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Mutilate questionFollow

#1 Mar 28 2008 at 11:37 PM Rating: Decent
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This is probably one of those stupid questions I ask sometimes, so if you have an allergy to stupid you should stop right here and go read some Voltaire. I hear Voltaire is pretty smart.

Something that occurred to me last night about mutilate. Muti gives you +50% extra damage if the target is poisoned, so obviously you want the target poisoned all the time. I gather via skimming muti-related posts that people use Deadly Poison for this because it a) deals damage and b) can be used with Envenom.

That makes sense until I remembered that you need to be behind the target to use Mutilate at all. To get behind a target, you need to stun or incapacitate it, which is where I find issue; if you've got Deadly ticking on a mob to give your Mutilate extra damage, how the hell do you use Gouge to get behind it in order to Mutilate it?

Or do you just rely on KS and its 20 sec cooldown, giving you one or two Mutilates per fight given that you already have a few combo points built on the target from...something other than Mutilate? How do you build combo points for KS if you need KS in order to Mutilate in order to build combo points? If you have to open with CS to build combo points, what do you do with the Ambush that is available to you with your mandatory daggers? Does Ambush go off the action bar completely?

...or do you just use crips or something. I don't know. Like I said, this is probably a stupid question. It just seems to me like a really crap case of Mut not working well with every other ability you have.
#2 Mar 28 2008 at 11:48 PM Rating: Decent
don't use deadly poison...try wound or mind numb and shiv crip
#3 Mar 28 2008 at 11:57 PM Rating: Good
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If you're talking about PvE, I just use Instant MH/Crip OH.

In PvP, you should always be using Wound MH/Crip OH.
#4 Mar 29 2008 at 12:00 AM Rating: Decent
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That's what I thought. Thanks for clarifying.

It was a very stupid question.
#5 Mar 29 2008 at 12:42 AM Rating: Good
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zepoodle wrote:
That's what I thought. Thanks for clarifying.

It was a very stupid question.

Not really. Most people don't have a clue when it comes to poisons.
#6 Mar 29 2008 at 5:56 AM Rating: Good
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When my rogue was muti for a little while I found I could cheap shot > muti > muti > ks > cb > muti > muti > evis

This usually left the mob dead and me hardly having been touched. On some higher armored mobs I'd have to throw out a weak SS or something to finish them off, but that was very rare.

Since I basically never had to gouge it didn't matter which poison I used as long as I used one.

Another nice thing about using Crip to get the muti bonus dmg is you never have to worry about runners since they'll already be snared.
#7 Mar 29 2008 at 6:37 AM Rating: Good
Bigdaddyjug wrote:
When my rogue was muti for a little while I found I could cheap shot > muti > muti > ks > cb > muti > muti > evis


Just wondering why you waste CP's.
#8 Mar 29 2008 at 7:15 AM Rating: Good
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Yeah, CS and two muti's would give you 6 combo points. You'd be wasting one. Sorta.

Okay, I'm officially Captain Obvious. Do I get an Obvious Hat?
#9 Mar 29 2008 at 7:37 AM Rating: Good
zepoodle wrote:
Yeah, CS and two muti's would give you 6 combo points. You'd be wasting one. Sorta.

Okay, I'm officially Captain Obvious. Do I get an Obvious Hat?


Actually, depending on your spec, it could possibly give you nine(2 double crits = 6 + CS w/ Initiative proc = 9).

You should only use one muti after a CS. Unless they're up facing a wall, I always open on mages with Garrote > Shiv > Muti. Then their nova gets resisted....and I laugh. :)
#10 Mar 29 2008 at 10:45 AM Rating: Good
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That was in PVE when wasting CPs made more sense than wasting stun time I already spent energy on.

X-Perl has an energy watcher so I could always time my CS where I would have enough time to get 2 mutis off in the stun. Made more sense to me to muti with 5 CPs already rather than kidney shot with 1-2 seconds left on the cheap shot stun.

Oh and I didn't have initiative, I was 41/20 PVE muti.
#11 Mar 29 2008 at 11:11 AM Rating: Default
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Salwrathis wrote:
Bigdaddyjug wrote:
When my rogue was muti for a little while I found I could cheap shot > muti > muti > ks > cb > muti > muti > evis


Just wondering why you waste CP's.

Stun time = damage = faster kills.

CPs don't really matter when you're grinding as Mut.
#12 Mar 29 2008 at 11:39 AM Rating: Decent
I don't see what's wrong with CS + Mut wait till CS is over KS + Mut + Mut.

