My name is Mechwarrior, I have had experience with a 2500 2 v 2 team, 2300 3 v 3 team and 2300 5 v 5 team, so I have a lot of experience with Arena!
Necessary hit cap for PvP with a 2h: 79
Necessary Spec for successful PvP: Arms/Fury. There is a much more in-depth guide for specs further down the guide.
Choice of Weapon:
There has been a long debate of whether Sword or Mace are better for arena, but it really comes down to your composition and bracket. Generally in 2's and 3's, Mace is better where in 5's sword is better. Don't think that just because you have the mace you can get Gladiator! There have been many Warriors that use the sword and have over 2300 rated teams, so it can go both ways. Axe spec isn't viable for any race besides Orcs, axes are just as good or better than sword for Orcs.
Weapon Enchant: Executioner all the way, the armor penetration is highly effective for any target. The armor penetration shows significantly more damage increase against low armor targets compared to high armor targets which makes some people think of going for savagery which is a constant AP increase at all times. But think about it, the damage from savagery is still mitigated against high armor targets and the damage increase is less against low armor targets versus executioner. Executioner looks way cooler too :D If you cannot afford executioner then by all means go for savagery, it does not make that much of a difference but executioner IS better than savagery.
Arena: Warrior's are one of the most powerful classes in arena hands down, with our great potential for burst followed by an instant healing reduction effect, we are a force to be reckoned with. But for warrior's to be successful in arena, you will need the right team!
2 v 2: Pair up with a Paladin or a Druid. I went with a Druid because I thought Druid's are much more synergistic with warriors than Paladins because of the amount of burst warrior's have combined with the amount of CC Druids have. Spec recommended 35/23/3. Allows instant spell reflects, disarm, offensive intervening on command.
This is a very good, in depth Warrior/Druid guide.
http://arenajunkies.com/strategy/2v2/Dru_War_2/
3 v 3: These are some popular 3 v 3 compositions with warriors.
Rogue Warrior Druid - One of the most common setups and one of the most successful setups. The rogue and warrior's ability to stick on to a clothie and add so much pressure on it along with the Druid's CC makes this an amazing combo. Spec recommended 45/13/3. The warrior isn't being hit much in this composition so enrage isn't necessary, and this build allows you to put out very nice damage with blood frenzy for the rogue.
Warrior Mage Druid: This is a fairly new combo yet a strong one, the GIB potential of this team is extremely strong with intercept + shatter combo. There is a lot of CC in this combo with the mage and the druid but there is no way to dispel, so the warrior has to be on top of intervening blinds, sheeps, polymorphs and spell reflecting. Spec Recommended 35/23/3. Warrior's can be a viable choice to attack in this setup so enrage is nice along with the SR disarms.
Double healer Warrior: I HATE this composition, but it is very very successful. These matches usually go on for a very very long time with the warrior glued onto one target almost the entire match. The healers can vary from Priest/Druid, Pally/Priest to Paladin/Druid. Spec Recommended: 41/20, 45/13/3
Warlock Warrior Druid: Another extremely common 3's setup. This composition doesn't provide the quick matches that Rogue Warrior Druid does, but it's successful in beating almost every 3's team, only having problems with Rogue Priest Mage. This composition allows the Warrior to switch targets a lot with the Warlock's DOTs and add amazing amounts of pressure on the healers with the Druid chain CC'ing. I recommend this setup for any new arena players considering the ease of this setup. Spec Recommended 35/23/3.
Warrior Priest Mage: Variation of the common 3's team PMR, replacing the rogue with a warrior. This team is very strong with its gib potential and dispel capability. The most important part of this team is the Priest, so if you're going to run this setup make sure you find a very good priest. Spec Recommended 35/23/3 33/28 45/13/3. You have a lot of choice with this composition because of the priest’s dispels and the lack of attention on the warrior. It’s always nice to have Tactical mastery though, it’s your choice.
5 v 5: Warriors are used in almost every 5 v 5 setup there is, with our instant healing reduction ability and high damage output any 5 v 5 setup will love you!
TSG Combo: Warrior/Pally/Mage/Druid/Rogue
Some good 5's: Mage/Warr/Pally/Priest/Hunter or a Warlock
Cleave team: Warr/Rogue/Enh Shaman/Pally/Priest
Cleave team is personally my favorite due to it's simplicity, just wreck any soft target.
Battlegrounds: There isn't much too say for this topic, pair up with a healer and reck people!
World PvP: This is a lot more different than BG's and Arena. You have to be on the ball with Spell reflects and disarms, considering that we don't have very good survivability when alone. I'm not too experienced with world PvP as I’m on a PvE server.
Necessary PvP stats: Luckily for us, the necessary PvP stats come along with the PvP gear! Yay! What it generally comes down to though is that Strength ignores resilience while + Crit doesn’t. You will need to find a balance of both.
Recommended PvP Stats Unbuffed: 1600 Ap, 32% Crit in Zerker, 11.8k health and 350 resilience. This should be very easy with the S1 gear and full vindicators.
Gems: You should pick your Meta gem before you start to fill in your other gem sockets for the sake of fulfilling the Meta gem's requirements. Some good Meta gems for PvP.
http://wowhead.com/?item=25895
http://wowhead.com/?item=25894
Enchants: Enchants are very important to max out our stats!
