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Starting gear for KaraFollow

#1 Apr 04 2008 at 8:27 PM Rating: Decent
Hey all,

I was wondering if their was a detailed list or something somewhere which someone could link me for some good starting Kara gear.

I only have 72 hit atm with only a ring with +12hit and my neck and assassination leggings.

Thanks in advance
#2 Apr 05 2008 at 1:08 AM Rating: Decent
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19,369 posts
~130 +hit
~1200 AP
~25% crit
#3 Apr 05 2008 at 3:43 AM Rating: Decent
Quote:
~130 +hit
~1200 AP
~25% crit


Bit more specific plz?
#4 Apr 05 2008 at 4:57 AM Rating: Decent
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5,159 posts
MentalFrog wrote:
~130 +hit
~1200 AP
~25% crit


Only 1200? I'm at +71 hit, 1200 AP and 23% crit at 64. (18% crit taking into account that I'm dagger spec, actually.) Will raising the other stats really cut into AP that much?

Edit: And is there an HP benchmark? I only have ~6400, since I duo with a priest all the time, and don't know much about Kara.

Edited, Apr 5th 2008 7:58am by bismarckmajivo
#5 Apr 05 2008 at 7:05 AM Rating: Decent
It's preferable to have 8k unbuffed, but you can get away with 7.5k if you have the right group(kings, fort, MotW).
#6 Apr 05 2008 at 7:54 AM Rating: Decent
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1,039 posts
while attack power means a lot, remember hit rate is most important. a miss means NO DPS, and it takes a LOT more AP to make up for misses. look to reach 120 hit rating+ while getting AP up.
#7 Apr 05 2008 at 8:31 AM Rating: Excellent
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2,826 posts
Click here.

You don't need all the pieces off this list to do well in Kara, but if you did get them all you would pretty much be assured of topping the DPS charts.
#8 Apr 05 2008 at 8:57 AM Rating: Decent
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2,550 posts
I have only one piece of Kara gear and am at 202 Hit and 1500AP. Its easy to get, so don't be lazy.

EDIT: Two pieces sorry, I forgot about the ring.

Edited, Apr 5th 2008 1:00pm by GodOfMoo
#9 Apr 05 2008 at 9:27 AM Rating: Good
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19,369 posts
bismarckmajivo wrote:
MentalFrog wrote:
~130 +hit
~1200 AP
~25% crit


Only 1200? I'm at +71 hit, 1200 AP and 23% crit at 64. (18% crit taking into account that I'm dagger spec, actually.) Will raising the other stats really cut into AP that much?

Edit: And is there an HP benchmark? I only have ~6400, since I duo with a priest all the time, and don't know much about Kara.

Edited, Apr 5th 2008 7:58am by bismarckmajivo


Ding 65 and don't change any gear. Then come back and let me know what your stats are.

Kara requirements are not hard. Kara isn't hard. It's just a rough estimate to get you started. It by no means isn't hard to surpass these numbers.

As for the OP the best thing is to link your armory character if you want specifics.
#10 Apr 05 2008 at 10:27 AM Rating: Decent
Just did kara with a Noob PuG group, only got to moroes because the leader decided to use Eye of Kilrogg on maiden for fun and wipe us all.

And they already killed Attumen (who i needed :( )

But on moroes, the Royal Cloak of Arathi Kings dropped and i got it =D

So now im at 124 hit, 1494 AP, 25.13% crit.
#11 Apr 05 2008 at 12:14 PM Rating: Decent
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13,048 posts
Speedburst wrote:
Just did kara with a Noob PuG group, only got to moroes because the leader decided to use Eye of Kilrogg on maiden for fun and wipe us all.

And they already killed Attumen (who i needed :( )

But on moroes, the Royal Cloak of Arathi Kings dropped and i got it =D

So now im at 124 hit, 1494 AP, 25.13% crit.

Your hit is pathetic.

Edit: I had 90 hit at level 60, when gear wasn't itemized for hit.

Edited, Apr 5th 2008 1:15pm by Theophany
#12 Apr 05 2008 at 3:43 PM Rating: Decent
Quote:
Your hit is pathetic.

Edit: I had 90 hit at level 60, when gear wasn't itemized for hit.


