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2.4 changes to Intellect/Spirit/Mana RegenFollow

#1 Mar 26 2008 at 10:43 AM Rating: Good
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* Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.


I love this one. This provided me with a 33% increase in my mana regen.

I have almost 200 intellect and exactly 300 spirit. The 300 spirit used to provide me with 150 mana regen. Now it is 200 regen.

My Blessing of Kings which increases my regen by 31 now. Pretty close to my Blessing of Wisdom which only provides 41 mana regen. So now I am using my Blessing of Kings instead .

Edited, Mar 26th 2008 1:44pm by IronhideBismarck
#2 Mar 26 2008 at 10:55 AM Rating: Decent
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This works great with all the Paladin HoTs and DoTs. woot!!!!

EDIT - To clarify my unjust sarcasm - my understanding is that Spirit-based mana regen is still based on the 5 second rule (i.e. not doing anything for 5 seconds to regen mana). This change does not appear to affect MP5 - which is mana regen while you are casting. I can't comment on other specs, but you will never see a Holy Pally that goes more than 1-2 seconds without casting something. If you can wait more than 1-2 seconds, then you are not in a tough fight that requires mana regen.

Edited, Mar 26th 2008 3:01pm by YJMark
#3 Mar 26 2008 at 11:28 AM Rating: Decent
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IronhideBismarck the Flatulent wrote:


I have almost 200 intellect and exactly 300 spirit.


wha huh? lern2gear imo.

Edited, Mar 26th 2008 12:28pm by KTurner
#4 Mar 26 2008 at 12:14 PM Rating: Good
Quote:
wha huh? lern2gear imo.


Ah yes, intelligent response with little knowledge of why I am geared this way.

Sorry but right now I gear myself for solo play. I am not doing raids, PvP, dungeons or any of that stuff.

With my setup I can go one mob to the next for constant xp, and pretty much no down time. I have no problem soloing 3-4 mobs the same level as me at the same time if needed.

Sorry if this offends you, but it is working well for my play style right now. When I am ready for other things, I will regear at that time.




Edited, Mar 26th 2008 3:15pm by IronhideBismarck
#5 Mar 26 2008 at 12:46 PM Rating: Good
Quote:
EDIT - To clarify my unjust sarcasm - my understanding is that Spirit-based mana regen is still based on the 5 second rule (i.e. not doing anything for 5 seconds to regen mana). This change does not appear to affect MP5 - which is mana regen while you are casting. I can't comment on other specs, but you will never see a Holy Pally that goes more than 1-2 seconds without casting something. If you can wait more than 1-2 seconds, then you are not in a tough fight that requires mana regen.


Though I have not paid close attention to the mana regen during a fight/while casting, I have paid attention to my regen while just resting.

I do understand all the stats are based on the concept of X amount of regen every 5 seconds. Yet when monitoring the regen I am getting mana regenerated every 2 seconds and is proportionally equivalent to the stated regen (with a stated regen of 250 mana every 5 seconds, I am getting back 100 every 2 seconds).

So with that said, am I still getting the 100 every 2 seconds until I start to cast? Does the timer timer stop during casting and then resume immediately after? or does it reset? I will check that out tonight I guess.

If it just stops during casting with out resetting, you would be gaining the full benefit of any time not casting. If it is resetting that just sucks :-)

I am guessing someone has already figured this out. Will look around to see if I can find anything.
#6 Mar 26 2008 at 12:49 PM Rating: Decent

Spirit still Does NOTHING for us. Its plan and simple. Spirit is down there with STR for holy pallies.

Most other healing classes get a bonus to spirit 'while' casting, Paladins do not.
#7 Mar 26 2008 at 1:04 PM Rating: Good
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IronhideBismarck the Flatulent wrote:
Quote:
EDIT - To clarify my unjust sarcasm - my understanding is that Spirit-based mana regen is still based on the 5 second rule (i.e. not doing anything for 5 seconds to regen mana). This change does not appear to affect MP5 - which is mana regen while you are casting. I can't comment on other specs, but you will never see a Holy Pally that goes more than 1-2 seconds without casting something. If you can wait more than 1-2 seconds, then you are not in a tough fight that requires mana regen.


Though I have not paid close attention to the mana regen during a fight/while casting, I have paid attention to my regen while just resting.

