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magisters terrace questionFollow

#1 Mar 31 2008 at 12:16 AM Rating: Good
Just was curious what gear I should have if I'd like to try and attempt to tank the normal 5 man magisters terrace. From what everyone has been saying on my server, you need to be fully kara epic'd to even attempt it, but that seems a little pointless, since if you're that well geared why not just hit the heroic version getting more rep and access to better gear faster.

So hoping that one of our many high end raiding tankadins can give me some good feedback on what to expect. As for my gear the only thing I really need to work on is my avoidance, last time I looked I was just about 10% or so shy of the 102.4% avoidance stat for tanking kara. Stamina and everything else are good, so hope that with a few gem changes I can up my avoidance to the full 102.4%

Thanks for any info
#2 Mar 31 2008 at 12:48 AM Rating: Good
Citizen's Arrest!
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I don't know that I'd suggest you tank it if you're not geared enough to go to Kara, but you certainly don't need to be Kara geared to go there.
#3 Mar 31 2008 at 1:12 AM Rating: Excellent
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2,183 posts
No, you don't need to be Kara geared for normal MgT. However, even as a Tankadin, I hugely recommend CC there. Take a look at my gear, and going balls to the walls, tanking everything, I was still seeing times (with a Tier 4/5 geared healer) that I was dropping down to about 3-4k health: this just won't happen in any other normal instance.

Heroic, I would say is the second hardest overall, bosses and trash, with Old Hillsbrad being the beast to take the cake (still haven't finished that one cause no one will go there ...).

Casters suck. MgT was like Mana Tombs on steroids ... But I liked it a lot!
#4 Mar 31 2008 at 4:22 AM Rating: Good
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256 posts
Quote:
Heroic, I would say is the second hardest overall, bosses and trash, with Old Hillsbrad being the beast to take the cake (still haven't finished that one cause no one will go there ...).

/sign

I'm one of those people who won't go there. The place is just a tiny bit less pleasant than hell. (T5/T6 geared druid here :P)

Edited, Mar 31st 2008 2:22pm by DKDruid
#5 Mar 31 2008 at 4:35 AM Rating: Good
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1,622 posts
maskofdeath wrote:
From what everyone has been saying on my server, you need to be fully kara epic'd to even attempt it, but that seems a little pointless, since if you're that well geared why not just hit the heroic version getting more rep and access to better gear faster.

This is like the people on my server saying it's as hard or harder than heroics ... just not true. Magister's Terrace is a tough 5-man, but a lot of it is a test of coordination (and of your healer), and having a balanced party.
#6 Mar 31 2008 at 4:36 AM Rating: Good

A lot of the problem is that people are still fresh to it. Just think of how hard Slabs was before you figured out that the Shadow priest have to drop first?

I recently cleared the whole instance (on normal) with a Sap and ice trap. You just have to know how to handle each pull and the kill order. I noticed a lot of people ignore the Blood mages. The blood mages gain a buff each time they cast. It increases their casting speed. At 20 stacks they reach +200% casting speed.

Also smugglers need to be on the top of the list as well. They do an Arcane blast type thing that really sucks when paired with the chain lighting of the Nagas.
#7 Mar 31 2008 at 4:37 AM Rating: Good
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heroics are harder than regular MT (obviously :P). If you can tank the easier heroics, then you can go to MT. Either way, you should try it, and see what happens. It's always fun :)

The key to MT (for me) was ranged DPS. Especially on last boss.

Edited, Mar 31st 2008 8:38am by YJMark
#8 Mar 31 2008 at 6:52 AM Rating: Excellent
You can do it without cc. I just did it. The priestess was a bit hard, but all the other pulls I could get everything in consecrate range, and as long as I had a good healer (and my FR resist up, because I noticed a lot of the big damage coming in was fire) I just drop consecration, and aoe tank them down. The little anti-magic fields were almost always cast on a ranged dps, so they just move and keep firing away.

And it wasn't my dps that was making it happen, a couple were in S1 epics and one was a hunter that would frequently melee for some reason. There are just a lot of walls where most of the time I could pull them all behind a wall and bottleneck them at a corner. My health dropped pretty low a couple times, sure, but my healer got the hang of it.

We wiped on kael because my party couldn't grasp the concept of killing the bird, the egg, then staying away from the sparkle balls in the air.
#9 Mar 31 2008 at 7:30 AM Rating: Good
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2,183 posts
Quote:
We wiped on kael because my party couldn't grasp the concept of killing the bird, the egg, then staying away from the sparkle balls in the air.


