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Looking for some Gruul's adviceFollow

#1 Apr 07 2008 at 10:42 AM Rating: Good
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So my guild wants to make an attempt on Gruul's Lair tomorrow night. I know I am not geared for it (atleast I think I'm not) but they want me to come along anyways as I am the only SV hunter and well we only have 4 level 70 Hunters in the entire guild. Most of the remainder of the guild is geared for Gruul's to my knowledge. With that said, I have two questions I want to throw out there to you guys.

First off, can you check my armory (link is in my sig, and by the way Armory still shows me in my old guild for some reason...) and let me know how much dead weight I will be on this raid. I do plan on regemming my chest piece with 3 Glinting Noble Topaz to get my hit rating up to 94 and essentially be hit capped for the run. I don't think losing 12 Agil for 12 Hit will really be that bad, correct me if I'm wrong please.

Second, does anyone have any advice for either of the encounters in this raid. I have read the WoWWiki pages and when I get home from work tonight I plan on watching some Hunter PoV videos on them. The way I see it though, the more information I can gather on these fights, the better. I'm hoping I can make up for sub-par gear (again, this is my uninformed opinion I'm hoping you guys can help me out with) with a great comprehension of how the fights work.

So as usual, thanks in advance to anyone who takes the time to read this and offer me advice / help. It will be appreciated as always.

Cartman
#2 Apr 07 2008 at 11:01 AM Rating: Good
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Stay at max range. If you can shoot from the edge of the cave by one of the slanted pillars just do this, as it will keep you from being thrown in the air.

Make sure you pay attention to shatters etc. MD the second tank on threat as often as you can. Keep FDing.

Something like this build will probably be higher dps, and will add even more dps to the melee (imp mark, as long as no one else has it). I would suggest either making sure seal of wisdom is up, or get in a group with a spriest, as I'm not sure your crit is high enough to make thrill good enough. You might want to move those points into efficiency, someone with more SV experience can probably point you in the right direction.

Read the strats, if your guild is ready for it, you'll be fine.
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#3 Apr 07 2008 at 11:05 AM Rating: Decent
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Get the +12 agi to cloak enchant.
Now, its only 30-35g and it'll keep your agilty at around 750.
Besides that your stats dont look too bad.

edit: also get a leg enchant, just put on +30 stam/10 agi.
It'll help your agility up another 11.5 and it will also help you survive longer (wich is pretty nice considering it'll be your first tries)

Edited, Apr 7th 2008 9:09pm by Aethien
#4 Apr 07 2008 at 11:16 AM Rating: Good
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Thanks for the quick responces guys.

Xsarus - I'll have to give that build a try and see how I like it. Judging from what I read and what you wrote, I'm assuming your advice on positioning, MDing the 2nd tank, etc. is for the Gruul's fight. Have any advice on the High King Maulgar encounter as well?

Aethien - Thanks for pointing that out. I hadn't enchanted my cloak or put a clefthide on my legs in hopes of replacing them, no luck with drops though. I'll have be sure to get both of those on my gear so I can make the regem for the hit rating and actually go up 10 Agility from where I stand now.
#5 Apr 07 2008 at 11:33 AM Rating: Decent
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HKM is a joke once you get the pull right.
After that there's not a whole lot that can go wrong besides people ******* up bigtime.

Just make sure that you know what you should MD to whom, where you need to stand and where you need to move.
(sounds really complicated but its not too bad)
#6 Apr 07 2008 at 1:37 PM Rating: Decent
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For HKM: Don't use Arcane Shot on the mage, especially for the misdirect pull onto the mage tanking him. It will dispel his shield, which your mage needs to spellsteal. This can easily lead to a wipe.

I mention this because sometimes guides for Gruul, etc. haven't been updated since Arcane Shot gained the ability to dispel buffs.

Edited, Apr 7th 2008 5:38pm by Herbnosis
#7 Apr 10 2008 at 3:33 AM Rating: Good
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423 posts
Malgaur is fun because you might actually get to tank. :D All those heals make you feel so loved.

That being said, if you have hunters of another spec in the raid, they might end up doing it instead - but you said you were short of hunters.

Going all out and actually trying to keep aggro is a nice change.
#8 Apr 10 2008 at 9:05 AM Rating: Good
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1,264 posts
One thing to add...make sure you use consumables; have pots and flask/elixirs for the fight.

