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Help wanted with specc: Mace with Hemo (PvP)Follow

#1 Apr 05 2008 at 4:11 PM Rating: Decent
Hey there fellow Rogue,

I just made it till lvl 70 with my NE Rogue (10days playtime) and this is my first lvl 70 char so everything is kinda new to me..
Respecced 2 times in the past 2 days and Im thinking about re-speccing again into:
http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?0000000000000000000000233050020055000000000005002531001321113301310

as you can see I want the Stunning maces effect but also the sneaky part since I noticed I was being detected too easy before..

Atm I'm using:

http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?0000000000000000000000231052022055000000000005001531002321113201300

Any advice or help is welcome here..


P.s. Got the Gladiator maces already..


Edited, Apr 5th 2008 8:12pm by Appelmoesz
#2 Apr 05 2008 at 4:24 PM Rating: Default
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Mace spec isn't worth it anymore.

If you want to pvp spec shadowstep.

Edited, Apr 5th 2008 5:25pm by Theophany
#3 Apr 05 2008 at 9:32 PM Rating: Good
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1,463 posts
Overlord Theophany wrote:
Mace spec isn't worth it anymore.

If you want to pvp spec shadowstep.

Edited, Apr 5th 2008 5:25pm by Theophany


And gives u a lot more survivability, which I guess you are lacking.
#4 Apr 06 2008 at 12:14 AM Rating: Good
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51 posts
It's more viable than you might think.

Look at This


This is the talent spec for the Rogue on the #1 2v2 rated arena team. Unless this is some oddball spec he's just trying out, I wouldn't hand the PVP crown to shadowstep just yet. It's powerful, yes, but it may not be the end all do all spec.

Edited, Apr 6th 2008 4:15am by FelRogue
#5 Apr 06 2008 at 12:58 AM Rating: Decent
Why would you go for hemo and then improve SS? Seems kinda redundant since your probably using them for point generation. Just me... I also can't understand why you wouldn't go all the way for shadow step since you went almost all the way down the subtlety chain...
#6 Apr 06 2008 at 1:09 AM Rating: Good
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ar/prep build with 2/2 nerves of steel.

The link the OP gave, was a ridiculous pre-med build.

I don't get the problem?
#7 Apr 06 2008 at 1:52 AM Rating: Good
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51 posts
There isn't a problem with the build I posted that's why I posted it. I'm just trying to give an alternative to shadowstep. I don't really care for when someone asks about something, it being dismissed if it isn't optimal. Shadowstep is a solid build; it just seemed to me that what the OP wanted was help speccing using combat maces, not what the best spec was.

@perkin, you're right, it is dumb, and that's why the builds the OP listed are terrible among other reasons.

I also wonder why one would spec to get ghostly strike, but I guess it's situationally useful. I do know that a rogue with the rating to prove he's good is using it, so I won't question it.
#8 Apr 06 2008 at 2:50 AM Rating: Good
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True, it seems he wants the mace stun effect, so AR/Prep or deep combat would be his 2 main option, with CB/Prep a third.

Depending on who he plays with, the best option would differ. If just for BG's I would recommend deep combat, since it is the least CD(gear) reliant of the 3.

*edit* ghostly strike has its uses, however the point for it being given there isn't because of it usefulness, rather, the other talents that are available at that stage being more useless. So the 1 talent spent there isn't really a waste, just personal preference most of the time.

Edited, Apr 6th 2008 6:52am by devzzz
#9 Apr 06 2008 at 7:55 AM Rating: Decent
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103 posts
For BG's combat is better than shadowstep? No pvp gear yet on my rogue
#10 Apr 06 2008 at 8:17 AM Rating: Good
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Sublety has a 10 minute cooldown, that is a decade and a half in any BG.

Most combat talents are passive, and not reliant on you blowing 10thousand cooldowns.

Still, the best spec to BG with is mutilate Smiley: cool.

