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everywhere you look on the boards, someone is preaching about Swords for PvE as the best Spec
This depends entirely on how you define PvE. You can't compare Raid to Ramparts, and quests are an entirely different story again. It's hard to find decent daggers before you hit the late 40's, especially with nobody doing the old instances anymore, and it sure can be frustrating to keep missing a mob you're facing directly because you don't have the points in Precision yet, let alone +hit gear which also doesn't appear until you're 50+
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you use stuns to lengthen the fight to position yourself and so forth, so while less damage, a much longer fight. With Combat Swords you go for quick kills and can battle multiple mobs at a time much easier allowing for pure leveling speed.
Positioning isn't an issue at all with Fleet Footed, and while a Muti rogue might depend on stuns and positioning, it's not like a combat swords build doesn't have similar dependencies. Blade Flurry has a 2 minute CD. AR even 5.
Mobs are hardly ever linked in Outland and for the most part too far apart or even casters who refuse to come in melee range for BF to even make a difference. I can sap one, kill the other, possibly blind + gauge a third... all that without having to wait for cooldowns to expire (with the blind being an exception of course)
In instances it takes no time at all to get 4 point rupture on a target and move to the next if the tank's threat allows for that, which is a major issue until the later Outland instances. If you wanted though, you could switch to target #2, pop Cold Blood, Muti, and have a 3 point rupture ticking there too.
At level 66 now, I have yet to be beaten by a sword rogue in an instance, and the muti business has gotten even better since it got buffed in 2.4 and I'm getting more CPs than I can handle. With people like Theo or Devzzz helping me understand the mechanics a little better, I've become pretty damn good at what I'm doing while having found a playstyle that keeps me entertained and is completely different from what I'm doing with my other toons.
The only drawback to being a muti rogue is the extra honor points required for dual Shankers, but I'm working on that already.