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Fun ideas for knew seals, blessings, AurasFollow

#27 Apr 17 2008 at 7:34 AM Rating: Good
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CapJack of the Seven Seas wrote:
JamieKirby wrote:
My Idea involves replacing Seal of Command (which i find a totally crap seal) and calling it 'Seal of Power'

When Seal of Power is on the Paladin, every melee hit will do 35% weapon damage to the enemy.

Unleashing the Seal with a Judgement on the enemy will do 250 to 300 Holy damage

It uses 250 mana per use.

Much better then SoC in my opinion.


They have that, it's called Seal of Blood.


Yeah, but you can't kill yourself on Prince with Seal of Power. Smiley: sly
#28 Apr 17 2008 at 8:07 AM Rating: Decent
true, but i woundnt trade seal of blood for anything. its perfect the way it is.

the only thing i need to watch out for is when im using AW and DPS beam on N. Spite and get a crit on a judgement. . . that **** stings. . .

and of course the infamous Prince Noobacide . . .

still, anyone who complains about the mechanics of SoB doesnt understand its beauty. which if your alliance you cant really be blamed.
#29 Apr 17 2008 at 12:29 PM Rating: Decent
I have no idea what to call this idea.... a ball of light that the pally can conjure, it heals a set number of allies that are near it, for say 100 hit points every 3 secs... like a pet, but does nothing else, or maybe can do something but I have no idea... this just poped into my head.. thought I would write it down before I poped back out.
#30 Apr 17 2008 at 12:52 PM Rating: Decent
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5,159 posts
cmcculloch wrote:
I have no idea what to call this idea.... a ball of light that the pally can conjure, it heals a set number of allies that are near it, for say 100 hit points every 3 secs... like a pet, but does nothing else, or maybe can do something but I have no idea... this just poped into my head.. thought I would write it down before I poped back out.


A totem?
#31 Apr 17 2008 at 3:19 PM Rating: Good
Or lightwell
#32 Apr 17 2008 at 3:35 PM Rating: Good
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127 posts
You could get healing aura with something as simple as

Aura of light - grants 20 health per 5 seconds. (It'd have to be relatively small to keep it from getting out of hand).

Anyway, here are some more ideas.

Auras:
Aura of Reprisal - Causes 1% of damage dealt to any party member within 30 yards to any creature that damages them (as holy damage). (This is the useful older brother of retribution aura.)

Talents:
Improved Retribution aura - Adds 5/10% of your spell damage to your retribution aura damage. (Would make Ret aura actually worthwhile if they'd put it in a good spot.)

Spells:
Martyr's Call - Reduces all damage taken by 30%. All damage dealt to any party member is instead dealt to you. Lasts for 10 seconds on a 30 minute cooldown. (This could really help out a tankadin or let any pally sacrifice themselves to save the party when things go wrong.)

Fury of Heaven - All damage dealt by party members is treated as holy damage for the next 10-20 seconds. 20 minute cooldown. (This would make all melee attacks ignore armor and work great against any types of resistance/immunity. Also, it would make sanctity aura and seal of the crusader really shine for those 10-20 seconds.)



#33 Apr 17 2008 at 3:37 PM Rating: Decent
Quote:
Blessing of pursuit: same shared cooldown as BoF, Causes Friendly target to move 40-60% faster for the equal duration of BoF.


this would be AWSOME!! i can see it now: an enemy tries to flee a ret paladin but he pops this seal, and chases him down to do a crusader strike crit and kill him. :))
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