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hit capping?Follow

#1 Apr 01 2008 at 7:54 PM Rating: Good
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I appolgize for posting about hitcap but I have looked through the stickies and can't find info on it.

What is a rogue's hit cap. My guild has been asking and I told them I would try to find out for them. Thank you in advance.
#2 Apr 01 2008 at 8:17 PM Rating: Excellent
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363 with Precision.
#3 Apr 02 2008 at 1:47 AM Rating: Decent
HitashLevat wrote:
There are 10 types of people in the world. Those who understand Binary, and those who don't

Hey, I have a T-shirt that says that!
#4 Apr 02 2008 at 4:08 AM Rating: Good
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Overlord Theophany wrote:
363 with Precision.

hm... that's a lot. I have about 150 now without precision. Having ShS Hemo, should I sacrifise some other stats for more hit?
#5 Apr 02 2008 at 4:16 AM Rating: Decent
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arukomp wrote:
Overlord Theophany wrote:
363 with Precision.

hm... that's a lot. I have about 150 now without precision. Having ShS Hemo, should I sacrifise some other stats for more hit?

You shouldn't be raiding as ShS.

Respec.
#6 Apr 02 2008 at 4:19 AM Rating: Good
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Also if you have 363 hit then you will probably gimp your other stats unless you are in Sunwell.

What point in raiding are you at? If its Kara then 150 is a little below average, you should try to get it up definitely, but don't need to sacrifice other stats for it as of yet. Just go for better piece of gear in general.

I don't know about anything over Kara though.

EDIT: And Theo's comment is correct. Respec.

Edited, Apr 2nd 2008 8:20am by GodOfMoo
#7 Apr 02 2008 at 4:25 AM Rating: Default
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GodOfMoo wrote:
Also if you have 363 hit then you will probably gimp your other stats unless you are in Sunwell.

No, that's incorrect.

I can get to 363 hit in Kara gear with how much itemization is pushed towards hit.

Hell, I'm at ~280ish with red gems and stuff in my gear; hardly optimally gemmed.
#8 Apr 02 2008 at 5:05 AM Rating: Decent
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1,256 posts
So basically about what warriors need for hit cap as dual wielders rogues need as well? Thank you for your quick responses. I will inform my rogue guildies.

Edited, Apr 2nd 2008 6:08am by HitashLevat
#9 Apr 02 2008 at 5:44 AM Rating: Decent
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2,029 posts
Hit cap is important for rogues, and I'd suggest seriously considering it once you get into TK/SSC or start getting down the 3rd timer in ZA. Definitely something you want to reach come early-T6.
For warriors, it's the same hit cap, but it's not *nearly* as important. Beyond 9% (to cap special attacks), their hit rating doesn't matter nearly as much. While hit rating as a rogue is the single best stat until it's capped, once a warrior gets 9% every other stat is more important.

Also, if you refuse to drop hemo, go 11/28/22, grabbing all the "must-haves" (Ruthlessness, Sword Spec, Weapon Expertise, Dual-Wield Spec, iSnD). Provided the charges are being consumed, it's still pretty good until upper T5 or T6 levels. Combat/swords is the foolproof way to go, though.
#10 Apr 02 2008 at 8:37 AM Rating: Decent
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Overlord Theophany wrote:
arukomp wrote:
Overlord Theophany wrote:
363 with Precision.

hm... that's a lot. I have about 150 now without precision. Having ShS Hemo, should I sacrifise some other stats for more hit?

You shouldn't be raiding as ShS.

Respec.

I meant pvp. Or is hit rating not so important in pvp? Maybe just not to miss specials?
#11 Apr 02 2008 at 8:49 AM Rating: Decent
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1,331 posts
Quote:
So basically about what warriors need for hit cap as dual wielders rogues need as well?


Yes and no. Warriors shouldn't hit cap themselves. AP/str and Crit all provide way bigger increases to dps than hit will. After a warrior gets 8.6% to hit, they don't really need to focus on getting more hit rating to get better dps. a majority of dps for a warrior comes from BT/WW/HS rotation of skills, which don't have 27.6% miss rates.
#12 Apr 02 2008 at 8:53 AM Rating: Good
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Quote:
I meant pvp. Or is hit rating not so important in pvp? Maybe just not to miss specials?


PvP is 24% miss rate for d/w, on all characters that don't have the defense skill above normal max.

so if it's not a prot warrior, a prot pali or a bear, you'll only need to cap 253 hit rating to not miss players.

