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Dagger vs Sword Combat Spec.Follow

#1 Apr 03 2008 at 5:46 PM Rating: Decent
Which is better, I am a lvl 50 Undead Rogue, combat spec. I have always used dagers and loved them, but it is time to be upgrading my qear again and I am trying to figure out if maybe going sword would not be better.

Please help me with this.
#2 Apr 03 2008 at 5:52 PM Rating: Good
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2,550 posts
Swords does more DPS than Daggers.

End of story.
#3 Apr 03 2008 at 6:26 PM Rating: Excellent
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1,463 posts
Not having to have to stun lock your target just to be able to use your special attack will make killing mobs so much easier Smiley: smile.
#4 Apr 03 2008 at 6:40 PM Rating: Decent
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51 posts
I used to level with daggers and then I read posts in this forum and switched to swords. Make the switch. Leveling will be so much easier.

Try This

I would put your first 31 points into combat making sure to get Adrenaline Rush and Blade Flurry. I recommend Endurance for leveling as having your sprint and dodge cooldowns up more often helps you mitigate damage while you kill multiple targets at once or run out if you screwed up. Then put some points into assassination at least far enough to get relentless strikes. That's what I did before and am doing now with my new PVP server rogue. Hope that helps

Edited, Apr 3rd 2008 10:41pm by FelRogue
#5 Apr 04 2008 at 8:27 AM Rating: Decent
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988 posts
Quote:
I have always used daggers and loved them


Try Mutilate then. The amount of XP you're getting out of completing quests has been so much increased that killing more mobs than actually required for your quests just doesn't seem to make much sense anymore.

Fleet Footed is awesome while you're questing, And Find Weakness and Imp. Kidney Shot turn stun time into more than just wasted CPs, especially once you're getting to do instances again. Inexperienced tanks (and you'll hardly find anything else for a while) will love you for your ability to lock down a mob long enough for them to get their s*** together.



#6 Apr 04 2008 at 9:38 AM Rating: Decent
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329 posts
I was a Muti rogue for most of my 50's and everywhere you look on the boards, someone is preaching about Swords for PvE as the best Spec.

Well... Guess what.... they are RIGHT!!!!!!! While I love the crit ability and stun locking ability of a Muti Build, especially with the increased Crit rate with the release of 2.4, you can just cut through so many more with less downtime.

by that I mean that if you are playing a Muti build, then you use stuns to lengthen the fight to position yourself and so forth, so while less damage, a much longer fight. With Combat Swords you go for quick kills and can battle multiple mobs at a time much easier allowing for pure leveling speed. In instances, you still play a bit of the position game, but overall your dps will be at least 5 - 10% greater on average.

If you want to stay daggers and go Mutilate, you almost need to be about 54 - 56 to make it really work well for you so you know, so maybe hold off changing your spec for the time being. Also, look into purchasing Shadowfoot Stabbers for both hands from the AH as you can pick them up for 15 - 20 gold and they will last you into Outlands so they are a decent investment in a dagger build.
#7 Apr 04 2008 at 11:17 AM Rating: Decent
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988 posts
Quote:
everywhere you look on the boards, someone is preaching about Swords for PvE as the best Spec


This depends entirely on how you define PvE. You can't compare Raid to Ramparts, and quests are an entirely different story again. It's hard to find decent daggers before you hit the late 40's, especially with nobody doing the old instances anymore, and it sure can be frustrating to keep missing a mob you're facing directly because you don't have the points in Precision yet, let alone +hit gear which also doesn't appear until you're 50+

Quote:
you use stuns to lengthen the fight to position yourself and so forth, so while less damage, a much longer fight. With Combat Swords you go for quick kills and can battle multiple mobs at a time much easier allowing for pure leveling speed.


Positioning isn't an issue at all with Fleet Footed, and while a Muti rogue might depend on stuns and positioning, it's not like a combat swords build doesn't have similar dependencies. Blade Flurry has a 2 minute CD. AR even 5.

Mobs are hardly ever linked in Outland and for the most part too far apart or even casters who refuse to come in melee range for BF to even make a difference. I can sap one, kill the other, possibly blind + gauge a third... all that without having to wait for cooldowns to expire (with the blind being an exception of course)

In instances it takes no time at all to get 4 point rupture on a target and move to the next if the tank's threat allows for that, which is a major issue until the later Outland instances. If you wanted though, you could switch to target #2, pop Cold Blood, Muti, and have a 3 point rupture ticking there too.

At level 66 now, I have yet to be beaten by a sword rogue in an instance, and the muti business has gotten even better since it got buffed in 2.4 and I'm getting more CPs than I can handle. With people like Theo or Devzzz helping me understand the mechanics a little better, I've become pretty damn good at what I'm doing while having found a playstyle that keeps me entertained and is completely different from what I'm doing with my other toons.

The only drawback to being a muti rogue is the extra honor points required for dual Shankers, but I'm working on that already.



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