work on when I get time/the inclination to do so.

Don't give up on me yet! Smiley: smile
#230 Aug 15 2008 at 2:35 PM Rating: Good
If you want to be R/R trhen the only real partner you can have is a resto druid. You can try triple DPS (with a lock or mage), too, but I wouldn't reccomend it if you're new to arena.
#231 Aug 15 2008 at 5:05 PM Rating: Good
Theo, what are your thoughts on Rogue/Ret/Dpriest for 3's? They synergy between rog/ret and rog/priest is pretty good, but I've never heard of that comp before, and it briefly crossed my mind today.
#232 Aug 15 2008 at 5:30 PM Rating: Good
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Salwrathis, Eater of Souls wrote:
Theo, what are your thoughts on Rogue/Ret/Dpriest for 3's? They synergy between rog/ret and rog/priest is pretty good, but I've never heard of that comp before, and it briefly crossed my mind today.


It's Rogue/Warrior without MS.



It's a doable Meatgrinder and I have encountered a few, but it is a tradeoff having the burst of a Ret for having an on demand MS.


Let's see what Theo thinks, shall we?
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#233 Aug 15 2008 at 5:33 PM Rating: Good
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It would completely fail against any druid team playing defensively. Snaring your ret to keep him off a druid that can keep out of range = GG, pretty much. A warrior/paladin/druid or warrior/disc/druid would blow that comp out of the water, and there are a lot of those in our BG.

It's decent otherwise. Ret is tricky; if they get on a druid it's pretty much GG, but most of the time all the druid team has to do is play defensively and they win on mana.
#234 Aug 15 2008 at 5:39 PM Rating: Good
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Overlord Theophany wrote:

As for 3v3, MYteddy looks to be working up something (with my collaboration), but I will be finishing this. With the sitcky being all but done, I'll have this to work on when I get time/the inclination to do so.

Don't give up on me yet! Smiley: smile



I'll add to this as well.


So, for you guys. ONE NIGHT ONLY. MONDAY MONDAY MONDAY.

Look for a 2v2 workup that will be a revamp of my old 2v2 guide I was working on pushing out.

Look for a 3v3 guide with a ton of the basics, covering all FotM teams and then spreading around a bit to be a bit more Rogue oriented (best teams, tactics for best rogue teams etc).


Oh... did I mention a video? I'm working on more of a tutorial rather than "LOLIM2k". Will cover a lot of teams and will basically be a walkthrough of fights that we will go up against (I'll TRY to cover and schedule matches with FotM setups).

All this to come soon, pending more or less how fast I get to 70, since it should only take me about 2 weeks to gear up for 1900+ comp.
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#235 Aug 16 2008 at 4:34 AM Rating: Good
Thx guys!

Its true, for as long as Im running my R/R, M/M is the hardest fight we've met, if we can CC one of the mages as we're supposed to do (sap, blind, resap) its quite easy to burn the other M down but ive noticed that everything can go wrong if the blind is blocked.

BTW, on rogue teams, or doble stealth teams i always do the gem trick (since Im NE its quite easy) this I also learned from this forum so thx again^^

I hope to get 1700 when my partner gets geared since the rogue is his alter and it's still quite under geared (no mongoose, 1600 ap, 300Res)


I'll post any other doubt i get on low brackets.

Thank you all,

Thank u very much theo
(edit) MYteddys guide will be great too ^^

Edited, Aug 16th 2008 8:32am by moshio
#236 Aug 25 2008 at 10:45 AM Rating: Good
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Bumping this thread because it's awesome and should be stickied.
#237 Sep 06 2008 at 11:56 AM Rating: Default
Is there anything for rogue/mage to do versus lock/resto druid? We came up agaisnt 5 lock/druid teams this week, we lost to 4 of them:( I was thinking of trying something like poly lock, kill pet asap, then I go fight defensively on druid and mage tries to take the lock. We never actually tried that yet though, as i see too many things going wrong, like the lock speed summoning a new pet. The times we did try to invovle pet killing, the druid easily healed it so we gave up on that. Any strategies that might give us a chance at winning? We are low down in the arena brackets, so its possible some strategies that would not work in 1700+ would work here.
#238 Sep 06 2008 at 12:39 PM Rating: Good
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You should have no problems bursting the druid, then it's a 2v1 versus the lock.

It's harder than warrior/druid, but it's still incredibly easy.
#239 Sep 06 2008 at 1:07 PM Rating: Decent
Theo, dru/lock is a counter to mage/rogue.

Any competent Warlock can keep the mage from using a shatter during cs/ks.

Edited, Sep 6th 2008 4:03pm by Kavekk
#240 Sep 06 2008 at 1:54 PM Rating: Good
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Just saying, I never had a problem with them in 2v2 as mage/rogue.