I do understand all the stats are based on the concept of X amount of regen every 5 seconds. Yet when monitoring the regen I am getting mana regenerated every 2 seconds and is proportionally equivalent to the stated regen (with a stated regen of 250 mana every 5 seconds, I am getting back 100 every 2 seconds).

So with that said, am I still getting the 100 every 2 seconds until I start to cast? Does the timer timer stop during casting and then resume immediately after? or does it reset? I will check that out tonight I guess.

If it just stops during casting with out resetting, you would be gaining the full benefit of any time not casting. If it is resetting that just sucks :-)

I am guessing someone has already figured this out. Will look around to see if I can find anything.


spirit is mana regen outside of the 5 second rule. meaning after you cast a spell there is 5 seconds where no mana is regenerated. Once that 5 seconds has gone by you will regen (in your case, according to your armory) 266 Mp5. Within the 5 second rule you will be regenning 14 Mp5 with Kings.

So to really get the benefit of your spirit while leveling you would pretty much have to just autoattack or have huge spaces between your pulls. Either way its slow. really slow. slow even for a pally. Not recommended. In fact i dont recommend spirit to anyone unless they are a level 70 healing class that actually benefits from it via types of spells (HoTs) or talents.

Boar and whale gear is good for basically 2 things: vendors and DEs.

edit: and i also have plenty of knowledge why you geared that way. spirit is explained poorly in game and looks great for leveling. its not.

edit2: iguess a priest could benefit from it while leveling with spirit tap.

Edited, Mar 26th 2008 2:24pm by KTurner
#8 Mar 26 2008 at 1:26 PM Rating: Good
Thanks for the info. That makes more sense.

Now, I am on the protection end of things.

Talents

I just want to comment and ask for some advice - specifically the real slow comment.

The way I work my fights is Seal of Crusader, Judge it, SoR. Every 8 seconds Judge SoR and recast SoR.

In terms of damage, I am in the 120-140 range base damage (1.7 second weapon - 57.9 DPS). My holy damage is roughly 80-95% of my base damage so that is hitting around 90-120 extra. Burst damage of 400-500 every eight seconds and then Reckoning comes in on average once a fight.

Fighting a mob the same level as myself this way takes about 30 seconds. Say 10-15 seconds between pulls so I can roughly kill around 60+ mobs in an hour (including resting time).

Now the question....for quicker solo play, what would you recommend? Or is there a link to a solo play guide for PLDs that I haven't seen yet?




#9 Mar 26 2008 at 1:31 PM Rating: Good
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IronhideBismarck the Flatulent wrote:
Thanks for the info. That makes more sense.

Now, I am on the protection end of things.

Talents

I just want to comment and ask for some advice - specifically the real slow comment.

The way I work my fights is Seal of Crusader, Judge it, SoR. Every 8 seconds Judge SoR and recast SoR.

In terms of damage, I am in the 120-140 range base damage (1.7 second weapon - 57.9 DPS). My holy damage is roughly 80-95% of my base damage so that is hitting around 90-120 extra. Burst damage of 400-500 every eight seconds and then Reckoning comes in on average once a fight.

Fighting a mob the same level as myself this way takes about 30 seconds. Say 10-15 seconds between pulls so I can roughly kill around 60+ mobs in an hour (including resting time).

Now the question....for quicker solo play, what would you recommend? Or is there a link to a solo play guide for PLDs that I haven't seen yet?


See what you described there the only time you are gonna benefit from spi is the seconds between pulls. Your fighting sequence seems pretty standard for 1v1 encounters, but what it means is all the stat points you have into spirit is basically wasted.
#10 Mar 26 2008 at 1:50 PM Rating: Excellent
If you are going to be protection, you should be pulling multiple melee mobs, which would increase your kills/hour. The only time you wouldn't do that is if you need to pull a caster. So worst case scenario you end up where you are right now, best case scenario you could kill 8-12 mobs in 2-3 minutes per pull, only limited by your gear, and possible other sources of damage such as magic abilities.
#11 Mar 26 2008 at 2:13 PM Rating: Decent
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Pallies shouldn't have spirit gear, unless they are transitioning into Kara and are wearing some cloth/leather pieces. Not to mention that +300 intellect = lame. Especially when you factor in holy guidance and crit loss.

Our main Holy Priest on the other hand has something like 450 mp5 while casting, 900+ out of combat.

