Forum Settings
       
1 2 3 Next »
Reply To Thread

Warrior PvP Guide.Follow

#52 Apr 22 2008 at 8:14 AM Rating: Good
Terrorfiend
*****
12,905 posts
devioususer wrote:
I'd like to see the math on Executioner Vs Savagery on low armor targets; high armor targets.

I'm feeling a little stupid today, so I wont go off into math land quite farther tonight. But my gut says Savagery is still a very valuable and useful chant equal to about what Executioner is. In 2's that is.


You could use some resources like http://www.warriorpwns.com/sunderspam/ and/or http://www.maxdps.com/warrior/arms.php

With savagery i got a DPS increase of about 2%. always active.

On a 3000 armor target, executioner does about 6.6% increase in DPS for the time its active. On a 15000 AC target a 3.4% increase.

I dunno, maybe you can link those sites in the OP, i've found em pretty useful.
#53 Apr 22 2008 at 11:18 AM Rating: Decent
*
188 posts
BG's are barely PvP, just get a good premade going and GG.
#54 Apr 22 2008 at 9:32 PM Rating: Decent
***
1,331 posts
to un-simplify;

Quote:
With savagery i got a DPS increase of about 2%. always active.

On a 3000 armor target, executioner does about 6.6% increase in DPS for the time its active. On a 15000 AC target a 3.4% increase.


70 ap = 5 dps. 2% of... 250 dps.

The speed of the weapon matters a bit too. A 3.6 speed s3 weapon (126.9 dps) equals a top end damage increase of ~18. Which is ~3.2% increase to damage per hit.

Executioner procs a 15 second duration to ignore 840 armor. Which on 3000 armor with sunders, you cap yourself out. they only have 400 armor after sunders, which means you only get a 3.65% increase to damage from executioner, when it procs.

While 15000 ac after sunders is 12400 armor, and with executioner, that's 11560 armor, which is a difference of about ~1.74% dps.

If they don't have sunders, 3000 armor after exe is 2160 armor, from ~22.13% to ~16.98%, or a 5.15% difference.

15000 armor after exe is ~1.40% difference.



Soo.... in retrospect. Savagery gives a 5 dps increase. While executioner gives a % based increase to dps. So if you have low level gear (blues anyone), you'll get more bang for your buck from savagery. While top end gear gets more bang from executioner.

::EDIT::

After reading this a few times, I think I might add, that given certain circumstances, savagery functions well in any given situation. Executioner functions well on clothies. It depends on what your gearing towards, and I find them both useful.

But if you tight on cash, and just starting out on PvP. You don't need to fork out the big bucks to get an executioner enchant, just get savagery. IMHO.

::EDIT x2::

Fixed armor calculations from a lvl 73 mob to a lvl 70 player... ha.

Edited, Apr 22nd 2008 10:44pm by devioususer
#55 Apr 23 2008 at 2:43 AM Rating: Decent
***
1,505 posts
mechpriest wrote:
BG's are barely PvP, just get a good premade going and GG.



So before Arena was introduced there was no PVP aspect in WoW?


It would be the same if someone said Karazhan isnt a raid...
#56 Apr 23 2008 at 4:13 AM Rating: Good
devioususer wrote:
to un-simplify;

Quote:
With savagery i got a DPS increase of about 2%. always active.

On a 3000 armor target, executioner does about 6.6% increase in DPS for the time its active. On a 15000 AC target a 3.4% increase.


70 ap = 5 dps. 2% of... 250 dps.


70 AP is a 5 DPS increase if you just stand there and autoattack without ever using a special attack, critting (or missing/getting dodges). It's pretty safe to assume that's not the case.

Quote:
Did you even notice that the only thing Zip had to confront me about was Executioner?


Well, there's not really a lot more in there other than what I commented on. "ENCHANTS ARE GOOD" and "HERE IS EVERY POSSIBLE PVP SPEC EVER MENTIONED" aren't complex subjects, and in general the spec advice you give is pretty good.

To be honest, given how much I see Merc. Gladiator around Shattrath I assumed it was the default title for S2, rather than only being for the top team. *shrug* My mistake.

Quote:
He isn't doing too great in this one. But I do admit, he does know what he's talking about, just the manner in which he puts it forth is amazingly unnecessary.


It's what I do.
#57 Apr 23 2008 at 6:30 AM Rating: Good
Terrorfiend
*****
12,905 posts
devioususer wrote:
to un-simplify;

Quote:
With savagery i got a DPS increase of about 2%. always active.

