xNocturnalSunx wrote:
Still took imp taunt, and maxed out imp def stance and cruelty. i did put points into imp bloodrage (although not too sure if that's needed, if not please let me know), just looks appealing due to the extra rage generated, and I also put the last two points into unbridled wrath for, once again, extra rage.
1) in most cases, the points you put in imp. defensive stance can be put to better use elsewhere (imp heroic strike, imp taunt). the 6% reduction in spell damage can be useful in some fights, however, notably those where you will be taking spell damage exclusively (hydross comes to mind).
2) i used to think that imp taunt was a crutch before i really got into high dps groups in heroics and to a lesser extent, raids. some mobs hit REALLY, REALLY hard in heroics... assuming you are a beginner tank in heroics and you have 12k hp and 13k armor with 30% dodge+parry, dps will want to burn your target(s) down as fast as possible especially if your healer has beginner's gear for heroics. sometimes they'll burn a bit too fast. that's where imp taunt comes in handy. i also like in that situation where concussion blow is on cooldown, but i know the mob will die in a few more seconds... i'll taunt the mob back on me and not shield slam or anything because i know dps will kill it in the few seconds the mob is glued to me, and i'll get a bit more extra rage to unload quickly on the next mob.
3) imp demo shout is a MUST HAVE REGARDLESS OF PVE BUILD. you only need 2 points in it to reduce a level 73 mob's AP to basically nothing, which decreases your damage taken significantly. maxing it out is only necessary when a warlock uses
curse of recklessness on a mob, and in these cases one of your raid's dps warriors should have it maxed out since you should be using those 3 points elsewhere.
4) imp revenge is not a total waste if you are leveling or are in beginner's gear in heroics and some raids (though a lot of raid mobs are immune to stuns). however, when you've stacked enough avoidance, you'll find that when tanking one or two mobs you'll be rage-starved. i like to put these points in imp. HS or imp. taunt.
5) imp shield wall is a MUST HAVE if you want to be a serious tank. those few seconds of extra shield wall can buy your healers the time they need to land a big heal. it has probably saved many raid tanks many, many times from dying and wiping the raid.
6) 5/5 cruelty is a MUST HAVE REGARDLESS OF BUILD, PVP OR PVE. there is no easier way to pick up 5% crit, and crit will help you whether you're dpsing or tanking.
7) imp bloodrage is debatable. it can help you have more rage at the initial pull, but generally this should not be a problem if your dps gives you a few seconds and your healer trusts your health pool and mitigation to let you stack some threat on a mob before he busts out the heals.
8) unbridled wrath is in the same tier as imp demo shout, and in PVE the utility of imp demo shout in this tier is unparalleled. you may want to take unbridled wrath in a PVP build.
as for leveling as prot and tanking at 70...... i first learned to really tank at 70 in regular shadow labyrinth, on the 5-6 mob pulls in the second boss' room. i did it as a 17/44 spec and farmed reg SL for the shoulders off murmur til i hit exalted with lower city (never did get them to drop). i did it well enough that my groups thought i was prot specced. when i respecced to prot, tanking became much, much, MUCH easier, but for the sake of leveling, you will want to pick up a 2h and go down the fury tree for 2/2 imp slam and then down the arms tree for mortal strike. keep that in mind if you ever feel bogged down when leveling as prot.