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#12 Mar 26 2008 at 3:48 PM Rating: Good
Quote:
Thanks for the info. That makes more sense.

Now, I am on the protection end of things.

Talents

I just want to comment and ask for some advice - specifically the real slow comment.

The way I work my fights is Seal of Crusader, Judge it, SoR. Every 8 seconds Judge SoR and recast SoR.

In terms of damage, I am in the 120-140 range base damage (1.7 second weapon - 57.9 DPS). My holy damage is roughly 80-95% of my base damage so that is hitting around 90-120 extra. Burst damage of 400-500 every eight seconds and then Reckoning comes in on average once a fight.

Fighting a mob the same level as myself this way takes about 30 seconds. Say 10-15 seconds between pulls so I can roughly kill around 60+ mobs in an hour (including resting time).

Now the question....for quicker solo play, what would you recommend? Or is there a link to a solo play guide for PLDs that I haven't seen yet?


start with your build. no need for holy as prot pally unless gonna be ot/oh. personaly i would shoot for something like http://www.worldofwarcraft.com/info/classes/paladin/talents.html?0000000000000000000005005133500001525215510520500000000000000000

Quote:
In terms of damage, I am in the 120-140 range base damage (1.7 second weapon - 57.9 DPS). My holy damage is roughly 80-95% of my base damage so that is hitting around 90-120 extra. Burst damage of 400-500 every eight seconds and then Reckoning comes in on average once a fight.

Fighting a mob the same level as myself this way takes about 30 seconds. Say 10-15 seconds between pulls so I can roughly kill around 60+ mobs in an hour (including resting time).


burst damage as prot?? round up 5-6 mobs and kill them in same time you took to kill that single if you wanna single fight go ret. dont even worry about your weapons dps get spell damage since most your damage is gonna be holy i would hope. also rotate wis and light as you see fit for the hp and mana. aoe for more even damage on mobs and keep holy shield up at all times if you can. some peeps use lesser rank of aoe i just use max. also keep blessing of sant on your self. other that what you have said i cant say much else no real spell damage listed or armory to check gear. on big pulls i normaly have rf on bless sant and ret aura. try to only get melee. seal wis jump on horse round up 5-9 mobs depending on what you can handle lvl and what not. pop holy shield aoe judge wis seal wis aoe holy shield rotation if want instead of second wis. seal light so you have both wis and light going then when first mob dies normaly light is about up, so i judge it on next mob(or i'll go to next mob if first is almost dead and light is almost worn off since more to seal than to judge). seal wis then make sure holy shield is up i like to keep aoes ticking true uses more mana but little faster kills. alot of times i just run with wis sealed and judged. to aoe and holy shield non-stop. then at end normaly have enough mana to fully heal then i just drink for about 10-15 to fully med up and be off to kill again.

there are probaly better guides than that but oh well. never you mind the grammer or spelling cause i'm bad at both.



wall of text crits for 5hp : )
#13 Mar 26 2008 at 5:48 PM Rating: Good
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Have to agree with the guys here. As a pally of any spec, you are going to be casting constantly whether it be healing or damage (or holy shield). Spirit is utterly useless, even more so if you take it instead of other more useful stats like int or sta.

If you want mana regen while resting, drink after you finish AoEing those mobs as suggested above.

If you intend on fighting and not breaking that 5 sec rule by not casting..... good luck and see you next year.

Solo fighting wise, even as holy spec I can AoE grind 3 or 4 lvl 70 mobs at the same time (granted I have 20 points in Prot) so as prot spec this shouldn't be a problem for you.

Edited, Mar 26th 2008 9:51pm by bawbaag
#14 Mar 26 2008 at 11:18 PM Rating: Good
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ramera wrote:

Most other healing classes get a bonus to spirit 'while' casting, Paladins do not.


Actually, it's not most. It's half. AFAIK, shamans get nothing either.
#15 Mar 27 2008 at 12:44 AM Rating: Excellent
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The One and Only Poldaran wrote:
ramera wrote:

Most other healing classes get a bonus to spirit 'while' casting, Paladins do not.


Actually, it's not most. It's half. AFAIK, shamans get nothing either.


