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Nature's Guardian?Follow

#1 Mar 31 2008 at 4:06 PM Rating: Decent
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I have been having a debate with my brother as to whether Nature's Guardian is a good talent or not. I plan on putting points into it on my resto shaman because it sounds like it really could help in certain circumstances, and might be nice to have in PVP as well just for the fact that it gives you some health back. My questions regarding this talent, though, are:

1) Is it only the initial hit that brings you below 30% health that this talent can proc, or is it any hit you take while under 30% health also?

2) Is the 10% heal really that effective?

Thanks in advance, everyone.
#2 Mar 31 2008 at 4:50 PM Rating: Decent
PVP.
#3 Mar 31 2008 at 5:27 PM Rating: Excellent
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1,245 posts
1) Any hit bringing you to a number that is under 30%, including attacks on you while you were already below 30%.




2) As far as I've heard, yes.

Edited, Mar 31st 2008 9:28pm by Raglu
#4 Mar 31 2008 at 5:55 PM Rating: Good
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569 posts
Quote:
PVP.


Yup, that's the only place the talent is useful.

When I'm resto, there are so many PVE runs I'll go through without getting hit once that even though it's a pretty nice proc there are other talents which would end up helping more.
#5 Apr 01 2008 at 6:11 AM Rating: Good
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1,121 posts
whenever I spec resto I try to grab it, it can really save you from a sticky situation.

It is definitely a pvp talent, but it is by no means bad to have for pve.

Basicly in a tough situation in a instance it means it takes some stree off healing yourself and may help you get through a bad situation, or it means if you are in a raid and you are hit by aoes and locked down for a moment it may by you some time and bounce back instead of death.

But it is not required, and will save you more in pvp then pve generaly, I like the talent, but i am sure many shamans prefer to save there points for something else.

I will ad if your rolling with the 61 points in resto spec no reason not to have it, you will have plenty of points to do so.
#6 Apr 01 2008 at 6:16 AM Rating: Good
It procs on any attack under the 30% threshold (unless that attack kills you). Any type of damage will activate it, and it activates even if you're crowd-controlled. It can proc multiple times, but there's a 5 second cooldown. It's not affected by +healing but is affected by purification.


It's amazing in PvP, and required for serious PvP. If you're focused-fired, you'll be crossing that 30% line quite often. Take it, even for battlegrounds.

It's situational for raiding. Healers shouldn't be taking hits, but there's a lot of AoE around: it's very useful for fights like Aran, Hexlord Malacrass, and Naj'entus, and decent in general for learning nights. There are probably better talents for min/maxing, but it's saved my life enough that I've kept it.

It's least effective in solo and small scale PvE. The heal is too small to be effective without support; if you're relying on the talent in this environment, it's usually too late.


EDIT: Wording

Edited, Apr 1st 2008 10:37am by Viduus
#7 Apr 01 2008 at 7:36 AM Rating: Decent
It's actually a VERY useful raid talent. Think of the nightbane pull when he goes into the air and everyone is (supposed) to stack onto the resto shaman when there is one. You're going to be taking a lot of hits and this can give you a good edge from death so you can focus on healing the other members of the raid. Seeing as this is the only part of nightbane where it's legit to die.

Or what about lollootreaver. The little orb things can cause good damage and since shaman lack mobility its a good chance you'll get hit. The new prince fight has added a more mobility to the fight. I think blizz is just trying to make healing hard for me.
#8 Apr 01 2008 at 11:25 AM Rating: Good
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1,245 posts
I was doing Magister's Terrace this morning, normal mode. On the Kael fight, our shaman healer was able to completely ignore healing himself as we all took our 300 damage per second during his Gravity Lapse, and could chain heal around to all of us.

With all those small hits, Nature's Guardian was proccing all the time and there was never a concern about the healer himself.

Edited, Apr 1st 2008 3:25pm by Raglu
#9 Apr 01 2008 at 5:40 PM Rating: Excellent
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8,779 posts
its awesome for pvp. if youre going to pvp get it for sure. it scales nicely as your health total rises, and theres nothing quite as nice as a rogue OH critting for 200 and healing you for more than twice that amount (and fast attackers like rogues will ALWAYS be proccing it once youre under 30%).

for pve, i cant say.
#10 Apr 02 2008 at 5:07 AM Rating: Default
Quor wrote:
for pve, i cant say.


