Loooopie wrote:
I think the main reason is that Arcane is really mostly a buffing tree (not like Arcane Intellect buffing, like buffs spells) and is really sorta like, it buffs everything and than you go into frost or fire so you have something that is really getting buffed.
Actually, that's a very good description when you're talking about damage. There's more to it, but since damage is the aspect most focused on by the majority of players, it's an excellent place to start.
dargard wrote:
i'll get straight to the point all i ever see is frost mages and some fire mages my question is, would it really be that bad to spec arcane they got some good talents and i enjoy my 39 mage yes its probly not as effective but really someone tell me why there is next to no arcane mages out there they get slow better mana regen
There are multiple problems with Arcane, friend. But let's start with damage. The first problem with arcane is that its two main damage spells are fairly mediocre. Don't get me wrong. They have fairly decent damage output, but the real problem is the mana cost of the spells. For what they cost, they should do 50% more damage. Additionally, even though their damage output is decent, it really doesn't compare with frost and fire.
The second issue is utility. Each tree adds its own utility. Frost is the biggest for added utility to its individual damage spells. Fire adds some utility to its spells, but more of the utility of this tree comes from the fact that damage is shoveled upon spells in heaps and gobs. Arcane has a lot of utility, but its utility isn't focused. Which means that you can use most of its utility with any spell school.
Don't believe me? Consider three major utility talents, one from each tree. Master of Elements(Fire) only helps the spells of the fire and frost schools, which leaves arcane spells without. Frostbite(frost) only helps frost spells, which means Arcane and Fire are left out in the cold. Arcane Concentration, on the other hand, works with any damage spells a mage can cast, which makes it perfect for buffing the already more mana efficient spells of the fire and frost trees.
So what most arcane mages do is run an arcane build with a focus on another tree, as Loooopie suggested. 40-41 points in arcane for things that buff all spells while putting the remaining 20-21 points in either fire or frost for added damage, efficiency, and utility.
But it's not all bad for arcane. Its greatest strong point is that arcane spells, properly talented, do a much smaller amount of threat than fire and frost spells, which is awesome if you're in a threat limited situation or your tank sucks.
dargard wrote:
if ye use mage armour and the talents with prismatic spheres in your gear ye get great resistances so why plz?
There are three things I have to say to this:
1)Any school can use mage armor and prismatic spheres to boost resistances.
2)However, resistances only matter in a few fights in the game. And even of those, about half you can do without.
3)Furthermore, no one, and I mean NO ONE, should be using Prismatic Spheres. Ever.