Edited, Apr 6th 2008 9:28pm by devzzz
#11 Apr 06 2008 at 8:33 AM Rating: Good
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51 posts
@devzzz I think you mean preparation has a 10 minute cooldown. Shadowstep is on a 30 second cooldown.
#12 Apr 06 2008 at 11:44 AM Rating: Decent
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103 posts
just changed into 16/41/4 for BGs. It's a lot better than shadowstep hemo. Stun, fear resistance, more stamina, agility, mace stun, AR, BF and Combat Potency! God I love it... It's a lot easier against high armored classes now. Finally I can kill a warrior without any cooldowns.

Edited, Apr 6th 2008 3:48pm by arukomp
#13 Apr 06 2008 at 3:40 PM Rating: Default
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13,048 posts
FelRogue wrote:
There isn't a problem with the build I posted that's why I posted it. I'm just trying to give an alternative to shadowstep. I don't really care for when someone asks about something, it being dismissed if it isn't optimal. Shadowstep is a solid build; it just seemed to me that what the OP wanted was help speccing using combat maces, not what the best spec was.

@perkin, you're right, it is dumb, and that's why the builds the OP listed are terrible among other reasons.

I also wonder why one would spec to get ghostly strike, but I guess it's situationally useful. I do know that a rogue with the rating to prove he's good is using it, so I won't question it.

And look at every single rogue rated lower than he in in Bloodlust; he's in Ruin.

Ruin is a joke compared to Bloodlust, FYI.

You're an idiot.
#14 Apr 06 2008 at 5:27 PM Rating: Good
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1,463 posts
I meant the shadowstep spec, not shadowstep itself. Shoulda said subtlety actually, I'll go edit that.
#15 Apr 07 2008 at 1:57 AM Rating: Decent
Thanks for al the reactions!
I came up with this new build:
Appelmoes-Turalyon
Im testing it ATM and so far I love it.
What I dont understand is why you should want to not use Ghostly Strike..?
#16 Apr 07 2008 at 1:58 AM Rating: Default
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13,048 posts
Appelmoesz wrote:
Thanks for al the reactions!
I came up with this new build:
Appelmoes-Turalyon
Im testing it ATM and so far I love it.
What I dont understand is why you should want to not use Ghostly Strike..?

Good lord that build is awful.
#17 Apr 07 2008 at 2:11 AM Rating: Decent
Overlord Theophany wrote:
FelRogue wrote:
There isn't a problem with the build I posted that's why I posted it. I'm just trying to give an alternative to shadowstep. I don't really care for when someone asks about something, it being dismissed if it isn't optimal. Shadowstep is a solid build; it just seemed to me that what the OP wanted was help speccing using combat maces, not what the best spec was.

@perkin, you're right, it is dumb, and that's why the builds the OP listed are terrible among other reasons.

I also wonder why one would spec to get ghostly strike, but I guess it's situationally useful. I do know that a rogue with the rating to prove he's good is using it, so I won't question it.

And look at every single rogue rated lower than he in in Bloodlust; he's in Ruin.

Ruin is a joke compared to Bloodlust, FYI.

You're an idiot.


A good team is a good team is a good team.

Top 10 on Bloodlust isn't much better than top 10 anywhere else. The BG9 hype is for the most part ridiculous.
#18 Apr 07 2008 at 3:11 AM Rating: Good
***
1,463 posts
Overlord Theophany wrote:
Appelmoesz wrote:
Thanks for al the reactions!
I came up with this new build:
Appelmoes-Turalyon
Im testing it ATM and so far I love it.
What I dont understand is why you should want to not use Ghostly Strike..?

Good lord that build is awful.


Seconded...
#19 Apr 07 2008 at 4:06 AM Rating: Default
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13,048 posts
Kavekk wrote:
Overlord Theophany wrote:
FelRogue wrote:
There isn't a problem with the build I posted that's why I posted it. I'm just trying to give an alternative to shadowstep. I don't really care for when someone asks about something, it being dismissed if it isn't optimal. Shadowstep is a solid build; it just seemed to me that what the OP wanted was help speccing using combat maces, not what the best spec was.

@perkin, you're right, it is dumb, and that's why the builds the OP listed are terrible among other reasons.

I also wonder why one would spec to get ghostly strike, but I guess it's situationally useful. I do know that a rogue with the rating to prove he's good is using it, so I won't question it.

And look at every single rogue rated lower than he in in Bloodlust; he's in Ruin.

Ruin is a joke compared to Bloodlust, FYI.

