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Concussive BarrageFollow

#1 Apr 07 2008 at 2:18 PM Rating: Decent
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I created a hunter a couple weeks back (currently level 26) and I've been snooping around the hunter talents and skills, and I came across this supposedly horrible talent.

In the sticky, it is given an 'F' and called trash. What about steady shot though? It gains an additional 175 damage against dazed targets. I do realize concussive shot could serve the same property in a more controllable environment, but it is not being very mana efficient costing 6% of your base mana for an additional 175 damage.

I figure if you could get a proc from this talent that doesnt cost mana and increases your damage, why not. 6% isn't much, but it could definitely help your damage output allowing a total of 350 extra damage if you were using one of those steady shot macros.

Any thoughts?
#2 Apr 07 2008 at 2:29 PM Rating: Excellent
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Any target where dps really matters cant be dazed.
#3 Apr 07 2008 at 3:43 PM Rating: Decent
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I sometimes use Concussive Shot to get that extra bit of damage from Steady Shot. However, to avoid snipping Auto Shots, I only barely manage to get off the Steady Shot before the Concussive Shot fades.

And that's when I control when the target is dazed. If it happened randomly on any Auto Shot, I'd probably snip an Auto Shot or miss the daze, negating the effect.

But then again, my reaction times aren't that amazing.
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#4 Apr 08 2008 at 2:29 AM Rating: Decent
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I was going to go into a lecture about how if you have around a 2.0 attack speed, it only procs every 30-35 seconds, and only lasts for 4 seconds, which won't significantly raise your DPS...

But I like Aethien's answer.
#5 Apr 08 2008 at 3:27 AM Rating: Decent
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its cause i'm that good. ;)

And maz, its not worth shooting concussive really, it costs more mana then steadyshot, gives less damage and you can shoot a steadyshot in the same time.
#6 Apr 08 2008 at 9:32 AM Rating: Good
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It can be useful in a PvP build or if you find that you need that extra few seconds of serendipitous crowd control in tense situations.

For normal grinding/levelling/farming and such, it really only reduces damage you or your pet takes since your target attacks slower.

Could be a life saver. I certainly couldn't give it an "F" for PvP or a levelling build. For end-game Raid it would be worthy of that grade IMHO.

I never saw this as an additional dps add thing, just a stalling effect. Trying to coordinate a daze/stun with a Steadyshot would be difficult in stress combat.
#7 Apr 08 2008 at 9:42 AM Rating: Decent
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Quote:

For normal grinding/levelling/farming and such, it really only reduces damage you or your pet takes since your target attacks slower.


Uh, it makes your opponent move slower, attack speed is the same.

And for those saying "it would be hard to coordinate"...most people when DPS matters weave in steady shots right after auto-shots, so they wouldn't need any extra coordination.
Quote:

Any target where dps really matters cant be dazed.

Quote:
I was going to go into a lecture about how if you have around a 2.0 attack speed, it only procs every 30-35 seconds, and only lasts for 4 seconds, which won't significantly raise your DPS...


THESE however are valid arguments, in addition to the fact that A) to get this you'd have to be marksmanship, which is not the most optimal raid build, and B) you could probably spend the talent points better elsewhere, even if marks, since marksmanship needs so many of the talent points it has.
#8 Apr 08 2008 at 12:04 PM Rating: Decent
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I thought Daze affected combat speed as well as movement, at least it seems to whenever I'm 'dazed', that could just be perception though! LOL! If not, then the effect would only be to reduce the ability of a target to get to you or catch you while you get range again, still reducing the amount of damage you'd take.

So, while one part may be in error, the result is still correct, you take less damage if played right during the effect as the target can't reach you as quickly or you can disengage and not take the damage at all. It would have little effect against ranged combatants if daze doesn't slow attack speed.

I also said 'stress combat'. Sitting back and weaving Auto-Steady is not stress combat in my book. Stress combat is when you are specifically not able to do perfect shot rotation because you are moving, doing CC, etc. I was specifically referring to a reduction of utility of the talent due to some combat being situationally unable to take advantage of the steady shot bonus the OP refers to.