I know, i had heaps while i was leveling :(, then stupidly i got rid of the items because i needed space and the S1 was better.. didnt think of PvE lol
#13 Apr 06 2008 at 4:40 AM Rating: Good
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2,826 posts
Speedburst, if you have decent HP right now, or a couple pieces of PVP gear to mix in, have someone make you all 3 pieces of the Fel Leather set. With gems they give about 100 hit rating, but have 0 HP. If you have PVP gear in other slots you can fill in you will raise your hit and crit, while keeping your HP and AP around the same levels.
#14 Apr 06 2008 at 3:44 PM Rating: Default
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Bigdaddyjug wrote:
Speedburst, if you have decent HP right now, or a couple pieces of PVP gear to mix in, have someone make you all 3 pieces of the Fel Leather set. With gems they give about 100 hit rating, but have 0 HP. If you have PVP gear in other slots you can fill in you will raise your hit and crit, while keeping your HP and AP around the same levels.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.

HP doesn't matter for raids.
#15 Apr 07 2008 at 12:04 AM Rating: Decent
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755 posts
Amend that to '95% of raids when you have them on farm' and you might have something. Learning some bosses is made vastly easier if you have a nice big hp pool; it allows for a greater margin of error from you and your healing team.

My guild got Archimonde down this week; first 20 or so wipes I was sitting on around 13.5k hp buffed. Totally necessary? Not really. Helpful as a bit of insurance in case things went tits up? Absolutely.
#16 Apr 07 2008 at 1:53 AM Rating: Default
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13,048 posts
The One and Only Eschatologist wrote:
Amend that to '95% of raids when you have them on farm' and you might have something. Learning some bosses is made vastly easier if you have a nice big hp pool; it allows for a greater margin of error from you and your healing team.

My guild got Archimonde down this week; first 20 or so wipes I was sitting on around 13.5k hp buffed. Totally necessary? Not really. Helpful as a bit of insurance in case things went tits up? Absolutely.

Going between 6.5k unbuffed and 7.4k unbuffed HP won't make a difference when you're going to get a 79 stam buff, a 10% stam buff, and Paw.

Nine times out of ten if you died with 10k HP, you'd still die with 11k HP.

And FYI, more damage helps you progress; that's the purpose to upgrading DPS gear, otherwise I'd be able to walk into BT with my guild and have no problems.
#17 Apr 07 2008 at 4:20 AM Rating: Excellent
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2,826 posts
HP does matter for raids, just not nearly as much as damage stats.

Certain fights in Kara it is impossible to avoid taking damage. Yes, usually if you're going to die with 10k, you'll probably die with 11k. However, that extra 1k HP is going your healers more time to get a heal on you.

I'm not saying he has to make sure he has 9k HP unbuffed to go into Kara, but I'd be scared to take a rogue with 6k HP unbuffed even if he probed to me he could put out 1200 DPS on every fight.

7500 HP unbuffed is a good goal to shoot for. 7k unbuffed is fine to start with, especially if there's a holy priest in the group since his Fort will give you something like 103 more stam.
#18 Apr 07 2008 at 4:23 AM Rating: Good
The One and Only Eschatologist wrote:
Learning some bosses is made vastly easier


Just wanted to point out to those that have never done kara as well, a guildie had pointed me to this site. It has pretty much all the info on bosses and how the set up for them should be. So far it's helped me out in knowing what I'm up against if I ever get into kara...
#19 Apr 07 2008 at 4:56 AM Rating: Good
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Overlord Theophany wrote:
And FYI, more damage helps you progress; that's the purpose to upgrading DPS gear, otherwise I'd be able to walk into BT with my guild and have no problems.


I realize being 5/5, 3/9 doesn't make me an expert, but I don't need you to patronize me about the importance of damage Smiley: wink

To make my point a little more clear, do not stack stamina, or gem it or enchant it, but it is well worth acquiring a few items or even a set, that have more emphasis on survival than damage.

The first rule of raid dps is: you don't do any while you're dead. This mostly refers to situational awareness, but certain fights... a little more hp can mean the difference between being the guy that caused a wipe, and being the smug git using his /point /rofl macro .

#20 Apr 07 2008 at 5:12 AM Rating: Decent
here's the standard i've heard from several forums


MINIMUN 150 hit 200 is best to start


minimum 1200 ap 1400 best to start


20% crit for combat rogues....CRIT DOESN"T REALLY MATTER MUCH PEOPLE...as you should be combat for raids anyways...otherwise you're making rogues look bad by not maxing your dps . white damage does the job....not crits 25% crit requirement is a joke don't listen...


PVP gear is CRAP for raids...the blues from slabs, BM , arc. mech etc ARE BETTER THAN GLADIATOR GEAR for raids..(excluding the weapons)... they have NO HIT rating and very little AP
#21 Apr 07 2008 at 5:21 AM Rating: Decent
Stamina does matter a lot for raiding. I have a tank, a healer and a rogue, and all of them profit a lot from having a certain level of HP. I even gemmed my priest for some extra stamina, trying to avoid getting insta-killed in some situations.

