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The thing is that like all stats its about balance Tommy. In order to gain any amount of Spirit to be useful (especially with the five second rule) you are gimping something else, whether it be dps for Ret or your ability to heal as Holy.
I agree on the balance part. When I first started the game spirit seemed to be one place where I could benefit pretty much all my other stats if it wasn't for the 5 second rule which I didn't understand until this thread(Something always seemed a bit odd in terms of regen, just wasn't sure what it was.)
Here was my original thought process on spirit and how it can be useful (NOTE: At the time I didn't understand the 5 second rule so all of the below were based on the 5 second rule not existing)
DPS: The faster you regen mana, the more free you are to use damage based blessing and judging, meaning you can make up for a fair bit of DPS (i.e. Being able to cast SotC, SoR, constantly Judging SoR and using Hammer of Justice when ready).
Intellect/Mana: Less mana doesn't hurt you as much as you can regen it faster keeping it near capped. Long drawn out fights would maintain your mana (This is the ultimate problem with the 5 second rule)
Stamina/Health: Regenning mana faster means you can heal more often meaning the impact of more stamina is minimal with the exception of having to heal more often (this concept was working for monsters of similar level - not Elite bosses).
Downtime: Almost non existent, if not I could regen my entire mana pool in under 2 minutes.
With all that said, I understand way more now. I have switched over to BoW and BoL system using gear that is more stamina and strength based and I can now say I see most of the light :-). As a protection build, I can easily round up 4 or 5 mobs and quickly lay waste to them and still have my mana and health near capped.
I still think a Spirit build could work if it wasn't for the 5 second rule.
Edited, Mar 28th 2008 2:15pm by IronhideBismarck Edited, Mar 28th 2008 2:17pm by IronhideBismarck