You're an idiot.


A good team is a good team is a good team.

Top 10 on Bloodlust isn't much better than top 10 anywhere else. The BG9 hype is for the most part ridiculous.

False.

Bloodlust has been known as the best BG for PvP even pre-arena, back when WSG premades went up against one another.

More PvP-oriented players = more PvP teams = more chances to run into a counter-comp.
#20 Apr 07 2008 at 6:10 AM Rating: Decent
Overlord Theophany wrote:
Kavekk wrote:
Overlord Theophany wrote:
FelRogue wrote:
There isn't a problem with the build I posted that's why I posted it. I'm just trying to give an alternative to shadowstep. I don't really care for when someone asks about something, it being dismissed if it isn't optimal. Shadowstep is a solid build; it just seemed to me that what the OP wanted was help speccing using combat maces, not what the best spec was.

@perkin, you're right, it is dumb, and that's why the builds the OP listed are terrible among other reasons.

I also wonder why one would spec to get ghostly strike, but I guess it's situationally useful. I do know that a rogue with the rating to prove he's good is using it, so I won't question it.

And look at every single rogue rated lower than he in in Bloodlust; he's in Ruin.

Ruin is a joke compared to Bloodlust, FYI.

You're an idiot.


A good team is a good team is a good team.

Top 10 on Bloodlust isn't much better than top 10 anywhere else. The BG9 hype is for the most part ridiculous.

False.

Bloodlust has been known as the best BG for PvP even pre-arena, back when WSG premades went up against one another.

More PvP-oriented players = more PvP teams = more chances to run into a counter-comp.


False.

BG9 has more good teams, but their top 10 is not substantially better than any other realms. Case in point, the large number of teams that transfer and get nr1 standing in 2v2, 3v3 or 5v5 on BG9. BG9's dominance is oft exaggerated, which leads to the disilusionment of those who transfer and find competition is not much better. When people on BG9 laugh at comps being succesful on other realms they often end up getting owned by the same comp on BG9 a few months later (Eurocomp anyone?). But don't take my word for it:

www.gameriot.com

Ask around.
#21 Apr 07 2008 at 7:07 AM Rating: Good
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51 posts
Getting back to OP's question. No offense Appelmoesz, but your build is terrible. Unlike some of the other blokes on this forum, I'll at least tell you why and give you some constructive criticism. If you're going for combat hemo with cheat death then you should use the following build as it's better by leaps and bounds then the previous one.

Combat-Hemo-Maces

Starting with your combat tree:

1. DO NOT GET IMPROVED SINISTER STRIKE!
Sorry for the caps, but you've done this every single time and it's probably the biggest flaw in the build. You're NEVER going to use it again if you have hemo. You get hemo so you can use less energy than sinister strike (SS) which let's you build combo points faster and no rogue with hemo ever uses SS ever again. Honestly, get 3/3 imp gouge because the incapacitate can be useful to give yourself a break and maybe bandage yourself if you need to. Then get 2/5 for lightening reflexing which is really a filler anyway.

2. Good job getting Imp kick, but get imp sprint also and avoid endurance. In the arena you don't need endurance because your fights won't last 3.5 minutes for you to use it again. Get Imp Sprint it's very good for getting you out of snares without wasting a vanish or cloak of shadows. You'll have the points for this if you stop wasting points in lightening reflexes.

3. Get blade flurry. It's amazing it's a slice and dice that needs no combo points and so much more. It stacks with SnD and can hit other targets. It's great for burning down a target.

Now for subtlety.

1.SETUP: it sucks don't get it.
Setup is a powerful talent, but it's only good with 3/3 points in it and then it still sucks. Whether you actually get the combo points is hit or miss and there are other equally powerful if not more so talents that are more consistent than it. Avoid it so you can get better talents.