What we should remember when discussing stamina is that the point of view of a PvP player is different from a normal raider. PvP guys start with too much stamina and too little DPS, so their "adaptation" to raiding is dropping stamina in favor of DPS stats. On the other hand, a normal player who just hit 70 has about the same DPS as a PvP player in epics, but only about half of his HP. So for him stamina is something that appears much more important.

I will just mention that I have "filled out" 2 item slots for which I could not find good PvE pieces with S3 PvP epics (which are *much* easier for me to get than PvE drops). Those 2 items (chest and belt) give me 115 stamina, and I love it. I have no fear of getting water-tombed right after Morogrim quake, getting 9k trash cleaves or 10k+ Aran blasts (he does that sometimes). There is NO WAY I am changing that to get 10 more dps.



Edited, Apr 7th 2008 4:12pm by Wytryszek
#22 Apr 07 2008 at 5:58 AM Rating: Good
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266 posts
High HP helps with

1. Shade of Aran

2. Moroes' Garrote, when it ticks for a thousand every second that Gheal is gonna land when your down to 4k health, what rogue wants to be down to 4k health? Honestly if you can't survive the encounter your gonna be doing 0 dps regardless of your AP or Crit
#23 Apr 07 2008 at 7:37 AM Rating: Decent
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2,550 posts
If you have so little health you can't survive one spell from Aran then yes you need more. But if you are geared for Kara chances are you will be able to survive the one spell and then your healers will have you back up instantly.

You should not be taking Damage from Flame Wreath, Arcane Explosion, or blizzard. If you do take damage from that its because you are retarded and you should stop gimping your raid instead of worrying about more stamina.

Only thing you need to worry about it Pyroblast, which again is your healers problem and not yours.
#24 Apr 07 2008 at 11:51 AM Rating: Default
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13,048 posts
Bigdaddyjug wrote:
HP does matter for raids, just not nearly as much as damage stats.

Certain fights in Kara it is impossible to avoid taking damage. Yes, usually if you're going to die with 10k, you'll probably die with 11k. However, that extra 1k HP is going your healers more time to get a heal on you.

I'm not saying he has to make sure he has 9k HP unbuffed to go into Kara, but I'd be scared to take a rogue with 6k HP unbuffed even if he probed to me he could put out 1200 DPS on every fight.

7500 HP unbuffed is a good goal to shoot for. 7k unbuffed is fine to start with, especially if there's a holy priest in the group since his Fort will give you something like 103 more stam.

79 more stam.

Edit for:
FreeTrial wrote:
High HP helps with

1. Shade of Aran

2. Moroes' Garrote, when it ticks for a thousand every second that Gheal is gonna land when your down to 4k health, what rogue wants to be down to 4k health? Honestly if you can't survive the encounter your gonna be doing 0 dps regardless of your AP or Crit

If you need to stack HP for Aran, you're probably a moron.

If you need to stack HP for Moroes, your guild healers probably suck.

Edited, Apr 7th 2008 12:52pm by Theophany
#25 Apr 07 2008 at 4:57 PM Rating: Good
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2,826 posts
Overlord Theophany wrote:
Bigdaddyjug wrote:
HP does matter for raids, just not nearly as much as damage stats.

Certain fights in Kara it is impossible to avoid taking damage. Yes, usually if you're going to die with 10k, you'll probably die with 11k. However, that extra 1k HP is going your healers more time to get a heal on you.

I'm not saying he has to make sure he has 9k HP unbuffed to go into Kara, but I'd be scared to take a rogue with 6k HP unbuffed even if he probed to me he could put out 1200 DPS on every fight.

7500 HP unbuffed is a good goal to shoot for. 7k unbuffed is fine to start with, especially if there's a holy priest in the group since his Fort will give you something like 103 more stam.

79 more stam.



Most PVE priests have the talent to increase the amount of stam granted by PW:F. When they take this talent it grants you somewhere around 103 stam. (130% of 79, whatever that is)
#26 Apr 08 2008 at 3:49 AM Rating: Good
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403 posts
Just to nitpick:

HP does matter for raids. No clue how you're gonna survive Najentus' shield breaking in BT without ~10k health.

That said, having only been through half a kara (the latter half unfortunately), I've no clue where my gear stand right now. Please feel free to toss me any advice/critique. :)

Armory.

edit: Seems Warcrafter hasn't updated it's item sets for 2.4. I'm wearing the blue haste/AP ring from Magister's Terrace in the empty ring slot.

Edited, Apr 8th 2008 11:51am by ChemoshPrime
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