Just to say when anyone new gets there what worked really well for one of my groups was when you're in the air, all head toward the door, then when the orbs come toward you, fly over them back to Kael. Keeps the orbs clumped and easy to dodge. Only bad thing is if you DO ***** up, then you WILL die cause of all the orbs on you basically at the same time.
#10 Mar 31 2008 at 7:45 AM Rating: Decent
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CapJack of the Seven Seas wrote:
You can do it without cc. I just did it. The priestess was a bit hard, but all the other pulls I could get everything in consecrate range, and as long as I had a good healer (and my FR resist up, because I noticed a lot of the big damage coming in was fire) I just drop consecration, and aoe tank them down. The little anti-magic fields were almost always cast on a ranged dps, so they just move and keep firing away.


Unless you do what I did and go with a group that doesn't understand the concept of pulling out of Line of Sight. And no, the hunter should place his trap between me and the mobs, not behind me. Sheeps as well, because when they run through my consecrate, I'm usually able to pick them up. If they're behind me, much harder to see and much harder to get away from the softer members of the group.

CapJack of the Seven Seas wrote:
We wiped on kael because my party couldn't grasp the concept of killing the bird, the egg, then staying away from the sparkle balls in the air.


I switched to a bit of healing gear for Kael, and when phase 2 started, I just healed and let dps take care of him. In the end it was just me and our priest healer, so I had to take him down the last 4%. Took ages tho :/

All in all, a fun but hard instance. So now I'm looking forward to hearing from those going to the new 25-man raid, and hearing how that is.

On a side note, I managed to top DPS on Illhoof in Kara by tanking the imps. A proud moment, as I usually don't get very high :)

Cheers :)
#11 Mar 31 2008 at 11:20 AM Rating: Decent
23 posts
I had only done it on regular, cleared it pretty smooth on the first run. As a tankadin I hate to admit using CC, but it does come in nicely here. It's not all that hard, and no, as its been said, no need to be Kara epic'd out. Also I heard about this birg and egg bit on Kael, I guess I lucked out..No egg, or bird. Fight probably lasted...30-45 secs. :)
#12 Mar 31 2008 at 11:47 AM Rating: Decent
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310 posts
CapJack wrote:
We wiped on kael because my party couldn't grasp the concept of killing the bird, the egg, then staying away from the sparkle balls in the air.


Amen...
#13 Mar 31 2008 at 11:56 AM Rating: Decent

I found the Door trick works very well. I tell everyone that I will not heal during that phase. (which is generally a white lie since I will Holy Shock them)

If they all do it right, I can get everyone topped off as soon as we all land.

Also, stay off the ground. It will do damage to you if you try to walk on the bottom.
#14 Mar 31 2008 at 12:25 PM Rating: Decent
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139 posts
Quote:
We wiped on kael because my party couldn't grasp the concept of killing the bird, the egg, then staying away from the sparkle balls in the air.


Well, on my first rough through on my mage the misinformed tank said we needed to be in the balls. Hard to believe we wiped.
I haven't tried tanking it yet on my pally, think I'm still a little under geared. Can't imagine doing it w/o CC, but I haven't ran with a pally tank yet.
#15 Mar 31 2008 at 12:27 PM Rating: Good
That's what people always say, then the aoe greatness of paladin tanks shine through.

For sure I wouldn't attempt it on heroic, but on normal.. yeah it's doable.
#16 Mar 31 2008 at 6:56 PM Rating: Decent
Thanks for all the replies, glad to hear I can at least give it a shot. As far as gear goes, I've followed the sticky about kara tanking stats and with a few gem changes I'll easily hit the 102.4% avoidance and the 490 defense isn't an issue so I feel somewhat confident in my gear tanking wise.

Glad to hear it's not as bad as some people made it out to seem
#17 Mar 31 2008 at 11:12 PM Rating: Decent
If you carry a moderate amount of consumables with you a pally, priest, warlock, or shaman should all be able to easily solo Kael'thas from 50% to dead (i.e. through the gravity lapses). I've done it 4 times, 1 non-heroic on my pally, twice on heroic with her and once as a lock on heroic. It can take just this side of forever to do, but it should be a 100% win.



(Upon further consideration, MAYBE a ret pally or enhance shaman would have trouble with it, having neither large mana or HP pools. Even then, though, consumables should make it 100%)
#18 Mar 31 2008 at 11:16 PM Rating: Good
Worth noting. Flame Strike, Phoenix, Fireball and Pyroblast all hit for full (i.e. Tempest Keep raid instance) damage. Pyroblast is only an issue on heroic, but Flame Strike is 100k damage and Pyroblast is about 50k.


Also, on the 2nd boss, DPS VERY SLOWLY. Trying to burn it down is a good way to wipe at 1% every time.

#19 Apr 01 2008 at 12:48 AM Rating: Good
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591 posts
LoS every large pull when you can, make sure that when the mobs run to you that their path won't pull any additional grps. Def don't need to be uncrushable for any of this instance(heroic or normal), max stam and max spell dam seems the way to go. Only time i've had to use cc is when i had a druid healer on heroic, that was painful:(

Would recommend 1 cc for heroic, unless your dps and healer are really well geared. Rogue works great now that shield pulls won't break sap, my preferred cc atm. Also would recommend max spell dam/pvp/holy gear for 3rd boss as there is no agro table, just pull em and start healing the squishys with concentration aura up.

