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New ideas for shocks, totems, shields, and weapon enchantsFollow

#1 Mar 28 2008 at 9:19 PM Rating: Good
I tried this on the paladin forums and this was pretty succesful I thought I would try it out here please give NEW spells and abilities not changes to current ones.

Also it's fine if you have CC ideas in here but is that the only thing that you might want for you class just get really creative and stuff.

Some of my own ideas include:

lightning totem: in a fifth set of totems that include

totem of the pack: summons a pack of wolves to fight for you and your friends

storm caller totem: periodically selects a random enemy target to hit with lightning every 3 sec

Fire shield: once all three charges have been consumed unlocks a strike that delivers 120% of the damage done to the charges. has a 10 min cooldown.

still dont have a name for, weapon: applies a debuff that, when the target is struck the one with the debuff takes an addition amount of X nature, fire, or frost damage.
#2 Mar 29 2008 at 4:23 AM Rating: Excellent
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947 posts
I have one request.

Stormstrike be modified so that it stacks a 15sec debuff on the target, that reduces Resilience by 75. Stacks four times.

Finally there'd be a point to Enhance in Arena.
#3 Mar 29 2008 at 6:12 AM Rating: Good
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1,245 posts
Why was he subdefaulted for this post? He's just trying to make a "creativity" thread.
#4 Mar 30 2008 at 10:42 AM Rating: Decent
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1,094 posts
Raglu wrote:
Why was he subdefaulted for this post? He's just trying to make a "creativity" thread.


People are jerks.


Anyway, nice ideas. We really do need some new stuff. Weapon buffs and our shields are both missing an element.
#5 Mar 30 2008 at 6:13 PM Rating: Decent
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1,245 posts
Not to mention a shock is missing.
#6 Mar 30 2008 at 7:19 PM Rating: Decent
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574 posts
Remove the 3sec CD on windfury, but make it so that it will not proc off itself. That is all I ask.
#7 Mar 31 2008 at 3:51 PM Rating: Decent
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861 posts
Here's what I never understood -- we have frost, earth and flame shock. Why no air (or wind) shock? It could have a brief disorient effect, a cyclone-esque effect....shammy cc on the cheap, and it fits.
#8 Mar 31 2008 at 6:29 PM Rating: Excellent
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2,826 posts
I would like to see them do something with a "air shock" or "wind shock" that is similar to a blink.

Assuming shaman get some sort of Hex spell in WotLK, the major problem we would still have in arena is mobility. We can be kited entirely too easily, and we have no decent escape mechanism.

Why not give us a "wind shock" that propels us forward 10-15 yards and removes all movement impairing effects?

Shamans already do decent damage when they are given the opportunity to unload on their target. It's just that in arena we don't get those opportunities often enough because we are either snared or our opponent is in our face wailing on us and we can't get a spell off.
#9 Mar 31 2008 at 11:25 PM Rating: Decent
By the way am I the only one who thinks that the druid spell hurricane would be more of a shaman spell?

I mean we are more of the lightning, sitting on a rock in the dessert while comuning with the FORCES of nature while druids are more of the talking to trees and animals kinda thing. It may be just me but I think that they stole it along with cyclone.
#10REDACTED, Posted: Apr 01 2008 at 6:27 AM, Rating: Sub-Default, (Expand Post) It's no suprise that Blizz gave Druids Hurricane, they get everything(Oh no, no out of combat rez!?!?! WTH will we do!?!?!). I'd love it if this "Wind Shock" had a knock back, like charge and it should be an AOE that can effect even stealth enemies; THAT MEANS ROGUES!! I wouldn't care if it stunned them but even a 2 seconds would be nice. 10 second cooldown so it's not to OP. Cause God forbid Rogues and Warriors lose some advantage in PvP...sheesh. Damn this turned in to a rant. I'll excuse myself now. <.<
#11 Apr 01 2008 at 8:03 AM Rating: Default
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1,121 posts
I was thinking about SS and how it just is not what it use to be, what I was thinking, since it has a lower overall chance to proc WF because of the three second cooldown, why not make SS work so that if you have WF buff on weapon, it is impossible to proc wf on it now, instead the AP bonus we get with WF is automatically calculated (I think its like 650)

Would that make storm strike better or worse, not really sure haven,t been enhancement for a while, but I can see where it would have a little chance to proc wf at this point, making wf basically increase the dmg of our SS seems to be a good idea to me any thoughts?
#12 Apr 01 2008 at 8:10 AM Rating: Default
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1,121 posts
BTW as far as wind shock, or any other shock, I would much rather see a pve dps shock other then Flame Shock, which is rarely even used by elemental shaman.