Draeneipally wrote:
It's actually a VERY useful raid talent. Think of the nightbane pull when he goes into the air and everyone is (supposed) to stack onto the resto shaman when there is one. You're going to be taking a lot of hits and this can give you a good edge from death so you can focus on healing the other members of the raid. Seeing as this is the only part of nightbane where it's legit to die.

Or what about lollootreaver. The little orb things can cause good damage and since shaman lack mobility its a good chance you'll get hit. The new prince fight has added a more mobility to the fight. I think blizz is just trying to make healing hard for me.


=P
#11 Apr 02 2008 at 10:53 AM Rating: Good
19 posts
Thank you for the feedback everyone! I was pretty on the fence about this talent, but now I am definitely going to get it because I plan on doing a lot of PvP.

Thanks again for all of the input!
#12 Apr 02 2008 at 12:05 PM Rating: Excellent
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8,779 posts
i said *i* cant say. i didnt say anything about what other people were saying.
#13 Apr 02 2008 at 4:27 PM Rating: Good
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2,590 posts
It's nice to see a topic about this, since I'd been wondering the same thing.

I pug a lot, and therefore usually end up getting chewed on a bit, so I think I will pick this talent up as a little extra safety while I finish up that heal on the tank and watch my own health dropping...
#14 Apr 02 2008 at 6:41 PM Rating: Good
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2,634 posts
Natures guardian is an awesome talent.

Personally I only PVE and so I rarely see it proc when playing the game normally. That's the goal right?

Well something that I love it for which no one mentioned yet.
I decided to go farm mageweave for my priest, need it for tailoring.

Ran through ALL of mauradon at little to no health, using only mana shield, letting natures guardian proc. I never died once.

You can farm the life out of lower instances with it and never have to blink an eye at healing. ;) It will proc before you die almost every single time. Just make sure your mana bar is up, and keep that natures swiftness for anything Oh crap! And your low level runs are super easy.
#15 Apr 07 2008 at 8:21 AM Rating: Good
21 posts
I have found Natures Guardian to be infinitely useful in any environment. Whether it's PvP or PvE it is 100% worth it to spec into.

Since you are mainly using it for PvE I will focus on that aspect. Naive people tend to think "In raids you shouldn't be getting hit, so it's really bad" this statement is about 30% true. You shouldn't be getting hit by the boss/mobs. But whatever AoE type attacks the boss does will, depending on the boss, take you down to about 30%. Two fights I find this to be EXTREMELY useful on, although there are many others also, are:

1.) Void Reaver - I sit in the center and just Chain Heal the Melee classes. This let's me ignore the large balls flying around and just focus on healing. Natures Guardian procs on nearly every single stomp that VR does. That is 1.2k healing i don't have to worry about every 10 seconds.

2.) Hex Lord - Two words "Spirit Bolts". Quite possibly the most annoying ability ever invented. You WILL be reduced to 30% health, and more likely below it, every time he uses it. Again any healing that heals me for 1.2k that I don't have to do myself is invaluable.


Natures Guardian is a very very useful talent on pretty much any fight. The tooltip is a little vague. Any attack that reduces you below 30% has the chance to heal you. That means you can get hit from 100% down to 1% and this has a chance to heal you. It won't help you on attacks that instantly kill you, but it does proc on most other things.

I am a pure 25man raider, save for the occasional ZA run. The build I use and is by far the best raiding build I have found is.

http://wowhead.com/?talent=hxcZxZEc0tAcoted

#16 Apr 07 2008 at 9:29 AM Rating: Decent
Tobiasmm wrote:
Hex Lord - Two words "Spirit Bolts". Quite possibly the most annoying ability ever invented. You WILL be reduced to 30% health, and more likely below it, every time he uses it.


As an aside I was recently in a raid that had nearly full shadow resist, and the bolts were only hitting about 30% of the time and for only about 100 damage after partial resists. The hardest-hit player was down only about 1000 health after the bolts. Shadow resist made a mockery of the ability, and made the fight the easiest to heal in all of ZA. However, this is not normally available, so I'd still recommend the talent.
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