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holy crap I just had an apifanyFollow

#27 Apr 06 2008 at 5:11 AM Rating: Good
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3,909 posts
tommyguns wrote:
i would trade almost any pally ability(cept bubble) for an effective class-wide spell interrupt. nuff said.


I second that motion.

A mana-draining seal would be awesome too.

Edit: Maybe if there was an ability that took a seal you'd judged onto the enemy (like JoL or JoW) and re-applied it to you, as an active seal, at no mana cost, just as if you'd just hit SoL again. So, for example, if you wanted to switch targets, you would recycle the JoL you had on one guy and re-judge it on another guy.

But that sounds needlessly complicated.

Edited, Apr 6th 2008 9:13am by zepoodle
#28 Apr 06 2008 at 6:16 AM Rating: Good
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1,503 posts
thats not complicated at all. i have also be a fan of keeping seals and judgements separate. like keeping one seal active but being able to judge a separate debuff. judgements on trash or in pvp are more or less garbage, just a mere CD killer when resealing. a JoC will net way more dmg than JotC trys to add.

2 ideas on this:
1: keep the 30s seal timer, regardless of whether its judged. for instance: if i want to walk around with SoC i should get it from 30s-0s, when judged it causes desired effect but the seal stays intact, ticking away. if something consumes a seal i think it needs to be more powerful than the seal itself(see warlock conflag) which it usually isnt.

2: make judgements totally independent of seals. SotC makes AP bonus, JotC makes Spell bonus...wtf? why should i need to seal up SotC to get to the judgement?

new tooltip: Seal of the Crusader: in 98% of the game will waste your mana and cause a GCD. Judging this seal gives paladin high fives in raids.

dont get me started on SoJ/JoJ!
#29 Apr 06 2008 at 6:26 PM Rating: Good
Quote:
thats not complicated at all. i have also be a fan of keeping seals and judgements separate. like keeping one seal active but being able to judge a separate debuff. judgements on trash or in pvp are more or less garbage, just a mere CD killer when resealing. a JoC will net way more dmg than JotC trys to add.

2 ideas on this:
1: keep the 30s seal timer, regardless of whether its judged. for instance: if i want to walk around with SoC i should get it from 30s-0s, when judged it causes desired effect but the seal stays intact, ticking away. if something consumes a seal i think it needs to be more powerful than the seal itself(see warlock conflag) which it usually isnt.

2: make judgements totally independent of seals. SotC makes AP bonus, JotC makes Spell bonus...wtf? why should i need to seal up SotC to get to the judgement?

new tooltip: Seal of the Crusader: in 98% of the game will waste your mana and cause a GCD. Judging this seal gives paladin high fives in raids.

dont get me started on SoJ/JoJ!


I see a number of fundamental misunderstandings here.

1) Judgments on trash are garbage in the same way anything that works over time (including most DoTs) are garbage. JotC, however, has a an additional benefit that may not help your personal DPS when compared to the GCD of reloading a seal but is surely superior across multiple people. In the long run, though, it's negligible for a reason. No one gives a rats *** about trash DPS. To say something is invalid because it lacks utility in the least important part of a raid is to kind of miss what abilities are tuned for in the first place.

2) Not every ability needs to be universally useful. This especially applies to PvP. Who cares if JotC is no good in PvP? It's a PvE seal. So is JoW. JoR, JoC and JoB are all useful in PvP, though. You aren't defenseless. You just can't use EVERY tool. How useful is CoWeakness in PvP? How about CoReck? They're PvE spells (well, Reck is. Weakness is useless all around).

3) SotC is useful for JotC. I don't see a problem. It takes you a GCD to load a new seal? So? JotC is going to be applied during the initial stages of any fight, when things like Scorch, CoS, CoE, Sunder Armor, JoW etc are being applied. It's almost a "pre-fight" debuff.

4) SoJ may be useless but JoJ is one of the more useful PvP spells out there in a number of scenarios. As the only slow effect druids can't shift out of, one that ruins mounted speed, and one of the longest LASTING slow effects, I just don't see the problem.

5) Last point, kinda out of order. Warlock conflag consumes Immolate for less damage than Immolate does, by far. Conflag crits for around 3k, the initial damage on Immolate crits for roughly 1500. Ticks of Immolate are 500+ damage in most cases. Most importantly, when used in a standing spell rotation for raid DPS, conflag will result in lower DPS than letting your immolate spell run out naturally. The only time conflag produces better damage than immolate is when the mob dies within a single GCD of you conflagging. It is, for all intents and purposes, far more useless than your judgments are.
#30 Apr 06 2008 at 6:41 PM Rating: Decent
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1,245 posts
Alastaironsiren wrote:
Mazra wrote:
IronhideBismarck the Flatulent wrote:
I think CapJack said it best with a Seal of Damage (though it would need a cooler name :-)


Seal of Awesome Damage.


Add über in there somewhere and I think we have a winner.


Seal über of Awesome Damage doesn't roll off the tongue.
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