2. Ghostly strike is an okay talent, but not really good without setup and setup sucks anyway. You'll probably never use it for the same reasons you won't use SS: You have hemo. I would skip it so you can use the talent points elsewhere. Like elusiveness. You're getting it mostly for the lowered cooldown on blind. In the event you meet someone of similar skill and the fight drags out, you may need it again. (Hey, it does happen. >_<)

3. GET DIRTY DEEDS. This is where most of the punch for the end of the fight comes from in the subtlety tree. Traditionally subtlety has always sucked at finishing the fight. 20% additional damage when the target is below 35% health. Did you even read this? This alone should help you realize how awesome this talent is. Additionally, last I checked, combat mace anything was used for stunning and this reduces the cost of cheapshot, which is your opening move. You get this talent if you've gone this far or you've done something seriously wrong.

4. Heightened senses is good for finding other stealthers like rogues or maybe a resto druid in hiding or a NE trying to trick you. You can put talents elsewhere instead, though I've already guided you to all the good ones you didn't get. Maybe get Ghostly strike if you're really so gungho about it, but again I wouldn't.

5. Don't get Master of subtlety because you're going to...

6. Get Deadliness. Let me spell it out for you. 10% more attack power = 10 % more damage all the time. This is better than 10% more damage only some of the time. Additionally, if you ***** up your opener Master of Subtlety did nothing for you where as you'll still have deadliness.

7. Get Premeditation. You've already gone this far and you should still have 1 point left even after you go 3/3 Cheat Death, which you should get if you've gone this far anyway. It's a very powerful talent that's great for stunlock and amazing for the arena especially with preparation. Premed+Cheapshot = 4 or 5 combo points right off the bat and you're ready for a kidney shot once CS is over.

This is as good as it gets. This is all the more I can help you. You should read Demea's and Nooblestick's guides about talents as it appears you lack a great deal of understanding in which talents suck and how to make your build have synergy. Keep in mind some changes have been made in talents recently. (IE Nooble says don't get Cheat death, but that's when it sucked). Good luck and stop posting retarded builds don't bother to continue testing the one you've got. There are better talent builds and the one I posted this time is just one of them.

Also it seems that the first rogue build I posted is now using Shadowstep. He was probably just testing out hemo-maces. Hemo-maces is by no means the best build, and I already knew this. However, if it's one you like go at it and have fun.

Edited, Apr 7th 2008 11:10am by FelRogue
#22 Apr 07 2008 at 10:55 AM Rating: Good
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Quote:
6. Get Deadliness. Let me spell it out for you. 10% more attack power = 10 % more damage all the time.

/nitpick on

10% more AP does not translate to a straight 10% gain in DPS. The formula for Hemo damage, assuming that you have Sinister Calling, is:

[(Attack Power/14 * 2.4) + Weapon Damage]*1.20


Let's do a little example. Assume that you have 1500 AP without Deadliness, and you're wielding a Merciless Gladiator's Slicer. Your maximum normal Hemo hit will be:

[(1500/14 * 2.4) + 305] * 1.2 = 675


Now add in Deadliness, which increases your AP by 150 to a total of 1650, and max normal Hemo damage will be:

[(1650/14 * 2.4) + 305] * 1.2 = 705 
 
(705 - 675)/675 = 4.44% increase


White damage increases by a similar amount:

[(Weapon dmg + attack power)/14] / Weapon speed 
 
[(305 + 1500)/14]/2.6 = 50 DPS 
 
[(305 + 1650)/14]/2.6 = 54 DPS 
 
(54 - 50)/50 = 8% increase


This isn't to say that you shouldn't get Deadliness. In fact, you should, because it's an awesome talent, but a 10% increase in AP does not increase damage by 10% (although, admittedly, the damage increase from Deadliness does grow as AP gets higher).

Edited, Apr 7th 2008 1:55pm by Demea
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#23 Apr 07 2008 at 11:37 AM Rating: Good
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Yeah, I already know that. By the time I got to that talent I'd already written a wall of text, and as you demonstrated Demea, it would have taken another wall just to explain how it worked. So I just got careless in my answer for the sake of not making it even more boring to read. I think we've pretty much answered this question now though, and it's hopefully dead.

*edited for spelling

Edited, Apr 7th 2008 4:34pm by FelRogue
#24 Apr 09 2008 at 2:28 AM Rating: Decent
FelRogue thanks for the loooooooooooooooooong reply!
Realy made sence, explained to me like I totally knew nothing about it and that was exactly what I needed m8;)
Will go and read that guids asap and thanks again!!
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