Forum Settings
       
Reply To Thread

Prot ChantsFollow

#1 Mar 28 2008 at 3:05 PM Rating: Decent
**
343 posts
So I'm looking at chants. Gloves and Boots.

Gloves? Threat or Agi?
Boots? Stam or Agi?
If I chant both with agi I can get a little over 1% avoid.

My gear is pretty much set.
Looking to get Chestguard of the Stoic Guardian and Crest of the Sha'tar if I get around to it.

So? Threat and Stam or Agi and Agi?

Oh and....
Warrior Druid tank the boss
I killed the trash
So give me the drop.
#2 Mar 28 2008 at 3:15 PM Rating: Excellent
***
1,004 posts
2% Threat to gloves, and either 12 Stamina or Boar's Speed (Minor Run + 9 Stamina) to boots.

When you say you're pretty much set for gear I took that to mean you're already uncrushable... otherwise no, you aren't set for gear.

Let your avoidence increase as you gear up in epics more. Stamina will be a better value to you right now.
#3 Mar 28 2008 at 3:18 PM Rating: Decent
**
343 posts
Yeah I'm pretty much ready. My avoid is -9.xx The 2 pieces listed and the +5 block libram are on my to get list. That should put me there, or I need to mess with chants and gems as all the stuff I've listed is off the Def/Mig Kara gear list.
#4 Mar 28 2008 at 5:07 PM Rating: Good
***
2,183 posts
Faction enchant for shoulder.

6 stats to chest.

20 spell damage I think would do more for you right now than threat on gloves. Once your spell damage is a bit higher the threat will be better.

Nethercleft Leg Armor for, yea, legs!

12 stam or Boar's Speed to boots.

More than you wanted, but that's everything for what you don't have enchanted yet. The enchants you do have are perfect.
#5 Mar 28 2008 at 9:35 PM Rating: Decent
didnt someone do the math in here before and say somthing like it would take 400 spell damage to make threat to gloves better than the 20 spell damage? but i think that was just for the yellow not our crap white hits. anyone have any info?
#6 Mar 28 2008 at 10:45 PM Rating: Decent
**
343 posts
Good stuff guys. Keep it coming.

Spell damage? I hear 200 is good and I'm over. 121 from the sword + 40 from the wep chant and +42 from the wizard oil = 203
#7 Mar 28 2008 at 11:20 PM Rating: Decent
*
139 posts
With the new patch there are also Def to chest and Def to cloak (Steelweave) from the new rep and 5 man, respectively. Both have relatively easy mats, leaving you free to change some gems to stam.
#8 Mar 29 2008 at 12:32 AM Rating: Decent
***
2,183 posts
- I saw math somewhere that talked about the threat enchant and when it becomes more viable than 20 spell damage. I was thinking the amount of spell damage needed to make 2% threat better was at about 400, but then someone else told me it was closer to 200. I would say for the OP's current spell damage the 20 spell damage enchant would probably benefit more than the threat enchant. For someone in my case, where I just pushed my spell damage to over 450, the threat enchant will give the higher threat boost (I'll need to get on that >.>).

- About spell damage (and any stats really) the numbers you should aim for are unbuffed stats, not buffed stats. You don't wanna say, "I have 102.4% avoidance exactly with Kings up," and imo same goes for spell damage (cause without those buffs you'll fall short - they get dispelled, you can't fund your oil anymore, etc..).

- Yes, I forgot about the new +Defense enchants. imo +6 stats and +12 Dodge are still the superior choice, but if you need the defense or wish to free up some room for more stam gems, then by all means go for the defense enchants. I'd probably be more inclined to use them as filler enchants though, and not what to aim for with my ideal gear setup. Good to point out nonetheless.

EDIT: typo.

EDIT 2: I stand corrected on the enchants. I went and did some math, and (if I did it right) +12 Defense to Cloak will give roughly .2% more avoidance, little less but that's close. I'm thinking that the bonus to Block will probably fall off the attack table though, but that is more math than I am willing to do right now, so it would even out more or less. Plus the Defense would give some avoidance to Parry/Miss chance over Dodge. Not saying it's bad, just to keep in mind.