Use a flask (one of the Blade's Edge ones like this one works fine) or a combo of Major Agility and Draenic Wisdom. In addition, use Superior mana oil and a buff food like ravager dog (AP), or grilled mudfish (agi) or warp burgers (agi). All of these consumables will give you a nice boost in AP, crit, and MP5.

HKM and, more so, Gruul are long fights. You should plan on using mana pots at regular intervals.

Finally, if you're not using something like Deadly Boss Mods, I'd highly recommend it. It's easy to get too focused on dps'ing in the Gruul fight and not pay enough attention to what else is going on. You need to recognize quickely when you're in a cave-in and get out. And, after ground slam, you need to get spread out away from other people before shatter. DBM is very helpful for these things.

I guess these things are more about preparation than about the actual fight, per se. But, the fight itself just takes a couple runs to get familiar with, then it's not too bad.
#9 Apr 13 2008 at 6:44 PM Rating: Decent
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1,292 posts
CartmanTheFatass wrote:
[snippage]So my guild wants to make an attempt on Gruul's Lair tomorrow night. I know I am not geared for it (atleast I think I'm not) but they want me to come along anyways as I am the only SV hunter and well we only have 4 level 70 Hunters in the entire guild. Most of the remainder of the guild is geared for Gruul's to my knowledge.
First off, can you check my armory (link is in my sig, and by the way Armory still shows me in my old guild for some reason...) and let me know how much dead weight I will be on this raid.
Your gear is quite good for being blues with (if I counted correctly) one Kara epic. One nit: You're still using the level 50 Hunter class quest trinket. There are much better available. If you need the Hit Rating shoot for (in order of ease of acquisition) Terokkar Tablet of Precision or Icon of Unyielding Courage or Romulo's Poison Vial.

CartmanTheFatass wrote:
I do plan on regemming my chest piece with 3 Glinting Noble Topaz to get my hit rating up to 94 and essentially be hit capped for the run. I don't think losing 12 Agil for 12 Hit will really be that bad, correct me if I'm wrong please.
Capping Hit Rating is usually the best DPS for the money.

CartmanTheFatass wrote:
Second, does anyone have any advice for either of the encounters in this raid. I have read the WoWWiki pages and when I get home from work tonight I plan on watching some Hunter PoV videos on them. The way I see it though, the more information I can gather on these fights, the better. I'm hoping I can make up for sub-par gear (again, this is my uninformed opinion I'm hoping you guys can help me out with) with a great comprehension of how the fights work.
Reading is great, and you should read the Boss fights coming up for your Guild, but doing is the way to really know a fight. You should volunteer to tank Kiggler. Some other Hunter should be assigned with you. One of you will run AotW for a bit of NR, but no other special gearing for this is needed. With Hawk Eye you'll be able to stand within range of Kiggler and the Ogre next to him (I forget which one that is, Blindeye I think). This will let you MD Blindeye to his Tank and immediately begin tanking Kiggler. Send the Pet in until Kiggler is dead, he does no AOE so you won't even need to Mend Pet. Then switch to whichever is the next burn down target, and kill them until the High King is alone. The rest is pretty much the same for you, but you'll need to pull the Pet out during the Whirlwind. At 50% HK will start random charges, so watch your threat meter (as always!) to be sure that you're not to close to the HK tank's aggro, or once he's within range you might just keep it. Don't be stingy using your Healthstones and Heal Potions, and if you're all on cool down use a bandage before the 50% mark to top yourself off. Otherwise a charge might kill you.

Gruul is mostly an endurance fight. Bring lots of mana pots, stay out of the cave-ins and stay away from your buddies when Shatter is announced via whatever Boss mod you use. Bandage on any cool down if the healers are not on top of their job. If they aren't well geared or if there are just a few of them they have a togh job just keeping the Tanks up.
Other than that, FD to scrub aggro when it's up, keep your Pet alive, and as said above the Hunters should establish a MD rotation to the secondary Tank. In our fights a Druid Tank is the prime and a Warrior the secondary. The Warrior needs more help with aggro than the Druid, so this makes the most sense.

Again repeating some of the above advice, cheap Flasking can be obtained by running a few BEM dailies. The AH can also provide but since you're Revered with Ogre'la I'm sure you have a pile of Apexis crystals to spend on Flasks.

This is a late reply, so let us know how it went!

Edited, Apr 13th 2008 10:45pm by Kompera
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