My point there just reinforces what Aethien and Project Midnight are saying.

If you are never in stress combat then it may add DPS as the OP theorizes but would that increase be worth its talent point cost. Nobody has addressed that yet beyond the Raid or instance implications of bosses being immune.

I would mostly consider this a PvP talent, or for someone who gets in over their heads a lot, it could help in kiting. Whether or not it's optimal points spent would almost be up to the user and what they do playstyle wise. It's kind of hard to quantify when that lucky daze shot saves your butt or not. Having experienced that moment, I'd have a hard time giving it a total "F". PvP build, probably more like a C-D, Raid build, definitely an F, but then again, Marksman spec apparently rates an F for raiding so fail is fail, right? You're carrying the Marksman no matter what you do if you accept one on a Raid, at least according to most opinions I read here in this forum.
#9 Apr 08 2008 at 2:12 PM Rating: Decent
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Thank you all for your input. I'm not a raider and I wouldn't know anything about what raid bosses are and are not immune to. I am an avid pvper on my rogue main though and I know how that little extra 'umph' can help out. It was just a theory I wanted to share.
#10 Apr 10 2008 at 1:42 AM Rating: Decent
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sloshot wrote:
It can be useful in a PvP build or if you find that you need that extra few seconds of serendipitous crowd control in tense situations.


I don't even really find it useful for that. When I mentioned that it only procs ever 30 seconds or so... That's 30 seconds of standing still and autoshotting. It's not reliable at all for PvP since in most situations- especially Arenas, you don't have time to stand around and autoshoot. In fact, the chances of it actually proc'ing in any kind of PvP situation are really low. 6% is 6 times out of 100 shots- or once every 16-17 shots. I can't recall too many times that I've been in a PvP situation where I was able to get off 16 autoshots.
#11 Apr 10 2008 at 2:15 AM Rating: Decent
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Just finished rereading this whole thread for the 2nd time and started to agree that Concussive Barrage would be a great PvP talent, but then Midnight added that one extra word I forgot about: Autoshot.

Those dirty bastards at Blizzard wrote:
Your successful Auto Shot attacks have a 2% chance to daze the target for 4 sec.

shows how long it's been since i've even looked at the talent.
#12 Apr 10 2008 at 8:31 AM Rating: Decent
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I think it goes up with how many points you put into it doesn't it?

Autoshot fires while on the move doesn't it? I know steady doesn't but I thought auto did. If so, you might get off 16 autos or more in a combat.

Anyway, like I said you don't count on it. I know it PO's a target when it does happen. I've been hit by it before and I don't like it, especially if my trinket is burned like it usually is. If you watch it happen, you have a window to move to a better location if need be or maybe switch targets, bandage, whatever. You could cite situations ad nauseum.

I'd never considered the DPS consequences like the OP brought up. Impression was this was something of a defensive talent useful in PvP or taking on PvE Mobs. It's not popular and is a luck talent, no doubt.

Yeah, if the proc rate was higher, it would probably be a more useful talent. Maybe 3-4% per talent point, max 5 points. A 1 6.2/3rds or 1 in 5 chance of a daze with any non-Sting or Volley shot might be worth the 5 points. You'd have to theorycraft it out what would be best.

Might bring some usefulness back to Marksman if it would work on anything short of a boss, or even bosses might have only a chance of immunity, say half, of it. 50-50 resisting it. Might even make having an MM along in a Raid semi-useful if the boss moved around a bunch.

I doubt Blizz will even look at the talent again. In all, have to side with Aethien and company but can't be as harsh on it as some though.
#13 Apr 14 2008 at 7:15 PM Rating: Good
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Quote:
Autoshot fires while on the move doesn't it? I know steady doesn't but I thought auto did. If so, you might get off 16 autos or more in a combat.


No, Autoshot doesn't fire while you are on the move. It has that half a second hidden cast time, which means you have to stop moving for it to fire.
You could try the stop-running-every-2-seconds-to-take-a-shot method i guess.
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