As for the chest: the Defense enchant (again, if I did my math right) will give around 1% total avoidance, with a chance some of it (the Block) will fall off the attack table. +6 stats is .24% Dodge, 60 health, and 90 mana. Comparing to gems you'd need 2 Thick Dawnstone to equal the Defense of the chest enchant (+1 additional Rating). With the chest enchanted with Defense those 2 gems could then become Solid Star of Elune for 240 health.

So chest with +Defense enchant and Solid Stars: ~1% total avoidance and 240 health. Chest with stats and 2 Thick Dawnstone: ~1.1% total avoidance + .24% Dodge, 60 health, and 90 mana.

If anyone finds my math to be way off, please let me know, but keep in mind these are somewhat rounded for simplicity sake :)

Edited, Mar 29th 2008 4:47am by Maulgak
#9 Mar 29 2008 at 1:06 AM Rating: Decent
12 defense is more avoidance than 12 dodge. 6 stats is arguable, but think of it in a pure stat conversion and the 15 def is worth 2 gem slots at a minimum while 6stam/6int (the effective bonus of +6 stats) is worth a single one. Itemization wise the better investment is to take the def and pick up the stam someplace else, leaving yourself short on that int.

Chestguard of the Stoic Guardian should be one of the first pieces any prot pally picks up from heroics badges. It's leaps and bounds above anything else.

Spell damage is roughly 1 threat per point increase, meaning unless you are putting out (i.e. easily sustaining) 1k TPS, you want the 20 spellpower enchant.

Consider Runic Spellthread as an alternative to Nethercleft Leg Armor. Not saying to take it (although I did) but it's another effective choice for threat generation.
#10 Mar 29 2008 at 5:25 AM Rating: Excellent
***
3,801 posts
Loki wrote:
Spell damage is roughly 1 threat per point increase, meaning unless you are putting out (i.e. easily sustaining) 1k TPS, you want the 20 spellpower enchant.


Wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong (sorry, had to say it a lot because it gets repeated a lot here)

I did the math, and posted it, you can review it and the references at http://wow.allakhazam.com/db/class.html?wclass=2;mid=1205162229156975173#m1205261840148029590

If you are doing 630 TPS or higher, +2% threat is a better enchant.

If you are doing under 630 TPS, you don't belong in a raid dungeon, especially considering the first raid dungeon (Karazhan) is packed full of mobs that we can blast with Exorcism for even higher than normal TPS.

The breaking point is not 1k TPS, or 500 spell damage. The reason +threat is so much better is because it increases all your threat. Spell damage doesn't impact things like: self-healing done from Earthshield or Prayer of Mending, Retribution Aura, Mana gains from Judgements and/or spiritual attunement (yes, that's right, people healing you does increase your threat), Fire Shield or Thorns, Shield Spikes, and more.

If you raid, you should have +2% threat. If you are still at the 5-man level, go for +20 spell damage.
#11 Mar 29 2008 at 1:56 PM Rating: Decent
thanks Ialaman. i was wondering about that cause i know the 2% also helps white hits and even though it aint much still seems like there is alot left out when peeps was compareing 2% threat to 20 spell damage. i my self have 20 spell damage atm but i need some new gear my threat normaly aint over the 650 i dont think then again i dont know normaly not a problem on threat unless peeps highly out gear me even if they aint running a threat meter. guess when i get home i'll have to look at my threat and then try the 2% out instead of the 20 SD.
#12 Mar 29 2008 at 6:30 PM Rating: Good
***
1,004 posts
+1 to Ialaman's math...

DONT look at the +20 vs. +2% thing in terms of "Once you have xxx spell damage, this makes the difference" that's a flawed approach.

Look at it in terms of "Once you do xxx threat per second this becomes better". And even a newb should be able to do enough threat to make 2% better right from fresh 70. Especially later in a raid.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 79 All times are in CST
Anonymous Guests (79)