Arena Terms In this post I’ll be explaining terms that I will use quite frequently in arena discussion, that may not be obvious to PvP newbies. If more clarification is needed, please ask.
Baiting: Using moves or abilities that provoke the enemy into attacking you in a certain way. (Eg. A rogue using a CS -> KS opening will usually bait a Blind from another rogue, and can counter with Evasion right as KS is up, giving him an extra 25% chance for that Blind to miss.)
Burning: The act of a priest manaburning a target over and over, to hopefully run them out of mana (see OOM).
Buttons: Abilities/trinkets that can be used to boost damage.
CC: Crowd control. Fear, Blind, Sap, Sheep, Intimidating Shout, etc. are all considered crowd control. Used to take an enemy out of the fight for periods of time in order to make it easier on your teammates to take down other enemy players. (Note: stuns are NOT CC.)
Comp: Arena team makeup, for instance rogue/priest, druid/warrior. There are also abbreviations for team comps, such as RMP (rogue/mage/priest), RWD (rogue/warrior/druid), RRL (rogue/rogue/lock), etc.
Counter-comp: A comp that is a natural counter to your team’s comp. (Eg. Rogue/mage is counter-comp’d by lock/druid, meaning that rogue/mage has a very low chance to win, all things being equal.)
CS: Counterspell. Also can refer to Cheap Shot, but generally used on vent for Counterspell.
DRs: Diminishing returns. CC (see above) usually have diminishing returns, in which an 8 second CC turns into 4, then 2, then you will get an “Immune†on next cast on the target. General math is full duration -> 1/2 duration -> 1/4 duration -> immune. Some CCs, like Blind and Cyclone, are said to “share†DRs, meaning that if Blind is used then Cyclone is used on the same target, Cyclone will pick up on DRs, making that a 1/2 duration Cyclone.
Humping: Sticking to an object, such as a pillar, to break enemy caster’s line of sight.
Locked: Term referring to when a player gets Counterspell used on them while casting, preventing them from casting.
LOS: Line of sight. All offensive abilities (or almost all) require line of sight to use. Putting an object such as a pillar between yourself and an opponent will for the most part prevent them casting on you. Related to humping.
Overextend: Moving out of the range of your healers. Generally called on vent to get the team to focus that person as they won’t be getting much, if any, healing.
Outs: An ability or trinket that breaks a CC or snare. Called outs because they get you out of said CC/snare.
Peel: Shorthand for the act of putting a snare on a melee class that’s trying to attack one of your teammates when that class is not your main target, allowing your teammate to get out of their melee range. Used mainly on warriors, as rogues have too many outs (see outs, above) for it to be practical, most of the time. Shiv is the normal method for rogues.
RNG: Abbreviation for Random Number Generator. Generally used when complaining about how random WoW is with crits, dodges, resists, etc. Can also be used in a good way.
That’s about it for terms for now, more may come up in the future. Thanks to Team Pandemic for some of the terms. They have a more detailed list
here.