Half of "all" classes, but most of "other" classes (2 out of 3) ;)

Anyway, on topic though ... Paladin using spirit as pointed out will never be a bonus unless you are simply getting a mob(s), starting auto-attack, and running off to make some food. It is a great change for Priests/Druids though. For the short time I was actually able to log in there was a Priest in my guild going on and on about the change. Kept mentioning, "OMG this is so OP! 100g says they nerf it to hell real fast!" But, Priests get the ability to regen using spirit based regen while casting. Paladins as pointed out do not. The only thing this really does for a Paladin is help OOC regen: whoopity-do >.>
#16 Mar 27 2008 at 6:09 AM Rating: Excellent
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to the OP: imagine taking 200 spirit and switching to 200 int = 3000 mana in/out of combat. thats probably double what you have now. though, you'd need bigger drinks for that one.


im also gonna play devils advocate for a second. remember starting a new alt when you'd kill a wolf and as you are walking to the next wolf your health and mana are back to full, with no need to eat or drink. this works like this til about lvl 15 when we start to focus on the dmg stats. now imagine if we'd kept our spirit stat rolling as we lvl'd up. yeah it would have to be taken from some other stat but you can usually sacrifice portions of some to build up another without much gimping.

keep in mind, time is time. whether you spend it fighting multimobs, many single mobs, bandaging, drinking, walking, riding, or pickin herbs.

soloing as a Ret pally i usually have to decide whether i'll just seal up and autoattck or if im gonna unload. take the new Throne quests: i can kill a demon in about 3 secs at a cost of 25% of my mana. 4 like that and im drinking for the next 30 secs. drinking is boring and costs $(yay spores!).

lastly, i dont recommend all that spirit. if i saw a pally with those kind of stats in my group, i'd hearth out right quick. obviously mp5 is more beneficial for mana, but i dont think the OP is all that far-fetched for soloing.
#17 Mar 27 2008 at 7:12 AM Rating: Decent
Thanks for all the advice.
#18 Mar 27 2008 at 2:02 PM Rating: Excellent
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The thing is that like all stats its about balance Tommy. In order to gain any amount of Spirit to be useful (especially with the five second rule) you are gimping something else, whether it be dps for Ret or your ability to heal as Holy.

When you view it as gain vs lost it will always end up as a huge net loss. In terms of leveling a stack of water is only a couple silver and is much more effective, even throwing BoW up instead of BoM is more workable. For end game, specifically healing, its a none issue since the 5 second rule and FOL dont mix.
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#19 Mar 28 2008 at 11:15 AM Rating: Decent
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The thing is that like all stats its about balance Tommy. In order to gain any amount of Spirit to be useful (especially with the five second rule) you are gimping something else, whether it be dps for Ret or your ability to heal as Holy.


I agree on the balance part. When I first started the game spirit seemed to be one place where I could benefit pretty much all my other stats if it wasn't for the 5 second rule which I didn't understand until this thread(Something always seemed a bit odd in terms of regen, just wasn't sure what it was.)

Here was my original thought process on spirit and how it can be useful (NOTE: At the time I didn't understand the 5 second rule so all of the below were based on the 5 second rule not existing)

DPS: The faster you regen mana, the more free you are to use damage based blessing and judging, meaning you can make up for a fair bit of DPS (i.e. Being able to cast SotC, SoR, constantly Judging SoR and using Hammer of Justice when ready).

Intellect/Mana: Less mana doesn't hurt you as much as you can regen it faster keeping it near capped. Long drawn out fights would maintain your mana (This is the ultimate problem with the 5 second rule)

Stamina/Health: Regenning mana faster means you can heal more often meaning the impact of more stamina is minimal with the exception of having to heal more often (this concept was working for monsters of similar level - not Elite bosses).

Downtime: Almost non existent, if not I could regen my entire mana pool in under 2 minutes.

With all that said, I understand way more now. I have switched over to BoW and BoL system using gear that is more stamina and strength based and I can now say I see most of the light :-). As a protection build, I can easily round up 4 or 5 mobs and quickly lay waste to them and still have my mana and health near capped.

I still think a Spirit build could work if it wasn't for the 5 second rule.


Edited, Mar 28th 2008 2:15pm by IronhideBismarck

Edited, Mar 28th 2008 2:17pm by IronhideBismarck
#20 Mar 28 2008 at 2:09 PM Rating: Decent
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IronhideBismarck the Flatulent wrote:
I still think a Spirit build could work if it wasn't for the 5 second rule.