Yeah it's a counter when both of them are skilled, but do you really think that locks in the 1600-1700 range will eat Freeze off of the druid instead of trying to dispel some of the mage buffs?

I mean, I've run into locks in the 1700-1800s that still had Spell Lock on auto-cast. Smiley: frown
#241 Sep 11 2008 at 5:58 AM Rating: Decent
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so i'm playing unusual setup. Rogue+Shockadin. We're at 1797 now, both about 300 resilience, 10k hp. We didn't play much, about a 100 games total, in about 4 weeks.

Any tips for this combo? Against healer teams, we usualy split dps, forcing the healer to decide, who to heal. I also save up some energy and pally saves his holy shock, to burst down one opponent when he's near death. That leaves us 2v1. Can that be improved in any way? We lack cc skills, sometimes we win/lose without using my blind.

Can't wait for next week to get points for s3 weapons ^^
#242 Sep 11 2008 at 9:51 AM Rating: Excellent
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Most healer teams are druids in 2v2, so you should have no problem with both of you jumping the druid and JoJ/bursting.

It's not ideal of course, but the team works fine if your paladin is good with the damage he puts up.

The team basically works like a more defensive ret/rogue team.
#243 Sep 11 2008 at 11:38 AM Rating: Decent
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Overlord Theophany wrote:
Just saying, I never had a problem with them in 2v2 as mage/rogue.

Yeah it's a counter when both of them are skilled, but do you really think that locks in the 1600-1700 range will eat Freeze off of the druid instead of trying to dispel some of the mage buffs?

I mean, I've run into locks in the 1700-1800s that still had Spell Lock on auto-cast. Smiley: frown


I went to 1950 with a lock that had spell lock on auto =/
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#244 Sep 22 2008 at 7:56 AM Rating: Decent
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had to scroll to far down to find this
#245 Sep 23 2008 at 12:19 AM Rating: Good
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Apparently the empty mug doesn't share cooldowns with Bloodlust Brooch

Would you say it's worth using the pvp trinket to get out of stun, vanish, autoswitch it with the mug, hitting the 20 seconds of the brooch then hitting the mug trinket? Would be a nice burst.

Any recommendations on this? Or macro's to use insignia -> mug switch -> (click brooch yourself) -> (click mug yourself) -> switch mug back for insignia.



Edited, Sep 23rd 2008 10:14am by samperor
#246 Sep 23 2008 at 2:34 AM Rating: Excellent
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samperor wrote:
Apparently the empty mug doesn't share cooldowns with Bloodlust Brooch

Would you say it's worth using the pvp trinket to get out of stun, vanish, autoswitch it with the mug, hitting the 20 seconds of the brooch then hitting the mug trinket? Would be a nice burst.

Any recommendations on this? Or macro's to use insignia -> mug switch -> (click brooch yourself) -> (click mug yourself) -> switch mug back for insignia.



Edited, Sep 23rd 2008 10:14am by samperor

You can only change weapons in arena, nothing else.

Outside of arena, it's marginally useful, but too much of a pain in the ***.
#247 Sep 23 2008 at 1:30 PM Rating: Default
Hey Theo, I am currently doing 2v2 with a Spriest, and we are new to the whole arena system, I read up on your Comp. explanation for the Spriest Rogue, and I was curious on how to handle a "BM" hunter, resto druid? We have lost twice to this comp.

Much appreciation
#248 Sep 23 2008 at 1:37 PM Rating: Excellent
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Leejol wrote:
Hey Theo, I am currently doing 2v2 with a Spriest, and we are new to the whole arena system, I read up on your Comp. explanation for the Spriest Rogue, and I was curious on how to handle a "BM" hunter, resto druid? We have lost twice to this comp.

Much appreciation

That's an easy, easy comp.

Kill the BM hunter, fear -> blind -> silence the druid.
#249 Sep 23 2008 at 1:39 PM Rating: Default
Ok, and do you recommend, the priest LOS the BM hunter while BM is activated, and I Clos to remove poisons and vanish while BM wears off then proceed to attack.. Speaking out of a defensive point of view of course.
#250 Sep 23 2008 at 1:43 PM Rating: Excellent
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Evasion and a PW:S should be fine. If it isn't, there's a large gear difference (i.e. your gear sucks too much).

You won't be able to get a good BM hunter off of you.

Edit: as double DPS versus a team that specializes in a long-term game (though the hunter would ideally be specced MM), you need to pressure them, not LOS and play defensively. Playing defensively only gets you killed.

Edited, Sep 23rd 2008 2:39pm by Theophany
#251 Sep 23 2008 at 1:48 PM Rating: Default
Yea, your example pretty much sums it up.. New to 70 and the rogue class, enjoying it though.. I've read up on most of your recomendations, Dual mongoose is great! No idea some guy told me to get Executioner on my MH. Bahh, oh well.. Thanks for the insight!
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