How about Lightning Shock, yes i know it sounds pretty lame but way I see it, with a Lightning Shock it could be made to fit in with all of our other lightning talents, 10% more crit, and Lightning Over load.

Since It would need some bonus why not make it so that it applies a debuff that stacks up to 5 times, increase dmg by 1% on target enemy each applied debuff, with cooldown it would not be over powered, and would give us something to throw into our dps spell rotation, I personally think it should hit harder then Earth Shock and cost less mana, making I think this would help make us more valuable in raids and increase our dps options (a worthwhile instant attack sounds good to me)

Not sure how long the debuff should last but probably long enough to pull off a Flame shock/lightning shock rotation without losing debuff as soon as all debuffs are applied.

Edited, Apr 1st 2008 12:12pm by jmfmb
#13 Apr 01 2008 at 11:29 AM Rating: Good
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1,245 posts
bamninja wrote:
By the way am I the only one who thinks that the druid spell hurricane would be more of a shaman spell?


I immediately thought it should have been a shaman spell instead of a druid spell the first time I heard about it.



However, it was thought up for druids, more specifically, it was the 31-point talent in the Balance tree for them. Eventually, it became a spell for everyone, and they got Moonkin form instead.
#14 Apr 01 2008 at 6:33 PM Rating: Decent
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1,188 posts
Lecanthi wrote:
Remove the 3sec CD on windfury, but make it so that it will not proc off itself. That is all I ask.


One reason that change was made.

DW Dagger Shamans. The DPS was just insane and NO ONE was safe from their wrath.
#15 Apr 01 2008 at 6:35 PM Rating: Decent
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1,188 posts
Raglu wrote:
bamninja wrote:
By the way am I the only one who thinks that the druid spell hurricane would be more of a shaman spell?


I immediately thought it should have been a shaman spell instead of a druid spell the first time I heard about it.



However, it was thought up for druids, more specifically, it was the 31-point talent in the Balance tree for them. Eventually, it became a spell for everyone, and they got Moonkin form instead.


It's a Druid spell because the Druidic race of Night Elves used it heavily back in WC3.
#16 Apr 01 2008 at 7:31 PM Rating: Good
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1,245 posts
TheYardstick wrote:
Raglu wrote:
bamninja wrote:
By the way am I the only one who thinks that the druid spell hurricane would be more of a shaman spell?


I immediately thought it should have been a shaman spell instead of a druid spell the first time I heard about it.



However, it was thought up for druids, more specifically, it was the 31-point talent in the Balance tree for them. Eventually, it became a spell for everyone, and they got Moonkin form instead.


It's a Druid spell because the Druidic race of Night Elves used it heavily back in WC3.


Bah. I've just borrowed WC3 and Frozen Throne yesterday, didn't play them yet.
#17 Apr 02 2008 at 12:15 AM Rating: Decent
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2,602 posts
Hopefully wind shock, if it exists at some point, will be a damage and stun stype ability.

I see we either get a totem[s] that hex and/or stun or just a plane hex.
#18 Apr 02 2008 at 3:24 AM Rating: Decent
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1,121 posts
Honestly I think the thought of having a CC or a stun with the shared limitations of our other shocks is quite a bad idea, sure sure CC sounds fun, but really consider what a CC shock would be like...

Not being able to CC and either frost shock or interrupt and enemy sounds to me like it will really be a pain, I already Hate when I have to chose between these snare or counter spell.

I see why so many people want wind shock to be our new CC ability, we are missing a wind/air lightning shock, so it sounds like adding one in would be best to make it a shock spell, i mean they must plan on doing so eventually and this really can be an easy spell for blizzard to throw together... But it basically means we are just putting another strong affect on a 6 second cooldown with some of our other strongest spells, its limiting.

I really hope blizzard never decides "well they asked for something like this" cause it would be a cop out to the community and most would not have a clue because so many think Wind Shock CC to be the answer, its not.

I hope that made some sense, its early and I am drinking already.
#19 Apr 02 2008 at 7:49 AM Rating: Good
Wind portal - Much like blink, sends the shaman 20 yards ahead if there is nothing in the way. 10 second CD.