T-1 120 energy
T0 CS-60 = 60 energy
T0.1 +20 energy regen = 80
T1.1 Mutilate - 60 = 20 energy
T2.1 +20 energy regen = 40
T4 -25 KS + 25 = 40 (CS LOST HERE)
T4.1 +20 energy regen = 60
T5 Mutilate - 60 = 0
T6.1 + 20 energy regen = 20
T8.1 + 20 energy regen = 40
T9.1 +20 energy regen = 60
T9.1 Mutilate - 60 = 0
T10 (KS LOST HERE)
T11.1 + 20 energy regen = 20
T13.1 + 20 energy regen = 40
T13.1 Eviscerate

You don't waste any energy in this cycle, nor do you waste CPs. Besides which, unless you time the energy tick just right so that lag allows you to get two mutilates off in CS (technically it should not be possible with 120 energy without some additional energy regen) then your cycle does not work.


#13 Mar 29 2008 at 1:21 PM Rating: Decent
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103 posts
Kavekk wrote:
I don't see what's wrong with CS + Mut wait till CS is over KS + Mut + Mut.

T-1 120 energy
T0 CS-60 = 60 energy
T0.1 +20 energy regen = 80
T1.1 Mutilate - 60 = 20 energy
T2.1 +20 energy regen = 40
T4 -25 KS + 25 = 40 (CS LOST HERE)
T4.1 +20 energy regen = 60
T5 Mutilate - 60 = 0
T6.1 + 20 energy regen = 20
T8.1 + 20 energy regen = 40
T9.1 +20 energy regen = 60
T9.1 Mutilate - 60 = 0
T10 (KS LOST HERE)
T11.1 + 20 energy regen = 20
T13.1 + 20 energy regen = 40
T13.1 Eviscerate

You don't waste any energy in this cycle, nor do you waste CPs. Besides which, unless you time the energy tick just right so that lag allows you to get two mutilates off in CS (technically it should not be possible with 120 energy without some additional energy regen) then your cycle does not work.



Since when you get 20 energy after a second? Just pointing out your mistake ;)
So KS would wear off on T10 and you would have 60 energy on T10.1 only
#14 Mar 29 2008 at 5:49 PM Rating: Decent
arukomp wrote:
Kavekk wrote:
I don't see what's wrong with CS + Mut wait till CS is over KS + Mut + Mut.

T-1 120 energy
T0 CS-60 = 60 energy
T0.1 +20 energy regen = 80
T1.1 Mutilate - 60 = 20 energy
T2.1 +20 energy regen = 40
T4 -25 KS + 25 = 40 (CS LOST HERE)
T4.1 +20 energy regen = 60
T5 Mutilate - 60 = 0
T6.1 + 20 energy regen = 20
T8.1 + 20 energy regen = 40
T9.1 +20 energy regen = 60
T9.1 Mutilate - 60 = 0
T10 (KS LOST HERE)
T11.1 + 20 energy regen = 20
T13.1 + 20 energy regen = 40
T13.1 Eviscerate

You don't waste any energy in this cycle, nor do you waste CPs. Besides which, unless you time the energy tick just right so that lag allows you to get two mutilates off in CS (technically it should not be possible with 120 energy without some additional energy regen) then your cycle does not work.



Since when you get 20 energy after a second? Just pointing out your mistake ;)
So KS would wear off on T10 and you would have 60 energy on T10.1 only


True fax, I guess lag comes into thet one too.

Ah well, one day I'll learn how to count.
#15 Mar 30 2008 at 10:11 AM Rating: Decent
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for pve,
i go double deadly poison.
CS -> wait either 3 seconds or for first poison to tick -> mutilate. this puts you at either 4 or 5 CP.

wait till 70 - 80 energy -> KS -> 2X mutilate. if the mob isnt dead then use envenom as soon as its ready.

this is for solo.
for instances i go double deadly poison, and i open with garrote or ambush, mutilate, rupture, then change targets. the idea is so i can get DoTs on multiple targets to keep my overall dps high. for me, mutilate is pretty good damage, but i use it primarily as a CP generator for rupture or envenom when i have extra CP to burn.

Edited, Mar 30th 2008 10:50pm by EnthalpyTheBurninator

Edited, Mar 30th 2008 10:50pm by EnthalpyTheBurninator
#16 Mar 30 2008 at 12:48 PM Rating: Default
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EnthalpyTheBurninator wrote:
for pve,
i go double deadly poison.

I don't need to read past this.

You're a moron.
#17 Mar 30 2008 at 1:03 PM Rating: Default
Quote:
I don't need to read past this.


You should have.
#18 Mar 30 2008 at 4:58 PM Rating: Good
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EnthalpyTheBurninator wrote:
for pve,
i go double deadly poison.


Didn't I start this whole topic because I figured that was a bad idea?
#19 Mar 30 2008 at 4:59 PM Rating: Default
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iamnotatree wrote:
Quote:
I don't need to read past this.


You should have.