Priests and druids both have talents in their respective trees that either give bonuses to healing from Spirit or an increase on spirit. Not to mention 30% of regen while in combat. So it pays.

Holy Paladins focus on Intellect. 10% increase from Divine Intellect, 35% spell damage/healing from intellect. Not to mention Illumination and the mana back from spell crit from Intellect.

In terms of straight grinding/leveling it would never play, may as well argue the efficiency of +str for hunters. So it is a lot more than the 5 second rule that is making it unviable to the extreme for Paladins.
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#21 Mar 28 2008 at 2:46 PM Rating: Decent
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In terms of straight grinding/leveling it would never play, may as well argue the efficiency of +str for hunters. So it is a lot more than the 5 second rule that is making it unviable to the extreme for Paladins.


Unfortunately it did play for my first 68 levels which were all done solo. Personally I am just happy to be able to solo to 70. I probably won't do a whole lot after that....will see.

I came from FFXI where soloing anything after level 20 became horrendously inefficient. Inefficient on a scale far larger than using spirit for a Paladin in WoW.
#22 Mar 28 2008 at 2:54 PM Rating: Decent
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People have leveled 1-70 in greys, I have seen melee with +int gear, mages with agility, casters with spirit and beyond. Saying "I leveled fine with spirit 1-68" holds as much weight as a wet fart.
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#23 Mar 28 2008 at 3:07 PM Rating: Decent
Quote:
People have leveled 1-70 in greys, I have seen melee with +int gear, mages with agility, casters with spirit and beyond. Saying "I leveled fine with spirit 1-68" holds as much weight as a wet fart.


Hmmm....wet farts typically hold more weight than dry farts so I have something.

You said it would never play and that it was "unviable to the extreme". Have you actually tried the spirit route - I would guess not because you probably think it not up to your personal high standard to try something that is not accepted on these boards. If you have not tried it, your comment holds less weight as it is just your opinion and not based on anything other. To say it is unviable to the extreme is not correct. It worked quite well. Yes there are better options. I now agree with that, but I still don't think the spirit route was bottom of the pit, sweltering, wet *** putrid either.
#24 Mar 28 2008 at 3:17 PM Rating: Good
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The thing is that you were completely unaware of the five second rule, which was a big "ding ding ding". Secondly you are left standing on an argument "if that most basic game mechanic, that I wasn't even aware existed until someone pointed it out to me, didnt exist it might just work, amirite" which is about as solid as a wet fart.


Have I played a pally stacking spirit, no. I haven't played a Melee Mage either, that doesn't mean that I am incapable of grasping the flaws in it. I mean my 3+ years of WoW, and having leveled a pally as ret, prot, holy and finally raiding with one well in the BT/Hyjal has to have given me a solid enough grasp to understand something as basic as why you wouldn't want to stack Spirit on a Pally.

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#25 Apr 01 2008 at 7:08 AM Rating: Decent
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Quote:
To say it is unviable to the extreme is not correct. It worked quite well. Yes there are better options. I now agree with that, but I still don't think the spirit route was bottom of the pit, sweltering, wet *** putrid either.


I guess it depends on how you define unviable to the extreme but considering what stats you would have to gimp to be able to stack spirit, I would struggle to think of something worse.

It would be like saying a rowing boat is a good way of crossing the Atlantic when everyone else is flying.


EDIT: WTF Sage?? I thank you all. Especially Dilbrt, Maulgak, Cap Jack and Bodh. Learnt a lot from you guys.

Edited, Apr 1st 2008 11:10am by bawbaag
#26 Apr 01 2008 at 10:40 AM Rating: Decent
Quote:
I guess it depends on how you define unviable to the extreme but considering what stats you would have to gimp to be able to stack spirit, I would struggle to think of something worse.


I pointed out earlier that it wasn't really gimping much though.

So I had less stamina. Guess what I was able to heal more often because my mana regenned faster. Not hard to toss a heal on yourself after a fight and regen without having to sit down and drink. So as for gimping stamina it was a wash

So I had less strength. Guess what, I was able to pump out tons of holy damage by using SotC and spam judge SoR and Hammer of Wrath. So less strength was a wash as well. (other than minus some block value)

Armor and Intellect stayed the same and who cares about agility.

So from a stat standpoint, there wasn't much gimping going on.




Edited, Apr 1st 2008 1:41pm by IronhideBismarck
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