Their should be better PvP stats though than hit rating for rogues though. Like agi or AP.
#13 Apr 02 2008 at 9:37 AM Rating: Decent
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988 posts
Does anyone have the hit rating to hit percentage formula for players below level 70?

I went through wowwiki and the roguecraft 101, but they don't seem to have the answer I need and refer to level 70 players aiming for level 73 mobs only.
#14 Apr 02 2008 at 10:44 AM Rating: Decent
Kanngarnix wrote:
Does anyone have the hit rating to hit percentage formula for players below level 70?

I went through wowwiki and the roguecraft 101, but they don't seem to have the answer I need and refer to level 70 players aiming for level 73 mobs only.


At 60, it is 10 hit rating = 1% to hit, if I'm not mistaken. I couldn't tell you anything other than that though.
#15 Apr 02 2008 at 11:02 AM Rating: Good
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2,029 posts
Get the addon RatingBuster. It adds rating->% to tooltips, as well as gives the crit % given by agility, for example.
#16 Apr 02 2008 at 2:30 PM Rating: Decent
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59 posts
My main rogue is level 62 and has a hit rating of like 37. Is +hit something to worry much about while leveling, or is more important for raiding?
#17 Apr 02 2008 at 2:42 PM Rating: Decent
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FistoKlown wrote:
My main rogue is level 62 and has a hit rating of like 37. Is +hit something to worry much about while leveling, or is more important for raiding?


I wouldn't worry too much about gear and stats while leveling. Yes it will improve your dps/tanking/healing etc, but really you'll be replacing your gear rather quickly especially in on the journey from 60 to 70.

Don't worry about reaching cap stat or certain level of stamina or dmg before 70. However it can be important to take it into consideration on the way because some drops and quests rewards will help you reach that goal at 70.

Look at what you want your character to be at 70 and work towards those goals. A tank will need defense and health. A healer will need +healing, int, mp5, etc. A melee dps needs hit, ap and crit. A caster dps needs spell hit, dmg and crit.

These magic numbers really come into play at level 70 because that's where most of the gear to reach those numbers become available. It's also because of the lvl of mobs you'll be fighting at 70.

Keep it in mind while leveling but it's nothing to lose sleep over. At 70 it turns more into a game of gear progression. Before that it was more of a leveling game.
#18 Apr 02 2008 at 2:46 PM Rating: Decent
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59 posts
Great - thanks for the info
#19 Apr 02 2008 at 2:54 PM Rating: Decent
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988 posts
Quote:
Get the addon RatingBuster.


Awesome! The author even had the plain formula I was after in the description.
#20 Apr 02 2008 at 4:16 PM Rating: Good
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1,463 posts
devioususer wrote:
Quote:
I meant pvp. Or is hit rating not so important in pvp? Maybe just not to miss specials?


PvP is 24% miss rate for d/w, on all characters that don't have the defense skill above normal max.

so if it's not a prot warrior, a prot pali or a bear, you'll only need to cap 253 hit rating to not miss players.

Their should be better PvP stats though than hit rating for rogues though. Like agi or AP.


Most rogues will aim for the 5% hit to not miss specials in PvP, which is pretty obtainable with S3 gear nowadays.

I use a PvE ring to make up for it, though come S4 I think I will change my boot enchant to surefooted to gain that bit in hit rating.

*edit* How do you link spells? Smiley: eek

Edited, Apr 2nd 2008 8:17pm by devzzz
#21 Apr 02 2008 at 7:46 PM Rating: Good
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13,048 posts
arukomp wrote:
Overlord Theophany wrote:
arukomp wrote:
Overlord Theophany wrote:
363 with Precision.

hm... that's a lot. I have about 150 now without precision. Having ShS Hemo, should I sacrifise some other stats for more hit?

You shouldn't be raiding as ShS.

Respec.

I meant pvp. Or is hit rating not so important in pvp? Maybe just not to miss specials?

79 hit rating for PvP, no more, no less.

Lord, I really need to write my PvP FAQ/Discussion thread.
#22 Apr 03 2008 at 5:05 AM Rating: Decent
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103 posts
Overlord Theophany wrote:
arukomp wrote:
Overlord Theophany wrote:
arukomp wrote:
Overlord Theophany wrote:
363 with Precision.

hm... that's a lot. I have about 150 now without precision. Having ShS Hemo, should I sacrifise some other stats for more hit?

You shouldn't be raiding as ShS.

Respec.

I meant pvp. Or is hit rating not so important in pvp? Maybe just not to miss specials?

79 hit rating for PvP, no more, no less.

Lord, I really need to write my PvP FAQ/Discussion thread.

That would be great
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