Lightning Rift - Sends the shaman ahead to a selected point, chosen with a distract like hover. Sned the shaman up to 15 yards Doing XX damage to all enemies within 5 yards of the shaman. 40 second - 1 minute CD.

Wind wall - The shaman equivilant of power word: shield. With a wind animation. No cd but places a debuff on the target so that it cannot be spammed. Only one target can be walled at once.

INSTANT GHOST WOLF UNTALENTED!!!!! =D

Wind shock - A shock spell on a seperate CD from the other shocks when used alone but on a shared CD with the shocks when another is used. Does weak XX damage and entraps the target in a cyclone for 4-5 seconds. 15 second seperate CD.

Lightning blast - Does weak XX damage and has a chance of putting a debuff on the target. See below fo debuff. Lasts 20 seconds

Electricution - A debuff placed on the target via lightning blast that does XX damage every 2 seconds to friendlies around the target.

Mud slide - A weak AoE spell doing very weak XX damage or none at all. CCs all targets surrounding the caster for 2-3 seconds. A chance to break on damage. 50 second CD.

Water bolt - The exact same spell as lightning bolt but with a water animation and less damage but a 10% chance to stun the target for 1 second.

Nature's Wrath - Sends the shaman into a dormant stage. Reducing all damage taken by 50%, all healing done by 20%. But damage done is reduced by 100%. This is a shapeshift form in the resto tree. The shaman would be transformed into a wind elemental. Dispellable.

#20 Apr 02 2008 at 8:31 AM Rating: Decent
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115 posts
Stasis Blast (or Static Grasp)--

Instanst cast spell (not a shock). Target opponent. 30 second cool down. Nature spell.

Prevents change of enemy status for six seconds. Can target mages in Ice Block & Hunters in feign death.

Players can trintket out of this.

Primary focus of this spell is to delay opponents for 6 seconds from shapeshifting (druids, shaman), delay hunters trying to feign death, keep hunters in feign death, delay mages from iceblock, keep mages in icebloak, delay rogues from cloaking, keep warriors from shifting stance.

Don't think this should apply to priest or pally bubbles. But would effect priests trying to shift in/out of shadowform to heal/cast.

Unsure if this should refresh fear effects. Of course if it did, the converse would be opponents could not be feared while this was ticking away.

This plays well into Blizzard's policy of not giving Shaman any direct CC and keeping Shaman as a group support class. Keeps the shaman skill set as a puesdo-chess match.

Do I think the mage is going to ice block now? now? now? Crap, GCD was on and I missed preventing him from blocking. Oh well, that little gnome can stay there six seconds longer.


#21 Apr 02 2008 at 6:58 PM Rating: Decent
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1,094 posts
We do need a way to break snares and this Blink-like ability seems fun, but the "Wind Shock" idea doesn't seem to be going all to far.

One thing people have missed is the 4th shield. There's no Wind shield. I doubt Blizzard would make one of our Shock's a CC since it's instant cast. No one else has an instant cast CC except for Hunter's, but you gotta get them to run into the trap.

Our new CC (if we DO get one) probably wont be a Shock or a Shield, just another spell. Idea's follow.

Wind Shield - Instant cast shield with 3 charges. When the shieled target is hit, one charge is used giving the player who dealed the blow a DoT for X Nature damage and slowing their cast/attack time by 20%. Debuff lasts X seconds. 6 second cooldown between Shield charges, 25 second cooldown on the Shield.

Astral Winds - Instant cast Blink-like spell (same mechanics apply) in which Spririt-driven winds carry you along, up to 20 yards with nothing in the way. Removes all snares/slowing effects. 30 second cooldown.

Rootkin Totem - Earth totem (this would be our CC) that casts a spell that encases your target in roots, incapacitating them for up to ~30 seconds (talents could change this I suppose, like how a Hunter should spec for improved trapping) and breaks on hit. (Like Ice Trap or Polymorph) Also it would have a sweet animation, like Druid roots except they cover the enemies entire body. 30 second cooldown, totem itself could have maybe ~700 health at level 70.
#22 Apr 07 2008 at 8:12 PM Rating: Decent
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947 posts
Deleted - crossposted it :S

Edited, Apr 8th 2008 2:17am by Sinstralis
#23 Apr 24 2008 at 11:57 AM Rating: Decent
48 posts
I don't know if it has been mentioned already but I was thinking last night that it sure would have been useful if I had a air totem that increased spell haste.
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