On a 3000 armor target, executioner does about 6.6% increase in DPS for the time its active. On a 15000 AC target a 3.4% increase.


70 ap = 5 dps. 2% of... 250 dps.

The speed of the weapon matters a bit too. A 3.6 speed s3 weapon (126.9 dps) equals a top end damage increase of ~18. Which is ~3.2% increase to damage per hit.

Executioner procs a 15 second duration to ignore 840 armor. Which on 3000 armor with sunders, you cap yourself out. they only have 400 armor after sunders, which means you only get a 3.65% increase to damage from executioner, when it procs.

While 15000 ac after sunders is 12400 armor, and with executioner, that's 11560 armor, which is a difference of about ~1.74% dps.

If they don't have sunders, 3000 armor after exe is 2160 armor, from ~22.13% to ~16.98%, or a 5.15% difference.

15000 armor after exe is ~1.40% difference.



Soo.... in retrospect. Savagery gives a 5 dps increase. While executioner gives a % based increase to dps. So if you have low level gear (blues anyone), you'll get more bang for your buck from savagery. While top end gear gets more bang from executioner.

::EDIT::

After reading this a few times, I think I might add, that given certain circumstances, savagery functions well in any given situation. Executioner functions well on clothies. It depends on what your gearing towards, and I find them both useful.

But if you tight on cash, and just starting out on PvP. You don't need to fork out the big bucks to get an executioner enchant, just get savagery. IMHO.

::EDIT x2::

Fixed armor calculations from a lvl 73 mob to a lvl 70 player... ha.

Edited, Apr 22nd 2008 10:44pm by devioususer


You have your wording all wrong here. change in damage reduction doesnt = the change in DPS Output.

do 1000 DPS against a target with 50% mitigation. you will do 500 DPS. Do 1000 DPS against a target with 45% mitigation, you will do 550 DPS. 5% change in damage reduction, 10% increase in damage.

heh, looking back i think my numbers are also a little off. lern2divide, self!

Edited, Apr 23rd 2008 10:08am by KTurner
#58 Apr 23 2008 at 11:17 AM Rating: Decent
*
188 posts
Quote:
So before Arena was introduced there was no PVP aspect in WoW?


That was before Arena, now that there is Arena PvP has changed dramatically. Noone takes BG's seriously anymore with all the honor bots and how easy it is to get honor in general.

Quote:
To be honest, given how much I see Merc. Gladiator around Shattrath I assumed it was the default title for S2, rather than only being for the top team. *shrug* My mistake.


There really aren't that many merciless gladiators, and I doubt most of them are on your server. There can be a max of 20 Mglads, and that's only if every team that was #1 was filled with players and every player got 30% of the games played. So in reality there only should be 10 Mglads in a Battle Group.

Quote:
Well, there's not really a lot more in there other than what I commented on. "ENCHANTS ARE GOOD" and "HERE IS EVERY POSSIBLE PVP SPEC EVER MENTIONED" aren't complex subjects, and in general the spec advice you give is pretty good.


What else is there really in PvP? Having the right make up followed by the right spec pretty much makes Arena. If you have any suggestions, please tell.

Edited, Apr 23rd 2008 3:21pm by mechpriest
#59 Apr 23 2008 at 7:08 PM Rating: Decent
***
1,331 posts
So... if you do 100 dps on a 50% reduction target. you do 50 dps. 100 dps on a 45% target, that's 55 dps.

It scales. And depends on your DPS.

So I think the numbers I'm using for % increases are related to damage per hit. Not dps increases. I think when i went through on the edit i may have put DPS in place of damage.

Yep;

I wrote;
Quote:
While 15000 ac after sunders is 12400 armor, and with executioner, that's 11560 armor, which is a difference of about ~1.74% dps damage.


That's why a 70 ap increase is a static damage increase, while an armor reduction is a % increase.

And I still think savagery for beginning pvp, and executioner only after you start dealing with better gear, and better geared opponents.

Armor pen is a really great stat, that I think is hard to give good advice on, without backup. Doing the math myself, I find that ArP is really tasty stuff, but only after a certain amount of AP. It works with skills even after you hit cap, it works with white damage, increasing rage gen... it's just good all around. more damage per hit, bigger crits, etc...