Head: 34 Ap/16hit, from being revered with Ce.
Shoulder: Exalted scryer or aldor enchant.
Back: + 12 agi
Chest: + 6 to all stats, 15 resilience.
Bracers: + 12 STR
Gloves: + 15 STR
Boots: If you have not attained 79 hit, surefooted. If you have 79 hit and are not using the minor run speed increase Meta gem, boars speed.
Rings: + 4 all stats
Viable PvP specs:
http://wowhead.com/?talent=LV0xdGbqMbdbZVVzu0xRZc
35/23/3 is a very common build with warriors, allowing easy spell reflects, offensive intervening and quick disarms with Tactical Mastery along with good damage with blood frenzy. This is the most popular warrior PvP build, good for any bracket.
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http://wowhead.com/?talent=LV0xdGbqMbzbZVVzuMxRc
33/28 is a very nice damage build for warriors, but lacking Tactical Mastery can make it troublesome to SR Disarm and intervene when needed. Warrior's that choose this build are usually called "tunnel vision" warriors as all they do is stand on their target and mash MS!
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http://wowhead.com/?talent=LV0xdGbqMbdioVVzu0x
41/20 is a very VERY good damage build for warriors. This is an extremely strong build for 5 v 5 considering warriors don't need instant spell reflects and such, and especially because Warrior's are ignored so much in 5's that they are so rage starved. Imagine the rage you would be getting with enrage up, paired with endless rage. This build doesn't do too well in 2's and 3's though because of the lack of Tactical mastery.
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http://wowhead.com/?talent=LV0xdAbqMhdioVVzbZc
45/13/3 is usually used in environments where the warrior is not being hit as much, such as double healer warrior 3 v 3 or in 5 v 5. This build has extremely high potential for damage with blood frenzy and 5/5 2h spec and allows you to constantly keep MS on your target with a 5 sec CD MS.
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http://wowhead.com/?talent=LV0xdGbqMbdioVVzuMZc
41/17/3 is a decent all around build with Tactical mastery, improved execute, blood frenzy and improved MS for very nice damage.
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Recommended specs for Arena Brackets
2 v 2: 35/23/3
3 v 3: 35/23/3, 45/13/3, 41/17/3, 33/28. It really depends on your composition though. See above for listed compositions.
5 v 5: 35/23/3 41/20 41/17/3 45/13/3 33/28.
Some general PvP Tips:
Make every stance easily accesible. This is what i did for my buttons.
Battle stance:
1 - Charge/intercept macro
2 - MS
3 - Defensive stance
4 - overpower
5 - Hamstring
= - Execute, which is binded to 't'
Everything else past this doesn't really matter
Defensive Stance:
1 - Disarm
2 - MS
3 - Intervene
4 - Shield block
5 - Shield bash
And i binded the charge/intercept macro to 't' in defensive which is the same place as execute in battle and berserker stance to make it easy to switch from defensive stance to zerker/battle stance.
Berserker Stance:
1 - Charge/int macro
2 - MS
3 - Defensive stance
4 - Battle stance (For quick overpowers, i just tap 4 twice to OP)
5 - Hamstring
6 - Whirlwind
= - Execute, binded to 't'
I also binded the following
Spell reflect Macro - X
Piercing Howl - F (This is very important)
Berserker rage - G
Intimidating Shout - B
PvP Trinket - R
Equip 2h weapon - C
F2 - Victory Rush
Shift + 1 - Sweeping strikes
Generally you want to be able to switch in and out from stances in a swift motion while accomplishing what you want. To intervene + disarm from zerk stance is very simple now. Say you want to disarm a Rogue on your druid while you are killing the Priest and you are currently in Zerk stance.
Press 3 to go to defensive, 3 again to intervene, 1 to disarm the Rogue, press T to get back into zerker and press 1 to intercept the Priest. It sounds a little hard, but when you get used to it, it's extremely fast.
To Spell reflect and put your 2h back on:
Press X multiple times to get into defensive and get spell reflect up, when the spell is reflected press C to equip your 2h weapon, press T to get back into zerker.
There are many useful ways of doing what you want efficiently and fast through key bindings, learn them!
Useful Macros:
Charge/intercept Macro: Puts you in battle stance and charges when not in combat, or puts you in zerker stance and intercept when in combat.
#show [combat] Intercept; Charge
/cast [stance:1/2,combat] Berserker Stance; [stance:3,combat] Intercept; [stance:2/3,nocombat] Battle Stance; [stance:1,nocombat] Charge
/stopcasting
Spell reflect:
#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/stopmacro [equipped: Shields]
/equip YOUR SHIELD
/equip YOUR 1H
Those are the only two macros i use, the rest i just utilize my bindings for.
This is my first attempt at a guide so I’m sorry if it’s sloppy. Please don’t hesitate to recommend anything.
Edited, Apr 6th 2008 8:35pm by mechpriest
Edited, Apr 6th 2008 8:38pm by mechpriest
Edited, Apr 6th 2008 10:46pm by mechpriest
Edited, Apr 12th 2008 3:01pm by mechpriest
Edited, Apr 16th 2008 3:31pm by mechpriest
Edited, Jun 5th 2008 6:41pm by mechpriest