Don't bring 3 melee, sure the trash dies practically instantly, but the 2nd and last boss are quite difficult without range. Although 2nd boss if you dps slow enough to allow time for heals between pure energy sparks you'll be fine. PvP fight(3rd boss) was cake with 2 warrs and a rogue tho. Last boss is nearly impossible with 3 melee.

Basically is you aren't fully kara/badge epicced and your healer isn't equally or better geared than you, bring plenty of cc. If you both are t4/t5 fully epicced then you should be able to go all out without cc.

Have yet to run this with a warr tank(i have a 70 rogue as well), but i hear its painful, which is most likely why you're hearing bogus gear requirements for the instance. For warr tank, you prolly do need significantly better gear to be any where near as effective as a pally tank in this particular instance.
#20 Apr 01 2008 at 1:39 AM Rating: Decent
It's nice to hear of an instance that is more geared to pally tanks over warriors; not that I have anything against warrior tanks.
#21 Apr 01 2008 at 2:10 AM Rating: Decent
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1,599 posts
Yeah, I went with a warrior tank, and was wishing for a Pally tank... As a healer, I got slammed during large pulls before 2nd boss. Group refused to wait for my bubble CD to be up. lol

Either way, it's a fun instance. Just go to wowwiki for strategies, and you'll be fine.
#22 Apr 01 2008 at 4:49 AM Rating: Good
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2,183 posts
It's kinda funny hearing this instance is made for Paladin tanks when the majority of mobs are casters which Paladins have a harder time gaining threat on, and mitigating damage from. If it's just because you can LOS packs and AOE tank them all then I'd have to say just about every instance was made for Paladin tanks. The larger pulls make having a Paladin tank more appealing, but Warriors and Druids are generally better suited for the casters here, assuming you have the CC to support them.

It's really not that bad with a Warrior though. Been through with a Warrior playing my Enhancement Shaman. We had a Rogue and a Mage for CC and it went very smoothly. If you get a Warrior or Druid who can't multi-tank worth a hill-of-beans, then yea it's going to suck, but the same is true of any instance: bad tank will make for a worse run.

Shattered Halls: now THAT is an instance made for Paladin tanking! Lots of large pulls with mostly melee mobs. /yummy
#23 Apr 01 2008 at 4:50 AM Rating: Excellent
This instance really isn't "geared for" paladin tanks over warrior tanks. If that were true, then there would be no spell casters. It's just that as usual, Paladin tanks are better for the 5-man instances than warriors because of our multi-mob tanking abilities.

It wasn't bliz saying "We'll give an instance to the Paladins, y'know throw them a bone" more like "Here's an instance" and.. Paladins are just better by default because it's an instance.

#24 Apr 01 2008 at 5:38 AM Rating: Decent
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80 posts
Really liked this instance as a tank, think the hardest part for me was the second boss as it does only arcane damage, wiped 5 times then went to ah and bought every bit of arcane rez gear i could find, made it a **** easy fight

Downed 4th boss then instance server crashed and reset, bet me tanking trinket droped aswell http://www.wowhead.com/?item=34473 /cry





Bloodgen 70 tankadin lightbringer

http://eu.wowarmory.com/character-sheet.xml?r=Lightbringer&n=Bloodgen



Edited, Apr 1st 2008 9:54am by bloodgen
#25 Apr 01 2008 at 5:56 AM Rating: Decent
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1,599 posts
No instances are specifically for one type of tank. For the MT run I was referring to - the warrior did awesome in all places except for the part with all the flying worms. I always had a bunch fly at me after a few FoLs. Bubble worked fine for first pull. But then, they didn't wait for my bubble CD for second pull. So I got killed....All is good though. Bliz did a good job on this one.
#26 Apr 01 2008 at 3:48 PM Rating: Decent
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277 posts
Problem with MrT is the massive number of spell casters. Often you are looking at 5 pulls that contain a mage, a warlock (+pet), and a paladin. You need alot of CC in there, even as a tankadin, cause tho mobs HAVE to be sheeped or seduced\banished, so consecration is often out. I'm pretty well geared, especially for heroics, and those casters can rip the shreads out of me on normal mode, the healer really has to be on their game.

Although it's new, so people maybe don't outgear it so much or have the tactics down pat, alot of the bosses actually take real skill rather than just a knowlege of the mechanics and the gear to do it. The second to last boss is different every time you try it, and will eat you up on heroic. A choice of 4 different mobs (from all the available classes) against your 5 toons means the fight is different every time.

People will learn the tricks of the place, and it will become easier, but at the moment it certainly isn't a place you should enter light hearted, especially if you struggle with any of the other dungeons. I think normal is easily up there or beyond, most other heroic dungeons in terms of difficulty.
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