Edited, Apr 23rd 2008 8:10pm by devioususer
#60 Apr 23 2008 at 8:35 PM Rating: Good
Terrorfiend
*****
12,905 posts
re-read the post and yeah thats the gist of it.

Quote:
While 15000 ac after sunders is 12400 armor, and with executioner, that's 11560 armor, which is a difference of about ~1.74% dps damage mitigation.


ftfy though :P

Edited, Apr 24th 2008 7:10am by KTurner
#61 Apr 23 2008 at 10:35 PM Rating: Decent
If people need advice about BG's I'm pretty sure something is wrong. Pre-BC it was a big deal and what not, but today, as it has been said already, it's a totally different playing field. I remember when AV's used to last hours upon hours and even in to days. Not anymore. BG's are simple and easy and quite frankly imo don't need a FAQ or guidelines at lvl 70 because I'm fairly certain you have access to BG's way before lvl 70. Doesn't wow.com have a place that tells you the objective for each BG anyway? just my 2cents. Grabbing more popcorn.
#62 Apr 26 2008 at 4:28 AM Rating: Decent
First off, I think your guide is great. I've shyed away from raiding and am trying to get into PvP. I've done all you've suggested, but the charge/intercept macro doesn't seem to be working properly for me. It puts me into Battle Stance and charges me just fine, but when I'm in combat, it doesn't switch me over to Beserker Stance, but it will have me intercept if I already am in Berserker Stance. Am I not making the macro right? Any help would be appreciated. Thanks.
#63 Apr 29 2008 at 3:48 PM Rating: Decent
Question about the 79 hit rating. Is that a very important milestone to surpass?

Reason I ask is I had 79 hit rating before last night. Then I got the S3 helm, which has 1 less hit rating than my Furious Gizmatic Goggles, which puts me at 78 hit rating. I could replace my Veteran's Ring of Triumph with Violet Signet of the Master Assassin for more hit rating, but I'd drop in resilience.

Edited, Apr 29th 2008 7:48pm by Lorimath
#64 Apr 29 2008 at 6:29 PM Rating: Good
27 posts
Quote:
Question about the 79 hit rating. Is that a very important milestone to surpass?

Reason I ask is I had 79 hit rating before last night. Then I got the S3 helm, which has 1 less hit rating than my Furious Gizmatic Goggles, which puts me at 78 hit rating. I could replace my Veteran's Ring of Triumph with Violet Signet of the Master Assassin for more hit rating, but I'd drop in resilience.


That's actually a little trickey of a question. The reason being is that you can really survive with only 77 +hit, and still do good. I've seen warriors that run around with 77, others get the 4 agi/4 hit gem (and put it in their neck) to get over the 5% hit required. It really works both ways IMO, so you could do either. I don't suggest dropping the S2/S3 ring for either of those ones though. Hope that helped a little.

Edited, Apr 29th 2008 10:30pm by MrWhiffles
#65 Apr 29 2008 at 6:38 PM Rating: Decent
*
188 posts
You will be sacrificing way too many stats by replacing your S3 ring with Violet Signet.
#66 May 07 2008 at 9:47 PM Rating: Decent
***
1,331 posts
Hello, is this thing still on?

Shameless promiscuous bump, all for +1edness and shame, glory, and what ever the kids call it these days.
#67 May 08 2008 at 9:24 AM Rating: Decent
***
2,580 posts
We should get this stickied or at least have a link to it in the warrior FAQ.
#68 May 09 2008 at 2:31 AM Rating: Decent
*
188 posts
I'm still here!
#69 May 13 2008 at 4:25 PM Rating: Decent
Hi all,

I was just wondering how you guys move around in pvp combat, looking at your key bindings Mech, do you move around by holding down both mouse buttons and turn with mouse left/right? Or do you use keyboard to move? If using mouse to move do you use tab to select your target?

Sorry if this is obvious but i made the mistake of levelling with very few key bindings and am now paying the price in pvp combat where taking your eye of the screen to press icons really hurts...

Thank you
#70 May 14 2008 at 7:13 AM Rating: Decent
*
188 posts
I use W A S D to move and the mouse.
#71 Jun 05 2008 at 2:37 PM Rating: Decent
*
188 posts
This thread is dead!
#72 Oct 12 2008 at 8:05 PM Rating: Decent
*
188 posts
!!!
#73 Oct 21 2008 at 1:45 AM Rating: Decent
Nice guide!
1 2 3 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 151 All times are in CST
Anonymous Guests (151)