Double DP is pointless. I don't need to read an idea that's been done over and over in the past year plus and discarded every time as not viable because some ****** grinds like that and thinks that he's awesome.
#20 Mar 30 2008 at 7:48 PM Rating: Good
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1,039 posts
i dont really think im awesome, mabye im alright.
i go double DP so i can land 5/5 quickly on a target during raids. i basically will have 5/5 DP and a 5pt rupture on all targets constantly. I change targets when i hit 5/5 or when i get a 5PT rupture. If i have excess poison doses i use envenom for bonus damage, because it stacks up fast enough for me to do that and not really lose DPS.

what other options are there? 2 poisons are instant and cant be used for mut, mind numbing is alright but in a raid if you cant kick it you suck. most things ive seen dont heal for using wound. crippling is decent in some places but since we have a good tank i dont really worry about runners. mabye i COULD go instant+DP for raids.

as for solo, im just lazy, it doesnt matter its just farming/grinding rep.
#21 Mar 30 2008 at 7:53 PM Rating: Default
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13,048 posts
EnthalpyTheBurninator wrote:
i dont really think im awesome, mabye im alright.
i go double DP so i can land 5/5 quickly on a target during raids. i basically will have 5/5 DP and a 5pt rupture on all targets constantly. I change targets when i hit 5/5 or when i get a 5PT rupture. If i have excess poison doses i use envenom for bonus damage, because it stacks up fast enough for me to do that and not really lose DPS.

what other options are there? 2 poisons are instant and cant be used for mut, mind numbing is alright but in a raid if you cant kick it you suck. most things ive seen dont heal for using wound. crippling is decent in some places but since we have a good tank i dont really worry about runners. mabye i COULD go instant+DP for raids.

as for solo, im just lazy, it doesnt matter its just farming/grinding rep.

In raids, if you're not getting WF, your raid leader fails.

And IP/DP for MH/OH is by far superior for DPS anyway.
#22 Mar 31 2008 at 5:40 AM Rating: Good
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1,039 posts
my guild is a bit newer so we only get about 5-6 guildies in at a time and pug the last 4 for 10 mans. we havent done anything bigger though, so we lack "win"fury most of the time.
and yes, it IS made of win.

Edited, Mar 31st 2008 8:40am by EnthalpyTheBurninator
#23 Mar 31 2008 at 6:43 AM Rating: Good
Am I the only one who times his energy with his DP tick to get off a gouge and use it to mutilate when the KS is down?

It's not that hard to do, and when you're soloing, it's very convenient.

CS, Mut, KS, Mut, wait until you've got enough energy for a gouge + mutilate, and then as soon as DP hits, gouge-jump-turn-Mut.

Sometimes it's a little off and there isn't enough energy for the last mutilate, but I usually get another energy tick before DP breaks gouge...

Or is that so complicated as to not be worth it anymore?
#24 Mar 31 2008 at 11:12 AM Rating: Default
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Overlord danieldakkak wrote:
Am I the only one who times his energy with his DP tick to get off a gouge and use it to mutilate when the KS is down?

It's not that hard to do, and when you're soloing, it's very convenient.

CS, Mut, KS, Mut, wait until you've got enough energy for a gouge + mutilate, and then as soon as DP hits, gouge-jump-turn-Mut.

Sometimes it's a little off and there isn't enough energy for the last mutilate, but I usually get another energy tick before DP breaks gouge...

Or is that so complicated as to not be worth it anymore?

Too complicated to warrant using DP. Mobs are dead too fast for me to worry about getting a 5 stack of DP up, so if I grind as Mut I just use IP/Crip.
#25 Mar 31 2008 at 5:14 PM Rating: Decent
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Been thinking about this whole dual DP thing. I'm using IP+DP for my questing and whatnot and changing MH to crippling in instances with runners. Seems to work rather well.

There is at least one exception though that IMO would warrant using dual DP: Murmur in SL. He is immune to bleeds, but according to to wowwiki not immune to poisons. Wouldn't it be rather beneficial to ensure keeping a full stack on him to finish with 4-point Envenom rather than Eviscerate, at least for a muti rogue? I'm 66 1/3 now, so I haven't met Murmur yet with my rogue. Thoughts? Other mobs like him?
#26 Mar 31 2008 at 5:39 PM Rating: Decent
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Kanngarnix wrote:
Been thinking about this whole dual DP thing. I'm using IP+DP for my questing and whatnot and changing MH to crippling in instances with runners. Seems to work rather well.

There is at least one exception though that IMO would warrant using dual DP: Murmur in SL. He is immune to bleeds, but according to to wowwiki not immune to poisons. Wouldn't it be rather beneficial to ensure keeping a full stack on him to finish with 4-point Envenom rather than Eviscerate, at least for a muti rogue? I'm 66 1/3 now, so I haven't met Murmur yet with my rogue. Thoughts? Other mobs like him?

I suppose so, but I usually get up a 5 stack pretty easily on him anyway, then I Evis as I run out for Sonic Boom, SnD as I run back in.

Keeping up a 5 stack of DP is more DPS than using an Envenom 9 times out of 10 anyway.
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